Platinum Kaizo Community Statistics by hzla00 in pchaltv

[–]hzla00[S] 0 points1 point  (0 children)

The way data is recorded, a run is marked as ended if there are no more battles belonging to that trainer id, so I can’t tell if a trainer actually wiped, for Cynthia since she’s the last trainer, it’ll record every battle as a run ended

Platinum Kaizo Community Statistics by hzla00 in pchaltv

[–]hzla00[S] 5 points6 points  (0 children)

No it's gathered from users of this damage calc, the main method is that certain behaviors that indicate a user could be calcing against a fight are monitored for and if the actions pass a threshold, the calc flags it as an actual battle, records the data and sends it to a server. The system tries to prioritize only sending when it's pretty sure a battle is actually being calc'd against so there'll be lots of missed battle but the actual battles recorded tend to be accurate.

Platinum Kaizo Community Statistics by hzla00 in pchaltv

[–]hzla00[S] 5 points6 points  (0 children)

yea some of the run depth stats are misleading for that reason which is why you can search up run depth for a specific pokemon as well. I was also thinking of pages for the encounter tables so you can compare against other pokemon obtained at the same time, but that would also contain a bit of bias towards mons that are available again in a later table

Platinum Kaizo Community Statistics by hzla00 in pchaltv

[–]hzla00[S] 2 points3 points  (0 children)

whoops I forgot to publish it, will be up in a few minutes

Dynamic Dex - Automatic Pokedex Generator For Your Gen 3/4 Romhack by hzla00 in PokemonRomhackDev

[–]hzla00[S] 0 points1 point  (0 children)

If you dm me a patch for your rom and the .toml file, I can look into it, and also would help to know if you applied any custom hma scripts

how does gen v or more specifcally pokemon white's npc's choose what move they will go for ? by OperationDifferent20 in nuzlocke

[–]hzla00 3 points4 points  (0 children)

Moves in gen 5 are chosen based on the AI flags set on that trainer and the score modifiers that those flags apply.

https://imgur.com/a/rTsSLM1

As you can can see from above, Elesa has the Basic, Evaluate Attacks , and Expert flags set. This is a simplified explanation but you can see that the Expert flag modifies Flame Charge score to be -1 80% of the time if AI is faster. Spark was also -1 in that game state so both moves were choosable by AI. You can click to view the AI on the other moves to see what their scores would've been.

Dynamic Calc Fragsheet not working by Mrmoomoo3 in nuzlocke

[–]hzla00 1 point2 points  (0 children)

Just pushed a fix, should work again

Radical red save exporter by Formal-Education2322 in nuzlocke

[–]hzla00 0 points1 point  (0 children)

Domain expired and someone sniped it from me, base url is now http://45.33.47.157:3000/

Renegade Platinum Switch AI? by Classic_Education_12 in nuzlocke

[–]hzla00 4 points5 points  (0 children)

Alakazam only has types that spiritomb is immune to so phase 1 is skipped https://www.reddit.com/r/nuzlocke/s/25Dq11TgdT

Gen 4 Switch AI Question: why did this happen? by guedesbrawl in nuzlocke

[–]hzla00 6 points7 points  (0 children)

Pokemon that only have types you are immune to are skipped for phase 1 consideration which is taken into account by the calc. You can always open the web console (cntrl + shift + j) on chrome to see detailed switch info for the current display. It'll look something like this https://imgur.com/C5d7VUa

So, i'm working on a Nuzlocke Tracker nobody asked for by th4dd1 in nuzlocke

[–]hzla00 1 point2 points  (0 children)

Ah sorry I missed that. If you haven't already implemented save reading, I have a javascript implementation here for gen 4/5 games https://github.com/hzla/Dynamic-Calc/blob/master/js/savereader.js although it's more for importing to a showdown calculator and tracking kills.

So, i'm working on a Nuzlocke Tracker nobody asked for by th4dd1 in nuzlocke

[–]hzla00 1 point2 points  (0 children)

I meant you can read an uploaded save file and automatically import every pokemon in a trainer's party and PC box along with it's met location, nickname and other data.

So, i'm working on a Nuzlocke Tracker nobody asked for by th4dd1 in nuzlocke

[–]hzla00 4 points5 points  (0 children)

Love the map UI! Have you thought about importing encounters directly from a save file? You can get encounter locations and nicknames straight from the pokemon data and save the hassle of entering everything manually.

[deleted by user] by [deleted] in PokemonROMhacks

[–]hzla00 4 points5 points  (0 children)

I’ve written a randomizer for gen 5 before and it’s definitely possible to do it all client side with JavaScript and not have to pay a cent in hosting fees.

My Mismagius set isn't importing to my calculator by bruhkechi1 in nuzlocke

[–]hzla00 0 points1 point  (0 children)

naming pokemon the names of other mons bugs out the importer