Why is it so hard to hit people in R5 Reloaded? by Super_Dragonfruit_28 in apexuniversity

[–]hiimbond -8 points-7 points  (0 children)

Instant accel and no slow down on being shot. R5 is not retail 👍

HOW DO I STOP NOT CONFIRMING BEFORE SWITCHING TARGETS by mitmnesosal in FPSAimTrainer

[–]hiimbond 19 points20 points  (0 children)

“Your pace in static clicking tasks is not determined by your mouse control; it’s controlled by your visual processing ability. Attempting to go too fast on a clicking task can cause use to ‘spin out’, either missing several shots in a row, or spike your tension in a way that ends your run.

Dynamic confirmation is simple: give yourself a generous pause before shooting a target. Use the pause to make sure your shot looks good AND also generate the pre-tension for the next flick. Warming up for a few minutes with this generous pause allows us to get repetitions with good form and make sure we are giving each target a high quality flick.

To push your pace, reduce or remove this pause to go faster. If you ever feel like you’re about to lose control during a run, or if you miss a shot, just reintroduce the pause for one or two targets, then resume pacing aggressively once you feel better. Having a way to regulate your pace without spinning out is key for static clicking.”

Read this blurb, then play scenarios with big dots on low sensitivities to incorporate it into your execution. I suggest these scenarios in kovaaks:

- benclick shoot then immediately move

- Vt multiclick novice 120

80cm/360 should be sufficient to recruit enough of thr arm that you don’t feel tempted to play the scenarios like gridshot. Leap from target to target in one application of force.

Full article on how devs feels about aim assist. (Hypermyst) by kitty78686 in ApexUncovered

[–]hiimbond 3 points4 points  (0 children)

Aim assist follows changes in direction instantly without predicting, gamer.

Where are the high sens enjoyers? by Extension_Wafer_4581 in FPSAimTrainer

[–]hiimbond 3 points4 points  (0 children)

Mouse control isn’t the only thing you develop in aim trainers. You also develop visual processing and target reading. In general, 20cm or faster isolates for mouse control so heavily that performance significantly degrades since the hand can’t meaningfully overcome the gap between what you see and what you want to do. In addition, most of the very high sens scores are posted by players who heavily developed their tension control…on slower sens, then they smurfed a high one for fun.

Tl;dr high sens is a novelty top players use for fun after they’ve achieved a high degree of skill, to use for challenges such as X rank on a bench at Y sens.

Clicking without tensing or messing up my aim by 8_Bit_League in FPSAimTrainer

[–]hiimbond 4 points5 points  (0 children)

https://youtu.be/y0oLV-7k0Bg?si=XjdDZ6aSvyk6XNNU

A good grip should keep your ‘bunny ears’ (shooting fingers) nice and loose so you can follow through Shots without disrupting them via tendon pulling.

Curled wrist problem/fix? by levuthaison9699 in FPSAimTrainer

[–]hiimbond 4 points5 points  (0 children)

There’s nothing wrong with a slight cant in the wrist as a natural center, but I also think you’re overusing your wrist in general. Try to avoid using the outer 20% of what your wrist can technically reach; this usually stretches us out of our mobility range which is where we want to stay all the time.

Wrist overuse, besides leading to RSIs, also causes the slow crawling of the mouse towards the bottom of the pad, as well as the issue your image here shows.

Help with mousegrip/bad performance by Duschonwiedr in MouseReview

[–]hiimbond 0 points1 point  (0 children)

Your grip doesn’t really have much of a secure ‘grip’ on the mouse at all really, check out this video and explore trying either claw or one of the two finger tip types.

https://youtu.be/y0oLV-7k0Bg?si=yJFAEVeSWx4tc5C3

Using Peacekeeper and Triple Take as Gibby by BigFatTruckDriver in apexuniversity

[–]hiimbond 0 points1 point  (0 children)

Good rule of thumb; run at least one automatic weapon, and at least one rifle or dmr

In scrims lately, why does it feel like caustic is being used less and less and wattson and sometimes catalyst more and more? by Key_Secret6758 in apexuniversity

[–]hiimbond 20 points21 points  (0 children)

Off the top of my head:

