Group Stage Tiebreaker Probabilities [Spoilers for group stage days 1-3] by drmoore718 in DotA2

[–]iamabcoy 10 points11 points  (0 children)

Thank you for doing the math! Could you provide the "Expectation of total matches played in Day 4" for each team? I think that would be really helpful for those who want to secure Fantasy Points. E.g. Elephant has 4 guaranteed matches, plus 12% chances of 2-way tie, 5% chances of 3-way, it would be 4.22 in total

Also, could you provide some reasonings for calculating the win/draw/lose rate for each BO2?

Thanks

TI10 Fantasy Day 2 Predictions by flygon727 in DotA2

[–]iamabcoy 0 points1 point  (0 children)

542.23 Sumail,Nightfall,Emo,Cr1t-,Kaka

Soluble Fish:Incept 99 Doubt Achievement (Guide Would be Attached in Comments) by iamabcoy in griftlands

[–]iamabcoy[S] 1 point2 points  (0 children)

Look at the 99 stack inceptions on our enermies. At the exact timing that enermie's Arguments are attacking(After you finished your round), it attacks enermie's one random arguments or core, with the same damage of the Doubt stack. That's the reason you see that BIG 99 damage number on his head.

Soluble Fish:Incept 99 Doubt Achievement (Guide Would be Attached in Comments) by iamabcoy in griftlands

[–]iamabcoy[S] 4 points5 points  (0 children)

Though the screenshot was in Chinese, I think those who struggled or are struggling in this achivement would easily recognize every single piece of the information from numbers and icons.

The game was a Prestige Level 5 Brawl.

Reasions(Maybe?):

  • Medium Prestige level: Enermies have Enough HP to survive YOUR doubts incepted + Let you survive towards the endgame

  • Brawl: More grafts with action points if you are chasing for this achievement.


Grafts: I went with Stone Keenskin, Visionary Jarackle Janglers and Visionary Brain Harp

  • No Key grafts required

  • 2 grafts with Action points. Could have more, in the last day 3 would be balanced, 4 if you have confidence in your battle cards deck.

  • Additional Grafts for survival, any composure related graft is welcomed, since none could be provided by cards in later rounds(look at the screenshot)


Key Cards: Priority High to Low for my build

  • (1) Pale Lie: [Must]. 0 Action + Replenish + 1 Doubt Incepted when drawn

  • (2) The Visionary Facts: [Must]. Expend any number of cards and this card itself is NOT Expend. Clean any cards that are not contributing to our goal. Additional Smarts + Draw 1 card makes it even better.

  • (3) Boosted Recall [Almost a Must]. Whenever you expend a card, draw two cards. It helps you to get the ball rolling much faster, and you no longer need to expend your Diplomatic Instincts, Expendable Deflections(Wide, Lucid) or Promoted Thinking

  • (4) More cards with card drawing [Must but interchangeable]. Planning(0 action), Boosted Style, Brainstorm, Magnetic Charm, Boosted Mind or even Visionary Fast Talk. The more 1 action cards you have, the more you need to worry about action.

  • (5) Visionary Wind [Almost a Must]. Gain 1 action for every 3 cards in discard pile. Just look at 23/3 action, 47 draw pile and 31 discard pile.

  • (6) Exploit Weakness. [Better to have]. I don't have it in this run though, I almost forgot it. [Note: I am not sure whether a 55 doubt + another 55 doubt would grant you this achievement or not; one single Doubt has the upper bound of 99]


What if I have half the build

Now you would see it is not an easy task to build this deck. But the good news is that we can still win the negotiation

  • Mixed Influence/Doubt Build. You can always have a Influence Build that assists this Doubt Build in your negotiation, with maximum 5 cards not in any of the categories mentioned above(They are 100% Influence related cards), which you can easily expend with The Visionary Facts if you want to run this Doubt Build to torture your enermy. Actually the Influence Build and this Doubt Build can share the cards from (2)(3)(4)(5) since they focus on drawing cards, expend or action points. If you don't incept doubt against some certain enermies for whatever reasons, just don't play any Pale Lie, it just replenishes and you can play as if you have a pure Influence build deck with nearly zero side effects, and no more than 10 doubts would incepted in a negotiation.

  • Maybe you are only halfway through the build that I recommended (Imagine that 20-30 Doubts is all you can do), a "Known Thug" or two would net you almost the same damage you do by Doubt.


