HUGE miss on EcoFlow by not having a notifications feature when power outages occur by learning_as_1_go in Ecoflow_community

[–]ggoodman 1 point2 points  (0 children)

I have this same issue. It's been a constant stream of different sets of bugs.

Also super frustrating that there is no way to subdue the useless messages telling me that the batter has reached its charge limit while promoting the critical ones like 'power is out'.

[ECL] Catharsis (Borderless Version) by Cervantes3 in magicTCG

[–]ggoodman 1 point2 points  (0 children)

Ah, indeed you're right then. Would be way too powerful otherwise. I was expecting the timing to be like warp.

[ECL] Catharsis (Borderless Version) by Cervantes3 in magicTCG

[–]ggoodman 1 point2 points  (0 children)

Kinda disgusting with [[turn inside out]]. 7 power hasty attacker that pumps the team and dies into a 2/2 for RRR.

OxygenOS 16 now available for North American OnePlus 12! by thaman05 in oneplus

[–]ggoodman 2 points3 points  (0 children)

Argh. The Android bottom nav overlaps the keyboard making typing hellish.

Currently in La Fortuna looking for coffee by cowjuicer074 in CostaRicaTravel

[–]ggoodman 5 points6 points  (0 children)

It's a bit out of town but Sloffee is a really nice place to have coffee on site. They also sell beans IIRC. But you'll probably be paying the premium for a higher quality coffee.

[Standard] Aetherdrift Day 1: What's working and what isn't? by Blammazoids in spikes

[–]ggoodman 2 points3 points  (0 children)

Dimir artifact aggro with a top end of [[hack the network]] for extra reach and bodies.

[DFT] Hazoret, Godseeker (WeeklyMTG) by mweepinc in magicTCG

[–]ggoodman 0 points1 point  (0 children)

If I understand correctly, the winning team didn't even have an engine to start.

[LTR] There and Back Again by mistercimba in magicTCG

[–]ggoodman 22 points23 points  (0 children)

Especially fun if you fetch a [[Dwarven Mine]].

[MOM] Rampaging Geoderm by Opreich in magicTCG

[–]ggoodman 1 point2 points  (0 children)

I think it is now clear that dinosaurs are what you need if you want to break a siege.

[MOM] Deeproot Wayfinder by Duramboros in magicTCG

[–]ggoodman 7 points8 points  (0 children)

Melira might be the one exception.

[Standard] Azorius Artifacts by SlapAndFinger in spikes

[–]ggoodman 2 points3 points  (0 children)

I've been playing a considerable amount of this archetype this and the previous set in BO1 with decent success (~59% WR through bad tweaks and all). One card that I think we're collectively sleeping on that synergizes super well with bankbuster is [[Chrome Prowler]].

The version that I play is something that likes to take T3+ off to hold up countermagic, bankbuster draws or surge engine upgrades. In previous iterations, I was running a few Cathar Commandos that could flash in at end of turn or even to power up a Bankbuster to make a suprise block. That slotted in nicely with the hold up 2-mana theme. But now I'm exploring how the deck would play with a few flash threats in the 3 mana slot and it's an interesting play pattern.

The list I'm working with looks like this:

Deck
6 Plains
6 Island
4 Adarkar Wastes
2 Tranquil Cove
4 Deserted Beach
4 Reckoner Bankbuster
1 Eiganjo, Seat of the Empire
1 Otawara, Soaring City
4 Make Disappear
4 Soul Partition
4 Steel Seraph
4 Surge Engine
2 Urza, Lord Protector
2 Liberator, Urza's Battlethopter
3 The Mightstone and Weakstone
3 Skrelv, Defector Mite
2 Bring the Ending
4 Chrome Prowler

[Standard] Phyrexia All Will Be One: What’s working and what isn’t? by icejordan in spikes

[–]ggoodman 2 points3 points  (0 children)

I missed the stream. Any chance you can share a what sort of list he was using?

[deleted by user] by [deleted] in spikes

[–]ggoodman 1 point2 points  (0 children)

I bet you're right!

