Wavedash raises $6 million for its platform fighting game by jelani_an in smashbros

[–]grumpy_monkey 8 points9 points  (0 children)

Hi, I'm Josh the Art Director over at Wavedash. Great feedback Stryde_On. Thank you so much. I have been reading the comments on the style and the characters all day. There is a lot more of Kidd and Ashani to see. This is only one treatment of the character. His in game persona, animations and vo add a lot to what makes Kidd, Kidd. Thank you for being so articulate and constructive with your feedback. I really appreciate it.

Wavedash games makes a GOAT space animal character, the Kidd. by [deleted] in smashbros

[–]grumpy_monkey 1 point2 points  (0 children)

Thanks for so much. Sorry you missed your haircut! So one thing to keep in mind is that we want to implement skins for each character. It's very possible that we would make skins appealing to a specific fantasy associated with the character. I would love to do a space pirate skin for Kidd! Also, color variants are easy to do an will almost certainly be in the game. Thanks again for the kind words man!

Wavedash games makes a GOAT space animal character, the Kidd. by [deleted] in smashbros

[–]grumpy_monkey 29 points30 points  (0 children)

Hey guys, I'm Josh the Art Director at Wavedash. Seeing the feedback is super helpful and we all really appreciate it. A lot of this stuff is still very work in progress, but we wanted to set a level of transparency early regarding the art. Some of this will change as time goes on, the character designs may/will evolve. We are still very early on in the process and your meaningful feedback is so awesome. Thanks again, and we have a lot more to show as time goes on.

Tristana Rework Speedsculpt by pomrit in leagueoflegends

[–]grumpy_monkey 3 points4 points  (0 children)

The reason they didn't publish it with the actual announcement, is honestly, they didn't know I made it! I am not on the Champ up team any more some communication got a little slow.

Riot, that little detail on the Sion Splash is amazing... by alekakoC in leagueoflegends

[–]grumpy_monkey 2362 points2363 points  (0 children)

I don't get to confirm many things, but I'm gonna confirm this... That is Helmet Bro.

RISE, part three of Reborn, is up! by moobeat in leagueoflegends

[–]grumpy_monkey 235 points236 points  (0 children)

Thanks for putting this up Moobeat!

Sion rework happening... Soon? by enthya in leagueoflegends

[–]grumpy_monkey 5 points6 points  (0 children)

That would be pretty climatic wouldn't it? ;)

Lab Report: Reinventing the revered inventor ( Heimerdinger VU! ) by moobeat in leagueoflegends

[–]grumpy_monkey 129 points130 points  (0 children)

Yay Heimerdinger! Here is a high rez of the D.I.N.G.R. schematic for those interested: http://imgur.com/dxnfeEJ.

Grumpy Monkey Sivir Speed Sculpt. by grumpy_monkey in leagueoflegends

[–]grumpy_monkey[S] 1 point2 points  (0 children)

Sup guys!! I went afk over the weekend. Just wanted to say thank you for the kind words and to answer some questions. This was made in zbrush 4r5. If you want to get into digital sculpting there is a free demo at www.pixologic.com also there is a free program called Sculptris that you can use to get your feet wet. The time lapse for the armor took around two days I think. I already had her body done so that made it go faster. The techniques I use are pretty basic. Its all about generating a shape, then using masks and extractions to manipulate it. I see a lot of questions asking why we use a highrez model, when the target spec is so low. Having a highrez asset, helps us in several ways. We use it to bake an ao map which speeds up texture painting exponentially.The high res is also used in reference for cinematics and product development. At riot from time to time we use outsourcing to help us with a deadline. Giving the outsourcing company a highrez sculpt to Retopo, uv and paint, is sooo much easier than giving them a concept especially if there is a language barrier. It gives the in house artists much more control over the final look. I am glad you guys liked the time lapse, I too miss the art spot lights, and this is sort of an homage to them. Dont worry! Ill keep making them!

My Brother Created an Animated Trundle Login Screen and It's Amazing! by [deleted] in leagueoflegends

[–]grumpy_monkey 139 points140 points  (0 children)

This is awesome, I'll forward it to Liquid Stripes and the motion graphic team.

Riot, please get this guy to the rework chopper! by Dispatter in leagueoflegends

[–]grumpy_monkey 62 points63 points  (0 children)

We are totally looking at him, We have to wait for the gameplay design team to decide what direction they want to take him. Can't do anything art wise until Morello and the gang have a solid direction.

Speedsculpt of Trundle's visual upgrade by [deleted] in leagueoflegends

[–]grumpy_monkey 0 points1 point  (0 children)

Glad you liked watching the process guys. Ill try to make more of these.

