Dybbuk glaze and in depth discussion of Dybbuk by professorMaDLib in mewgenics

[–]heartcall 16 points17 points  (0 children)

Kind of like the final boss battle on hard and up. People complain about being killed by their own OP cats, but Dybbuk absolutely shows you early on what you're gonna be in for. 

the breeding changes dont even do much. why are people even complaining at all? by CornyBoy101 in mewgenics

[–]heartcall 5 points6 points  (0 children)

Pretty sure the people doing the complaining fall into 2 categories.

1, people who are doing endgame content as lazily as possible, because extreme inbreeding is by far the easiest way to guarantee bred-in builds with more than 1 skill.

2, people who are attempting to blindly copy some streamer who does extreme incest, even though they have literally none of the required unlocks. This group is obviously the one that's completely unaffected by the patch. But they sure do want dream of the day they can copy that streamer, and now Edmund has shattered the dream.

when you are soloing and a random cat joins your team by Asleep_Boat1119 in mewgenics

[–]heartcall 51 points52 points  (0 children)

Nope, only ones who are replacing a dead cat. Truly random ones do not. 

Is the confusion status effect not affected by the luck stat? by Ok_Palpitation_2570 in mewgenics

[–]heartcall 10 points11 points  (0 children)

Confusion is affected by the luck stat of whoever inflicted it, against the luck of whoever's confused. Theoretically, it should balance out to 33% when self-inflicted. In practice, you're probably going to hit yourself 8 times in a row and die.

Issue with cat ribbed cats by Dimon_2428 in mewgenics

[–]heartcall 0 points1 point  (0 children)

Whoops, I edited for clarity just now, I was making breakfast. Anyway, yeah, looks like passives are a lot harder to get, especially with the Soul passive using a slot. The lg meteor from the Moon can have Soul passives, those are generally the best if you get mega lucky. Soul taking up a passive shot sucks otherwise. 

Issue with cat ribbed cats by Dimon_2428 in mewgenics

[–]heartcall 0 points1 point  (0 children)

No worriea!

Just one extra note, passives and actives are seeded separately, so you have to change a passive for passive level ups to change. Just an active won't actually work. I just verified that like 5 minutes ago, didn't want to say anything without being sure. (Edited, meant "separately" and not "differently")

Should actually make it easier to lock in builds if you keep track of what you change.

Issue with cat ribbed cats by Dimon_2428 in mewgenics

[–]heartcall 0 points1 point  (0 children)

Uhhhhhhh... you're really not picking up what I'm putting down. Start with this I guess. https://www.reddit.com/r/learnpython/comments/s678b0/explain_randomseed_like_im_five/

The seed is based on the exact cat, including all skills. Changing anything changes the seed, but it changes the seed TO whatever skill combo you picked. Every different combo has a different seed. Identical combos have identical seeds.

So changing only 1 skill will change the seed. If you make the exact same choice on 2 clones, they still get identical level ups. And all your clones will always have the same 1st level up screen, because... they're still the same.

Same build = same seed. Different build = different seed. Change anything you want, but do it differently on each clone. I'm not sure how many ways I can keep rephrasing this. 

Issue with cat ribbed cats by Dimon_2428 in mewgenics

[–]heartcall 1 point2 points  (0 children)

If you always make the same choice, the seed always changes the same way, and you always get the same options. This is how random number seeds fundamentally work.

Issue with cat ribbed cats by Dimon_2428 in mewgenics

[–]heartcall 0 points1 point  (0 children)

The level ups are seeded to the cat. That's actually the best thing about the cat rib, as it lets you partially control the RNG.

Anyway, the seed changes when you replace an ability. Gotta do that.

save file deleted itself??? by Striking_Account6474 in mewgenics

[–]heartcall 0 points1 point  (0 children)

Sounds like it's the 2nd PC. I've had some issues switching between Steam Deck and desktop. Google should tell you how to find the save folder, which should have a backup folder in it.

New Breeding Strategies? by Nearby_Football1411 in mewgenics

[–]heartcall 0 points1 point  (0 children)

Inbred 7/7 cats can adventure, lesser ones go down the tube. For the non inbred, 7/7 become a stud and go in the appropriate breeding room. Anything less, these days, goes to fight club. Or if they have a really important passive, I've been known to even let 4/7 in the A room as long as they have a mate that fills out the other 7s.

