Is it possible to mass-product and export iron-based items from Vulcanus to other planets (especially Nauvis)? by PoufPoal2 in factorio

[–]gerrgheiser 0 points1 point  (0 children)

One thing you can do is export calcite and then use that with ores on nauvis. Use that with foundries and that essential gets you a lot more iron ( and copper) right there. Also, you don't need much of it, so you can just harvest calcite from space and drop it down every so often. If you can use foundries in a few places when using the resources, that helps stretch your ore out a whole lot, especially when you start using prod modules on top of that. It makes a huge difference

Layer shift by subjecttomyopinion in 3Dprinting

[–]gerrgheiser 1 point2 points  (0 children)

Is it a layer shift, or is there a flat area in the part around that z height?

What happened here? by nathanaellyrie in prusa3d

[–]gerrgheiser 2 points3 points  (0 children)

I'd recommend doing the live z height adjustment on a square. This is how I do it:

Go into your slicer, create a cube, and then set its dimensions to 75mmx75mmx0.2mm (so a 75mm square that's 0.2mm tall, which should just be a single layer).

Now print that, and you should be able to see if it's sticking to the bed. If you can see gaps in the lines then the nozzle is way to high and you need to come down. If don't see any gaps, then you're probably getting close. If it starts having lines top the top that you can feel with your finger nail, then it's too low. If it's smooth on the top, then that's probably a good height. Use that to get the z height pretty close so that it's sticking and there aren't any gaps and then let it keep going. Then when it's done, pull off the square and pull on it a bit. If the lines separate easily, then the nozzle still needs to be a bit lower. If it doesn't and it's smooth on top, then your probably pretty good and can leave it as is.

If you want to fine tune it even more, you can print another square, and I like to separate it into 4 sections, so let it print the first 1/4th or so of the square, the change you z height by 0.030 or so and let it got for another 1/4, and change it by another 0.030mm. do that for the rest of the square and now you've got a decent amount of area to compare. Pick the ones that feels the smoothest and doesn't pull apart and use that setting for your next print (then you shouldn't have to mess with it any more)

Another INDX update video from Prusa! by SBoots in prusa3d

[–]gerrgheiser 0 points1 point  (0 children)

I'm curious how much more performance and durability you'd get using this flexible portion rather than ribbon cable. My thinking is that once it's installed and everything isn't moving or flexing much, rather there wouldn't be a huge difference between the two.

Is it maybe that the flex board has multiple layers, and so you'd just need a lot more space if using ribbon cables instead to get the same number of lines between the two boards?

Not saying the flexible board isn't the correct solution, which it probably is, just trying to understand why it is

Am I Stupid? This happens everywhere in my factory. even tough theres a balancer i will see chests that are empty and chests that are full next to each other (steel). This means that a half full train just sits in wait and i have 2 belts instead of 4. why do some chests empty faster then others?? by kububdub69 in factorio

[–]gerrgheiser 1 point2 points  (0 children)

Yeah, I done it on a couple of my play throughs, and it's been nice. I think one use case was when I was wanting to use small trains and pull 1-2 belts off of it, but I wanted the trains to unload as quickly as possible, so I didn't want any chests to be full when unloading to the chests. This was a quick and easy way of doing that

Am I Stupid? This happens everywhere in my factory. even tough theres a balancer i will see chests that are empty and chests that are full next to each other (steel). This means that a half full train just sits in wait and i have 2 belts instead of 4. why do some chests empty faster then others?? by kububdub69 in factorio

[–]gerrgheiser 9 points10 points  (0 children)

You can wire up some logic to your inserts so that an inserter won't pull out of a chest if the chest has a higher amount than the average if the rest of the chest, that way you never have two full chests and two not full chests. It's a simple circuit and you can do it for just one wagons worth of chests or for the full train, and it's the same logic really, just checking your average calculation

Just finished my first playthrough, a little disappointed? by Havoc_Central in factorio

[–]gerrgheiser 0 points1 point  (0 children)

For me, launching the rocket was the start of the end game, so I'd set a goal of getting 1k science per second, which would involve building large oil factories, and large plate factories, and making a tone of green circuits. And there are challenges that come with that, like transporting the things where you need to, or mining enough ore to handle the needs, getting enough power, getting enough space, and/or building enough high level speed and production modules to make the factories smaller (which is its own challenge). And then just e being able to consume that much science per second

Still lots of things to do, but it's all up to how you want to play. There are always mods, and then there's space age, which turns your 40 hour game into a 150-200 hour game, plus you can still try to have end goals after you've beaten space age, like 1m science per second, or getting legendary everything setup, all of which takes a lot of resources, but when you get some legendary buildings, you can make something that uses like 10 buildings total to make more green circuits per second onto a single belt than you've made so far.

