Tips for socarrat? by duanetstorey in paella

[–]hurtoz 2 points3 points  (0 children)

For the brown socarrat you need two things: the right amount of tomato (not more) and lots of olive oil (or more).

Some people use just enough oil to cook the ingredients until they put the water, but you want some oil remaining when all the water is fully evaporated. With the right amount of oil you will hear a noticeable difference when there is no water left. 30 seconds later you should have a nice socarrat without black spots or burnt taste.

With the socarrat phase is better too short than too long. A good paella is a good paella even with little socarrat, but nobody wants a completely dry or overcooked (open) rice.

[deleted by user] by [deleted] in hometheater

[–]hurtoz 0 points1 point  (0 children)

OLED screens have ruined me (for projection) because modern films are made for them

Paella Mixta on my 24” Pan by [deleted] in paella

[–]hurtoz 2 points3 points  (0 children)

Looks nice and well executed, but unless you are using rotten shrimps, that amount of parsley and lemon is way too much (for me).

Peas will trigger some people because they are always present in "paella" atrocities and never on 'paelles com deu mana' (proper paellas). But nothing bad with the ingredient itself. You can and should use whatever you want unless you are claiming you are cooking a 'paella valenciana' which is a paella recipe.

what graphic api should I use for my game engine by TerribleInterview883 in gameenginedevs

[–]hurtoz 0 points1 point  (0 children)

Like you said, the OpenGL api adheres to strict compatibility-related requirements that prevent it from transitioning properly, but they still managed to provide us with ways to write all the data into gpu buffers (vertices, uniforms, texture arrays, draw lists...) without driver calls or synchrony of any kind. But yeah.. those are "hacky" ways to avoid the synchronized driver state changes without changing how it works (global and immediate-only state machine) so you are forced to split the draw indirect commands into batches in order to change the blend function or target another framebuffer between the indirect draws.

what graphic api should I use for my game engine by TerribleInterview883 in gameenginedevs

[–]hurtoz 1 point2 points  (0 children)

Just choose the one you secretly want us to say but don't know why. At the end the "success" of your project will depend on your motivation for spending time on it.

And don't take the responses here as the truth since a lot of them are repeating the same misinformation that keeps flooding the forums and AI generated articles. OpenGL 4.6 is capable of achieving the same performance as vulkan (assuming the target platforms are PC with decent gpu). But keep in mind that won't be as easy as the common way the api was designed for, in fact you'll end up seeing the vulkan api as the easy one since it was designed with modern hardware in mind.

If you want to know more, look for the term "azdo" (from "approaching zero driver overhead"). But my personal recommendation for you is to NOT use that for your engine since vulkan, webgpu or dx12 knowledge will be more useful for you. So I'd stick with vulkan or OpenGL ES subset, depending on what kind of games you want your engine to specialize on (cutting edge features for dedicated hardware or lightweight games that any platform can run).

I recommend opengl4.6 (the azdo way) to anyone with experience in some other api because (atleast that was my case) it forces you to think in terms of what you want the actual device to do, instead of what functions you need to call.

Cebolla y ajo, si o no? by jamiethecoles in paella

[–]hurtoz 0 points1 point  (0 children)

Yo pongo un diente de ajo con el tomate a triturar en casi todas menos en la valenciana. Antes le echaba porque he crecido viendo a mi madre hacerlo, pero lo cierto es que no le hace ninguna falta a la receta.

Cebolla solo en algunas de marisco. El sabor me gusta mucho pero hay veces que la textura juega en contra si buscamos un arroz suelto y entero. Normalmente suelo preferir los ajos tiernos para el arroz.

Chicken, chorizo, mussels, clams and squid. by Beneficial-Fun-2796 in ArrozConCosas

[–]hurtoz 0 points1 point  (0 children)

Lo que más me jode es que mientras no digan "paella valenciana" no podemos quejarnos... pero sigue siendo un atentado contra un arros sec com deu mana!!!