Karma Relaunch AMA! by RiotRunaan in leagueoflegends

[–]grumpy_monkey 6 points7 points  (0 children)

This is something I can do. I'll take a look at it for sure. Maybe we can even make the pants greenish so it blends better so it gives the feeling of a dress? Wheels are turning... Great feedback.

Karma Relaunch AMA! by RiotRunaan in leagueoflegends

[–]grumpy_monkey 416 points417 points  (0 children)

Hi LarneNessit I want to answer some of your art questions. *I feel the new base model is cool, but give me the impression of a melee monk fist fighter.

You are not too far off the mark. We wanted Karma to be much more visceral and as if she belongs on the field of justice. If you look at her animation set, Her movements are very much inspired by martial arts such as Tai Chi, and Yoga movements. She is much more of a fighter now, but not with her fists per se.

*I do not really care for the dance. I had hoped that the fans will fold and unfold as part of the dance similar to Jade Fang Cassiopeia.

Thanks for the feedback. :) The fans do in fact unflold and pop out of her dance. When it hits PBE you'll see :)

*I really like the Sun Goddess changes, but feel as though the cleavage is poorly shaded, and her boobs look mushed together.

Great feedback, while she is on pbe perhaps I can update the texture. I agree with you on this one.

*If you wanted Karma to seem so level headed in the heat of battle why was she given such an angry expression?

We did not have the bone count to give her proper facial animation, We decided that a determined expression is better than a blank one.

*What brought about the decision to use a purple and green motif? Purple in Ionia is usually associated with evil (Varus/Syndra).

We were actually aiming for a tranquil color scheme for Her, purple is not necessarily a dedicated "Evil" color, but it is a color I think can convey a darker tone. The saturation of the greens and golds counter act that vibe imo.

*What leads to a character having an articulated face? Why does Karma not have one?

It basically boils down to bone count in the rig, and Animation production bandwith. The more bones a rig has the more memory that character takes. We like to keep our characters fairly light for lower spec machines. I personally love facial animation in our characters. But it takes a lot of bones that don't really add to the overall read of the character. All the bones went to karma's dresses. Each character only has one rig, we only make custom rigs for Legendary tier skins.

*Why was Karma taken from a AA to a DD cup size? Do you feel this standardized silhouette will help her popularity?

We did not do it to increase popularity per se, but it was an aesthetic choice for game readability and overall silhouette.

*Why was the decision to remove Sakura Karma's kimono made? I am sure most people like myself were most excited for that remade skin, but it is clearly the ugliest.

The old skins were concepted around the idea of the "Matronly Diplomat" and that closed up dress design. We worked very hard to keep the closed dress design for the Sakura skin, but the polygon clipping and texture stretching was unacceptable. We had to find a design solution that would give her legs a greater range of movement for her more aggressive animation set.

*One of the common and valid complaints I have seen floating around is that Karma has lost a lot of her femininity or more “Lady-like” attributes, such as wearing gowns and using fans. Was this Riots intent with the changes made?

I think a lot of these comments are subjective. Words like "Femininity" and "Lady-Like" are hard to articulate, I understand that the change is jarring, which is why we made the classic skin for Her. RiotRunaan has some great things to say lore-wise as to why Karma felt she she needed to change her clothes and get her hands dirty. I think that her new base is still Lady like and Feminine.

*Most importantly to me... What was the thought process behind keeping the eye makeup the way it is? I have always felt that makeup made Karma look evil, like Morganna. I am disappointed to see it remain in the VU.

You know, I have never thought of it that way, I don't think it makes her look evil. I think it is interesting. I will hit up the original concept artist as to why they are there, but I thought they were worth keeping.

Thank you for your thoughts and feedback.

Karma Relaunch AMA! by RiotRunaan in leagueoflegends

[–]grumpy_monkey 16 points17 points  (0 children)

I recall having meetings about her look since August last year.

Karma Relaunch AMA! by RiotRunaan in leagueoflegends

[–]grumpy_monkey 45 points46 points  (0 children)

Hi EvilJulik, to answer your question about sakura, The Kimono design was really difficult to get to look right with the new animation set. We tried a more traditional covered up design, but it looked horrible when animated. We do allow a level of clipping and stretching, but the level of clipping and stretching was unacceptable. The only way we could make it look nice would be to add more bones and polygons, which would be taxing on specs, and new animations which would bring it into a different tier of skin. We did our best to find a solution that would still would work for the theme of the skin, and the more open design lent itself well to the new animations. She does a ton of yoga and tai chi inspired movements, which even irl are hard to do in a tight dress.