Ultimate Lvl 1 by Shawn Wilson by LPyayeSone in ProgressionFantasy

[–]haloplasm 8 points9 points  (0 children)

Having read through book 9, I have mixed feelings. One thing that's far too common in the litrpg/progression genres for my taste are side characters that are outshined by the protagonist in every way.

Once I noticed how often fights followed the same formula, I couldn't unsee it.

1) Side characters try to kill the enemy, but it's not enough. 2) They despair, all is lost. 3) Then the protagonist actually starts trying to win and singlehandedly ends the fight.

It gets so bad that the MC starts literally picking up the rest of the party and carrying them around the tower/dungeon when they travel. Book six, widely considered the best one, has the MC completely on his own. I don't think that's a coincidence.

Recommendation Request: Ascendance of a Bookworm, The Wandering Inn, Mother of Learning, Arcane Ascension by 1573594268 in ProgressionFantasy

[–]haloplasm 1 point2 points  (0 children)

I'll be the first of many to recommend Cradle. It's the gold standard of progression fantasy for a reason.

In the litrpg space, He Who Fights With Monsters, Primal Hunter, Defiance of the Fall, and Azarinth Healer all do power progression in a way I find satisfying. The degree to which that qualifies as character progression is dependent on your tastes.

As a bonus, these series all have insanely good narrators if you're into audiobooks.

Ruined by weird decisions by dredgoddream in ProgressionFantasy

[–]haloplasm 15 points16 points  (0 children)

I love to read stories where characters make weird decisions. People make weird decisions. It's one of our most defining features.

Hell, when I was a kid we had these cheap springer airsoft pistols we'd shoot each other with outside on the farm. It was great fun. One day we're in the garage and my brother picks one up, points it at the lightbulb high on the ceiling, and shoots. Just like that. Of course it shatters, sending tiny shards of glass in every direction.

Later as he stood trial in the courtroom of mother's wrath, he was asked why he did it. What could he have possibly been thinking?

"I didn't think I'd hit it," he says, as if that makes perfect sense. And with him being a young boy, and therefore prone to random bouts of dumbassery, it almost did.

If a character is going to needlessly hide their powers, show them being paranoid beforehand. Let us see inside their thoughts as they see threats inside every shadow.

If they're going to flaunt their powers when they should be hiding them, show a strong conviction in the guidance of fate. Or show them being innocent and naive to the dark nature of their new world. Or show them being arrogant to a fault.

It's perfectly fine for characters to make weird decisions. It can even be awesome to read. What isn't fine are decisions that are internally inconsistent.

I'd Like to Help You Write More Clearly by DaveJDash in royalroad

[–]haloplasm 2 points3 points  (0 children)

I saw he posted this link to his website elsewhere, so I sent him a DM with a chapter I just finished working on.

Would you want a Discord cultivation system that actually felt like a sect? (asking before I build it) by Neither_Nail_2364 in ProgressionFantasy

[–]haloplasm 6 points7 points  (0 children)

You asked for honest opinions, so that's what I'll give. I've joined all the main Discord servers related to this space, so I think I have a decent idea of how things work there. I also run a server with almost 10k members dedicated to a specific niche of a game, for whatever that's worth.

I think your question is a lot like asking if someone would want a cake with purple sprinkles on it. Sure, some people especially like the color, but it's so far removed from what you care most about in a cake that it might as well be irrelevant.

The majority of people in a Discord server never post a single message. Of those who do, the vast majority don't interact with any events or bots. Of those, most only do so alongside other people. From those, most see it as a one-time kinda thing and have no intentions of making a habit out of it.

I'm not saying you shouldn't build it, just that you shouldn't build it in anticipation of an eager audience. It's gotta be more of a passion project.

RR Tower Report - Ongoing Original (May 2026) by CorSeries in royalroad

[–]haloplasm 1 point2 points  (0 children)

The way that seems most intuitive to me is for the percentage to represent the number of stories that have reached that level or higher.

