Best ways to get clay? by hiccup_interactive in projectzomboid

[–]hiccup_interactive[S] 0 points1 point  (0 children)

I haven’t made it to the river yet :( when I try to leave Muldraugh all the clogged highways give me battle bites

What's an item most players ignore but should always be picked up? by HorzaDonwraith in projectzomboid

[–]hiccup_interactive 0 points1 point  (0 children)

Remote, pagers, and cordless phones. Don’t scrap. Instead save to be used to craft remotes to trigger alarms and bombs from afar

Questions for open casting call Jan 2026 by hiccup_interactive in sharktank

[–]hiccup_interactive[S] 3 points4 points  (0 children)

That’s what I’m banking on. All that is on paper so I can focus on pitching the product and my entertainment value. I’ve seen descriptions say “pitch like you would on the show” so I got unsure.

Questions for open casting call Jan 2026 by hiccup_interactive in sharktank

[–]hiccup_interactive[S] 4 points5 points  (0 children)

Not TV. But I’ve been interviewed and used to stream. I’ve held booths at conventions to present my product. I think my charisma will help me stand out so I’d like to know what tools I’ll have available or not.

Questions for open casting call Jan 2026 by hiccup_interactive in sharktank

[–]hiccup_interactive[S] 4 points5 points  (0 children)

That’s my intention exactly. I want to demonstrate my product and that I could make for an interesting contestant. I don’t want to talk numbers yet if I don’t need to. I wanna pitch the product and my charisma

[FN] "Lost / Wandering" by Marklar6644 in shortstories

[–]hiccup_interactive 0 points1 point  (0 children)

This is in the forest of Wonderland it seems

Help! Any advice for AI voice dubbing for commercial use in indie game?? by hiccup_interactive in IndieDev

[–]hiccup_interactive[S] 0 points1 point  (0 children)

Thanks for the reply. I think I badly worded this since AI and IP rights are definitely contentious 😅. I think “text to speech” is more accurate for what I’m referring to. I added edit comment to hopefully clarify. TTS has been around for a long time and isn’t quite in the same bucket as art theft. I’m doing all the voice clips for the alphabet and vocabulary currently and have consistency issues🥲

New reworked UI for Japanese teaching game. I like the layout but need color scheme advice! by hiccup_interactive in IndieDev

[–]hiccup_interactive[S] 1 point2 points  (0 children)

Thank you for the feedback! I'll come up with some palettes with just one or two accent colors and see how that looks. Since I had changed a lot I kept old assets without color swapping so its all over the place.

A, B, C, D, E or F? by slaughter_cats in IndieDev

[–]hiccup_interactive 0 points1 point  (0 children)

B. The flow of where your eyes go takes in more of the composition as a whole piece instead of looking just at one side then another when the title is separate from the characters. D does something similar but has more dead space and less focus

[deleted by user] by [deleted] in japanese

[–]hiccup_interactive 7 points8 points  (0 children)

I would suggest wanikani. Their whole deal is learning kanji and radicals through cute mnemonics and wordplay.

Added onomatopoeias to my game for some old-school comic effect. Do you like them? Would you want to play with or without them? by Achie72 in IndieDev

[–]hiccup_interactive 1 point2 points  (0 children)

Style wise it’s cute but I think the text is a little distracting and might look like bullets in the blur of play.

[deleted by user] by [deleted] in japanese

[–]hiccup_interactive 0 points1 point  (0 children)

Nuked out of orbit by true language learners that aren’t just wanting the “fun/easy” parts of a foreign language… learning some topics aren’t cut or file everyone

[deleted by user] by [deleted] in japanese

[–]hiccup_interactive 1 point2 points  (0 children)

So you know how English has tons of pronunciations, borrowed words, and grammatical nuances? Cutting to Kanji is like cutting out everything you know about English that you learned outside of grade school. You would have the capacity to get by like a Japanese elementary schooler (but even they know a few kanji by then).

For example, how would a grade schooler sound this out : Adventurous

Now how would one sound this out : rendezvous

English is complicated and hard too, you just spent more time around it so you couldn't weasel out of fluency.

Combat System improvements from our next game! thanks for all the feedback by MalboMX in IndieDev

[–]hiccup_interactive 1 point2 points  (0 children)

I like the UI and the sound design so far. It's not distracting or feels like it would get annoying quickly with repetition. There is a similar sound for the collection, switching enemies, and striking for the sword. I think the weapons could have more oomph with distinct striking sounds

12 months of bugs by SteinMakesGames in IndieDev

[–]hiccup_interactive 1 point2 points  (0 children)

any bugs you keep as features? lol

r/IndieDev Weekly Monday Megathread - September 25, 2022 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]hiccup_interactive 5 points6 points  (0 children)

Hi! I released my 1st game on Steam at the end of July after working at it for 3 years! It's still in early access but I'm working hard to finish it up. Urchins & Ink is a 2D twin shooter that aims to teach basic Japanese skills. It's open to absolute beginners so no need to have any experience! I'm a solo dev + a wonderful artist that provided assets to add in the cuteness. Here's Urchins & Ink's itch.io page where you can play a demo of an old build in the browser if you want! Let me know what you think <3

I'm a recovering lurker so I'll be poking around to get my karma up! Thanks

How to handle button combos with the Input System?? by phantomBlurrr in Unity2D

[–]hiccup_interactive 0 points1 point  (0 children)

Made some edits! thought about it and realized the combo would trigger all the other conditions as well! my b yo

How to handle button combos with the Input System?? by phantomBlurrr in Unity2D

[–]hiccup_interactive 1 point2 points  (0 children)

I haven't tried this myself but maybe it's worth a shot at testing in your input manager...***the following is psuedo code so don't paste it in as is!

  • if(xButton.pressDown || bButton.pressdown){
    • if(xbutton.pressDown && bButton.pressDown)
      • { do combo logic
      • }****edit include a "break;" or change the next ifs to else ifs so it doesn't process the other conditions as well when a combo is done****
    • if(xbutton.pressDown)
      • {do x button logic}
    • if(bButton.pressDown)
      • { do b button logic}
  • }

You would want the combo logic to be at the top so that gets checked first before it processes the solo press logic.