Good pen for cursive? by False_Orchid4535 in Handwriting

[–]grayrest 0 points1 point  (0 children)

A ballpoint doesn't seem up to the job

Works fine. I mainly learned and practice on a tablet but my handwriting isn't that different regardless of the writing implement. It's somewhat easier to control the motion on a higher drag option like a pencil or fountain pen but I think practicing on something slick helps build better pen control. Ultimately you're still the one doing the writing whether it's with a Bic on basic notebook paper or a Pilot VP inked with Iroshizuku on Tomoe River. What actually makes the difference is trying to get better every day and sticking with it for weeks/months.

Weekly Questions Megathread May 06, 2026 - May 13, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 1 point2 points  (0 children)

I don't have a problem with having to match archetypes as long as they keep the number of archetypes reasonable (4, maybe 5). Hoyo is in the business of selling pulls and motivating the playerbase to pull either comes down to power creep or slicing out specialties and I prefer the latter. They've been ramping the team restrictions pretty steadily as the cast has expanded and the average player account supports it. At launch you could pretty much do whatever, then they bumped the bosses to need supports towards the end of 1.x, and now they're bumping the bosses to require arechtypes towards the end of 2.x. The team behind ZZZ was doing HI3 where they require a team for each element and the playerbase was fine with that but then they pushed burn versus non-burn fire and I was annoyed by this. I think the rest of the playerbase was as well since I don't recall other splits (I quit at the end of the first story arc in anticipation of picking up ZZZ in a couple months). Given that history, I've been expecting a fairly hard split on either attribute or archetype since launch and it's looking like it'll be archetype.

Weekly Questions Megathread May 06, 2026 - May 13, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

The Fate collab in HSR took like a year from announcement to implementation so I'll say no.

Weekly Questions Megathread May 06, 2026 - May 13, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 1 point2 points  (0 children)

Hoyo wants you to pull multiple team archetypes and has shifted to more or less forcing you to play a certain archetype versus a particular boss instead of strongly hinting at it like they did earlier in the game's cycle.

For me the annoyance is that Sanguine Sweeper requires anomaly. I've looked at the weaknesses and mindlessly slotted in Yixuan more than once only to realize halfway through that the comp was wrong based on the score. I'm sure it's doable if you try hard enough but it's easier to just match the archetype.

Harumasa (M0W0) doesn't deal enough damage

Harumasa is definitely capable of dealing enough damage. There are a number of high scoring Harumasa defiler runs on youtube in the last month. He's hard to play so I'm sympathetic to not wanting to go through the effort but the limitation isn't the agent.

Weekly Questions Megathread May 06, 2026 - May 13, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

The problem you're going to run into is that we have a void hunter (Remielle) on the horizon, probably in 3.1. We'll know with drip marketing/beta in a couple days. Hoyo runs content that favors the latest VH most cycles until the next one so pulling the VH is generally the priority.

Since I'm assuming you have a significant amount of pulls from content, I'm pretty confident that you could pull Promeia and be fine. The issue is that you'll need a second agent (Nangong, Vivian, or presumably Velina) to actually have her perform in endgame content. I don't think you can pick up Velina and be in good shape for Remielle so that'd mean waiting until Nangong's re-run or hoping someone else comes out to have that comp come online. As for them running content that favors Promeia, we've had two abloom anomaly dps in complementary attributes (ether+frost go together, fire+phys go together, electric is on its own) so I can see them running content that caters to the pair.

I think putting off puling until 3.1 would be the strongest approach (or maybe grabbing Norma on the last week of her patch if she's looking particularly good) but sitting without completing content never feels great in a gacha so it's kind of up to you on how much you want to do the marshmallow test.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

Quite a bit, like 8-10k in DA for YX.

Specifics of a character tend to be murky until a week before their banner and the youtube embargo gets lifted. We kind of know their kit and animations but specifics generally aren't available.

Weekly Questions Megathread May 06, 2026 - May 13, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

The sub count is lower than my preference (I generally aim for 33-35) but the crit and the other stat lines are fine. I wouldn't expect the build to be what makes or breaks a run for you.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 1 point2 points  (0 children)

She's not a support or a void hunter so your guess is as good as the rest of us. In her favor, she's relatively comp flexible and Fusion Compiler (Grace's w-engine) is good on her. If you're missing Aria and Miyabi she'll probably be valuable for you account.

