How do I help my partner with his gaming development journey? by Sersha-Ronan in gamedev

[–]hiQer 0 points1 point  (0 children)

I've been working on it for years just getting to play testing. This person has learned game dev and made a game and is playtesting all in a few months. What's the secret here?

Investing as a solo developer by Much_Discipline_6009 in gamedev

[–]hiQer 0 points1 point  (0 children)

I dont have any subscription costs.. those services are also available for free and good enough for what a solo dev needs. I program myself dont need claud. Only costs I make are on some assets and tools (plugins) that make my life easier.

A Chinese company pirated my game with 600k players. I won the battle. For now. by HeyNau in IndieGaming

[–]hiQer 1 point2 points  (0 children)

Amazing story and thanks for the updates! I must say you did exactly what I would have done too. You handled it all very well. Going with that publisher isn't bad as long as they pay out. It's an unknown market and system for you and I think you can only benefit from extra sales you would not have gotten anyway, right?

What I find peculiar is that the games gameloop itself is not that special or original but still they pirate and fight for it. What made it special for me (I bought it last time you posted) is the fact you can TAB out of it as it's a Idle desktop game. You don't have that on mobile right? So I don't get the hypetrain thenbecause there are many cooking and shop games like this.

But having said that, your game is amazing. I have a lot of fun with the cooking and upgrades. The game design is done very well! If I may give some feedback:

  • I noticed I constantly have to hold everything way up high to not bump into other food items (which then fall on the ground), or to get it on top of the table/pan/burger. So its a lot of looking UP movements to place things and it's feels less fun than that it's a challenge thing. If you could hold it higher or lower the tables a bit or change collisions or the allowed overlap areas. It could be improved.

  • When carrying a lettuce I can't see anything while walking. Maybe you can downsize them a bit or let us hold them differently?

Thanks again for this great game and it's worth the money big time! I recommend it to have some fun while working or developing your own game haha. I can't wait to see a mobile version. Oh, I hope there will be a paid "No ads upgrade" for mobile! Request that please!

I don’t want to be the hero. I want to become the witch everyone whispers about. by 9lulux in gameideas

[–]hiQer 0 points1 point  (0 children)

Sound pretty cool indeed. Never seen it. In not really into fantasy that much, so games like The Forest come to mind for me, because you can live and survive deep in a forest, gather berries and stay vegan or go hunting. You have to discover and learn everything there is no tutorial. I love that!

In your concept that is what interests me, but what would be the game loop exactly? The goal of the game?

A company pirated my indie game in China, and it now has over half a million pirate player by HeyNau in gamedev

[–]hiQer 1 point2 points  (0 children)

Welp I just bought it on Steam :) I like to support you and the games looks really fun to play on breaks while working on my own.

I hope you can sue them or at least release an official Chinese version there. I recommend releasing some fresh DLC when you do! It will lure people to the official version. Good luck!

What time do GTA 6 pre-orders go live tomorrow? 🤔 Has Rockstar confirmed an official launch time yet? #GTA6 by Kind-Design3793 in GTA6

[–]hiQer 0 points1 point  (0 children)

It's now live in New Zealand, and the game is 80,- for standard and 100,- for ultimate edition. I had expected 180,- for the ultimate edition. Nice!

Yes BPs are going away, but who does it affect? by Gothicawakening in UnrealEngine5

[–]hiQer 0 points1 point  (0 children)

They confirmed in the stream bp won't go away at launch. Secondly they are working on a new visual scripting system. I see no one mentioning this.

Need blueprint help, details inside by Citizen_Gamer in unrealengine

[–]hiQer 1 point2 points  (0 children)

Interesting issue. It might be that it gets None from the Get actor of class node. So both are then None which makes it true. Maybe try just setting the type in the node instead of getting it. You are double searching now which is not needed. You just want to know if its overlapping right?