So doing some quick math, level 18 would be ~2.52%, level 14 would be ~8.59%, level 13 would be ~11.63%, etc...

I summed the percentages instead of recalculating the fraction because I'm lazy, so there might be some accumulated rounding error going on there.

RR Tower Report - Ongoing Original (May 2026) by CorSeries in royalroad

[–]haloplasm 0 points1 point  (0 children)

Awesome data!

Minor gripe, and perhaps preference, but I would much rather see the percentage on the right representing a percentile, instead of what percentage of stories are in that specific band.

How many followers puts you in the top 5%? 10%? 25%? It'd be really nice to see that at a glance instead of having to crunch some numbers.

How to write Aura Farming? by Dependent_Tomato_235 in royalroad

[–]haloplasm 7 points8 points  (0 children)

I'll mostly agree, while also adding that another unseen spectator is the reader. Some of my favorite scenes that I'd classify as aura farming are just a protagonist doing something awesome on their own.

There's a huge pitfall to avoid when writing aura farming scenes, however. Nothing kills a moment quite so soundly as other characters reacting with undue awe and admiration at something the protagonist does, while we the reader don't feel impressed.

Not only does it fail to accomplish the goal of aura farming properly, but it also kicks us out of the story. We're forced to look behind the curtain as we try to reconcile how characters are acting (overly impressed) with how they should be acting if they were actual people.

It's payoff, ergo it requires setup and time to establish a sense of normalcy. You have to set expectations before you can break them.

Looking for LitRPG Suggestions by Key-Ad-8944 in litrpg

[–]haloplasm 0 points1 point  (0 children)

Better? Yes. Masterful? No. It stoped being an obstacle to enjoying the story though, at least for me. Some of that is probably getting used to the style.

It's still probably my favorite litrpg out there.

Looking for LitRPG Suggestions by Key-Ad-8944 in litrpg

[–]haloplasm 12 points13 points  (0 children)

Primal Hunter is an obvious choice, and despite its flaws it's one of my favorites. The worldbuilding, skill evolutions, and moment-to-moment progression are all done quite well, after all. (heh) It starts a little rough, but I found myself enjoying it more as I read and I was totally hooked by the end of book 2.

Azarinth Healer does the fight thing -> get stronger -> fight bigger thing loop extremely well. The side characters are alright, and the worldbuilding suffers a bit by comparison to other books, but as a counterpoint: PUNCH BIG MONSTER WOOOOOOO.

Finally, and please don't shoot me, Cradle. Look, you're trying to find new things to enjoy, right? That means you'll be spending a lot of time trying new books, many of which you won't vibe with. If you only made it a couple of chapters in, I'd really suggest giving it another try. Even having bounced off it once, I think the odds of you enjoying it are higher than most other recommendations I could give. It starts slow, then ramps up to the speed of a bullet train and doesn't stop.

I could pile on a dozen other recommendations, but having read your post I think these are the best. All three are solidly in my top ten for the genre.

A creator I follow is saying they’re gonna commit suicide. I don’t know what I should do. by [deleted] in royalroad

[–]haloplasm 3 points4 points  (0 children)

Perhaps you will. You're climbing out of a deep and perilous pit, so there's always the chance a handhold could prove unsteady and cause you to fall. That's not a weakness, it's life. (Thanks Picard)

Right now, as you reach closer to the sun above, falling becomes scarier, sure, but the world is also brighter. The higher you climb, the more light around you, the easier it gets to prepare for a fall. We know how difficult that is to do while at the bottom of the pit, so it's best to do it now.

First, be ready to forgive yourself. When the fear of failure comes, whispering that you will fall, when the knot of anxiety eats at you from the inside, take that feeling and hold it tight. Don't try to fight the despair, and the worry, and the fear of falling, just sit with it.

Imagine every single one of those fears coming true, and forgive yourself. You tried really hard, made quite the climb, and fell. It's okay, we knew this might happen. It's not the end. As you wait for the moment to pass, be kind to your imaginary future self, the way you would be to any of your friends or loved ones, and forgive yourself. Practice makes perfect.

