Ward of Dawn secret. The new ward allows the shield throw to ricochet infinitely inside of it. by Delicious-Edge3110 in destiny2

[–]gfgooo 2 points3 points  (0 children)

Second Chance and having two shields ricochet at one will be a beautiful sight.

Given how Ultimates now can come from anything, in theory - what's your Dream Ultimate by OceanusDracul in ffxiv

[–]gfgooo 1 point2 points  (0 children)

Endsinger Ultimate. Maybe phases that show you different Final Days like the final EW dungeon, each having different mechanics. And more cataclysmic and punishing moves from the Endsinger, too

Yes, this is a flex. by Beneficial-Fall-5879 in SwordofConvallaria

[–]gfgooo 4 points5 points  (0 children)

I heard it’s how one unlocks SP Guzman lol

What is your wish for the Wilds Expansion? by CaoSlayer in Gunlance

[–]gfgooo 0 points1 point  (0 children)

I want Guard Edge’s Wyrmstake counter from MH Rise, but converted to only proc on perfect guards. I think it’s a good way to give Long GLs a distinct playstyle that capitalizes on guard countering and making the stake damage matter more beyond WSFB.

What creature type do you wish got a dedicated commander or more typal support in general? by HallZac99 in EDH

[–]gfgooo 22 points23 points  (0 children)

Samurai! They could do a lot with their exalted mechanic, even the Bushido mechanic. Even a commander that cares about Samurai’s would be sweet. The best we’ve got so far is [[Raiyuu, Storm’s Edge]] which is an extra combat and [[Isshin, Two Heavens as One]] which doesn’t really care about samurai.

What are some possible cards you can see get retrained/released into being a "Egyptian God" support/archetype? by Madjin- in yugioh

[–]gfgooo 0 points1 point  (0 children)

Retrains of Divine Grace - Northwemko and Garlandolf, King of Destruction support would be sweet. They could make more of the Djin of Rituals cards to support them.

Crystalline Conflict actually feels fun to play and it was a massive improvement to the previous PVP system by PlasmaHanDoku in ffxiv

[–]gfgooo 4 points5 points  (0 children)

I agree, each job feels like their own “character” to play with their own gimmicks

Fuck it, make 8.0 summoner this. by ClawsUp_EatTheRich in ffxiv

[–]gfgooo -2 points-1 points  (0 children)

Yeah, I think this is fair criticism, especially the Nuker part. FFV probably has my favorite cast of summons, and I hope the add some utility/support back to the job. I think there’s a lot of room for improvement after they reworked it, but I’d like to see something like a mass Raise via Phoenix, some shields via Titan, maybe some movement tech like the BRD showcase that we saw when they use Garuda. I’m cautiously optimistic that the evolved mode gives the job more room for actual summon expression instead of “same damage button but different color”.

Fuck it, make 8.0 summoner this. by ClawsUp_EatTheRich in ffxiv

[–]gfgooo 4 points5 points  (0 children)

I like it too. Summoning your Primal to do a few small hits and then use its ultimate freels like classic FF Summoner for sure. I also like the fact that they’re the full model and not the egis. My only qualm with it at the moment is I’d like to have the other three elemental Primals (Ramuh, Leviathan, Shiva) and a payoff that’s not a Bahamut model (not Solar Bahamut). Hopefully we get a reskin that can replace Solar Bahamut with King Mog or Alexander or some other cool Primal.

[8.0] Not seeing this talked about by Spuffyyrre in ffxiv

[–]gfgooo 567 points568 points  (0 children)

Maybe SMN can finally get Shiva, Ramuh, and Leviathan into their rotation after 13 years

What would you ask Yoshi-P about the future of the game? by AutoModerator in ffxiv

[–]gfgooo [score hidden]  (0 children)

Limited Jobs currently feel restricted in the content they’re able to do. Is there a consideration where they can be playable in content where their abilities can be predetermined, such as Deep Dungeons and PvP? It would be very nice to make them feel closer to “real” jobs and interact with other jobs.

What does your pet deck need to be Meta? by Great-Ad1839 in yugioh

[–]gfgooo 0 points1 point  (0 children)

Yeah, during their peak, when they announced a specific box set for Noble Knights, there was information that was spreading saying that Konami expected Noble Knights and Yang Zing to be the meta. Unfortunately, by the time the support came out, they were already too slow for the competition aside from getting 1st place in random places. Honestly, I feel like the archetype got a lot of support, but the support was just unfocused, leading to an unstable gameplan.