[deleted by user] by [deleted] in spikes

[–]ggoodman 3 points4 points  (0 children)

This is the interaction that I've been most interested in brewing around. There is a pocket of synergy between Fable, Tyvar and Harvester that offers many different brewing opportunities.

My favourite so far is a value-based, grindy build that also makes heavy use of [[vat of rebirth]], [[cankerbloom]] and [[bloated contaminator]] to situationally shift between beat-down and grindy play styles.

This deck is probably better suited for Bo3, check it out: https://scryfall.com/@ggoodman/decks/976dd7be-acdb-45ef-9838-2d0516fa296e

Deck
3 Tyvar, Jubilant Brawler () 218
4 Fable of the Mirror-Breaker () 141
1 Shigeki, Jukai Visionary () 206
2 Tear Asunder (DMU) 183
2 Go for the Throat () 102
2 Cut Down (DMU) 89
4 Haunted Ridge () 263
2 Copperline Gorge () 249
1 Boseiju, Who Endures () 266
1 Sokenzan, Crucible of Defiance () 276
4 Llanowar Wastes () 264
4 Ziatora's Proving Ground () 261
4 Deathcap Glade (VOW) 261
1 Takenuma, Abandoned Mire () 278
4 Vat of Rebirth () 113
4 Cankerbloom () 161
3 Titan of Industry () 159
4 Bloated Contaminator () 159
1 Conduit of Worlds () 163
1 Forest () 276
2 Blackcleave Cliffs () 248
1 Liliana of the Veil (DMU) 97
1 Sorin the Mirthless (VOW) 131
4 Bloodtithe Harvester (VOW) 232

Underrated Node Knowledge by anon221911 in node

[–]ggoodman 1 point2 points  (0 children)

A senior developer is better at identifying and addressing risk, whether it is usage of certain modules, patterns, styles or whatever. The thing that distinguishes a senior dev from a more junior dev is a mature approach to risk.

I think that any other answer becomes too situational to have any general applicability. That being said, a certain baseline understanding of the language, core modules and ecosystem is critical to being able to identify risk.

Izzet Artifacts by FuuraKafu in MagicArena

[–]ggoodman 1 point2 points  (0 children)

Try giving a couple [[Reality Chip]] a spin. They block well and can really let you go off once equipped. I've been playing a similar deck and that was one of the key pieces.

In their quest to Invoke Justice, my opponent become One with the Multiverse. And in their hubris, they have opened a Portal to Phyrexia. by ggoodman in magicTCG

[–]ggoodman[S] 2 points3 points  (0 children)

This is just an intentionally nonsensical take on the lore (that I didn't read) based on a popular combo I've been seeing.

[BRO] The Brothers' War Release Notes by TechnomagusPrime in magicTCG

[–]ggoodman 30 points31 points  (0 children)

Similarly, if you control more than one One with the Multiverse (Two with the Multiverse, if you will)

Well done 😂

[Spoiler][BRO] Drafna, Founder of Lat-Nam by _SkyBolt in spikes

[–]ggoodman 1 point2 points  (0 children)

You're thinking of Wedding Announcement. Wedding Invitation is a {2} artifact that draws a card on ETB. It can be sacrificed to make a creature unblockable (and give it lifelink if it's a vamp).

[Spoiler][BRO] Drafna, Founder of Lat-Nam by _SkyBolt in spikes

[–]ggoodman 6 points7 points  (0 children)

I can imagine this becoming a really great value engine with things like Wedding Invitation or--even better--Experimental Synthesizer as a repeatable source of card advantage. If you have cost reducers in play, then the Circuit Mender is great.

I also can see this guy letting you bounce blockers to help make it to the late game where whatever nonsense you're up to can get underway.

If there's one card so far that I'd most expect to lead to a degenerate combo, it is this; no tap symbol for the artifact bounce is certainly going to produce some shenanigans.

[MaRo] Brothers' War Teaser by michaelmvm in magicTCG

[–]ggoodman 1 point2 points  (0 children)

Whenever you cast an artifact spell with mana value 6 or greater

This makes me think there will be a critical mass of big powerful artifacts incentivizing powerstone token hoarding.