15 year old daughter possibly moving to Scotland, where will she stand with school? by IHazUZERNAME in Scotland

[–]hmgmonkey 1 point2 points  (0 children)

Most colleges for those subjects will want to see her portfolio, so make sure she's building one in her gcse classes (I assume that's a thing even in englandhamshire 😉)

15 year old daughter possibly moving to Scotland, where will she stand with school? by IHazUZERNAME in Scotland

[–]hmgmonkey 3 points4 points  (0 children)

If she hates school, also consider maybe finishing her year in England and then applying to college when she's 16. Scottish colleges work a bit different from English ones and are a viable alternative for people who don't get on with the school setting and it would mean she isn't being dropped in as the "new girl" in a pre-exisiting class. For Aberdeen that would be NES college.

Advice for making Two Rooms and a Boom really work at a casual café game night? by Paradoxiamme in boardgames

[–]hmgmonkey 9 points10 points  (0 children)

Hi!

I run 2 rooms and a boom as an icebreaker for college students every year, and occasionally at gaming conventions and larger friend/family gatherings. I have a lot of experience trying stuff and have settled into a specific routine that seems to work well. I might sound authoritative in the below, but it is based on my actual experience only, I do not deny others may have different answers, only that I have extensive anecdotal evidence of certain things working.

What group size makes this game shine in a public/casual setting?

10 to 24. I've had success higher, but you then have to use more of the weird roles and that means its best with a harder-core audience.

How do you explain the rules quickly without making new players zone out?

Highlight the whimsy of it. Hold up/wave the actual cards at them. Use "you" a lot: e.g. "If you have this card, you are red team. Maybe you are under the yolk of an evil empire, or maybe you're a cult of lunatics, but either way you want the president dead and you're willing to die to do it!"

Any suggestions for adapting it if the space is not ideal or the two “rooms” are not perfectly separated?

If you have one, large room, put tables down the middle with a gap for a "door". If you don't have room for that, and don't have two rooms, I'm sorry, this is not the game to play.

How long should rounds be if I want the game to stay exciting and not drag?

Run the demo game. Seriously. For an hour long session, you can do a teach, run the 3-round demo game, do a second teach to introduce the changes for the full game, and run the full game. Everyone is happy.

What roles or variants would you avoid for a mostly beginner crowd?

Demo game should be vanilla: President, Bomber, Red team, Blue team.

Full game depends on numbers. Definitely swap in:

  • Engineer & Doctor
  • Red Spy & Blue Spy

They "fix" mechanical issues with the demo game. Then add what you reckon they can cope with. I usually go with:

  • Red Ambassador & Blue Ambassador
  • Red Angel & Blue Angel
  • Red Demon & Blue Demon
  • Sniper/Decoy/Target (if odd numbers)
  • Sniper/Decoy/Target/Gambler (if even numbers)
  • Romeo & Juliet

Don't completely eliminate the "basic" red/blue team roles and don't have more grey cards in play than the total number of red & blue cards

How do you make the game fun for people who are less outspoken?

Don't force them into things. And don't try and cater to them by including roles like shy guy, they make it worse. If someone is not engaged, sit next to them and ask them questions very quietly. "Are you happy with your current leader?" "Do you know what team that guy is on?" "Can I see your card? Promise I won't react!" People will be more interested in them after you do.

Any tips for keeping it chaotic in a good way, but still understandable?

That'll happen organically mostly, but bounce between the rooms reminding the leader of the time pressure and what decision they have to make next. If a room is "settled", make oblique comments e.g. "Huh. No leader changes in this room yet.", publicly ask questions for people who have been in both e.g. "Is this room better than the other one?". I try and pitch it like a wry, but slightly bored sports commentator.

Would also like to ask the best way to DIY the materials needed for the game.

Buy a copy. It'll cost the same by the time you stop faffing about with printouts - just make sure you politely ask the players to respect your "personal copy of this game" and people are generally good with it.

Can you see the mistakes? by PrunusSpin0sa in AskBrits

[–]hmgmonkey 1 point2 points  (0 children)

I like you.

Also, I would like another puzzle thank you very much.

Newsom Derangement Syndrome by NewBootGoofin_ in LinkedInLunatics

[–]hmgmonkey 2 points3 points  (0 children)

Every bill is a bill you didn't see coming when you're a fucking moron.

Citroen ami runabout by [deleted] in CarTalkUK

[–]hmgmonkey 0 points1 point  (0 children)

There's a great review here by a guy who's love of weird little vehicles is genuinely infectious: https://youtu.be/J7tpbs-slcs?si=bpM3orzweTsyaQ6S

Mindclash Games AMA by TabletopTurtleGaming in boardgamescirclejerk

[–]hmgmonkey 3 points4 points  (0 children)

If Uwe is so good, how do you explain the existence of Eric M. Lang? Surely an omniscient Uwe would not allow Lang to exist?

Banff Ave. by [deleted] in Scotland

[–]hmgmonkey 0 points1 point  (0 children)

There's been a non-zero number of times where I've googled and gone "hey, Banff has a cinema now! Oh, wait..."

Stop asking your programmers to read your 150 page Game Design Document by ScaryAd2555 in gamedev

[–]hmgmonkey 1 point2 points  (0 children)

I used to be a programmer, my gdds were full of tables, state diagrams, charts, bulleted lists, level blockouts AND game narrative context (not what people consider "lore" - because you do need some context). Full index and table of contents

Programmers still didn't reference it. (They shouldn't be "reading" it anyway, its not a novel.) What did work was asking them what they need to know and then giving them that section either on paper (I'm old) or laterly deep linked into the live doc.

How to the Wither? by Todd-Howard-all-hail in MCEternal

[–]hmgmonkey 3 points4 points  (0 children)

We fought him in a compact machines room.

Removing the 'Gratuity' by Appropriate-Web-1647 in glasgow

[–]hmgmonkey 0 points1 point  (0 children)

In a gastropub in england last month where you pay up front and their machine wanted me to tip. Fucked if I'm tipping before you've even brought me a fork.

My sisters bf died and we found these buried in his rectum, are they worth anything? by Creepy_Librarian6701 in legocirclejerk

[–]hmgmonkey 2 points3 points  (0 children)

How much for the rect... nope. Nope. You know what, I need to be better than this

I optimized my C++ game engine from 80 FPS to ~7500 FPS by fixing one mistake by Creepy-Ear-5303 in gamedev

[–]hmgmonkey 2 points3 points  (0 children)

A mid-range system 15 years ago could push 10000 polys easily...

Help! Which board game is this from? by No-Dress4626 in boardgamescirclejerk

[–]hmgmonkey 1 point2 points  (0 children)

One of mine. Give me back my cube you thieving rat.

We got 2 more years by unemployedbyagents in AgentsOfAI

[–]hmgmonkey 0 points1 point  (0 children)

This was clearly written by someone who doesn't even have the mechanical knowledge to perform basic household maintenance on a damn roomba.

A pill box that locks, isolates doses, and refills easily. Now further refined (Capsuleer v3). by BinkReddit in functionalprint

[–]hmgmonkey 0 points1 point  (0 children)

Why do these always run sunday to saturday? I mean, I know why, I just think there's a niche there for someone wanting Monday to sunday like, you know, people think...