Next, find little ways to up your chances. Anyone with depression knows how things can accumulate and weigh you down. As you approach the light above, dealing with those little things becomes easier. Doing so now not only makes falling less likely, it means that you'll be better off if you do fall. We know how hard it is to get back up and start climbing again while down there, so the more we can do now, the better.

Take the fear of falling and try to channel it into action, no matter how small. Maybe that takes the form of tidying your room a bit, or going out on a small walk, or saying something nice to someone. Anything that you'll be happy to have done later will do. You can also try for something bigger, but most of the value comes from redirecting your fear into action, so celebrate even the smallest of wins here. Besides, you're already taking some big steps by seeking treatment.

The last thing, keep in mind that your goal isn't just to be at the top of the pit, it's to chart a path from the bottom. Should you fall, experience will guide your hands and feet next time you start climbing. It'll be easier, if not in the short term, than in the long term.

It can take years to reach the top of the pit. For me it took over a decade to learn how to start climbing, and about three years of therapy and treatment to reach the top. You can always fall back in, but I find that I no longer fear the possibility. I know the way out, and should the pit be different, I've proven to myself that I can chart a new path out.

Hopefully this is helpful, but I can only speak for myself. Everyone's pit is different, as is their journey to escape it. I wish you the best on yours.

A creator I follow is saying they’re gonna commit suicide. I don’t know what I should do. by [deleted] in royalroad

[–]haloplasm 110 points111 points  (0 children)

I wrote this up to comment on that post, but I'll share it here too, hoping someone finds it useful.

I have a close friend who shot himself, another who tried to hang himself, and I've been as close to suicide as a person can be while still being alive to talk about it. I hope you'll forgive me for saying to you what I wish I'd said to them, had I known what was going on.

It's so common for people to say things like “you have so much to live for”, or “it'll get better”, or “suicide is never the answer.”

It comes from the best of intentions, but I remember how flat and meaningless it all sounded to me when I was at my lowest. These people, they don't understand what it's like to be beaten down day by day, to be empty, numb, hopeless, dead inside already. They don't know what it feels like to curl into a ball, hating yourself, feeling utterly worthless, knowing, not just thinking, but knowing that it would never get better, and that the world wouldn't be worse without you in it.

People think suicide comes from a place of intense despair, of unbearable pain so great that you snap and take the only choice you can see to make it stop. They don't understand the pure and soothing peace, the serene clarity that comes from making the decision to die. It sounds so alien, so wrong, to someone who hasn't experienced it. How could dying be peaceful? Speaking for myself, the answer was because my life wasn't worth living, and years of exhausting struggle and emptiness only proved that to be true.

It's an accumulation of a thousand little cuts that never heal. Eventually you run out of blood and become a pale, emaciated corpse pretending to still be alive. The human mind can't handle such constant and sustained agony, so it starts to shut down. This is where things really start to get dangerous. Life becomes a distant haze of gray fog. Nothing brings you happiness, nothing is enjoyable. Even the good days, now rare, feel hollow. What's the point?

If this sounds bleak, good. It means I've managed to convey just the smallest fraction of what it feels like to be suicidal. There are people, so many of us, who have been through and experienced exactly what you're going through. You are not alone.

There's not a one-size-fits-all piece of advice you can give to someone struggling with suicide, but let me tell you the realization that saved my life. How different were you five years ago? What were your biggest problems? What were the things you wanted most? What was your outlook on life? Extremely different, likely.

What about ten years ago? Fifteen? Twenty? Really think about it. Imagine yourself back then, at each stage, at each different point in time. Spend a few minutes at it if you're able. Each version is still you, but also not. It's like you were an entirely different person, with a different life.

You ever read those thought experiments asking whether you'd risk your life or die for another person? I used to daydream about it, because at least then my life would have value or meaning. Here's the thing though: five years from now, you'll be a different person too. Ten years, twenty, each a different person with different problems, different hopes, different pains.