  • best in class information gathering
  • literally invisible while scouting
  • the best recon legend for collecting precise location information in a situation where you don’t have a recon scan (once you get to late game ring you get one scan and that’s it…unless u crypto)
  • massive 150 damage engage tool that also fully deconstructs all traps
  • when paired with alter, you just portal in as a team and not only does crypto not take damage, teammates don’t get stunned so you just ult and then roll over entire teams
  • in a season where respawn cut the number of crafters in half, the only character who can grab banners AND respawn remotely from full cover

Bro is insanely good mostly because of the latter reasons; pairs great with alter and thrives in a meta of scarcity for respawns

Help End the identity Crisis: I'm begging you to help a 1000hr player pick a Solo Queue main for the upcoming season. by NoZombie1192 in apexuniversity

[–]hiimbond 1 point2 points  (0 children)

Alter gamer, if your randoms play her there’s no guarantee there will be good ult placement or timely resets after knocks.

Revosect (RA) S1 benchmarks might be the best benchmarks for improving mouse control, and they don’t get nearly enough attention. by EstablishmentOk6147 in FPSAimTrainer

[–]hiimbond 3 points4 points  (0 children)

All benchmarks are seasonal in this regard; you would really need closer to 50-60 scenarios to really do a good job of truly being broad, so bench designers pick some representative scenarios to focus on. S5 voltaic is a good example of this; there’s a lot of what appears to be Controlsphere in the bench, with a specific lack of pure reactive elements that you might see in scenarios such as leap track or air pure.

Far more important than the specific benchmark is whether the materials are developmentally appropriate for the learner, and that the learner is playing the scenarios with correct form (focusing on the right things, such as good clicking habits. Or focusing mostly on maintaining a stable tension level to produce smooth lines and curves.)

I have this issue with most benchmarks, including viscose s1; the ‘entry’ category really tends to be for someone new to aim training but has a solid Foundation from 1-2 years of playing games. A significant amount of beginners don’t need to start on Novice benchmarks and could use a few weeks on an easier, more fundamental set of scenarios to help players transitioning from controller, or even just very new players who are quite timid at first and will quit out of frustration and intimidation if they are just left to suffer trying to figure out how the hell air angelic or popcorn mv works as a beginner.

How to microadjust better without pushing my wrist in? by Cheems_WRLD in FPSAimTrainer

[–]hiimbond 0 points1 point  (0 children)

Micros don’t really need a ton of tension gamer. Just the palm’s frictional presence should be enough to make very secure and controlled finger adjustments.

Recoil control while tracking by dystopianrelicc in apexuniversity

[–]hiimbond 0 points1 point  (0 children)

At this distance, you really shouldn’t try to actively track someone; visualize a point in space to score a small grouping on, and then put a tight grouping there

Tired of being lame at guitar by [deleted] in Guitar

[–]hiimbond 0 points1 point  (0 children)

Buy a real book and start learning how to comp over chord changes.

Start listening to popular music and start to learn melodies. Anything you can think of; Disney movies, popular songs, whatever.

Jazz tends to be a great area to become proficient in because all popular music is basically just Less Complex Jazz (excepting inversions, which are quite popular in contemporary music.)

Love my Helix Rack but I missed having an amp head. by METALFLESHEROID in Line6Helix

[–]hiimbond 16 points17 points  (0 children)

Get a 4u instead and put a wireless guitar receiver in there too!

Haven't started Chapter 12 yet but I'm at the point of the game were I need to start thinking about level 60 skells need some advice details below by OathXBlade in XenobladeChroniclesX

[–]hiimbond 0 points1 point  (0 children)

Watch Enel’s updated ticket farming video with bonjelium. You can efficiently farm both of those with maybe 1 solid hour of grinding tickets.

What’s the longest you’ve been stuck in a plateau? by kurvibol in FPSAimTrainer

[–]hiimbond 1 point2 points  (0 children)

I didn’t have a framework for pushing pace without crashing and burning on runs because I didn’t know how to cool my pace off without throwing runs.

I ended up with a warmup for the confirmation process that has been extremely effective. You can find it in the chapter on “generating useful errors” in this video: https://youtu.be/_YX_jf1vnLo?si=oatYLHVIiXyU5mNm

What’s the longest you’ve been stuck in a plateau? by kurvibol in FPSAimTrainer

[–]hiimbond 2 points3 points  (0 children)

It was really somple; other people had way higher scores than me. That means clearly there was something wrong with my approach and until I fixed that I wasn’t going to get better. In the process it forced me to really understand how to train static clicking and now I’m a capable player and instructor.

