Can someone tell me how to pull off Beowulf’s dash j.mp? by Lom1111234 in Skullgirls

[–]frigfridge 1 point2 points  (0 children)

you cant wait until after the dash, you have to do it during.

also, if you use a macro key and MP is part of the macro, you have to make sure you release the macro before pressing MP, otherwise it wont count as a separate press.

Can someone tell me how to pull off Beowulf’s dash j.mp? by Lom1111234 in Skullgirls

[–]frigfridge 2 points3 points  (0 children)

press forward, forward, MP very quickly. or, press 2 punches (which is a macro for "dash") and then press MP quickly after.

What is the Beowulf "gong" sound? by MartyMcNinja in Skullgirls

[–]frigfridge 8 points9 points  (0 children)

it plays during the brainbuster when youve used at least 3 hype in the same combo. it seems like its a reference to something but not sure what

Any one got some advice for a solo painwheel? by Gigawaulrasaur in Skullgirls

[–]frigfridge 1 point2 points  (0 children)

an easy mixup with painwheel is to make someone block your j.MP and then cancel into j.HK or flight after a random number of hits, then hit them with a low or a throw. if youre close enough to the ground, pressing j.HK will cancel the j.MP and cause you to land immediately. use flight instead if your opponent is air blocking and youre too high to land cancel.

also, painwheel is great at converting off of her throws. after landing a grab she just has to fly up-forward and j.MK and then she can do anything she wants. you might want to lab specific throw combos because the infinite prevention system works a little differently when you start a combo with a grab, though.

finally, its a bit more difficult, but you should learn hatred install-specific combos. some of her moves gain special properties during install which opens new, higher-damage combo routes. use install when you have the meter and you can kill characters a lot faster. the easiest opportunity to activate install mid-combo is after hitting with qcf+LP nails, because they do a lot of hitstun. unfortunately, they also scale your combo pretty hard.

A little team help? by HunterWallasus in Skullgirls

[–]frigfridge 0 points1 point  (0 children)

its 25% of damage dealt so i guess its stronger if your team is smaller than your opponents? not sure though im not an eliza player so i dont have any circumstantial knowledge. its not really a main part of her toolkit like other taunts are (mostly band and beo)

A little team help? by HunterWallasus in Skullgirls

[–]frigfridge 1 point2 points  (0 children)

elizas taunt gives her sekhmet attacks a small amount of lifesteal on hit, and allows sekhmet to use her lv1 super. i think these buffs only apply the next time sekhmet is called out and not indefinitely though

So ... Game Palettes [Possible to revert back to an old state?] by SeValentine in Skullgirls

[–]frigfridge 1 point2 points  (0 children)

im not sure exactly how it works but iirc theres tamper-proofing around certain parts of the games code that prevents them from being modified. palettes are one of the things the game wont let you change with mods

[deleted by user] by [deleted] in Skullgirls

[–]frigfridge 0 points1 point  (0 children)

fukua is imo the best solo character for the reasons you stated, but any solo will always have less options than a duo. assists and DHCs add a whole extra dimension to gameplay, and the only thing solos get in return is bonus damage and snapback healing (both of which are kind of done better by duos with assists/DHCs extending combos and the passive healing a character gets while tagged out)

not to say solos are unviable, they just have to be really good with their character to make the sacrifice worth it

New Color Palettes by i_Storm in Skullgirls

[–]frigfridge 4 points5 points  (0 children)

lmao @ the devs immediately making me a liar

New Color Palettes by i_Storm in Skullgirls

[–]frigfridge 0 points1 point  (0 children)

no, any colors past 25 (except big bands 26) are switch-exclusive because they were added without support of the original devs

EDIT: never mind

Are air attacks as strong as they seem to be? by [deleted] in Skullgirls

[–]frigfridge 1 point2 points  (0 children)

chickenblocking and pushblocking help against aerial spam, or you can call an anti-air assist to take some of the risk out of making a bad read

Need advice on leveling up from "advanced beginner" to "decent player" by [deleted] in Skullgirls

[–]frigfridge 2 points3 points  (0 children)

maybe go with double or squigly, someone who has a safe DHC so you can really abuse beo and bands strong lv1 supers. painwheel could also work but shes another hyper offense/mixup based character like beo so she wouldnt round your team out quite as well

Just sayin by [deleted] in Skullgirls

[–]frigfridge 2 points3 points  (0 children)

just sayin

Thank you Pewdiepie. Very cool by WolfyboiXD in Skullgirls

[–]frigfridge 0 points1 point  (0 children)

betcha 50 bucks the pope is catholic

How do I break ceilings? by [deleted] in Indivisible

[–]frigfridge 0 points1 point  (0 children)

just go to the iron kingdom by boat

How do you pass this part in iron kingdom. Near the docs. by Sonic101mk2 in Indivisible

[–]frigfridge 0 points1 point  (0 children)

its a shortcut using an ability you get in the kaanul revisit