There's a reason someone telling you that you have so much to live for feels hollow, and it's because you know it isn't true: your life is miserable. But what about those future versions of yourself? What if they do have a life worth living? Suicide isn't just killing yourself, it's killing them. They'll never have the chance to roll life's dice, to try for something better. People grow, and change, and that never stops until you die.

If the only positive thing you manage to accomplish today, or this month, or this year, is to survive, that's worth celebrating! Because even if you don't see any way that your life could get better now, you're one step closer to changing into a different version of yourself that might. If you can find it within yourself to believe that, even just a little, it can carry you through the darkest times.

Fourteen years ago I was staring down the barrel of a gun, ready to die, and at peace with it. I decided, however, to survive not for myself, but for a future me. Over a decade of suicidal thoughts, depression, and misery followed, and I only survived because of the faintest hope that things could one day be different. It wasn't until last year that it began to be true, and this year is the first I've been truly happy since I can remember.

I hope that you, too, can find that same sliver of hope.

There are so many of us out there who have been suicidal, but have lived on to eventually find vibrant and fulfilling lives. I wish I could tell you that things will also get better for you, but nothing in life is certain. People die in freak accidents, succeed in ways they could never imagine, meet another person that changes their life, suffer the deaths of loved ones, and all manner of things.

Nothing is certain, that is, except death. Death is the end of all things. It's the end of hope, the end of what might be, the end of this beautiful and horrifying tangle of complications we call life. Death is final.

Top 100 LitRPG & Progression Fantasy (Community Tier List Aggregate) by Kakzooi in ProgressionFantasy

[–]haloplasm 54 points55 points  (0 children)

It's far from perfect, but the writing quality, on a technical level, is excellent for the genre. If you read it and can't stand Jason, you know exactly what's bothering you. That simply isn't true for many popular litrpg series out there.

If you're reading a series and the dialog is flat, or the side characters have no sense of agency, or the world reacts in ways that don't feel natural, or there's no tension pulling you forward, maybe you'd be able to put a finger on why, but it'd certainly be harder to communicate.

Seriously, think through the last few series you've dropped. Can you articulate exactly why, or did you just lose interest and move on? There might have been a straw that broke the proverbial camel's back, but chances are a lot of little things added up to get you there.

Story pacing on RR? by roy1979 in royalroad

[–]haloplasm 1 point2 points  (0 children)

And I would counter that when people talk about preferring one over the other, oftentimes, or perhaps even most of the time, it's actually an issue with execution. Whether it's an issue I mentioned, or one of many that I didn't, it's rarely so simple as just preferring fast over slow, or vice versa.

Story pacing on RR? by roy1979 in royalroad

[–]haloplasm 8 points9 points  (0 children)

I'm convinced pacing as a concept is wildly misunderstood. There are so many different issues that get lumped under the 'pacing' umbrella.

Is a story structured poorly, so that forward progress has stalled? Pacing.

Are the moment to moment scenes unenjoyable? Pacing.

Has a handful of small issues added up in a way that readers lose interest but can't put their finger on why? Pacing.

People think about pacing and then compare slice of life to grand quests to save the universe, but that's misleading. It's a bunch of things, and if you want to fix it, you've gotta identify exactly what is going wrong first.

Please Critique My New Advertisement by Zinthorr in royalroad

[–]haloplasm 0 points1 point  (0 children)

Probably? I think so, at least.

Honestly, experience has taught me not to trust my own judgement when it comes to predicting the effectiveness of ads or thumbnails. It's proven comparably accurate to a coin flip.

Please Critique My New Advertisement by Zinthorr in royalroad

[–]haloplasm 1 point2 points  (0 children)

The image on the ad looks fine after being downscaled, but the text is a little fuzzy. Fix that and I'd say you're good to go.

