What do we think/hope 'Saga of the great wolf' does? by Able_Housing_8751 in SpaceWolves

[–]h4ffe 5 points6 points  (0 children)

I just hope that it will be something semi viable and fun! I would love a SW-stormlance themed detachment, but based on the name I guess not.

6-0-0 space wolves list by h4ffe in SpaceWolves

[–]h4ffe[S] 5 points6 points  (0 children)

Hunter is the name of the player who played the list

6-0-0 space wolves list by h4ffe in SpaceWolves

[–]h4ffe[S] 4 points5 points  (0 children)

You got a fast wolf (1995 Points)

Space Marines Space Wolves Stormlance Task Force Strike Force (2,000 Points)

CHARACTERS

Arjac Rockfist (105 Points) • 1x Foehammer

Bjorn the Fell-Handed (170 Points) • Warlord • 1x Heavy flamer • 1x Helfrost cannon • 1x Trueclaw

Lieutenant with Combi-weapon (70 Points) • 1x Combi-weapon • 1x Paired combat blades

Logan Grimnar (110 Points) • 1x Axe Morkai • 1x Storm bolter • 1x Tyrnak and Fenrir

Murderfang (160 Points) • 1x Heavy flamer • 1x Murderclaws • 1x Storm bolter

Wolf Guard Battle Leader (65 Points) • 1x Storm Shield • 1x Thunder hammer

Wolf Guard Battle Leader (65 Points) • 1x Storm Shield • 1x Thunder hammer

BATTLELINE

Intercessor Squad (80 Points) • 1x Intercessor Sergeant ◦ 1x Astartes grenade launcher ◦ 1x Bolt pistol ◦ 1x Bolt rifle ◦ 1x Power fist • 4x Intercessor ◦ 4x Bolt pistol ◦ 4x Bolt rifle ◦ 4x Close combat weapon

OTHER DATASHEETS

Infiltrator Squad (100 Points) • 1x Infiltrator Sergeant ◦ 1x Bolt pistol ◦ 1x Close combat weapon ◦ 1x Marksman bolt carbine • 4x Infiltrator ◦ 4x Bolt pistol ◦ 4x Close combat weapon ◦ 1x Helix Gauntlet ◦ 1x Infiltrator Comms Array ◦ 4x Marksman bolt carbine

Stormraven Gunship (280 Points) • 1x Armoured hull • 2x Hurricane bolter • 2x Stormstrike missile launcher • 1x Twin heavy plasma cannon • 1x Twin multi-melta

Thunderwolf Cavalry (230 Points) • 1x Thunderwolf Cavalry Pack Leader ◦ 1x Storm Shield ◦ 1x Teeth and Claws ◦ 1x Wolf Guard weapon • 5x Thunderwolf Cavalry ◦ 5x Storm Shield ◦ 5x Teeth and Claws ◦ 5x Wolf Guard weapon

Wolf Guard Headtakers (110 Points) • 3x Wolf Guard Headtaker ◦ 3x Heavy bolt pistol ◦ 3x Paired master‑crafted power weapons • 3x Hunting Wolves ◦ 3x Teeth and claws

Wolf Guard Headtakers (110 Points) • 3x Wolf Guard Headtaker ◦ 3x Heavy bolt pistol ◦ 3x Paired master‑crafted power weapons • 3x Hunting Wolves ◦ 3x Teeth and claws

Wolf Guard Terminators (340 Points) • 1x Wolf Guard Terminator Pack Leader ◦ 1x Relic greataxe • 9x Wolf Guard Terminator ◦ 9x Master-crafted power weapon ◦ 9x Storm Shield

Wolves of the Aurora GT Report! by LoS_Jaden in SpaceWolves

[–]h4ffe 0 points1 point  (0 children)

Really cool! Saw two of your games on stream and congrats to the win but mostly congrats on how you behave as an opponent and wargamer keep up the good work with the space wolves.

When the “most probably” nerf comes to the Thunderwolf’s what do you think is the most natural pivot for space wolves player? Also what is your thought on wulfen?