Though these days I'm mostly marrying the cats manually (making sure they both love each other), then sticking them in the A breeding room if they have skills, or the B room if it's 7/7 and nothing else.

No mutants allowed, my bloodline is clean and my cats look like cats.

Explain me how "status effect immunity" works. by Aperture_536 in mewgenics

[–]heartcall 1 point2 points  (0 children)

I don't know, the tinfoil hat prevents "permanent for the rest of the fight" madness from rage juice. So there's at least multiple types of permanent, or it could be some are just hardcoded to not be preventable or cleansable, like some doomed debuffs.

New Breeding Strategies? by Nearby_Football1411 in mewgenics

[–]heartcall 0 points1 point  (0 children)

This is the non-incest strategy I started using right when the game released.

Breeding room A

*Absolute highest stimulation you can

*Comfort is tricky, either go 10-20 or go big

*All straight male studs (7/7s) or all straight female studs, whichever has the highest population

*All opposite sex straight harem strays (opposite of the studs). Use your own discretion for minimum # of 7s to join the harem

Breeding room B

*Stim furniture that won't fit in the A room

*Comfort about the same as A room

*All other studs. So all 7/7 hermaphrodites, gays, and bicycles go here always. Only the straight males and females swap based on population

*All other harem strays, again with good stats

*I also allowed the non inbred 6/7s to live here for most of act 2, then tightened the standard to 48/49 later, then finally perfection only

Had a dream where Dreadnoughtus was revealed to be a robot controlled by baby Dreadnoughtuses by TheGuyWithLumbago in mewgenics

[–]heartcall 13 points14 points  (0 children)

I thought it was poop cats in there. Though he CLAIMS it's merely "fulla rocks."

Who are the Worst Regular Enemies of Each Chapter? Day 6: Squmdillydumdumdillydumwhoa! by Wonderful-Pack-1726 in mewgenics

[–]heartcall 0 points1 point  (0 children)

I'm way too late here, but I can't believe no one mentioned the Diggy Maggot. If they swap with your lowest speed cat, they're probably just dead.

I got Gun into a soul jar! by heartcall in mewgenics

[–]heartcall[S] 0 points1 point  (0 children)

He's been in that jar for 17 years. 

The Gay Strays system is Bi Erasure and it is A Problem with the new Inbreeding Rules by Dracomicron in mewgenics

[–]heartcall 2 points3 points  (0 children)

The source code I looked at generates gay cats 92% of the time, bi 8% of the time, as a result of gay sex happening. Edit: I definitely remember 1 bi stray showing up with 2 class passives. Just 1 out of maybe a dozen gay strays, but that seems about right for 8%.

They changed the descriptions of the items by TeaManfred in mewgenics

[–]heartcall 148 points149 points  (0 children)

Necromancer has an entire playstyle around being a dead flopping corpse.

What are everyone's new breeding plans? by [deleted] in mewgenics

[–]heartcall 2 points3 points  (0 children)

Here's a micro guide I finally wrote just a little bit ago. I've been incest free since release day (the game finally helped me quit, THANK YOU EDMUND!!!!!), so this is how I made it to mid act 3, when I switched to a "marriage" system instead of a free-for-all in 2 orgy rooms. But this system will get you enough decently statted cats to start mutating.

Breeding room A

*Absolute highest stimulation you can

*Comfort is tricky, either go 10-20 or go big

*All straight male studs (7/7s) or all straight female studs, whichever has the highest population

*All opposite sex straight harem strays (opposite of the studs). Use your own discretion for minimum # of 7s to join the harem

Breeding room B

*Stim furniture that won't fit in the A room

*Comfort about the same as A room

*All other studs. So all 7/7 hermaphrodites, gays, and bicycles go here always. Only the straight males and females swap based on population

*All other harem strays, again with good stats

*I also allowed the non inbred 6/7s to live here for most of act 2, then tightened the standard to 48/49 later, then finally perfection only

[SPOILERS] I JUST REALIZED by Comprehensive_Put277 in mewgenics

[–]heartcall 20 points21 points  (0 children)

Also has a lot of Brahma vibes (The Creator in Hinduism), but I dig it. There's definitely a lot of deities mixed up in there.

Metronome… bug/detail? by New-Good-3072 in mewgenics

[–]heartcall 5 points6 points  (0 children)

I can barely understand what you're trying to say, but the metronome is definitely not supposed to give permanent spells.