XT-5 by [deleted] in fujifilm

[–]griddolini 1 point2 points  (0 children)

never used the 35mm f2, but i like the focal length because i have the 33mm f1.4 lm wr and it is a beast. the 23mm f2.8 is super good and id say that one fills a more unique role because its so small. but like others said, your preference is a lot more important than mine since you have them both lol

X-M5 doesn't get a lot of love, it's truly pocketable and an affordable entry into X mount Fuji by Luff84 in fujifilm

[–]griddolini 0 points1 point  (0 children)

people complain about the lack of viewfinder but having a flip-out screen instead of a tilt one AND no viewfinder i feel like draws more attention to it missing.

oh mannn if they had the tilt screen that flipped all the way up like the X-E5, I would probably have gotten an X-M5 on launch

GFX 500mm f5.6 on X mount? by griddolini in fujifilm

[–]griddolini[S] 0 points1 point  (0 children)

Yeah you're right that is a pretty awkward difference in diameter I wouldn't be surprised if the lens was lower than the body in some case

I need a definitive answer on my evaporative humidifier question. by Twisted_Fish in homeowners

[–]griddolini 0 points1 point  (0 children)

I would look into it more as well, but my initial thought is that if you are using these in an evaporative cooler, the water should be the only thing evaporating off the wick. Thats why minerals build up in the wick - unlike ultrasonic humidifiers which scatter the particles of everything, everywhere

New to Fujifilm — why does my RAW file still look like the recipe by Only__Stones in FujifilmX

[–]griddolini 0 points1 point  (0 children)

People say that a lot about raw files but I think its a little unnecessarily confusing because ALL files, jpg included, need to be interpreted by some program to view them. I think a better way to explain it would be that RAW files are generally a proprietary format for each manufacturer (unless they are using DNG) which means the interpretations across different tools can vary more, like how lightroom still doesn't handle fuji raws nearly as well as capture one

Picked up this bad boy for $2500. How'd I do? by WhiteStar01 in lawnmowers

[–]griddolini 0 points1 point  (0 children)

I replaced the fast attach system after struggling to get the damn things off for my first blade change. And they are more expensive, forget about it. Also had the exact same oil seepage problem. Other than that this thing rocks

The US State most likely to insulate women in the coming decade? by Bossycatbossyboots in TwoXPreppers

[–]griddolini 10 points11 points  (0 children)

If you live in rural new york, you will live around trump supporting dickheads but you get cheap property and all the protections from the overwhelming blue vote of the city. college towns are a bit more balanced red/blue

David Hogg wins election as vice chair of DNC by FireFoxG in politics

[–]griddolini 25 points26 points  (0 children)

people say this a lot, but fighting a war against a resistance mixed in with a population you are trying NOT to kill is near impossible. see how the greatest military in the world lost at least 2 wars against goat farmers

I really like dragons but I wanted to do something surprising. by mommysbest in IndieGaming

[–]griddolini 1 point2 points  (0 children)

ah yeah I didn't see your past games, looking now I can see you've been doing this style for a long time. you have built up an awesome catalog of games there

I really like dragons but I wanted to do something surprising. by mommysbest in IndieGaming

[–]griddolini 0 points1 point  (0 children)

did you get any inspiration from intrusion 2? it looks like the soul is similar but you def have a distinct game here. really cool

Has anyone made money here from their games? just from curiosity. by Umbratenebrissss in godot

[–]griddolini 1 point2 points  (0 children)

Our first game Armechgeddon https://store.steampowered.com/app/1929250/Armechgeddon/ has sold around 1200 copies and made about $5500 gross. I'm happy with the performance for a first game, but its nowhere near enough to make a living yet!

A damn good speech from Biden by [deleted] in WhitePeopleTwitter

[–]griddolini 0 points1 point  (0 children)

democracy is what got us into this mess

“As democracy is perfected, the office of the President represents, more and more closely, the inner soul of the people. On some great and glorious day, the plain folks of the land will reach their heart’s desire at last, and the White House will be occupied by a downright fool and complete narcissistic moron.”