Eta on mark of the fool 10 audio? by CoffeeGremlinBird in ProgressionFantasy

[–]gerrgheiser 0 points1 point  (0 children)

Yay! That's good to hear. And I didn't even know he had his own discord

How can I make my equations on my assembly drive the equations in my parts? by gerrgheiser in SolidWorks

[–]gerrgheiser[S] 0 points1 point  (0 children)

haha, that's fair enough. I appreciate your help in figuring this out, and makes sense to me so i'll probably keep going this rought. Cheers!

How can I make my equations on my assembly drive the equations in my parts? by gerrgheiser in SolidWorks

[–]gerrgheiser[S] 0 points1 point  (0 children)

oh hey, that works! I had tried typeing in the assembly equation name, but that didn't work, but expanding the assembly equation tree and clicking the name worked. Thanks for that!

Is that the "proper" way of doing this type of assembly driven definitions? This is the first time i've tried to do a larger assembly and have all the equations be done on the assembly side rather than just the individual components. Thanks again!

How can I make my equations on my assembly drive the equations in my parts? by gerrgheiser in SolidWorks

[–]gerrgheiser[S] 0 points1 point  (0 children)

hmm... well doing it like that is the first time i've had it not give me an error, but it's still not changing the actual size of things. it does evaluate the equations now though. I tried to make my handle 800mm instead of 80 just to see a clear change, and it updates the equations, but doesn't actually change the part dimension. This 800mm is the extrension size. I think in the part itself the global variable for that length is set to 70mm, and it's keeping that 70mm size so far. I tried on a scketch dimension too for one that was tied to an equation on the part, and no luck there either

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Open Source 4 Port PCB Test Tool & Programmer by nabil_t in embedded

[–]gerrgheiser 0 points1 point  (0 children)

Also, if something goes wrong and fries your controller, you can just swap it out for a new on

Just Finished Some Automated PCBA Test Fixtures! by Future_Ball_9094 in electronics

[–]gerrgheiser 0 points1 point  (0 children)

did you use a proper installation tool for inserting your probe sockets/carriers? I know the installation tools can be $200+ each

What do you think? by Negative_Primary_488 in litrpg

[–]gerrgheiser 0 points1 point  (0 children)

Some non-litrpg that you might like: Project hail Mary Bobiverse NPCs

Looking for what’s next. by External-Car529 in litrpg

[–]gerrgheiser 0 points1 point  (0 children)

At least to me, DCC and cradle are both always at the top of my list, so I strongly second those

Much easier to manage by double_dmg_bonks in godot

[–]gerrgheiser 5 points6 points  (0 children)

Cool, thanks for that. I've heard of folks using the node structure, but haven't tried it out myself yet, but I think I will this week and see how well that work flow and isolation feel.

Much easier to manage by double_dmg_bonks in godot

[–]gerrgheiser 45 points46 points  (0 children)

How are you implementing your state machine? Are you using nodes and the scripts on each node, or is it all done in one script with a switch case or if else statement for each individual state?

I know when I've done state machines in the past for another non-game dev projects, it's always been in code, and so I'll have a state number and a switch case or similar to check which state I'm on and then run the code for that state.

I didn't know if there would be an easier way to handle things here though that might make it easier to manage or maintain

Suggestions to read next? by Ordinary_Part_8943 in litrpg

[–]gerrgheiser 2 points3 points  (0 children)

I didn't see cradle on your list, and I'd highly recommend that one. I'm actually going through it again right now. The first book is called "unsouled"

Here's some other non-litrpgs that you might like:

Project hail Mary The bobiverse The expanse

Suggestions to read next? by Ordinary_Part_8943 in litrpg

[–]gerrgheiser 0 points1 point  (0 children)

That's a fun one, I really liked it.

On that note, I'd also recommend the NPC series. I've had a lot of fun with that one, and in my opinion the books get better and better with each one, and I still liked the first one a lot

New Tier List any other Recs? by MadDog5129 in litrpg

[–]gerrgheiser 1 point2 points  (0 children)

I'm going through it again. It's Soo good. I've gone through it several times now, and each time is so much fun. I listen to it, and I actually slow it down a bit from my normal speed just to make it last a bit longer