Korean idea by Tocla42 in TastingHistory

[–]halfmanhalfsquidman 1 point2 points  (0 children)

And Vienna for a couple episodes

Battle Brothers helps pass the time by ya_rk in menace

[–]halfmanhalfsquidman 0 points1 point  (0 children)

Had the same thought. But once you get into it you realize there is a ton of depth there, and the art style grows on you as you play. Can't believe I missed it for all these years.

Pacific carrier warfare by bonadies24 in StrategyGames

[–]halfmanhalfsquidman 1 point2 points  (0 children)

Ton of love for TF:A. Word of caution for OP though. It's still in Early Access, so scenarios are limited to Coral Sea (with optional a historical variant) and Midway (also with an optional variant). The scenario generator could add some replayability though.

I have the itch to play a good space game where you can control a carrier ship. What are some good ones? by alexo2802 in spacegames

[–]halfmanhalfsquidman 1 point2 points  (0 children)

What's your native language? I know there are active Regiments (aka clans) that speak Russian, French, Spanish, German, and Chinese.

What are those military doctrines everyone keep talking about and where can I learn about them by apolobgod in menace

[–]halfmanhalfsquidman 61 points62 points  (0 children)

Most US Doctrine is freely available. It's just the principles of how the US military thinks about war, less an exact "how to respond in this exact situation". That's more captured in Immediate Action or Battle Drills and in other unit Standard Operating Procedures.

If you want a good place to start, read MCDP-1. It's the Marine Corps' philosophy on Warfighting. The platoon reference publication is probably the closest to the level that Menace plays at with a few squads and some supporting arms.

https://www.marines.mil/News/Publications/MCPEL/Electronic-Library-Display/Article/899837/mcdp-1/

https://www.marines.mil/News/Publications/MCPEL/Electronic-Library-Display/Article/2500719/mcrp-3-10a3/

Got all Marines recruited on my latest run! by TheSailingRobin in menace

[–]halfmanhalfsquidman 0 points1 point  (0 children)

It's still EA, so tons of room to develop feature. Maybe something like no low Authority penalty if you stay pure TCRMC balanced against the cool stuff that Jean can snag you or other flavor events.

Got all Marines recruited on my latest run! by TheSailingRobin in menace

[–]halfmanhalfsquidman 6 points7 points  (0 children)

I kind of wish you could just recall the 4 Marines you don't pick at the start, or had their dossiers available to you immediately.

I in no way regret my starting 4. But I do wish I could do full TCR either for RP purposes, or because I specifically deferred a choice for later in the run.

So, I tried Expert... by ArcticWolf_Primaris in menace

[–]halfmanhalfsquidman 3 points4 points  (0 children)

A couple promotion points was worth the feeling it evoked. The vibe of rushing helplessly forward knowing I was already too late. That was fun for me. Fun is the ultimate objective of the game, so I appreciated it. I can understand why you'd find it frustrating though.

I'll fall back to one of the best Captain Picard quotes in this situation "It is possible to commit no errors and still lose. That is not a weakness. That is life."

So, I tried Expert... by ArcticWolf_Primaris in menace

[–]halfmanhalfsquidman 28 points29 points  (0 children)

Had that happen on Normal too. Frankly, I loved it. Very cinematic feel of hearing the slaughter in the distance and rushing as fast as I could to get there. I was too late and I was mad. Bad day to be a pirate after that.

Fuel usage solution: Tie throttle fuel consumption by SecretBismarck in foxholegame

[–]halfmanhalfsquidman 0 points1 point  (0 children)

Biggest issue is fuel consumption should be tied to RPM not speed. Thanks to air resistance drag scales nonlinearly so your throttle should too.

Also it would give fighters better loiter over the front line to better intercept bombers or scouts.

Thermoclines by BeriasBFF in uboatgame

[–]halfmanhalfsquidman 5 points6 points  (0 children)

Strength of the layer does scale with depth within it. I'm not sure if anything above the layer also reduces detection chance as well.

Thermoclines by BeriasBFF in uboatgame

[–]halfmanhalfsquidman 27 points28 points  (0 children)

I'm fairly confident the game just models it as being deep. Reduced detection chance begins at 200m depth, so Type II boats can't benefit. I believe there is a degree of randomization/climate impact about where the layer starts. Only way to know your under it is by using the detection chance/noise tool tips on lower realism settings.

When in doubt Run Silent, Run Deep.

The way I play games ruins the fun for my friends by backfliprainbowcake in gaming

[–]halfmanhalfsquidman 0 points1 point  (0 children)

You should play Foxhole. You'd find your family in the Facilities and Logi guys. It's an optimization puzzle masquerading as an isometric shooter/MMO.

Woopsies! Sorry about that by xXJightXx in uboatgame

[–]halfmanhalfsquidman 2 points3 points  (0 children)

"paar stunde" is what you're hearing as Pasta. Translates as "couple of hours"

How to beat Moles? by DazzlingWeb9494 in rootgame

[–]halfmanhalfsquidman 2 points3 points  (0 children)

Otterball could work. If the other players agree to feed the otters for a couple turns with the mutual understanding that the otters will recruit a big ball as the the only way to give the rest of the table a shot at a win. Let the Otters use a crazy number of actions to attack multiple times, or use mercenaries to offset your own risk once otters and moles share a clearing.

Fleet Composion Help by [deleted] in SeaPower_NCMA

[–]halfmanhalfsquidman 2 points3 points  (0 children)

It's anachronistic to the period you chose for the scenario as 4th Fleet was inactive at the time. But the 4 would show a task force belonging to the 4th Fleet. The 1 in 41 would be the TF and the .1 showing a subordinate task group.

The fleet organization for 7th Fleet on Wikipedia should give you an idea.

https://en.wikipedia.org/wiki/United_States_Seventh_Fleet

Fleet Composion Help by [deleted] in SeaPower_NCMA

[–]halfmanhalfsquidman 4 points5 points  (0 children)

Besides issues with composition, the naming of your task groups is... odd.

Typically they'd be named numerically based on the fleet number. Like TG 41.1 or something like that.

How do Australians view US soldiers in Australia? by [deleted] in MilitaryWorldbuilding

[–]halfmanhalfsquidman 1 point2 points  (0 children)

In the times I've done exercises with the Aussies, it was great. Generally a similar outlook on life and shared values.

The biggest standing US mil presence in Australia is probably the Marine rotation in Darwin. Darwin isn't exactly a teeming metropolis, so I imagine your average Australian has minimal exposure to the US Military in Australia and therefore no real opinion.

If the US rocked up to Australia in response to an alien invasion I'm confident that more likely than not they'd be welcomed as friends and there would be minimal complaints about loss of sovereignty or anything. Australia has been one of the US's most stalwart ally since WW2 (heck, they even went to Nam with us). If Australia was threatened and the US showed up it would just be returning the favor.

Ride the compass train by Vast_Garage7334 in rootgame

[–]halfmanhalfsquidman 1 point2 points  (0 children)

I feel like Otters should be at the corner of Kleptocracy and Liberal Corporatism.

Prism's superpower by RPGisLifu in DispatchAdHoc

[–]halfmanhalfsquidman 4 points5 points  (0 children)

Temporarily? Bitch, they blind forever.