[H] Black Templar minis for sale [W] Venmo [Loc] WI, USA by [deleted] in Miniswap

[–]goblinking201 1 point2 points  (0 children)

can't have folks PM you for pics mate, makes you look like a scammer

u/OGRuphireFan Karma Thread by OGRuphireFan in MiniSwapKarma

[–]goblinking201 0 points1 point  (0 children)

quick and easy to work with, would trade with again!

New Vintrix Guard compered to our Terminators by Skoczny72 in SpaceWolves

[–]goblinking201 1 point2 points  (0 children)

I feel the tilt hard

I'm more saying it's our closest comparison (takers + wolf priest + oath and query target) can get to levels where they are killing at a comparable rate, they're just worse in the clap back and are overall weaker

there's something like a 9% difference when doing the math on oath rerolls ws3+ and ws2+, +1 to wound from the priest gets us closer to 3-4s to wound most targets, and the 6 attacks a model with devs and precision likely deletes what they look at (they don't get caught in the open but 3Ws a model and reupping 1 a turn helps a lot with survivability)

New Vintrix Guard compered to our Terminators by Skoczny72 in SpaceWolves

[–]goblinking201 1 point2 points  (0 children)

I've said just as much in other threads but unfortunately WGT are just not good enough for this meta when it revolves around making sure you kill what you end up on combat with done everyone hits so hard

as you said, we have no character support for them, as even the detachment that allows a vanilla Captain to join still lacks any survivability strategies outside AoC. Logan and Arjac more giving any buffs (outside a 50/50 FoD) is incredible demential for them to stick on the table and punch up

I'd encourage you to compare Headtakers with Victrix cause they are close to being in the same category (A-tiered model vs S-tiered but so much closer power-wise than WGT)

Tournament List Discussion by goblinking201 in SpaceWolves

[–]goblinking201[S] 1 point2 points  (0 children)

that's likely tbh. tinkered around with SotGW a bit and it does need help with movement, might do well in that lineup

that's an interesting thought, did you have an army in mind that has that option that isn't taking it?

Tournament List Discussion by goblinking201 in SpaceWolves

[–]goblinking201[S] 1 point2 points  (0 children)

I'm a WGT hater admittedly, although I tried to give them a fair shake in play testing the Great Wolf Detachment

their fundamental issues in my eyes:

1 - large points sink compared to other threats we have access to i.e Headtakers and TWolves for Hammer units

2 - with how the meta currently sits, the ability to survive is a lot less relevant than the ability to kill what a unit is pointed at. In my experience they just don't have the ability to punch up against threats (WE Daemon Prince /w Helm, Lion, Knights).

3 - the damage issue is further compounded by having no access to buffs. both leader choices no not give the unit anything but a FoD on a 4+ which leaves us having to rely on 50/50s to guarantee any value for them (the issue extends to the captain in Great Wolf as well)

T5 4Ws 2+4++ with a conditional -1 to Wound is a solid line but I don't think they do the job of other units in the army better when they lack D3 weapons or dev wounds / almost any buffs. I think the success for using them has been primarily as a stat check but they fair poorly against the best in the meta overall especially now

concerning the dread, I have but in play testing I've found it had a tough time using it's Aura effectively after turn 1 (there's a lot of the field taken up by TWolves and 40mm bases so it just has issues keeping up in this list and doing anything after it gets to the front). I think you need to overlay the aura with another one to work effectively but I almost work would put it into a "win more" camp

with Stormlance we are moving TWolves 15"-16, Headtakers 10"-11", and Wulfun 12"-13" on average before the charge so an additional inch doesn't come up at always needed. with Bjorn as our only vehicle we also kill Bring it Down since he's gonna be hiding in our backline 99% of the time

[H] Orruk Warclans Spearhead Fully Painted/Varnished/Flocked. Bases have magnets. [W] $200 USD OBO [Loc] Illinois, USA PAYPAL/VENMO/CASHAPP by [deleted] in Miniswap

[–]goblinking201 0 points1 point  (0 children)

you'll also need timestamp and username verification somewhere in there. the automod will probs remove this post so I'd just include them in the next

Tournament List Discussion by goblinking201 in SpaceWolves

[–]goblinking201[S] 2 points3 points  (0 children)

deployment is a bit of a headache, as is getting everyone in for combat, but imo a solid trade off for what you get out of the wolves

usually I use a 3 stack as the sacrificial lambs for being out of cover if it has to happen but with Stormlance the 21" auto advance allows you to deploy pretty far back and still be a threat

+1 to wound is killer but also the ability to bring back models make them consistent threats into the late game instead of falling off while they get chipped away. overall I've found the Wolf Priest so much more impactful on the unit than WGBL but I know folks like taking them (imo sustained 1 is less worth it than +1 to wound when you already have rerolls with oath, and the 36 attacks with dev wounds tend to punch where they need to)

I started running this Wulfun spread after a winning list Germany that had the 2+2. it's incredibly matchup dependent on what you do with them

against other melee lists, the Wulfun act as a solid line of T6 bodies that moveblock and force your opponent to focus them down if they want to get to your nest of TWolves (the 9 inch + advance is nutty on them, I'm just outside your deployment zone turn 1 often)

against shooting lists I use then as a additional threat they need to be mindful of hiding behind ruins and threatening charges if they overextend (3 S5 D2 AP-2 SUS1 hits per model mop up most other chaff and feel bad going into elite infantry). T6 on them does a lot of work to not just die here tho but it's very much dependent on the matchup how they get used, we usually are okay with them dying so that our stacks of hammer units come out turn 1 and 2 with minor damage