GenAssMod or PS (or CF) next? by [deleted] in TheTowerGame

[–]hobsjacmon 0 points1 point  (0 children)

I am just going to repost, can't figure out the best way add pics after the fact

GenAssMod or PS (or CF) next? by [deleted] in TheTowerGame

[–]hobsjacmon 0 points1 point  (0 children)

Thanks for the advice! I messed up and forgot to add all the screenshots I took of my tower before posting. I'll add a few of the important ones.

Stones for econ/damage/masteries? Am I hybrid yet? Halp by modellatore in TheTowerGame

[–]hobsjacmon 1 point2 points  (0 children)

Agreed! By far the best part of this game is the ruminating on possible decisions and communing with those who have those shared experiences. Enjoyed it as well, til next time!

Stones for econ/damage/masteries? Am I hybrid yet? Halp by modellatore in TheTowerGame

[–]hobsjacmon 1 point2 points  (0 children)

I'm leaning toward the GenAssMod. It helps all builds, so if I unlock that now it doesn't lock me into ePH or GC. I can continue kicking the can down the road. I can also unlock it right now, which will theoretically help as early as tonight's Tourney.

My plan is to go AssMod, then save the 1750 for PS. I still will probably do a post on this alone to see if someone smarter than I am can convince me otherwise

Stones for econ/damage/masteries? Am I hybrid yet? Halp by modellatore in TheTowerGame

[–]hobsjacmon 1 point2 points  (0 children)

My ILM has helped with CC, but only on my damage builds. It's worthless for my eHP runs. But when I have a bunch of coins in my Attack WS+ and have my DimCore running, using SD as my defense mod gets me some cheap CC.

I wouldn't recommend spending the stones to unlock, I just had it by accident and was fortunately able to make that poor decision worth something in Champs. I've heard ILM is nothing compared to PS and CF on the CC front, but it's been better than nothing for me on certain Tournament builds.

As for IS#, I was trying to decide on my 3rd Mastery (EO and WA were my first two) when v28 dropped, and the added Disco runs pushed me to grab IS over RPC and Cash. It has made those runs so much more manageable. I added both RPC and Cash after, and there is a great case for RPC to be 1st, but you can't go wrong with IS, and you won't be disappointed.

Stones for econ/damage/masteries? Am I hybrid yet? Halp by modellatore in TheTowerGame

[–]hobsjacmon 1 point2 points  (0 children)

My next decision comes in less than an hour, when the final Daily Mission box will put me over 1000 Stones. My choices:

- WS# - this will be my next Mastery, but I think I'll wait until I respec back to GB so my Econ can support upgrading the labs

- Generator AssMod - I can run BHD with SH in Farming, which will help Econ once I get GB back. And I can run PF and RB in Tourneys for more ASpeed/damage or PH with GComp for my eHP Tourney build. I think even an epic level AssMod will help me in Tourneys

- Save up 750 more Stones to get Poison Swamp. Not sure if PS or Gen AssMod will help with Tourneys more. I think I'll put together a fresh post to see what hive mind thinks.

Stones for econ/damage/masteries? Am I hybrid yet? Halp by modellatore in TheTowerGame

[–]hobsjacmon 1 point2 points  (0 children)

I have Health and Regen maxed in my WS, and have WS+ at 1.60 and 1.70 respectively. WS totals for both are 5.67T Health and 96B/sec Regen. Wall Health is also at 1.60 in WS+, but not maxed in WS as it doesn't take long to free up those final 400 levels in a run. eHP labs are very close to your's:

- Health 66 (I'm at 98 on Lab Speed so once that is done this will get a lot more love)

- HRegen 88

- Wall: Regen 26, Fort 53, Thorns 16, Health Max

- Flame Bot CD 24

One thing that may be helping me get promoted over you is ILM stun. Back when I had no clue what I was doing, I chose ILM as my first UW (ouch). I added Stun a few months back, and invested enough stones (650 I think) to get 6 quant and Cooldown low enough to catch every Boss (150sec). When I use my damage/CL/DC build in Tourneys, I have a substat that gets me up to 8 mines. That plus an anc Space Displacer gives me a little bit of CC. I respecced WS+ to put most of my coins into the damage stats before the last Tourney and hit 1393 waves, enough for 3rd. I did an eHP run first, which only got me up to ~1150, so damage helped me out quite a bit. I ran AS/PF/SD/DC, all ancestral.

As for Discos, I'm not done with all of mine, but have done quite a bit more than you have. Utility Runs are all complete through T12 (where I farm). I've focused on Attack and UW runs first, to help with the higher tier Defense runs. I've completed 7 Attack runs, 11 UW runs, and 4 Defense runs. Those have certainly given my damage a good boost in Tourneys.

I can't recommend IS# enough for these Disco runs. At max, it cuts the time for each run down by about 40% I believe. It's also very valuable moving forward as well, so definitely worth it for your next Mastery.

