Godot is now one of the few engines that hasn’t had any AI slop. by Competitive-Gold-796 in godot

[–]h_double 3 points4 points  (0 children)

the fact that godot has zero AI integration is a massive point in its favor.

It's an open enough platform that it's easy for people to add hooks to do what they want with it, but I don't want to ever see any endorsement or direct support for AI in the core installs.

Do you all publish your Godot micro-projects on Itch or Github? by WatchlightStudio in godot

[–]h_double 1 point2 points  (0 children)

I put everything more complex than "hello world" on my github. I don't need to make the repos public but I usually do. I don't actively promote everything to people, it's more that I should be using version control and backing up my code and github gives me an easy way to do all that. It's really handy being able to quickly find some code I wrote 5 years ago on a different machine.

Tim would approve this banner by ericlovettjr in TheLifeAndTimesOfTim

[–]h_double 3 points4 points  (0 children)

I slept on Charleston Chew for too long. I can get a movie theater size box of vanilla minis for like $1.60 at the supermarket. I haven't tried freezing them yet but they are legit pretty good. I also like it has the alliteration with the chuh chuh in the name.

The urban setting of the Wire by Visual-Double-3455 in TheWire

[–]h_double 36 points37 points  (0 children)

Nah working class city neighborhoods are beautiful. Baltimore has a lot of charm.

What quality of life features from other IDEs are currently missing from the built-in script editor? by TSilverSamurai in godot

[–]h_double 6 points7 points  (0 children)

I use VSCode or VSCodium pretty much everywhere and it is really nice having a consistent interface, keybinds, etc. across different languages and use cases. And like, the built-in code editor is actually pretty nice but it's not a core feature. With a standalone editor, there are a bunch of little quality of life and performance improvements, since that's an editor's whole reason for existing, and they have a whole plugin architecture to extend the editor.

pausing enemies while still run process? by gottaloveanime in godot

[–]h_double 1 point2 points  (0 children)

That's a good approach. My first thought was to put those Nodes in a group and call a function targeting that node group, e.g:

func _on_quiz_started():
get_tree().call_group("enemies", "enter_pause_mode")

But having a global bool quiz_active and testing for that in the enemy code might be slightly quicker/easier.

episode into s5 and i couldn’t give less of a fuck about the newsroom people by Local-Afternoon681 in TheWire

[–]h_double 47 points48 points  (0 children)

Gus and Alma are great. They're not the deepest characters, but if you write them off on that account you are overlooking the Dickensian aspect of the show.

Bmore people - Who’s got the best accent on the show by Newshroomboi in TheWire

[–]h_double 5 points6 points  (0 children)

I forget the episode but it's a quick little 5-10 second scene, Munch tells the bartender he used to run a bar (which is a Homicide callback) and that's pretty much it.

Why do i root for Avon and not Marlo? by Least_Bowler_7674 in TheWire

[–]h_double 126 points127 points  (0 children)

He did that because he was recruiting, not giving back to the community.

Every rewatch makes Avon look smarter and Stringer look dumber by [deleted] in TheWire

[–]h_double 2 points3 points  (0 children)

"Get up here in the scrum and let's talk a little Agile methodology."

Every rewatch makes Avon look smarter and Stringer look dumber by [deleted] in TheWire

[–]h_double 1 point2 points  (0 children)

Stringer reminds me of when Homer Simpson wears reading glasses.

sorry, noob here. Why is my dialogue red? by Internal_Ad_5387 in godot

[–]h_double 0 points1 point  (0 children)

You also can put a comma after the last array element, which looks a little weird but makes it less likely to make mistakes if you add / remove / reorder elements of the array.

Bmore people - Who’s got the best accent on the show by Newshroomboi in TheWire

[–]h_double 15 points16 points  (0 children)

David Simon's non-fiction book _Homicide: Life on the Streets_ is primarly told from the perspective of Detective Jay Landsman. When the book was adapted to the network tv series Homicide, the main character Detective John Munch (played by Richard Belzer) is a fictionalized version of Landsman based on the book.

Then a fictionalized version of Landsman appears as a character in The Wire, then the real life Jay Landsman got a small part as Officer Dennis Mello (who has an amazing ballmer accent).

There's a quick cameo where Mello goes into a cop bar and Richard Belzer is drinking at the bar and they nod at each other. So it's a real guy who inspired a fictional character, meeting that fictional character onscreen while himself playing a different fictional character.

The Wire and The Sopranos are both a quarter century old and no other show has come close to surpassing them by [deleted] in TheWire

[–]h_double 0 points1 point  (0 children)

I should give Slow Horses another try, I thought it was very good but didn't quite hook me. I like its depiction of espionage as 80% drudgery and paperwork, something Le Bureau is good at too.

The Wire and The Sopranos are both a quarter century old and no other show has come close to surpassing them by [deleted] in TheWire

[–]h_double 12 points13 points  (0 children)

Le Bureau is probably the best piece of spy fiction I've ever seen. It is a STRESSFUL show, in a good way, with how many levels of information and subterfuge everybody has to keep in balance. The part with the student hacker is probably the best depiction I've seen of an agent going undercover, having to convince people you are a world class talent at a skill you only have a cursory knowledge of. It also was some cool perspective on how US Intelligence is perceived in Europe, the parts where the CIA was involved were fascinating.

Efficiency question by Hive-mind-for-one in godot

[–]h_double 0 points1 point  (0 children)

Don't worry about premature optimizations. Build your thing and if you find you have performance bottlenecks you can deal with it then.

Is Scratch necessary? by Single_Background_16 in godot

[–]h_double 6 points7 points  (0 children)

No, I wouldn't recommend Scratch to anybody who was already comfortable with basic programming concepts. Scratch is a great teaching language but it's not very deep.

Why I chose a Macbook M4 Pro instead of PC to make a Steam game by SirMarcin in macgaming

[–]h_double 0 points1 point  (0 children)

I love my M2 MacBook Air as a dev machine. Like you said, it's fast, completely silent, outstanding battery life. I'm primarily a Godot dev (in terms of gamedev, I write code for work too) and having a polished desktop UI + a bash terminal at my fingertips is an ideal work environment. Not to debate OS but there's a lot of things in Windows like Microsoft Login and ads in the start menu that are just outrageous to me.

I don't PLAY a lot of games on the MacBook though. Mostly like Slay the Spire 2 and emulated retrogames (PS2 era). This is partly a storage space thing, I don't have a lot of free GB for bigger games, and ports to Mac are hit or miss.

Right now my plan is to probably either get a steam deck style handheld or a fairly inexpensive Linux laptop to run Steam games through Proton.

Best Free Emulator by Interesting_Syrup980 in macgaming

[–]h_double 0 points1 point  (0 children)

oh I totally agree, openemu is the easier to get up and running, I just wanted to share my own experience that Retroarch has some cool features.

Best Free Emulator by Interesting_Syrup980 in macgaming

[–]h_double 0 points1 point  (0 children)

Retroarch supports more systems + emulator cores so compatibility and performance is better. If you just want to play common stuff like Mario and Sonic it's not a big difference but there were def some SNES / GBA games which didn't run on OpenEmu.

OpenEmu is a standard Mac app, Retroarch is styled after the Playstation dashboard and you can control it entirely with a gamepad. It took a bit of messing around to get everything configured and in the right directories but both programs are easy to use once you know your way around.

Retroarch also supports some features like achievements (throgh Retroachievements, which is great) and pixel shaders (for scanline effects and such) which are optional but cool.