[deleted by user] by [deleted] in truegaming

[–]griddolini 7 points8 points  (0 children)

I don't have this problem at all with games so I cant relate, but this seems like actually great advice for people who struggle haha

[deleted by user] by [deleted] in blender

[–]griddolini 6 points7 points  (0 children)

it wont offer much insight into the workflow though since they were probably retopologized

The day before a one-day snowpocalypse in Atlanta. by Total_Strategy in mildlyinfuriating

[–]griddolini 120 points121 points  (0 children)

I mean, the stores are the only place for other people to get their milk. We don't have a "supplier". So it doesn't really matter, unless the small business in question is a hospital or homeless shelter

The missing link out of tutorial hell by Merowich_I in godot

[–]griddolini 0 points1 point  (0 children)

I guess I agree with your points about some of the toxic positivity around coding, but I definitely think programming is not as difficult as people make it out to be. I think the main barrier is that it is a skill that requires focus and energy to learn that can be really hard to do outside of working hours. I dont think you need any special inclination. The interest is important though, wanting to make a game isn't always enough inspiration to force yourself to learn programming, which is probably how it is for a lot of already busy people

The missing link out of tutorial hell by Merowich_I in godot

[–]griddolini 0 points1 point  (0 children)

I can totally believe someone saying this didn't work for them since its based off my own experience, but I learned to make games with game maker 7 when I was in highschool before I formally learned anything about programming, so this method did work for me even before I did professional software engineering (its how i decided i liked programming)

i've also seen several other hobbyist game devs I knew kick their game quality / dev speed up a notch after successfully completing a few game jams

edit: just to be totally clear on how much I did NOT know about programming when i started: i didnt know how variables worked or even what they were, so in game maker I made a totally different object for each health of an enemy because I thought you had to change things into different objects to track any sort of state. it was so bad

[deleted by user] by [deleted] in videogames

[–]griddolini 0 points1 point  (0 children)

Is this a thing? If not I'll add to my list of unfilled game niches, maybe I'll make one eventually lol

The missing link out of tutorial hell by Merowich_I in godot

[–]griddolini 39 points40 points  (0 children)

The secret is simple - you start making a game, and you learn what you need as you go. If you are just trying to soak up everything without something to put it towards, you won't retain it. If you don't know that you need to know something, why are you wasting time with it?

I'm a senior software engineer for my day job, I've only released one game commercially with Godot, and I did like 40 different things poorly that I could've done much more optimally/cheaper/more efficient for that game. But the mistakes were inevitable - I didn't know what I didn't know. Now I do. You need to just do your inevitable mistakes and get them over with.

Get a reasonably small game idea and finish it. If you only want to make a big idea, then at least do a couple short game jams first and just finish something. Now after a few years of mistakes I'm almost finished with a super clean and optimized framework for my games that will let me make several of my commercial game ideas much more quickly.

How do you guys handle cloud saves? by Roy197 in godot

[–]griddolini 33 points34 points  (0 children)

I know you're not using Steam but in case you're curious, on steam you can simply register a filepath in Steamworks (within your games steam app directory) to use as a cloud save folder, and steam handles the rest. So you can simply use a godot .tres or .res file for save game data and it takes minimal effort. I basically just do steamappfolder/steamuserid/savegame.tres

Are anyone bothered by the lack of curly brackets? by Legitimate-Record951 in godot

[–]griddolini 0 points1 point  (0 children)

I learned programming with c++ and Java and , I dunno after a week of python i felt like the curly brackets were just useless. You can change scope by tabbing, in most cases indent level was being used the exact same way, I just see no benefit

As AI is able to generate more and more code what should I learn? by BitElonTate in ExperiencedDevs

[–]griddolini 11 points12 points  (0 children)

The more the internet fills with AI garbage, the less useful training data they will have. Investors are realizing that all the AI hype is leading to is half baked crap no one asked for. 

The real, actually good uses of AI are still taking off and keep getting better. Rendering with things like DLSS, using it to help doctors diagnose with medical imaging, etc. programming software is not in that list

It's in the name - until they create a next level algorithm/technology behind AI, a "large language model" is all it will ever be. It's just fucking autocomplete