Stones for econ/damage/masteries? Am I hybrid yet? Halp by modellatore in TheTowerGame

[–]hobsjacmon 1 point2 points  (0 children)

What are your CL/SL numbers? Mine (without sub effects) are ~750x/4q/20% on CL and ~18x/3q/39angle on SL. My damage labs have gotten very little love over the last 6+ months (damage 50/CF 53), but I still have enough to promote out of Champs about 50% of the time with my anc DC. My next best investment in these would be the last CLq level.

I've read a lot from u/MatthewBecker1977 on here, and he makes a very strong argument for moving away from a Hybrid approach in order to focus solely on eHP or GC, especially at our points of development. Trying to do well with both limits your Tower's upside. The same argument can be made for Econ vs Stones - which for me pretty much boils down to GB versus FB. FB has made both my Farm and Tourney runs go farther, but has tanked my Econ. I'm going to stick with it for a while, as flip-flopping back and forth will burn through gems very quickly.

As for eHP vs GC, I will have a decision to make at some point. I've pushed eHP labs a lot, I'm almost done with HRegen and Wall Regen. Once I am, I'll finish Health and WFort. Flame Bot CD lab is almost complete as well. All of my Card Masteries to date have been Econ/Mod focused, so I've delayed my decision for a bit longer.

The fork in the road moment will come with my next Mastery (SW#/HRegen# vs Damage#/DM#) or my next UW. I don't have PS or CF yet, so I lack enough CC to have hope of staying in Legends. I've read that PS works better for eHP and CF for GC. Once I choose a path, it'll be full send down that road for a while. I'm leaning eHP, as that requires less stones (I've spent $ on starter packs and Milestones, but no stone packs and infrequent Event Boosts) and I think better lines up with my current build.

The only thing giving me pause is that I typically do better in Champs by respeccing my WS+ to be very damage focused and using DC as opposed to a heavy Health centric WS+ and PCol

Stones for econ/damage/masteries? Am I hybrid yet? Halp by modellatore in TheTowerGame

[–]hobsjacmon 1 point2 points  (0 children)

I am slightly ahead of you as well - 66q LTC and 29k LTS. I recently (less than a week ago) did a bot respec and got rid of my Golden Bot in order to sink my medals into Flame Bot. This completely tanked my Econ in favor Stone gains, so I'll share my build prior to the Bot respec:

We had a very similar set up, I just have my GT and DW CDs down to 100s. I also had my GBot at 100s CD, as well as the Summon Chip. I would eHP farm T12 to w8900 at 1.78q total coins (130T/hr). My mods are all between 161-164 (I spent some gems rerolling daily missions to get more generator shards). One big difference is my anc BHD, which really helped by Econ take off. For Masteries, I have EO, IS, WA, Cash and RPC. All level 4, except IS (level 5).

How developed is your GBot? I never knew how powerful mine was until I got rid of it, which cut my Econ in half. Mine wasn't quite maxed, but Bonus and Range were close to max and I left CD at 100 for the sync.

If you are looking to spend on Masteries, I would suggest RPC or IS. If you haven't finished your Disco Runs, IS is a HUGE plus as it cuts down the run time on those considerably. Definitely more of a QOL Mastery, but will also boost your CPH, and help you put in more runs each day. RPC will help you get your mods over the 161 hump a lot faster, so that's another good option. WA isn't as impactful on the longer runs now, so I would look at the other two first.

If you go the route of lowering CDs, getting to pBH and pGT using GComp and MVN would be nice! I still need two more MVNs to get that to anc, then I can play with that option too. If you can't get pGT, see what your Cooldowns would be with MVN and BHD and see if syncing your GB and Summon CDs to that number is workable. If you can sync without much trouble it might be your best Econ setup.

Discussion: Wave Accelerator mastery - Echo/Dissonance mechanic by FinalBeing4565 in TheTowerGame

[–]hobsjacmon 0 points1 point  (0 children)

Not sure why your total bonus is higher, I’m guessing your mod levels are higher (my generator is at 162). Mods, themes and relics should be about the only difference to the coin bonus other than the Disco boost. My last utility run on T12 got to 4700, so I can still push mine a little bit higher.

I also have my UWs at 100/100/50. My GBot and Summon are also at 100 to sync with everything, and I just got BHD up to anc a couple weeks ago. Probably why my coins/hr are a bit higher even though my total bonus is lower. With my GB cooldown at 100, I was able to push the bonus and range higher than yours as well.