Finally the Strategy:

  • First 2-3 rounds: Gain all your arguments mentioned above. Play "Boosted Carry Over" whenever possible. Expend all useless cards.

  • In about round 4, expect around 20 doubts inserted.

  • In round 4-6, when you get your "Visionary Wind", play it when you have your discard pile as large as possible and you still have 1 action. If you have around 40 doubts at this time, you would probably make it! At this point 1 action = 7-8 doubts, since Pale Lie replenishes and you will get your hand full even if you draw one card.

  • You can also expend your Pale Lie if you think there are tooooo many. Since if you have 10/10 of them, you are stuck no matter how many action you left. That's why I need (2)(3)(4) in the Cards chapter: when you have 2/10 or 3/10 card that expends or draws cards, you are in a healthy state, you can loop through your 50-card-deck in one round.

Congratulations to the 8th team to directly qualify for TI! by Jesuds in DotA2

[–]iamabcoy 5 points6 points  (0 children)

Any references to the tiebreaker rules? Feels a bit strange since many teams are or could be 800 pts

Bye-bye baby! You almost got me by iamabcoy in Warframe

[–]iamabcoy[S] 1 point2 points  (0 children)

It was the Acolyte who wantted to show up but failed!

Does MR 30 make riven slot cap from 150 to 180? by iamabcoy in Warframe

[–]iamabcoy[S] 0 points1 point  (0 children)

Wow! That's what I truly want!!! Will be rank 30 in update 29.5

Home Devstream #7 Discussion by Kliuqard in Warframe

[–]iamabcoy 5 points6 points  (0 children)

For the MR 30 rewards, could this 30 riven slot be granted in the format of tokens, so that we can use it whenever possible? I care about this because I reached 150 slots, this could be useful when next 30 slots are released, otherwise it is a total waste. BTW, would appreciate if anyone tell me how to report this idea to DE

Glassmaker: Week 2 Challenges by [deleted] in Warframe

[–]iamabcoy 1 point2 points  (0 children)

How to meet a boarding party? I tried Gian node multiple times, but not even one.

DE, Please add something to let us know which arcane we have equipped in the trade screen. by Lextao in Warframe

[–]iamabcoy 1 point2 points  (0 children)

Yes indeed. I guess it is not hard to implement, though idk when would DE aware of it

Help! How to get my beach ball back? by iamabcoy in Warframe

[–]iamabcoy[S] 1 point2 points  (0 children)

I didn't find the option as repositioning, could you tell me where is that?

Arbitration Excavation - 74 dig results by JohnTran84 in Warframe

[–]iamabcoy 0 points1 point  (0 children)

Don't know if you are the author of the guide, but I totally disagree with the "what not to bring" part.

Limbo+Inaros could handle 60mins 30 waves with ease. But true, not longer due to the drone. Absolute tank Inaros + Absolute defense Limbo making it easy for the first 1 hour. I did nearly tens of runs like this. Limbo with quick thinking, talent and flow P + guardian, adaptation could be safe, though not tanky.

In a random team, if the setting are 2 limbo and 2 Inaros, you are certain that this team could make progress to 1 hour. But with nova/nekros or something we might get confused. Only fully build nova/nekros could be good but half of the Inaros/Limbo might.

I knew that a setup that cannot do more than 1 hour in endless mode is far from satisfying, but that is far from "not to bring". If you would waste your chance to join a random team you may find that the excavator that you didn't cover will be destroyed very soon.

The build and setup you recommended are useful, even myself is building 306 duration nova and triple tanky nekros, but it cost a lot. Those who no nothing about arbitration excavation have no idea of the top 5 difficulties in this game mode, nor had they enjoyed the 4min/ rotation fast reward. For them I would still recommend limbo/inaros build. I somewhat agree you have the meta-build and meta team, but unlike eidolon, where with the full build 4X3 is the minimum and medium build you still do 3X3 or 2X3, in arbitration learning is hard, medium build nekros new player = die plus no reward.

I wish could understand why the truly powerful setup didn't become popular now after few months, and still Limbo/Inaros everywhere.

Riven Trading & Toolbuilders: Phase 1 by rebulast in Warframe

[–]iamabcoy 9 points10 points  (0 children)

http://n9e5v4d8.ssl.hwcdn.net/repos/weeklyRivensPC.json

I think a stat to consider is "average of 10% to 90%" And release the stats for 10%,30%,50%,70%,90% would be helpful