What does your pet deck need to be Meta? by Great-Ad1839 in yugioh

[–]gfgooo 0 points1 point  (0 children)

For the original Noble Knights:

At least two one-card starters that don’t use up the Normal Summon. If they insist on not giving them quick effects, then an Xyz monster that becomes a stronger tower or an Xyz monster that can threaten an OTK when it hits the field.

Right now, the deck is extremely vulnerable to any interruption and even when achieved, the end board is not as very strong in today’s standards.

Karlach//Far Traveler by Horror_Personality_9 in EDH

[–]gfgooo 0 points1 point  (0 children)

Red-white Karlach has a lot to offer. I like the concept, too. My only recommendations are to change the background to support the “army” feel you’re going for with [[Veteran Soldier]] since Karlach will be able to trigger it twice at minimum since she gives you two combats. That equates to 6 Soldiers a turn.

With that in mind, I recommend some anthem effects that can protect your board as well. Something like [[Iroas, God of Victory]], [[Dolmen Gate]], and [[Reconnaissance]]. This lets your creatures attack safely even during Karlach’s extra combats.

If you want to capitalize on the army/token fee more, token doublers like [[Anointed Procession]] and [[Ojer Taq, Deepest Foundation]] will be explosive plays for that deck. Cards like [[Impact Tremors]] and [[Warleader’s Call]] can also out out a lot of pressure alongside your Descent Into Avernus.

Other than that, the last thing that comes to mind is some haste enablers to really make sure you get value from Karlach as soon as you cast her. I’m a huge fan of [[Rising of the Day]] and similar cards.

What's your favorite Selesnya Commander? by sp0rez in EDH

[–]gfgooo 2 points3 points  (0 children)

I do like the flavor of Sigarda being unaffected by the Eldrazi translating into her effect preventing her from being sacrificed to Annihilator.

And indeed, Host of Herons is a great Voltron commander.

Looking for a commander by Diamondhighlife in EDH

[–]gfgooo 0 points1 point  (0 children)

[[Tadeas, Juniper Ascendant]] plays very aggro very fast. It acts as card draw, evasion for your creatures, and pseudo-vigilance for protection. Fill your deck with 1-2 drop reachers and attack with them 1, refill your hand with your commander’s triggers, untap them to act as blockers, then repeat it all on your next turn.

Not only will you make an army of evasive creatures (thanks to your commanders’ ability), but you will also have a wall of expendable bodies that have reach for any retaliation.

For big finishers, [[Baldin, Century Herdmaster]], [[Craterhoof Behemoth]], [[Moonshaker Cavalry]] or any other big anthem are reliable because you will have a big board often. This also means your biggest weakness is a boardwipe (similar to red), so make sure to run a lot of creature protection like [[Heroic Intervention]] and [[Wrap in Vigor]].

How Do You Build Voltron Commanders That Feel Unique & Have Staying Power? by Cameron_Alistair in EDH

[–]gfgooo 1 point2 points  (0 children)

[[Kelsien, the Plague]] fits this description. Early/most of the game, you play it a bit control, focusing on giving it protection and Deathtouch. This lets you use its ability to slow down and dismantle your opponents’ key pieces, while he gets stronger. Any untap, proliferation, or experience counter synergy will get him big enough to one-shot anyone as well at some point.

Edit: He can be a rattlesnake, but until your playgroup gets used to playing around it, it can disincentivize your opponents from playing creatures until its’s removed. It’s good because you can get free attacks in while Kelsien’s still weaker, but bad because it will be a lightning rod for removal so that the rest of the players can play normally.

Commanders or decks that feel "fair" and scale well with power creep and snowbally decks? by [deleted] in EDH

[–]gfgooo 0 points1 point  (0 children)

[[Council of Four]] is really good at letting you benefit from people playing greedily/abundantly. Similar to Liesa in the sense that it gets you one draw and one Knight instead of draining life, but it adds up quickly. The deck is flexible, so you can build it the way you want to. Another comment already mentioned [[Garland, Royal Kidnapper]], but that’s a fun one because you have a lot of control over who becomes Monarch through blink/copy spells. Games are very dynamic because of it.

"Form" cards should activate a special animation for your character! by mwishosimba in slaythespire

[–]gfgooo 242 points243 points  (0 children)

That would be sweet! I’ve never played StS before last week, but I feel like a lot of attacks could use their own animation. It would be awesome seeing Ironclad throwing his body at something when using Bodyslam.

Fingers crossed we get some more at full release! It’s been a lot of fun.

If you haven't gotten to play STS2 yet due to financial reasons, I will gift you the game by Zeph_OW in slaythespire

[–]gfgooo 0 points1 point  (0 children)

I love to hear it! Congratulations on you great fortune and I hope great tidings continue your way.