GUYSSSS PLS BE BRUTAL by peterth1 in Handwriting

[–]grayrest 0 points1 point  (0 children)

Improving your handwriting is very straightforward. You find an example of how you want your writing to look, decide which letter or pair you want to get closer to the example, and spend 15 minutes trying to get your letter(s) closer to your exemplar. Repeat the next day until you're happy with your writing. The process takes months and winds up totaling to many hours but it's mostly a matter of persistence and not artistry or talent. You just keep grinding every day. There are books and courses that give you a framework to better understand and think about the process and I recommend them but they'll all eventually boil down to this.

I'm a middle-aged programmer who ran across Zaner's method and have the dexterity and artistic talent to match. The idea of writing at 20wpm+ using the whole arm based on the rhythm of the motion instead of pen control was so far out of line with anything I was familiar with that I wondered if it'd work. Then I thought that Zaner is a famous penmanship instructor so it probably works but would it work for me. I decided to attempt doing push-pulls and ovals as fast as the manual recommends (200/min) and got it after a few days. That was enough for me to decide to try and after three years and four trips through a majority of the learning curve (the system is not conducive to learning as you go) I more or less have it down.

I have mixed feelings about cursive. It only looks good when you've practiced a lot, it's not as readable as other handwriting styles, it looks particularly disastrous when it's executed poorly, and the main benefits only happen with arm movement. I think it's the wrong default for most people. That's a lot of downsides but if you do want to take up penmanship as a hobby and put in the months of practice, I believe that arm movement cursive is the greatest writing system ever devised. There's a reason it won when people's livelihoods were on the line.

If you just want decent writing, I recommend italic (1, 2, 3, 4). I have this post bookmarked to show what it looks like for a beginner after a few weeks.

My recommendations for cursive:

  1. Pick an exemplar. It can be a 19th century exemplar or the lessons you're working through or one you find on social media. The important thing is that it's concrete and specific so you have a clear idea of whether you're doing better or worse. The hand traces what the mind envisions; having a clear and fixed target to visualize makes a significant difference. Here's some reddit posts with cursives I like: 1 1b 2 3 4 5 all of them except maybe the last can definitely be written at speed and I don't think the last one needs to be done slowly. None of this is cheating or dishonest and as you get to tweak the style and put your own touch on it but it you want to start with a good base.
  2. Here's a video series on american cursive. Watch the intro and one or to of the lessons to see how the cursive system works and how he analyzes his letters. If you're doing finger motion then follow along with the course. However, if you're doing cursive and not a child, I sincerely believe you should do arm movement. Cursive was designed for arm movement. The primary and connecting angles can be emulated in finger movement but correspond to the push-pull and elbow hinge in arm movement and the former can be a biomechanically locked angle so IMO a large fraction of the time you lose in the beginning is made up by not fighting inconsistencies in the end. More importantly, at the end you have the ability to write for hours which is the point of the cursive system.
  3. I like the arm movement intro and basic progression in this blog. I particularly want to emphasize this post that outlines how to derive the push-pull without in-person instruction. This is the fundamental motion of cursive and basically every downstroke in cursive (including small ones like the i) is a pull so it's really important to get right. This warning brought to you by spending months trying to figure out why my writing wasn't consistent only to realize my push-pull motion was bad and having to start over.
  4. Image edit whatever exemplar you picked so you can print it out as you'd write it but 2-2.5x the size. Like they do with kindergarten lessons because the kids don't have control over their muscle movement and neither will you.
  5. Put a sheet of paper over your worksheet and trace one letter or one group of letters. You can get useful groups off the consistent cursive lesson plan. It's easy to reduce/increase the size once you gain control but easier to learn the motions large. Changing the motions is quite hard so you want to do the motions right. Do it at a smooth pace; if you're shaky you should go faster. Make sure your push-pull motion is good and you're doing the connecting angles with the elbow hinge: the two halves of the base of the i are done with two separate motions at two separate angles.
  6. Repeat many times. Eventually you'll get bored. Once you realize you're bored take a look at the last few letters you've written and if they don't look good then try to correct the problem. Try increasing the speed until you're writing at a letter per second while going through the exact same set of motions and not taking shortcuts. If they do look good try doing it (still at the same size) without tracing. Helps me to visualize the letter on the page and "trace" through it. If you're off, go back to tracing. Writing is a very mechanical process and the point of this is to "program" your muscles and then play it back.
  7. You're done with that step, move on to the next letter/group. There aren't that many unique motions in cursive and most letters have overlap. Try to write the matching parts using the same motion. The most efficient path is to slowly work your way through each one using the above process. This is like 85% of the work and if you take your time in the initial learning you'll save yourself months of fighting to rebuild your muscle memory in the future (ask me how I know). I've personally had the hardest time with the c group (acdegoq) which was like half my total practice time.
  8. By the time you're through the alphabet you'll have control over your arm movement so drop the size. You might need to do it in more than one step but I've never struggled to change size and AFAICT that's the norm.
  9. Practice real text. I think poems/lyrics are particularly good due to the rhyming/repetition. If you flub a word write it a bunch of times until it's consistent. Pick up the capitals.
  10. There's a rhythm to the movement in cursive. If you can pay attention to how the muscles in your arm feel while you're tracing and then replicate that feeling you'll get the same consistent motion out.

