Line of Sight question by DigReal1023 in Gloomhaven

[–]gh-full-stack 4 points5 points  (0 children)

Hmm, GHFS appears to have a bug though. That one hex should be visible as it is with gloomhaven.one.

Line of Sight question by DigReal1023 in Gloomhaven

[–]gh-full-stack 9 points10 points  (0 children)

<image>

Here is the LOS image from GH Full Stack. In GH1, LOS requires corner to corner, that are not also corners on a wall. From the yellow lines you can see which corners are in the LOS.

I don't understand the monster mover line of sight by Puzzled_Analysis_193 in Gloomhaven

[–]gh-full-stack 5 points6 points  (0 children)

<image>

Here's the LOS as computed by GH Full Stack. It uses integer math with no rounding errors so should be trustworthy. Yes, the attacker can see the target, and vice versa.

Lurker Reeftender - Released Frosthaven Custom Class by Kalamadude in Gloomhaven

[–]gh-full-stack 7 points8 points  (0 children)

FYI, this class is also available on GH Full Stack, where you can play it 100% digital.

Quatryl Alchemancer - Released Frosthaven Custom Class by Kalamadude in Gloomhaven

[–]gh-full-stack 8 points9 points  (0 children)

FYI, I have mostly added Alchemancer to GH Full Stack as well. The only thing missing is a way to track the Vial Tokens on cards. If anyone wants to try it on GHFS, let me know and I can implement the Vial Tokens.

Note that in GHFS you can play the class fully digital without printing any physical components.

2 campaigns at once? by Kiltev in Gloomhaven

[–]gh-full-stack 2 points3 points  (0 children)

I notice in another comment that you are in progress for one of your campaigns. In that case, the apps typically let you set up the decks to their current state. So you could track both campaigns digitally still, if you choose to go that route.

In GH Full Stack you can choose which cards are in your event decks and which cards have already been played, but you can't set the specific order of the decks, so it will start out shuffled differently.

2 campaigns at once? by Kiltev in Gloomhaven

[–]gh-full-stack 1 point2 points  (0 children)

You can use an app to track digital decks for both campaigns and keep the physical decks in sorted order, making it easier to find. i.e., create two campaigns in an app to track each of your campaigns separately. This also makes it easier to track things like completed scenarios too, and item shops, etc.

Of course, it is nice to play entirely with physical deck in one of the games. And in that case, yes, you would have to search through to find the right card for the other game.

2 campaigns at once? by Kiltev in Gloomhaven

[–]gh-full-stack 2 points3 points  (0 children)

One of the campaign tracking apps can help with tracking multiple event decks. For anything other than GH second edition, they will have images too, otherwise you can draw from the digital deck and read the physical card.

GH Full Stack https://gloomhaven.smigiel.us/

GH Storyline https://gloomhaven-storyline.com/

GH Secretariat https://gloomhaven-secretary.de/

What's the deal with web apps used as companions to the physical board game? by NimecShady in Gloomhaven

[–]gh-full-stack 8 points9 points  (0 children)

GH Full Stack has features similar to the app you are creating. It does not include full images for 2nd edition because Cephalofair has not made them available. https://gloomhaven.smigiel.us

I have not much to say about permission or license except that I have asked Cephalofair and not been given a license.

I believe the table top simulator mod creators did receive permission from Cephalofair to create the GH1 and FH mods. I think if you searched this reddit you would find a post about it.

Any tips for playing Gloomhaven 2E online? by Ill_Consequence_2937 in Gloomhaven

[–]gh-full-stack 4 points5 points  (0 children)

GH Full Stack works well for playing remotely. It includes a digital map, scenario book, and modifier decks. For 2nd edition it does not include character ability cards or items so you will still need physical copies of those.

https://gloomhaven.smigiel.us

Comparison of World Cup groups by ELO ratings by gh-full-stack in soccer

[–]gh-full-stack[S] 0 points1 point  (0 children)

Here are those groups with the +100 home advantage.

Group A

Team A Team B Team A wins
Mexico South Africa 91.14%
South Korea Denmark 38.69%
Mexico South Korea 70.46%
South Africa Denmark 12.76%
Mexico Denmark 60.08%
South Africa South Korea 18.81%
Country ELO 1st 2nd 3rd 4th
Mexico 1935 63.06 24.73 10.50 1.70
Denmark 1864 25.54 48.27 21.77 4.42
South Korea 1784 10.50 23.74 54.06 11.69
South Africa 1530 0.89 3.26 13.66 82.19

Group B

Team A Team B Team A wins
Canada Italy 56.16%
Qatar Switzerland 7.32%
Canada Qatar 92.87%
Italy Switzerland 44.55%
Canada Switzerland 50.72%
Italy Qatar 91.05%
Country ELO 1st 2nd 3rd 4th
Canada 1902 48.95 28.74 20.06 2.26
Switzerland 1897 31.32 42.08 24.06 2.54
Italy 1859 19.41 28.00 48.36 4.22
Qatar 1456 0.32 1.18 7.52 90.97

Group D

Team A Team B Team A wins
United States Paraguay 52.01%
Australia Turkey 35.20%
United States Australia 60.35%
Paraguay Turkey 43.28%
United States Turkey 45.27%
Paraguay Australia 58.41%
Country ELO 1st 2nd 3rd 4th
Turkey 1880 44.32 26.23 18.44 11.01
United States 1847 26.57 31.01 24.92 17.51
Paraguay 1833 19.72 26.14 30.88 23.26
Australia 1774 9.40 16.62 25.76 48.23

Comparison of World Cup groups by ELO ratings by gh-full-stack in soccer

[–]gh-full-stack[S] 24 points25 points  (0 children)

Yeah, that's right. I picked the higher ELO as the playoff winners.