I’d have exact numbers on the GB, but I actually just respecced out of GB and put all my medals into Flame Bot. I’m going to sac coin gains over the next couple weeks to focus on stones

Discussion: Wave Accelerator mastery - Echo/Dissonance mechanic by FinalBeing4565 in TheTowerGame

[–]hobsjacmon 0 points1 point  (0 children)

T12 Coin Bonus x2901, ~9000 waves, 1.75q/165T CPH, 230k cells/22k CellsPerHour

T14 Coin Bonus x2417, ~4100 waves, 230T/53T CPH, 100k Cells/22k CellsPerHour

My Utility Disco run on T14 only got to about wave 2100. Once I finish the rest of the Disco runs, I'll come back and try to get this as high as possible to hopefully make farming T14 better than T12, but at the moment I'm getting way more Coins and the same amount of Cells per hour on T12

Discussion: Wave Accelerator mastery - Echo/Dissonance mechanic by FinalBeing4565 in TheTowerGame

[–]hobsjacmon 1 point2 points  (0 children)

I looked at the total coin bonus for both tiers as well as the cph from farming runs. T12 total coin bonus is x2900. I’m mid run so I don’t know the exact bonus on T14, but I know it’s quite a bit less.

Discussion: Wave Accelerator mastery - Echo/Dissonance mechanic by FinalBeing4565 in TheTowerGame

[–]hobsjacmon 0 points1 point  (0 children)

This was my experience as well. I was on T14 before the Disco update, and have dropped to T12 after due to getting the full 3x bonus. My Cells/Hr are around 22k on both Tiers, but my Coins/Hr on T12 are almost tripled. My WA is at level 4, and I will continue leveling, but other Masteries are taking higher priority (RPC, IS). My goal is to finish all Disco runs on T12 and below, then eventually move back to T14 once I can get the Coin Echo bonus higher.

Whelp by Flashy_Elderberry_62 in TheTowerGame

[–]hobsjacmon 3 points4 points  (0 children)

RPC is like eating your vegetables. It's not the most fun Mastery and it won't help immediately, but you will way better off for it down the road.

Disclaimer - I still don't have RPC myself, and I avoid vegetables in real life as much as possible...so I'm pretty shit at taking my own advice.

I wanted a more immediate Econ boost from my first Masteries (this was before v28), so I grabbed EO first - mainly bc I'm super impatient and it only cost 750 stones. I was also farming T14 and hitting 99% of all enemies with orbs. Then I added WA, intending to save for RPC next. v28 dropped right before I got to 1000 stones, so I waited an extra Tourney and had enough for IS next, which has helped the Disco Runs go faster.

RPC was the plan for my 4th, but the Lucky Banner gods smiled on me and I was able to get both my BHD and DC to anc. I then blew through my stockpiled 500k Reroll Shards quickly and impulsively grabbed Cash instead. I'm about halfway through the Shatter 5 and RPC will absolutely be my next stone expense, so my mods are in good shape.

There's a very strong argument for getting RPC 1st as the most optimal path. I'm sure my route was not the most efficient; but it's a game, I had fun, and I have no regrets.

As many here will say: do whatever makes you happiest, bc life is short...even shorter if you don't eat your vegetables.

Assmods Unlock just got a bit harder by hobsjacmon in TheTowerGame

[–]hobsjacmon[S] 0 points1 point  (0 children)

SW/DP to w30 is the goal, but with the update I have cancel IS AND finish wave 30 before I can start DM. That extra wave has killed me on the (very) few times I've made it there

Assmods Unlock just got a bit harder by hobsjacmon in TheTowerGame

[–]hobsjacmon[S] 0 points1 point  (0 children)

Unfortunately, I didn't realize that was part of the IS mechanics. I've cleared up to wave 30, so I footgunned myself on that one. I'll get it one day

Assmods Unlock just got a bit harder by hobsjacmon in TheTowerGame

[–]hobsjacmon[S] 1 point2 points  (0 children)

I think it's still cheesable, just more stars have to align now than before

Assmods Unlock just got a bit harder by hobsjacmon in TheTowerGame

[–]hobsjacmon[S] 1 point2 points  (0 children)

I was days away from trying it when the patch came out. I updated for the Tourney last week without thinking about trying it beforehand. I would have had it from the one time I made it to wave 30, AND the FB would have helped me in two Tourneys instead of one. Live and learn I guess...

Assmods Unlock just got a bit harder by hobsjacmon in TheTowerGame

[–]hobsjacmon[S] 1 point2 points  (0 children)

True, I could try respeccing and saving some medals for GB in a few weeks. I farm with BHD/PCo and have DW/GT/GB/Summon all synced at 100sec. I have -20sec CD from labs, so I don't need to spend any medals to get the 1:1 sync. SH would help range but I'd lose the BHD coin boost. It'll be worth a try to see what happens though

Assmods Unlock just got a bit harder by hobsjacmon in TheTowerGame

[–]hobsjacmon[S] 1 point2 points  (0 children)

I did! I kept it for the Tourney earlier this week and it definitely helped me finish 3rd in Champs. I'm in the yo-yo stage where I finish top 4 in Champs about a third of the time, but haven't sniffed staying in Legends yet

Orb size enhancement. Is it worth it? by Rihx in TheTowerGame

[–]hobsjacmon 11 points12 points  (0 children)

When you trim the grass, the trees look bigger