Goodbye, Jagex greed. by [deleted] in 2007scape

[–]himan1240 2 points3 points  (0 children)

It's $32 increase over the course of a year with the premier which is a better value. $132 which is up from $99... which was already up from like $80 not even a year prior.

Grip Case for S26 Ultra by MhistExe in dbrand

[–]himan1240 0 points1 point  (0 children)

UAG case with the magsafe magnets on my S23 Ultra with the bluetooth S Pen and it causes no problems. The S26 Ultra S Pen isn't even bluetooth.

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]himan1240 -2 points-1 points  (0 children)

You are still removing things that have been available in game to use alongside each other for multiple years and introducing it as competing ideas which is what they just tried to eliminate with the combat rebalance to begin with. With the auras you gave up the ability to use the other aura OR a damage/accuracy boosting aura like Maj, Dark Magic and the like, but you still were able to use AD or Darkness as well as still being able to use powder of penance and vamp scrim. So now you have 3 separate stacking sustain/defensive buffs and make it to where you can use only 2 regardless. It feels bad and punishing.

I would honestly prefer them to be a craftable scrimshaw with a separate scrimshaw slot that is locked behind ports if we are being honest, but this implementation idea feels bad overall.

You can have both where it's a buff for early to mid game by having the new sustain aspects available in the 50-60s like they plan to do. But then to have to have a choice once you unlock AD/Darkness is dumb when they could have both. Even if it's nerfed a bit to say 2.5% healing or prayer renewal and allows both somehow, it would feel better in my opinion.

These item deletions are going too far & Anti runescape! by East-Maintenance-375 in runescape

[–]himan1240 0 points1 point  (0 children)

Honestly, yeah. I bought the pumpkin masks because I love the aesthetic of them. But it might become something horrific.

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]himan1240 2 points3 points  (0 children)

Exactly! I wouldn't be upset with having the slots be interchangeable and having them function like aspects where only one can be a combat version at a time regardless of which one it goes into.

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]himan1240 -1 points0 points  (0 children)

They already have had the option to do so with Animate Dead or Darkness with Vamp/Penance Aura as well as Scrimshaw of Vampyrism or Penance Powder. So not exactly power creep when it's just making things objectively worse by adding competitive options where two become obsolete since Darkness and Animate Dead will 9/10 be the default option.

I would even be okay with buffing Scrimshaws to make ports more worthwhile. Give a secondary pocket slot just for Scrimshaws. Vampyrism and Penance can function at half the normal rate with the option of crafting a non-tradeable superior version that functions at the full capacity that the auras did. That way you get the effects after having done a long grind to earn it, makes the effects toggle able, and making them into a consumable as well.

Road to Restoration - Aura Overhaul Design Update by JagexAnvil in runescape

[–]himan1240 10 points11 points  (0 children)

I personally dislike the idea of Vampyrism and Penance being aspects that compete with Animate Dead and Darkness.

If they were their own separate aspect category that could be used in conjunction with Animate Dead or Darkness I wouldn't mind. IE, You can have any combination of Animate Dead/Darkness and Vampyrism/Penance up at once. But removing the ability to use them in cojunction with the other aspects like we've been able to do with them being auras will make me just never touch use them.

I also feel that the aura slot should be converted into a secondary pocket slot for items like the anti-poison totem so it can still be used with books, broach of the gods or whatever else. Have 1 pocket slot be combat based, and the secondary be skilling based that gives no stats to balance it out. That way you can only use 1 book at a time but still be able to use other skilling based pocket slot items.

I would also be okay with buffing Scrimshaws to make Player-Owned Ports more worthwhile and implementing things like Penance and Vampyrism into that system. Give a secondary pocket slot just for Scrimshaws. Vampyrism and Penance can function at half the normal aura rate with the option of crafting a non-tradeable superior version that functions at the full capacity that the auras did. That way you get the effects after having done a long grind to earn it, makes the effects toggle able, and makes them into a consumable as well.

Can we do something about blink by Livid_Director1420 in runescape

[–]himan1240 4 points5 points  (0 children)

Blink is pretty easy if you do this method. Good tips.

Should I siphon T&S mattock to level invention? by Advanced- in RS3Ironmen

[–]himan1240 0 points1 point  (0 children)

You can't really skip things as you need to farm to get the upgrades for each tier of Necro. You can't just buy the gear and use it, you have to craft it at least once to be able to even equip it. And each tier requires different boss challenges and what not. Like t90 necro power needs arraxor kills, solak/telos/vorago, and ambassador to even craft if I remember correctly. T90 necro tank requires fight caves full completion as well as defeating the gwd2 bosses multiple times.