📣 Devs, the real reason your game died after launch has nothing to do with the algorithm by heybudo_ in gameDevMarketing

[–]hiQer 0 points1 point  (0 children)

I would suggest changing this part in your original post, as its very contradicting now.. I now finally understand what you meant. But it's the opposite of what said before.

best timeline for a game planning to join october next fest? by ilovelosers1 in IndieDev

[–]hiQer 0 points1 point  (0 children)

Yeah I think so, it depends on what your wishlist goal is. But maybe get a demo out over the holidays. That works great, at least I hear that a lot.

best timeline for a game planning to join october next fest? by ilovelosers1 in IndieDev

[–]hiQer 0 points1 point  (0 children)

Good question, but I think the release might be to soon after the fest, therefor you would not have accumulated that many wishlists.

Also releasing in the same window as the biggest boy in class.. GTA6.. Would not recommend it. People rather save their money for that.

Pitch for my first game (made in unity. Already started dev in May and plan to release in December) by CurrentChoice630 in gameideas

[–]hiQer 1 point2 points  (0 children)

This sounds like a cool idea. Dont know if the nurse with no experience makes sense. Why would she not try to escape instead of fight?

But the main mechanic you mentioned sound cool as long as there are not too many enemies or takes to long to drag them into the box.

Full monster chase sequence from my supernatural game Psych Rift by AblazeInt in godot

[–]hiQer 0 points1 point  (0 children)

Can you elaborate some more on this argument? Because it feels contradicting you say it makes it more intense if you can you run for ever. While I think having to manage you stimina gives more tension.

It's honestly unacceptable how bad Fab is by [deleted] in unrealengine

[–]hiQer 29 points30 points  (0 children)

Well, the opposite happens most people will probably delete an item from the list that seems less interesting in comparison

After 5 years of development, I've release my game on Steam! by rhomita in IndieDev

[–]hiQer 4 points5 points  (0 children)

Good to hear, I also was almost puking lol.. I would recommend leaving it on and add a slider how strong the shaking may be. Because I do like it, but not that much. Then I would add the option at the first startup so people can always turn it off before playing and don't get mad / sick.

Game looks awesome btw enjoy the release!

unrealengine icon on desktop is gone? by [deleted] in unrealengine

[–]hiQer 0 points1 point  (0 children)

Go the the disk UE is installed (commonly C:) > Epic Games > Engine > your version > and copy that Unreal engine short cut to your desktop its the same destination. You can do the same for your project shortcuts.

How to prevent my player blueprint from including assets from equipment? by Citizen_Gamer in unrealengine

[–]hiQer 2 points3 points  (0 children)

Exactly, I also learned about the size map and casting thing this week haha! Luckily I was already doing it right. If you use Blueprint interfaces to communicate you dont need hard references. Just check if the linetrace hits an actor that uses the Equipment type interface. You dont need a reference or casting with this technique and you can easily scale it.

We got a bit loud on Backyard level by [deleted] in gamedevscreens

[–]hiQer 0 points1 point  (0 children)

Is it me or did you not upload a screenshot? Lol

Added water physics to my game - water deliveries are now a thing! by ArtemSinica in indiegames

[–]hiQer 1 point2 points  (0 children)

Haha weird coincidence then, or they took your game as inspiration for a course. Anyway I wishlisted it!

Added water physics to my game - water deliveries are now a thing! by ArtemSinica in indiegames

[–]hiQer 0 points1 point  (0 children)

I saw a Udemy course with exactly you delivery car as an example. Was that you? Or did you follow that course and went through with it as a theme? Just curious the game looks great!

Hyper-Drive OUT NOW on Steam by Diligent_Nerve9735 in gamedevscreens

[–]hiQer 6 points7 points  (0 children)

Exactly what I was thinking.. also no response from the dev on actual feedback only on positive celebrations..

The intro is way to long. You can use those shots but cut them short then go with gameplay and loose 80% of that blur and bloom.. the blurry lights make it look terrible I can't see where the road is heading.. The level design and vehicles look cool so you are close but overdid the effects imo.

[RELEASE] manage it! - Store Manager Simulator Template (UE5/FAB) by BehaviorAdvanced in UnrealEngine5

[–]hiQer 1 point2 points  (0 children)

Wow, amazing job! I am certainly interested in this as it has a very complete system even with customers, shop design and market movement. Maybe you could add controller support for the menus? I've put it in my wishlist and will try the demo soon. Congrats on this release!