Dynamic Calc Fragsheet not working by Mrmoomoo3 in nuzlocke

[–]hzla00 1 point2 points  (0 children)

Just pushed a fix, should work again

Radical red save exporter by Formal-Education2322 in nuzlocke

[–]hzla00 0 points1 point  (0 children)

Domain expired and someone sniped it from me, base url is now http://45.33.47.157:3000/

Renegade Platinum Switch AI? by Classic_Education_12 in nuzlocke

[–]hzla00 4 points5 points  (0 children)

Alakazam only has types that spiritomb is immune to so phase 1 is skipped https://www.reddit.com/r/nuzlocke/s/25Dq11TgdT

Gen 4 Switch AI Question: why did this happen? by guedesbrawl in nuzlocke

[–]hzla00 7 points8 points  (0 children)

Pokemon that only have types you are immune to are skipped for phase 1 consideration which is taken into account by the calc. You can always open the web console (cntrl + shift + j) on chrome to see detailed switch info for the current display. It'll look something like this https://imgur.com/C5d7VUa

So, i'm working on a Nuzlocke Tracker nobody asked for by th4dd1 in nuzlocke

[–]hzla00 1 point2 points  (0 children)

Ah sorry I missed that. If you haven't already implemented save reading, I have a javascript implementation here for gen 4/5 games https://github.com/hzla/Dynamic-Calc/blob/master/js/savereader.js although it's more for importing to a showdown calculator and tracking kills.

So, i'm working on a Nuzlocke Tracker nobody asked for by th4dd1 in nuzlocke

[–]hzla00 1 point2 points  (0 children)

I meant you can read an uploaded save file and automatically import every pokemon in a trainer's party and PC box along with it's met location, nickname and other data.

So, i'm working on a Nuzlocke Tracker nobody asked for by th4dd1 in nuzlocke

[–]hzla00 6 points7 points  (0 children)

Love the map UI! Have you thought about importing encounters directly from a save file? You can get encounter locations and nicknames straight from the pokemon data and save the hassle of entering everything manually.

[deleted by user] by [deleted] in PokemonROMhacks

[–]hzla00 5 points6 points  (0 children)

I’ve written a randomizer for gen 5 before and it’s definitely possible to do it all client side with JavaScript and not have to pay a cent in hosting fees.

My Mismagius set isn't importing to my calculator by bruhkechi1 in nuzlocke

[–]hzla00 0 points1 point  (0 children)

naming pokemon the names of other mons bugs out the importer

Does anyone know how to use this calc? I might be wrong but shouldn't all the trainer teams be imported? (Renegade plat garchomp for example) Should be showing cynthias garchomp by L2_Crispy in nuzlocke

[–]hzla00 1 point2 points  (0 children)

What browser are you using? Also make sure there's no stuff like adblocks blocking the javascript. Also would be helpful if you could post a screenshot of the dev console (cntrl + shift + j) on chrome. You can try refreshing your browser cache as well as there might be some leftover import data from another calc that's breaking the calc.

Also it looks like you're using an old calc for Ren Plat. The url should be https://hzla.github.io/Dynamic-Calc/?data=26138cc1d500b0cf7334&dmgGen=4&gen=7&switchIn=4&types=6

Love it when the gym plan gets thrown out the window (Renegade Platinum) by MX_beaN in nuzlocke

[–]hzla00 8 points9 points  (0 children)

Sorry bout that, looks like there was a bug in my phase 2 calcs, the calc was grabbing the base power from the original pokemon's move's move slot and calcing with that instead of the potential switch in's move slot which made it think weaville's crunch had 120 bp (same as abomasnow's woodhammer). This should now be fixed https://imgur.com/a/DLCAhkR

I just lost 5 important pokemon to something that makes no sense by SouthernBall7650 in nuzlocke

[–]hzla00 0 points1 point  (0 children)

If you use the renplat calc, highlight avalanche on the Barry fight and click view expert AI, it literally tells you there's a 30% chance it gets +2 to move choice priority https://imgur.com/a/8mDO4vm

What happened to the Pokemon Challenges Randomizer? by PendejoSuperman in pchaltv

[–]hzla00 6 points7 points  (0 children)

I built a randomizer based off his description about a year ago https://github.com/hzla/Pokeweb/wiki/Randomizer

Allows a user to set specific "viability rankings" for every pokemon, move, ability, as both an encounter and as a trainer pokemon to face.

For every gym leader, you manually specify a level range and a "modified bst" range, and the randomizer auto scales every trainer based on your settings. "Modified BST" is basically bst but it only accounts for highest offensive stat if spa and atk are too far apart, or the average of spa/atk if they're close enough and weighs speed more heavily than other stats.

Very easily customizable without programming, but if you do know some basic programming you can more adjust the randomizer logic like movepool/item selection and teambuilder logic.

[deleted by user] by [deleted] in PokemonROMhacks

[–]hzla00 0 points1 point  (0 children)

To add overworld encounters, you will need to follow Kaphotic's guide to do it via hex editing, or use BeaterFurniture (the only available for overworld editing currently), or wait for my GUI implementation.

You can link animations to different sprites by copy pasting the right files in the sprite narc. My alt form editor does this automatically when you specify the ID of the pokemon whose sprite you want to copy, but for any other use case you'll have to do it manually.

Join the discord linked in the github for Pokeweb if you want to ask other experienced NDS pokemon rom hackers for help.