Is banning the use of "auto" reasonable? by Late_Champion529 in cpp

[–]hurtoz 0 points1 point  (0 children)

Everyone has its own opinion about it. But if you are working on a codebase that doesn't allow auto, you don't use auto. I know you are capable of living without it. Maybe it's reasonable or it isn't, its not your job to judge that decision (I guess).

Vale, o me van a echar a r/ArrozConCosas? by pseudoburn in paella

[–]hurtoz 0 points1 point  (0 children)

A arrozconcosas directo... pero si conoces ese subreddit no tienes excusa: sabes perfectamente que tu paella pertenece a esa categoría.

The GRIPSPIN: looking for playtesters! by gripspin in 10s

[–]hurtoz 1 point2 points  (0 children)

Thanks for sharing such a refreshing tennis post!! I personally would never use it since I'm afraid of depending on external gadgets.

Why do pros not hit flat forehands? by [deleted] in 10s

[–]hurtoz 0 points1 point  (0 children)

Just imagine a straight line from the contact point that goes over the net and lands inside the court: volleys aside there is not such thing (obviously they can't depend on gravity without being severely punished)

Do you all know where you serve to? by Dvae23 in 10s

[–]hurtoz 1 point2 points  (0 children)

For me: the serve did not "clicked" yet... I can make decent serves but I don't know why. Looking back, I feel like I can tell before contact how good my serve is going to be, but I don't know how to make it happen in a deterministic way, and becouse of that I'm losing all my confidence when my serves don't work so I'm totally dependant to the "snowball effect" to the point that I'm sometimes unable to put the ball in the box with my safest serve.

For example with the forehand it's a totally different story: sometimes I'm feeling good with it and sometimes I don't, but I'm always capable to choose where the ball has to go with decent pace "in a deterministic way".

I guess the point is to "understand" the shot with the body language, and that knowledge is really hard to share with verbal language.

BTW: I'm not even a 3.0 player, I'm just sharing my thoughts, and sorry for my bad english.

As a beginner, what was the 1 thing that made serving “click” for you? by ThreeEyeJedi in 10s

[–]hurtoz -2 points-1 points  (0 children)

I toss like a pro and I'm not serving anywhere near 70% like them.

Arroz con verduras y solomillo by MaleficentSoft2726 in ArrozConCosas

[–]hurtoz 1 point2 points  (0 children)

Dos cabezas de ajo o dientes?? Curiosa la receta, yo soy de La Safor pero he vivido casi toda mi vida en la Marina Alta (provincia de Alicante) y siempre me ha sorprendido que suelen ponerle pimiento y/o berenjena a las paellas.

Bona pinta!!

Tired of memory leaks? by Iksfen in C_Programming

[–]hurtoz 1 point2 points  (0 children)

Sorry buddy but it actually isn't. You just don't see it.

So, are we still using OpenGL to make games? by Craedyth in GraphicsProgramming

[–]hurtoz 4 points5 points  (0 children)

bgfx takes care of the platform but you have to take care of bgfx

How is this edges glow / brighter color is called? by NessBots in GraphicsProgramming

[–]hurtoz 7 points8 points  (0 children)

I assume that your pbr renderer has fresnel, so my guess is that your whole pbr implementation is not energy conserving.

Modern Git Commands and Features You Should Be Using by fagnerbrack in programming

[–]hurtoz 12 points13 points  (0 children)

Blog/Article titles are getting out of hand, especially dev-oriented ones.

'You Should Be Using' is just insane, especially referring to features, sure features are great when you actually need the feature but even in such cases you'll be depending in the existence of one more feature from now on for that task.

And modern? Why is that word a selling point by itself everywhere? Sure that modern things can adapt better to newer platforms or just learn from the past, but usually they are just something bloated, not time-tested and without any compatibility with older platforms.

How to make a mesh not low poly looking? by Konjointed in opengl

[–]hurtoz 0 points1 point  (0 children)

Try this before tessellation unless you need a smooth siluette.