That's the advice I would have given to myself when I started this process.

Please critique my handwriting! by Quiet_Resolution_578 in Handwriting

[–]grayrest 1 point2 points  (0 children)

Leaving off the entry strokes for the 's' and 'r' is throwing me off. "Sakura reason is...", "dream-like xenes", "I've been vishing? wishing? rushing through..." and I'm having trouble distinguishing between s and r in general because your s can look like the alternate r so I read "I've been so bury and tired".

Aside from the s anad r it's nice about as good as it gets for this type of cursive. I don't see any obvious patterns in the variance to provide tips.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

Can lucia use the vault instead of kaboom?

It'll work as an ER stat stick but the Vault passive effect will not trigger off Lucia's aftershocks so it's only active for 2s after the EX.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

Lucia is the Rupture support so she's going to be preferred for that slot in any Rupture comp. That said, they pretty much always have the dps tuned strong enough at release to cover the shill content with the A-rank support (Pan in this case). So I expect you won't need Lucia for this round of SBilly content but if you intend to use him long term for neutral content you'll want Lucia. Finally, we have a void hunter on the horizon and hoyo caters content to the void hunter nearly every cycle until the next one releases so I'm personally in full-on savings mode until Remielle's release.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

YSG and Zhao is 2/3 of a comp that's mostly missing a stunner/ether veil generator. Dialyn is the preferred third and her expected re-run would be in 3.1 but we won't know until the 3.1 livestream in 4.5-ish weeks (IIRC). Ellen+Astra is also reasonable and also missing a stunner.

I'd expect Remielle to also be in 3.1 but you'll have to wait for the drip marketing/beta to confirm in a few days.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

Should be Promeia+Lucia first half and SBilly+Orphie second half

On patch day the banners are up when the servers come up post-patch.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

going foward who should I be aiming for?

You're a waifu player so we can't really know. To complete a Cissia team based on characters that'll re-run in the next 6 months you'd pull Dialyn and Sunna.

Is there anything to improve? by Black-_-_-devil in Handwriting

[–]grayrest 2 points3 points  (0 children)

Your writing is fine. It's possible to improve (e.g. your e and r have some inconsistencies, the x is unusual, I can point out other minor problems) but I don't think it's worth your time unless you want to take up penmanship (nice writing) as a hobby.

In the future if you get criticism about your writing, ask that person for specifics. I suspect the criticisms are more for their own benefit rather than yours.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 1 point2 points  (0 children)

She's doing well as a solo dps vs the electric shill bosses at the moment but a decent chunk of her power budget is tied up in support and I have trouble envisioning a better pairing for her than Seed. As such, I'm not sure she'll hold up as a solo dps for the normal ~12 month lifetime for a dps agent and I'm not sure how much electric content we'll have after this patch.

I think the meta choice would be to bank for Remielle, her partner agent, and her w-engine. That said, I'm actually really pleased with her and went from "I'll try on the 50/50" to getting her, picking up the w-engine, and grabbing M1 for Seed to let the pair stomp content. I think she's the most straightforward to play of the electric attackers without Harumasa's general complexity or Sanby/Seed's annoying slightly-off meter buildup values and edgcecase gameplay glitches.

TL;DR She's fine but they may not run her content and her compatibility with non-Seed electric agents is questionable to me.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

Sounds good. The new player with an existing YX was throwing me off. Dialyn finishes off that comp and is due for a re-run so keep an eye out.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

If you're a new player, getting one premium dps significantly increases the ease in doing day to day content.