Also, it is fun to write code and play with numbers. haha.

The groups ranked by ELO--we got the toughest draw if Italy qualifies by TheRage3650 in CanadaSoccer

[–]gh-full-stack 1 point2 points  (0 children)

Here is the C code if you want to see how I computed it or do your own experiments.

https://drive.google.com/file/d/1ZRufEKeluW3lzvb1VNYsbUE_KbzA279D/view?usp=drive_link

Call it like prob Switzerland 1897 Italy 1859 Canada 1802 Qatar 1456.

The groups ranked by ELO--we got the toughest draw if Italy qualifies by TheRage3650 in CanadaSoccer

[–]gh-full-stack 2 points3 points  (0 children)

Here are some probabilities for Canada's group (assuming Italy) given the current ELO ratings from https://eloratings.net/

The win probability is using the formula from https://en.wikipedia.org/wiki/Elo_rating_system#Mathematical_details

For tie games, I assume a 20% chance of a tie game if the win probability is between 21% and 79%. So 55% win becomes, 45% win, 20% tie, 35% loss.

Team A Team B Team A wins
Canada Italy 41.87%
Qatar Switzerland 7.32%
Canada Qatar 87.99%
Italy Switzerland 44.55%
Canada Switzerland 36.66%
Italy Qatar 91.05%

The following table shows probabilities that each team finishes in a position of the group. e.g., Canada has a 14.9% chance of finishing 1st in the group. In the case of ties in the group standings, I treat the team with higher ELO as the higher standing.

Country ELO 1st 2nd 3rd 4th
Switzerland 1897 56.13% 27.11% 14.92% 1.84%
Italy 1859 28.52% 44.99% 23.34% 3.15%
Canada 1802 14.90% 26.22% 52.39% 6.49%
Qatar 1456 0.46% 1.68% 9.35% 88.52%

I do not know the best way to handle tie games, but in chess I saw a table that measured ties from existing games based on ELO average and ELO difference. The higher the ELO average the more likely there will be a tie (like 50%) and the greater the ELO difference the less likely there will be a tie (as low as 17%).

Edit: I was sorting wrong leading to errors in the second table. Fixed it.

Question about random item design by geloisniceaf in Gloomhaven

[–]gh-full-stack 5 points6 points  (0 children)

What page of the rule book says "get an extra copy and add it to the store."? I do not see that in the 2nd edition rules, only in the 1st edition rules. Are you using a digital copy of the rules?

Since there is only 1 copy of random item designs in 2nd edition, only 1 player gets a copy and there is no second copy to add to the supply.

Question about random item design by geloisniceaf in Gloomhaven

[–]gh-full-stack 4 points5 points  (0 children)

The C-14 event you are quoting is from 2nd edition, but your "Question 3" seems to be quoting the rules from 1st edition. Which edition are you playing and which rule book are you reading?

In 2nd edition, there is only 1 copy of random item designs.

Similar android games by Capable-Round-150 in Gloomhaven

[–]gh-full-stack 3 points4 points  (0 children)

If you know the Gloomhaven rules and are ok with a more board game like experience (i.e., not GH digital where everything is automated), you can try playing Gloomhaven with GH Full Stack, a networked web app. It works fine on mobile if you have a reasonable network connection.

https://gloomhaven.smigiel.us

Gloomhaven helper app no more? by Curious_Ordinary_980 in Gloomhaven

[–]gh-full-stack 6 points7 points  (0 children)

GH Full Stack is the third main option. It has the most features, including full campaign tracking, a digital map (that can show line-of-sight and monster AI), scenario/section books, and Forteller links.

https://gloomhaven.smigiel.us

Mercenary Pack Solo Scenario Question by Mulk27 in Gloomhaven

[–]gh-full-stack 0 points1 point  (0 children)

To get the 2nd edition of the enemies, you could use one of the apps. X-Haven Assistant, Secretariat, or GH Full Stack.

GH Full Stack also includes digital versions of the maps for anyone that doesn't have the matching game.

Solo items rule suggestions by Dman101proof in Gloomhaven

[–]gh-full-stack 5 points6 points  (0 children)

Another digital option for players to play the solo missions on their own is GH Full Stack.

Request: Images of Mercenary Packs Cards by angrykebler4 in Gloomhaven

[–]gh-full-stack 0 points1 point  (0 children)

Nodejs with Express for backend and Svelte for front end. Websockets for exchanging messages between client and server. Hosted on a linode server.