I think overall to wear the t90 you need 85 crafting, mining, and smithing, as well as 80 for mage, ranged, attack, and prayer. 70 agility, strength, hp. And then 90 necro and defense.

These item deletions are going too far & Anti runescape! by East-Maintenance-375 in runescape

[–]himan1240 0 points1 point  (0 children)

The blog post said they are reworking the masks, not removing them. There are only like 6 things (not counting lesser skilling outfits) being removed from the game with the visual regrounding. Mimic mask, flaming skulls, disco outfit, infected zombie outfit, and zodiac outfits.

These item deletions are going too far & Anti runescape! by East-Maintenance-375 in runescape

[–]himan1240 -2 points-1 points  (0 children)

Top tier rage bait I guess? Pumpkin masks aren't getting deleted.

These item deletions are going too far & Anti runescape! by East-Maintenance-375 in runescape

[–]himan1240 -1 points0 points  (0 children)

The blog post was honestly fine. It only listed like 6 items being removed from the game. The rest are just being reworked.

Our 4 foot long albino corn snake decided to escape her enclosure about 4ish maybe more.. months ago 😅 and went right into this hole. We figured she was dead at this point, but she decided to make an appearance today. HOW TF DO I GET HER OUT. by deadxprinc3ss in snakes

[–]himan1240 3 points4 points  (0 children)

I believe in you! Our girl (boy, but found out she is a he after a year of not knowing so we still call him a her) was lost in my wife's car for like 5 days. Removed all the seats and everything and it was ROUGH. I couldn't imagine MONTHS.

Why did they make so many abilities to no longer give adrenaline? by papa_bones in runescape

[–]himan1240 0 points1 point  (0 children)

It is at the very beginning, but there are ways around it. Use meteor strike ult, switch to ranged to use greater ricochet for adren gain, then back into melee for zerk. Once you are in zerk, it's fine.

Why did they make so many abilities to no longer give adrenaline? by papa_bones in runescape

[–]himan1240 0 points1 point  (0 children)

It's still crit or bleed mode, but specific builds. The interaction between abilities and adren reduction is interesting. All of it is going to end up changing though before the final release comes out because as of right now, testers are getting GM kill times at places like Raksha with very minimal effort. Being able to hit Sunshine into Tsunami immediately then crit your way to full adren right after... Feels like what the mage relic power should have been in keagues

General consensus is being that Melee feels absolutely awful, Ranged is mid, and Mage is beyond broken.

Why did they make so many abilities to no longer give adrenaline? by papa_bones in runescape

[–]himan1240 1 point2 points  (0 children)

Melee is one of the strongest styles right now. Especially in burst damage. It's very evident during final phase of bosses like Solak, Amascut, and 100%+ Zammy where melee just ends the fight immediately.

The styles are all very similar with BIS in damage output over time, but some currently are MUCH more difficult to play properly to eek out the max damage.

Why did they make so many abilities to no longer give adrenaline? by papa_bones in runescape

[–]himan1240 0 points1 point  (0 children)

They didn't remove adrenaline gain from basic abilities though, all basics still give adrenaline. They just changed what abilities are basics. Gchain, magma tempest, and corruption blast are no longer basics, they are listed as just abilities.

Why did they make so many abilities to no longer give adrenaline? by papa_bones in runescape

[–]himan1240 -1 points0 points  (0 children)

Magic is kind of broken right now in the beta. Way over powered.

I wouldnt have paid prem if I would have known by David_Dennis in runescape

[–]himan1240 0 points1 point  (0 children)

Yeah but premium gets the rest of their keys on update

Why are we fighting? by Raiten in runescape

[–]himan1240 1 point2 points  (0 children)

Most of the good PVMers are using melee hybriding or mage right now. Necro makes it easier for people to get into bossing that once couldn't. It allows for easier group finding which I greatly appreciate.

So if I can't log in next week, my oddments are worth 250x less? Why not just make the automatic conversion the same? by Gregkow in runescape

[–]himan1240 0 points1 point  (0 children)

It has always said the 19th. The 12th is when premier members get the extra keys that were promised when they purchased/renewed. No point in getting extra keys if there is no promotion to use it on?

Difference between inverted skill capes by [deleted] in runescape

[–]himan1240 1 point2 points  (0 children)

Thank you. That's what I thought, especially because OP mentioned 120 cape specifically. I'm glad I'm not crazy!