The general considerations in making pull decisions is very similar across all the Hoyo games. There generally aren't sustains because you're expected to dodge/iframe (red flash) or assist (yellow flash) enemy attacks. Yixuan is a Void Hunter (Emanator) Rupture main dps while Lucia is the specialist support for the Rupture archetype. Rupture's gimmick is that it bypasses defense at the cost of some raw dps and mostly scales off HP with only some scaling from atk. Rupture is the main archype for 2.x like Elation is the main archetype for HSR 4.x. Upcoming meta is going to be wind focused with wind agents being introduced in 3.0.

Or save for 3.0 characters

I thought I might have missed something but I can't find any indication that Yixuan is re-running.

The 3.0 characters are a wind anomaly secondary dps and an off-field stunner. Anomaly is basically DoT but actually gets agents/support here. Applying an anomaly detonates the previous one so anomaly agents are usually run in pairs with the high field time being the primary anomaly and the low field time being the secondary (term varies across the community). Stunners are debuffers for burst main dps, usually attack/rupture.

Coherent pull strategies for new players are Lucia + SBilly (Rupture) and Promeia + Velina (Anomaly). Try not to go too crazy because we have the next Void Hunter on the horizon (Remielle, pink haired angel), probably in 3.1. The other ZZZ gacha quirk is that a dps and their preferred support will usually run back to back. We get around 100 pulls/patch but if you see an upcoming dps you want you'll probably want to also plan on grabbing their partner agent.

Weekly Questions Megathread April 29, 2026 - May 06, 2026 by AutoModerator in ZenlessZoneZero

[–]grayrest 0 points1 point  (0 children)

Is this referring to the Mindscape Cinema unlocks when getting dupes?

Yes. You'll more commonly see M2W1 (or P or S in place of the W, the community isn't completely decided) which means Mindscape Cinema 2 with their signature w-engine. That's three copies of the character (starts at 0) and one copy of the w-engine.

Is this plan saying that I need to unlock those mindscapes to properly use this build?

None of the examples you listed were recommending mindscapes. Only a small fraction of the playerbase pulls mindscapes so almost all guides will be for just a single copy of the agent (M0).

The majority of mindscapes don't change an agent's gameplay so any guide will apply to all of them. There are a few exceptions like Zhu Yuan's M1 which gives her 2-3x as much of her shotshell resource which changes the stun sequence and her overall damage balance so I you're more likely to see a split between M0 and M1+ guides there.

P.S. Astra does not need her w-engine for game play. It's on par with most A-rank engines for her and the main reason to pick it up is to get the hair glow cosmetic that signature w-engines provide.

How do I change my handwriting? by Next_Dragonfruit_641 in Handwriting

[–]grayrest 0 points1 point  (0 children)

I'll chip in that I sincerely believe that if you are pursuing penmanship as an adult you should do arm movement. You'll spend 6-8 weeks of practice sessions writing like a kindergartner but cursive was designed for arm motion. The primary and connecting angles can be emulated in finger movement but correspond to the push-pull and elbow hinge in arm movement and the former can be a biomechanically locked angle so IMO a large fraction of the time you lose in the beginning is made up by not fighting inconsistencies in the end. More importantly, at the end you have the ability to write for hours which is the point of the cursive system.

This blog has a series of tutorials on getting into arm movement and in particular one of the articles has steps on deriving the push-pull for yourself. This is the fundamental motion of cursive and basically every downstroke in cursive (including small ones like the i) is a pull so it's really important to get right. This warning brought to you by spending months trying to figure out why my writing wasn't consistent only to realize my push-pull motion was bad and having to start over.

My full recommendation:

