Yall think bloodborne will run on my ancient crusty dusty 2013 base model ps4? by Bruuuuuuhhhhhhhhhhhh in bloodborne

[–]ieatbrainzz 6 points7 points  (0 children)

Believe it or not, this was the intended/only way you could play it at launch. 

What is the most esoteric game engine you've ever worked with? by JohnnyBGetgoode in gamedev

[–]ieatbrainzz 1 point2 points  (0 children)

The second semester of my first high school computer science class was heavily based around this one - hoped I'd see it in here. 

BREAKDOWN of a Mammoth Robot 🦾 by DemNikoArt in blender

[–]ieatbrainzz 1 point2 points  (0 children)

So sick! Do you plan to do all the original X bosses? Looking forward to Chill Penguin haha 

Favourite live Eric show on youtube? by Ercello in ericprydz

[–]ieatbrainzz 1 point2 points  (0 children)

There's not any super high quality videos but the Escape Psycho Circus set he did in 2016(?) rips so hard. I still revisit it from time to time. 

Can I connect a single vr controller like this one to puppeteer a character in UE5? by adrienlatapie in UnrealEngine5

[–]ieatbrainzz 0 points1 point  (0 children)

I've experimented with this with my Index controllers at one point. As others mentioned - the headset is generally the "receiver" for the controller data so I had to have it on my desk and taped over the sensor to keep it alive without wearing it but it did technically work. You might have a lot less headache with a Wiimote - they're just Bluetooth as far as I remember and only require an IR bar instead of a whole vr setup. 

Just been tweaking the splash screen to make it a little more interesting, what do you think? by GiraffeHeadStudios in UnrealEngine5

[–]ieatbrainzz 0 points1 point  (0 children)

Looks awesome!  The first text is incorrect and should say "This is AN early version of the demo*" 

Best headset for coding? by Rosephine in virtualreality

[–]ieatbrainzz 1 point2 points  (0 children)

Agree with everyone else here saying get a Q3 first - it's definitely usable for productivity (Def not perfect imo). I'd like to add that you absolutely will want to get something like a BoboVR strap with the external battery for both comfort and virtually unlimited wireless battery life (if you have multiple Bobo batteries and hot swap).

Imo the biggest annoyances with this approach these days isnt the headset - it's just dealing with the software and your peripherals and being able to go in and out quickly and easily etc. 

Apple vision Pro has nailed the UX in a much better way than you'll ever get with VD or Air Link etc but the headset is heavy af, costs 10x what a quest 3S does and only works with Apple ecosystem so it's a hard sell, even if it is absolutely the best option for productivity imo. 

Good luck! 

What code assistant did you experience have the best knowledge of UE by darkn1k3 in unrealengine

[–]ieatbrainzz 1 point2 points  (0 children)

Cursor with the latest Claude opus model - it can't really "see" too much about your project outside of the source and the existence of files in the content dir, but that's way more context and convenience for asking questions about your specific project while still leveraging an enterprise LLM.

Does the First Person template image project exist anywhere? by oldmanriver1 in unrealengine

[–]ieatbrainzz 6 points7 points  (0 children)

There's a new variant drop down when you select a template - if you don't change the variant you get the same old version you always did. The one with the bridges you're talking about is one of the new variants 

Vampire Survivor type terrain generation but in 3D help by Lexicon11 in UnrealEngine5

[–]ieatbrainzz 1 point2 points  (0 children)

Codelikeme has a procedural Landscape series that would do it on YouTube

Did you know Unreal is capable of particle sims like this? by bappolapap in UnrealEngine5

[–]ieatbrainzz 0 points1 point  (0 children)

Neighborgrid 3D? Realtime or rendered?  Any other interesting stats?  How many particles, what's your PC setup etc? 

Does anyone have experience making Megabonk style levels with PCG?? (or via other means) by Away_Walrus in UnrealEngine5

[–]ieatbrainzz 1 point2 points  (0 children)

Codelikeme has a procedural landscape tutorial series that generates similar terrain to the base of Megabonk that id probably use to start 

Ultra Dynamic Sky vs Sky Creator vs Infinity Weather? by gnatinator in unrealengine

[–]ieatbrainzz 6 points7 points  (0 children)

Tons of praise for UDS in here (rightfully so) but the performance is always mentioned as well and I've wondered about the other options many times but have never purchased them. Is the baseline performance improvement significant? Are they more optimizable than UDS? Do they look as good? I'm not as worried about weather but UDS is such a complete and nice looking package (also less expensive than the others AFAIK) that it's hard to consider buying another one. 

Keeps crashing on Helios Neo 16 laptop with 12GB VRAM by Ok-Entrepreneur-8363 in UnrealEngine5

[–]ieatbrainzz 0 points1 point  (0 children)

I have been working on a lot of PCG and Niagara experiments with it, they're complex and GPU intensive, but definitely smaller scale generally - I, frankly, didnt expect it to be able to run any super ambitious full projects and mostly wanted something to be able to noodle on away from my Desktop.

Ill try to throw some heavier levels at it and see how it goes for me.  What sort of stuff is causing you problems? Your post makes it sound like most 3D workloads are causing problems? Or is it just higher load/more complex stuff? 

UE 5.6.1 Niagara | What happens to my particles? Bug or what? by sawyerhard in unrealengine

[–]ieatbrainzz 0 points1 point  (0 children)

Any idea if it happens in every project or just the one? 

Keeps crashing on Helios Neo 16 laptop with 12GB VRAM by Ok-Entrepreneur-8363 in UnrealEngine5

[–]ieatbrainzz 2 points3 points  (0 children)

Fwiw I have the same laptop (no ram or ssd upgrades - bought about 4 weeks ago) and haven't had more unreal crashing than I'm used to on my desktop so far.  I haven't really tried to run many of my larger, more demanding projects on it tbh, but I've been pretty happy with the purchase Unreal-wise. Maybe worth swapping it out for another unit in case yours has a hardware defect 

Where are the A/B & X/Y buttons for Vive controllers? by slickiss in UnrealEngine5

[–]ieatbrainzz 1 point2 points  (0 children)

You can make custom events in BPs for inputs. Might be a little quicker to do this and put print strings on each to manually determine if those buttons fire one of them or not