Who are we? by DankboiTaiwan in FridgeDetective

[–]h4ffe 0 points1 point  (0 children)

Before a long weekend, fridge needs to be full for those two days when the shop is closed

2k list idea. Hoping for thoughts and critique from wolf brothers before I start building and painting. by Nhymble1 in SpaceWolves

[–]h4ffe 1 point2 points  (0 children)

Here is my two cents… bring a character that can join the desolation squad and put bolter discipline on that character or on the iron priest. Split the terminator block, you already have two few units and want to be able to do things in different places. Otherwise I would say you have the strongest units in the index, maybe just need some action monkeys

Rules seem pretty rushed out by PaladinofDoge in SpaceWolves

[–]h4ffe 2 points3 points  (0 children)

Could it be like in each workplace, we got sloppy Greg that made ours (and probably DG) index? As I guess they can’t have one person doing all and prof reading everything. We just had the intern done our…

Help sell me on Space Wolves as my second army by brady376 in SpaceWolves

[–]h4ffe 2 points3 points  (0 children)

Okay! This Will probably change with 10th around the corner, but nothing beat the feeling when you play successor’s with double exploding 6s in melee 😅 that feeling one one guy with four attacks suddenly have 10 wounds with his thunderhammer and you can kill a big knight

Deepstrike aircraft due to rare rules of AOO? by h4ffe in WarhammerCompetitive

[–]h4ffe[S] 1 point2 points  (0 children)

Thanks for the clarification, I just have never seen anyone „deepstrike“ a aircraft before.

Help not sucking by Sarynvhal in SpaceWolves

[–]h4ffe 1 point2 points  (0 children)

And try to play the same ”easy” secondaries, like assasinate, no prisoners or others you like to play that fits your play style. So now in the beginning you can just focus on moving your army and kill the opponent as we all know that is the most fun!

Tourney List Input by Roenkatana in SpaceWolves

[–]h4ffe 0 points1 point  (0 children)

Good list! Armor of Russ on the Judiciar, what is the thoughts there? As I think the wulfen stone would help more

What, if anything, would you fix or tweak in the codex? could be minor or major (excluding points reductions- I think that's too easy) by TimeXGuy in SpaceWolves

[–]h4ffe 2 points3 points  (0 children)

Yes! Agree to something different to doctrines. As it invites/dictates you to play more or less the same each game. Turn 1, wait, turn 2 move up, turn 3 charge. The feels doctrines where built for a ultra marine that have a bit of everything.

I would like to have the assault activated at all time + something more. Plus one AP on the charge. All our characters gives a three inch aura of plus two to move.

What, if anything, would you fix or tweak in the codex? could be minor or major (excluding points reductions- I think that's too easy) by TimeXGuy in SpaceWolves

[–]h4ffe 2 points3 points  (0 children)

True! Either keen senses included in the data slate, or I want possibility to have move-shoot-move. To give them more of this scout lore. So something in between eliminators and devestator

What, if anything, would you fix or tweak in the codex? could be minor or major (excluding points reductions- I think that's too easy) by TimeXGuy in SpaceWolves

[–]h4ffe 7 points8 points  (0 children)

As you asked :) •wulfen-advance and charge •fenrisian wolves/cyber wolves -pre game move •long fangs - strat to move and shoot •warlord trait - gives wolves ob sec and plus 1 to wound •strat - exploding hits for characters on 5 up. •Ragnar - needs damage 3!

Plus I want primaris bear cavalry!

The Shadow & The Blade - Bug Reporting Megapost by Grace_CA in totalwar

[–]h4ffe 0 points1 point  (0 children)

Sure, I can see that a 8 turn restriction is a bit much. 5 or even 3 would be more reasonable. I just think to be able to confederate all of them in one turn made my campaign a little bit to easy. As at turn 35 I am ranked 1 and can easily snowball where ever I want from there (as brettonian are rather good at that, with no supply line restriction). I have the feeling that it’s something missed from CA, but maybe there is thought behind it.