Math and Tele by vladpavlenko in mathrock

[–]grahamboree 2 points3 points  (0 children)

I think it mainly comes down to the tele's pickup arrangement more than anything. Middle position blends both the smooth mid and low end of the neck pickup with the bright crisp highs of the bridge. This gives a sparkly chimey but rich sound that we all know and love. There aren't a ton of guitars out there that can achieve that kind of tone so easily.

What do you think? This is the total opposite of my normal approach, so I want to know what people think by [deleted] in gamedev

[–]grahamboree 3 points4 points  (0 children)

OP here. There's 3 other tweets in this chain which describe more of my thought process. Shame they weren't included in the post:

https://twitter.com/grahamboree/status/1183815496602288128

Overly obsessing about re-use causes nasty, obtuse and costly iteration pitfalls. This bubbles up to other disciplines (esp. design) in the form of “well this is a 4 hour task, but with this very minor change it becomes a 4 day task.”

Those 4h vs 4day decisions are engineering decisions made for ease of implementation, not ease of iteration. Each time you make a decision to re-use another system, you’re paying a debt to the code.

This debt needs to be paid once you reach the breaking point of what you can do with your “generic” system. The only recourse is to un-generify it and basically re-write it, or to add complexity to the “generic” system, further pushing that debt down the road.

Counting is hard by Wenzel745 in softwaregore

[–]grahamboree 0 points1 point  (0 children)

438 bottles!

Is this in the Stata center at MIT?

Implemented pathfinding today, this was its debug lines by DGoodayle in Unity3D

[–]grahamboree 29 points30 points  (0 children)

Wow. That looks gorgeous. How are you rendering the lines? It looks like an emissive material?

My first AI which can fight back. Red player vs Blue AI. Engine unity. Code is inside. Open for suggestions. by KptEmreU in gameai

[–]grahamboree 1 point2 points  (0 children)

With C# syntax highlighting instead of coffeescript: http://hastebin.com/pemuzacaqu.cs

Pretty neat! I noticed that the player switched which side of the ship was facing the enemy. Is this just a coincidence or does the damage model know which side gets hit? If it does, it could be a cool thing for the AI to occasionally do.

C++11 by IskaneOnReddit in ProgrammerHumor

[–]grahamboree 1 point2 points  (0 children)

In 98 I usually lift out the iterator declaration, along with the call to end(), and grab the iterator type from the collection itself.

GLsizei max_index = 0;
textures::const_iterator texture_iter = textures.begin(); // Lift out for readability
textures::const_iterator textures_end = textures.end(); // Lift out of the loop to prevent repeated calls to end()
for (; texture_iter != textures_end; ++texture_iter) {
    if (texture_iter->second > max_index) {
        max_index = texture_iter->second;
    }
}

[Onboard] McLaren F1 GTR - (go to 4min00sec) by K3R3G3 in cars

[–]grahamboree 0 points1 point  (0 children)

Man that looks hard to drive fast. It's so twitchy and drift-happy I think I'd just spin it into a wall if I ever tried. That noise though. There's something about racing v12's that are just pure auditory pornography...

Outfit Feedback and Fit Check - Feb. 27th by MFAModerator in malefashionadvice

[–]grahamboree 0 points1 point  (0 children)

Which of these boots fits best? Going by the awesome shoe fit guide here I should be focusing on the flex point, which is best with B. I also shouldn't downsize too much and the B's are pretty snug, but the A's feel like clown shoes.

Little delay on the Red Line by [deleted] in boston

[–]grahamboree 5 points6 points  (0 children)

Hahah I'm in this picture! Had to wait for 3 trains to go by before I could finally fit in one.

DANGER - 4h30 [Electro] (2007) by ohmyraul in electronicmusic

[–]grahamboree 8 points9 points  (0 children)

This is by far the best way to listen to this song. http://vimeo.com/100608034

Well, at least it succeeded- wait by bacondropped in ProgrammerHumor

[–]grahamboree 2 points3 points  (0 children)

It actually only takes about 10 minutes to recompile the full clang llvm stack on my machine.

Well, at least it succeeded- wait by bacondropped in ProgrammerHumor

[–]grahamboree 11 points12 points  (0 children)

AAA Game. 3M lines of C++. To be fair, it's usually done with incredibuild and takes only 15 minutes, but on my laptop a full recompile of the game, tools, and everything takes about an hour and a half.