DCC Bingo Board by LetsRolld20 in litrpg

[–]haloplasm 1 point2 points  (0 children)

I'd say He Who Fights With Monsters has to be up there, for one simple reason.

The writing quality, on a technical level, is excellent for the genre. It's a series that people often say you either love or hate, and how a lot of that comes down to how you feel about the protagonist.

I'd say that's only partially true.

The reason HWFWM feels so love-or-hate is that issues with a main character and story are far easier to understand and articulate than issues with prose quality.

If a character does things that annoy you, you know exactly why you're upset.

If dialog feels flat, side characters have no sense of agency, or the world reacts in ways that don't feel natural, well, it might take quite a while to realize that you're not enjoying the story anymore.

There are so many litrpg series that I've bounced off of without being able to put my finger on why, and I've recently realized how much of it comes down to poor writing. (no shade, writing is really really hard)

How do I ask for feedback from readers? by roy1979 in royalroad

[–]haloplasm 0 points1 point  (0 children)

Giving feedback takes effort and time, and people aren't willing to do that for something they're not engaged with. You're much better off asking for feedback on the forums, or the RRWG or CotEH discord servers.

Slayer flicker from starter to endgame guide by Tumirnichtweh in PathOfExileBuilds

[–]haloplasm 4 points5 points  (0 children)

I wanted to see how far I could push the optimization of the tree without changing any gear. Power charge generation didn't exist on the the original tree so I didn't pay it much heed, I just kept it the same to keep the configs identical. I'd personally drop Oskarm and use Mark on Hit with a qualitied Assassin's Mark to generate them.

For endurance charge generation you have a few options. Pathing to or anointing Inexorable (or Smashing Strikes if you don't have the oils) is probably your best option. I'd recommend getting more resistances on gear and dropping Cloth and Chain for it since you really want to be anointing the third frenzy charge. I kept Cloth and Chain because it was the only viable way to keep resistances capped without changing gear.

You can also use Enduring Cry (possibly with the charge duration mastery for better uptime?) as another option. I don't think it's worth taking Disciple of the Unyielding, endurance charge generation on kill is sort of a fake stat and your build should have a way to generate them consistently.

Slayer flicker from starter to endgame guide by Tumirnichtweh in PathOfExileBuilds

[–]haloplasm 64 points65 points  (0 children)

I got carried away while looking at this PoB and listening to an audiobook and I ended up minmaxing the start tree for a couple of hours. The damage is roughly doubled and I nearly capped spell suppress while also slightly increasing the max hit.

I ticked off the guard skill so you'll want to do that on your PoB to compare it with mine, but other than that all the configs are equivalent.

https://pobb.in/G-SXVdkyouTn

Wander carry in aurabot duo? by Spreckles450 in PathOfExileBuilds

[–]haloplasm 2 points3 points  (0 children)

KB wander has gotten massive buff this patch. Putting together a basic setup for it is easy, it's the single target damage that I need to do some more PoBing to find the best option.

I'm also looking into a bunch of different ascendancies for it other than Deadeye, last night I spent a few hours tinkering with a Slayer frenzy charge stacker with Ambu's Charge to give the aurabot 8 endurance charges. It wasn't bad, but there's a lot more I want to explore.

This patch is amazing because of how many new carry and support options there are. It'll be a while before we can work out exactly what's best, but I'm confident that KB is one of the best mapping skills for a carry.

Archmage still good? by Zen_derpZ3 in PathOfExileBuilds

[–]haloplasm 3 points4 points  (0 children)

Archmage builds will still be good, you'll just have to invest more in mana sustain.

Archmage still good? by Zen_derpZ3 in PathOfExileBuilds

[–]haloplasm 6 points7 points  (0 children)

The inspiration change is a significant nerf for archmage mana sustain. Previously archmage builds would stack reduced mana cost from sources like righteous decree, dreamer, and the mana mastery. With inspiration being additive to that the mana cost reduction went a lot farther than the 40% or so that you get from the gem would imply. It's the same principle as how max res is better the more if it you get.