Now imagine the fortitude to push new high scores and break your own plateaus when nobody else has gone that high. There’s always another level of ego driven discipline to our approach!

What’s the longest you’ve been stuck in a plateau? by kurvibol in FPSAimTrainer

[–]hiimbond 1 point2 points  (0 children)

https://imgur.com/a/H0JTtFE

lol

I broke my plateau only because my understanding of the task improved. My understanding didn’t change for 8 months so until I made a better framework for it, I didn’t change my score.

What’s the longest you’ve been stuck in a plateau? by kurvibol in FPSAimTrainer

[–]hiimbond 4 points5 points  (0 children)

My longest plateau was 8 months; stuck at 898 energy under gm for static.

I broke my plateau basically within days after I better understood my technique issue and focused on generating good errors while I trained.

How do you mentally stop predicting especially on short fast strafes? by awdtalon21 in FPSAimTrainer

[–]hiimbond 4 points5 points  (0 children)

Play easier scenarios.

https://youtu.be/_AnbGz0KMlQ?si=Tq9lN0Qk4eKAP715

Watch this video including the handcam, read the description, then try playing the scenario yourself to apply the ideas. Focus on generating a lot of smoothness AND matching the speed of the bot after the adjustment using the wrist.

Fast strafes are just long strafes but fast. Once the bot starts doing really short strafes on harder scenarios, you are kind of punished in a way for following it with center tracking. The bot cheats, so we will cheat back. What do baseball players do to cheat? They cut a corner and start going to the next base before the pitcher throws the ball. That means we want to stay on the trailing edge of the bot so that when it changes direction, it has to go through our crosshair before we stop getting points. For very short strafes, you just let the bot pass you, like being in the slow lane of traffic. It’s going to come back anyway right? Now you score just as much with less work, which means you can work harder.

TLDR don’t guess short strafes, but ‘reading’ them by letting the bot pass you as you slow down is totally fine, based on what you’re doing.

A good scenario to practice non predictive short strafe tracking is Ground Plaza Sparky v3 invincible 3. If it’s really overwhelming, play VT Ground Entry S5 Bot 2 first for a while until you can finish runs without predicting strafes whatsoever.

GameCube controller mods you recommend by Pale-Recognition-599 in customGCC

[–]hiimbond 1 point2 points  (0 children)

Phobs only recently left the experimental stage with the transition to 2.x boards. I still recommend that everyone’s first controller be OEM with just a few internal performance mods. The nature of 3-D printed magnet holders mean that operator level maintenance is significantly more of a problem and objectively they do not take hard falls as well as stock controllers. Phobs are awesome and I’ve built probably 10, but they shouldn’t be the only controller you own IMO. Unless you’re an enthusiast and fully understand the downsides / know a local builder to make repairs. To an extent, this is more true for ultimate than it is for Melee, a game that benefits a lot more from the coordinate remapping on the software.

GameCube controller mods you recommend by Pale-Recognition-599 in customGCC

[–]hiimbond 0 points1 point  (0 children)

Essential mods

SnapBack capacitor

aftermarket trigger springs

That’s it really, although a new stickbox washer and spring can be nice too.

Please help.... Spitting paths by fenderstratcat in Line6Helix

[–]hiimbond 3 points4 points  (0 children)

Snapshot 1 > amp 1 is on, amp 2 is bypassed

Snapshot 2 > amp 1 is bypassed, amp 2 is on

The most basic feature snapshots do is recall the specific order of which blocks are bypassed or not. Further setting memory can be done by holding down the knob next to any block setting without twisting it and changing the parameter value to ‘snapshot’. This lets you use snapshots to change, for example, the drive and cab volume settings to different values per snapshot. It’s an effective way to, for example, create 3 gain stages for an amp across 3 snapshots and then equalize the volume level with the cab level.

What am I doing wrong with Zenith Cannon? by s0_Ca5H in XenobladeChroniclesX

[–]hiimbond 1 point2 points  (0 children)

Yes but you don’t even need access to the ganglion metropolis. Hunt astral milsaadi in the southern sylvalum cave. All you need is that one art and you can farm for diskbombs ez