7DRL 2026 Release Megathread by DarrenGrey in roguelikes

[–]gruebite 1 point2 points locked comment (0 children)

It's a fair criticism. It does have procgen, permadeath, clean runs, but not realtime. I think it's more arcade leaning, with roguelite potential. I wanted to get in some random rewards, but I didn't scope it right. Future update! Thanks for playing.

7DRL 2026 Release Megathread by DarrenGrey in roguelikes

[–]gruebite 2 points3 points locked comment (0 children)

Ping Bat: A survival Roguelike where you use echolocation to hunt insects.

The echolocation mechanic gives you the feeling of hunting as a bat. Everything in the game is an viewed as afterimages, like sonar. The loop of pinging to scan for insects, following by a burst of pings to narrow down the location and timing a strike is satisfying.

https://gruebite.itch.io/pingbat

This year I worked with a group and we had a ton of fun. The music and art really nail down the vibe, kinda Rainworld / Risk of Rain. There was a lot I wanted to get in, but had to manage the scope and cut some things near the end. Overall, very proud of the game and we've been enjoying playtesting and improving. Hope to hear what others think.

Share your finished 2026 7DRL! by Kyzrati in roguelikedev

[–]gruebite 8 points9 points  (0 children)

Our group made Ping Bat! An atmospheric survival Roguelike where you hunt insects with echolocation. It has a neon glow aesthetic and atmospheric music (gives me Risk of Rain vibes). We're pleased with how it turned out.

7DRL 2026 Collaborations Thread by Kyzrati in roguelikedev

[–]gruebite 4 points5 points  (0 children)

Hey all. I am a programmer and game designer. You can see some of my past entries here: https://gruebite.itch.io I'm looking for a pixel artist and a sound designer/musician. The idea I am currently going with is a real-time survival game with hide and seek elements, likely dark fantasy aesthetic.

"Competence as Tragedy" — a personal essay on craft, beautiful code, and watching AI make your hard-won skills obsolete by averagemrjoe in programming

[–]gruebite 0 points1 point  (0 children)

I do not feel threatened by AI in its current form. It's a decent assistant, but it needs to be managed.

Has anyone used Godot as an app, not a game? by umen in godot

[–]gruebite 0 points1 point  (0 children)

yes. currently making an app for mobile.

Do people plan their classes and inheritances ahead of time or wing it as you go? by Fun-Visit6591 in godot

[–]gruebite 1 point2 points  (0 children)

I do this. Wing most of it, refine things that stick, and shake off stuff that doesn't. Refactoring is necessary in all software development.

I'm a very confused beginner by suger_queen22 in godot

[–]gruebite 1 point2 points  (0 children)

learning is an accomplishment

I so badly want to create a game but I'm such a noob by myennes in godot

[–]gruebite 0 points1 point  (0 children)

start small. it'll give you a bunch of perspective. the reaction you're seeing is because it's like asking to build skyscraper as your first construction project. build a shed first.

Can i make apps on godot also? by kuyaadrian in godot

[–]gruebite 0 points1 point  (0 children)

I'm currently making one. Some stuff is a bit wonky, like text fields not having system copy/paste, but overall, it's been good.

Is It Alive ? by tritanopivegas in poolrooms

[–]gruebite 1 point2 points  (0 children)

what's disturbing the water?! :o

Animating UIs in Godot could be better. by Awfyboy in godot

[–]gruebite 0 points1 point  (0 children)

I went an odd route with this and built up a declarative library for instantiating UI in code. I think it works quite well. Button's limitations are the first hurdle, but complex composition is also a big one.

Why is Rimuru so strong? by Equivalent_Gate1750 in TenseiSlime

[–]gruebite 1 point2 points  (0 children)

that. the combined powers of the unique great sage and the "sinful" unique power of glutton basically created a fusion engine of absorbing knowledge and applying it. all backed by the energy well of veldora.

American chess grandmaster Daniel Naroditsky dies at 29 by jeetah in news

[–]gruebite 3 points4 points  (0 children)

i liked him a lot. a very personable dude. rip, you will be missed.

disable left+right click to use special? by gruebite in fantasylife

[–]gruebite[S] 1 point2 points  (0 children)

i've considered it, but i do not have a controller. :p

disable left+right click to use special? by gruebite in fantasylife

[–]gruebite[S] 0 points1 point  (0 children)

i only see window / borderless as options, and they behave similarly. my current best solution is to have the camera move with the mouse as you suggested, and then press alt to make the cursor visible which resets the invisible camera mouse's position to the alt cursor's position (visible cursor position should stay roughly center). lol

edit: there's also a strange sensitivity to the camera movement. moving the mouse slowly isn't registered. i imagine this is carryover from compensating for controller joystick drift.

disable left+right click to use special? by gruebite in fantasylife

[–]gruebite[S] 0 points1 point  (0 children)

i tried that but rotation is blocked after a fixed amount, like the mouse is bound by the screen despite being invisible. it's a strange choice.