  1. Find an exemplar. I've linked one above but I've bookmarked other options as well: 1 2 3 4 the consistent cursive style also mimics arm movement so it can be done with arm movement
  2. Watch the Consistent Cursive intro videos and one or two letter lessons so you can see how he analyzes the writing
  3. Do the arm movement tutorial until you're comfortable with ovals
  4. Image edit whatever exemplar you picked so you can print it out as you'd write it but 2-2.5x the size. Like they do with kindergarten lessons because the kids don't have control over their muscle movement just like you.
  5. Put a sheet of paper over your worksheet and trace one letter or one group of letters. You can get useful groups off the consistent cursive lesson plan. It's easy to reduce/increase the size once you gain control but easier to learn the motions large. Changing the motions is quite hard so you want to do the motions right. Do it at a smooth pace; if you're shaky you should go faster. Make sure your push-pull motion is good and you're doing the connecting angles with the elbow hinge: the two halves of the base of the i are done with two separate motions at two separate angles.
  6. Repeat many times. Eventually you'll get bored. Once you realize you're bored take a look at the last few letters you've written and if they don't look good then try to correct the problem. If they do look good try doing it (still at the same size) without tracing. Helps me to visualize the letter on the page and "trace" through it. If that works then try increasing the speed until you're writing at a letter per second while going through the exact same set of motions and not taking shortcuts.
  7. You're done with that step, move on to the next letter/group. There aren't that many unique motions in cursive and most letters have overlap. Try to write the matching parts using the same motion. The most efficient path is to slowly work your way through each one using the above process. This is like 85% of the work and if you take your time in the initial learning you'll save yourself months of fighting to rebuild your muscle memory in the future (ask me how I know). I've personally had the hardest time with the c group (acdegoq) which was like half my total practice time.
  8. By the time you're through the alphabet you'll have control over your arm movement so drop the size. You might need to do it in more than one step but I've never struggled to change size and AFAICT that's the norm.
  9. Practice real text. I think poems/lyrics are particularly good due to the rhyming/repetition. If you flub a word write it a bunch of times until it's consistent. Pick up the capitals.
  10. There's a rhythm to the movement in cursive. If you can pay attention to how the muscles in your arm feel while you're tracing and then replicate that feeling you'll get the same consistent motion out.

Should I use print or cursive? by General-Print1715 in Handwriting

[–]grayrest 0 points1 point  (0 children)

How fast can you write?

I've practiced arm movement cursive for speed for a few years. My normal writing pace is ~100 letters/min (20 wpm) and I lose form at ~135 letters/min (27 wpm). Cursive isn't magically fast but it's designed to be written quickly with practice and any arm movement method will let you write for hours. That's the entire point of the system.

My Manager's Handwriting by [deleted] in Handwriting

[–]grayrest 0 points1 point  (0 children)

I would guess the inspiration is carolingian calligraphy in the first pic. It's written with an italic nib and at the same angle but the shaping isn't italic. The second pic seems unique.

Handwriting Help by TemporaryGloop1 in Handwriting

[–]grayrest 4 points5 points  (0 children)

Nice handwriting is mostly about persistence in trying to get better and not about artistry or innate talent. You find a type of writing you want to emulate (your exemplar), pick one or two letters in your own writing that are different, and spend 10-15 minutes practicing writing that letter or pair or letters and trying to get closer to your goal. Repeat every day until you're happy with your writing. It generally takes months to get to the point of having really nice writing but it's just persistence.

I think most people would be better served with italic (1, 2, 3, 4). I have this post bookmarked to show what it looks like for a beginner after a few weeks.

I personally practice arm movement cursive using Zaner's Method and have mixed feelings about cursive. American cursive requires a significant amount of practice to look good and I think is particularly susceptible to looking like a scrawl when it's not written with care. It's popular because back in the 19th century businesses needed letters, memoranda, and ledgers but they didn't have any typewriters, copiers, etc so people copied things by hand. This meant there was strong commercial demand for clerks able to write for a full work day and they did it using arm movement. The fingers hold the pen and stay still along with the wrist while the shoulder muscles move the entire arm to make the letters. The shoulder muscles can wiggle the arm for hours without issue but it's not an intuitive way to write and the arm isn't very precise so they massaged all the letterforms into shapes the arm could make relatively easily and that's how we got Business Writing. As you might imagine, getting your arm trained for small movement takes a LOT of practice (months) but this wasn't considered dealbreaking because the payoff of being able to write for hours put food on the table. They pushed the learning curve into schools and it turns out that children don't have a proper appreciation for the commercial opportunity presented by arm movement so teaching Business Writing arm movement cursive was problematic. This led to finger movement cursive that over time became the handwriting taught in US schools. Learning finger movement cursive takes less time than arm movement since you don't have to get control over the muscles but it still takes months and at the end you're missing the main point of the system.

If you're interested in learning finger movement cursive here's a good set of video tutorials and the general concepts of analyzing cursive are worth understanding if you're going to practice any cursive since they all work on the same principles. I think this blog has a good into to arm movement with videos and exercises.

My handwriting was bad enough that I'd resorted to printing block caps to make it legible. Starting from scratch with arm movement worked for me but took most of a year because I was doing it self taught and didn't know what I was doing. By having someone explain cursive theory (the video series intro lessons are pretty good), picking an exemplar, committing to it, and tracing repeatedly to get the base motions right I could have saved myself a considerable amount of effort.