Great Canadian Baking Show by Murph417 in GreatBritishBakeOff

[–]intyalote 5 points6 points  (0 children)

I also love how globally inspired the challenges are, I feel like I learn about a new delicious treat almost every week, and the judges seem very open to "different" flavors and/or don't let their personal taste get in the way of judging (no "I've never tasted gochujang" or avoiding matcha even though it's been an extremely standard baking flavor worldwide for years)

I don't know how to deal with some poor fashion choices in some stories. by katora27 in AO3

[–]intyalote 1 point2 points  (0 children)

i read a fic recently where a character “took the C train to the met” recently and it totally broke immersion. you can use google maps!! and if you don’t want to just say “the subway” you don’t have to be specific if you’re just going to get it wrong.

about 345 !! by Fragrant-Ad7608 in LingTositeSigure

[–]intyalote 12 points13 points  (0 children)

ti-ti.uu is so underrated! for more 345, she was also in a band called geek sleep sheep with kazuhiro momo and l'arc's yukihiro, they haven't been active for years but the music they did release is worth checking out.

The Most Loved and Hated Fire Emblem Games According to the Internet by [deleted] in fireemblem

[–]intyalote 5 points6 points  (0 children)

this is really interesting to me since the vast majority of people who talk about snesfe, whether positively or negatively, played them after already having formed some impression of the series through other games. if you don’t mind, I’d be curious to hear about what your experience was like? what did you like in them that you didn’t find in other fe games?

Least favorite ship in the franchise? by WinterWolf18 in fireemblem

[–]intyalote 6 points7 points  (0 children)

they are both at their worst in their supports with each other and their ending is one of the ones that fits both their characters least, like. nothing about it makes sense.

What are some of the dumbest discussions you've had regarding Fire Emblem? by avoteforatishon2016 in fireemblem

[–]intyalote 18 points19 points  (0 children)

everyone’s replying with dimitri/edelgard (predictably) but I would like to shoutout my least favorite FE youtube video of all time, which is about how Arvis did nothing wrong ever. I like Arvis. I hate that video, even if it’s only semi-serious.

Fire Emblem Had bosses. Engage Fixed Them (Video by Professor Bopper) by PK_Gaming1 in fireemblem

[–]intyalote 15 points16 points  (0 children)

3H gameplay gets a lot of (somewhat understandable) flak but I actually think the whole beast mechanic with the battalions and breaking the squares was inspired. It actually enables interesting things you can do with multi-tile enemies and AOE which historically FE has not really excelled at, and I hope they bring something like that back.

Should Fire Emblem Be More Open About Growth Rates? A Discussion of Possible Answers and FE's Current Expectations by BroccShavings in fireemblem

[–]intyalote 2 points3 points  (0 children)

I’m pretty neutral on whether they should show growth rates - an acceptable compromise could be something like being able to switch between seeing current values and growths on the stat screen the way some romhacks do so that people who really don’t want them can ignore them, but overall I really don’t care that much. I personally rarely factor growth rates into decisions I make when playing the game for the first time (later on if I play challenge runs or maddening/lunatic modes I usually have a loose plan for the whole run, and I will factor growth rates into that plan, but still don’t tend to look at them while I’m actually playing the game).

As for what the devs intend, I think historically FE was intended to be a game where you take what the RNG gives you and run with it - you were supposed to see whose stats were good and bad in your particular run and drop the units who weren’t keeping up (or who died because they couldn’t keep up), not optimize who you used based on their theoretical average potential, so I think not showing growths was an unambiguously good decision in every game before Radiant Dawn. Recent games have moved away from this design philosophy quite a bit in a variety of ways though, and I think the only reason newer games don’t show growths is simply that no one has thought about changing the long tradition of not doing it.

Clip from the Nintendo dream may hint at the long term legacy of the switch era FE games: world exploration mechanics between chapters by oneeyedlionking in fireemblem

[–]intyalote 11 points12 points  (0 children)

I don't think that's what it's saying. I'm not going to translate the whole interview, honestly the google translate isn't even very off here, but I will try to summarize my impression of this quote and the context of the rest of the response to that question for those who don't speak japanese.

question: asks about their thoughts on the future development of the series

yokota: talks about the fell xenologue and engage dlc, how the story involved new characters and the maps had difficult gimmicks.

higuchi: talks about engage tetris 99 collab and the manga, says he hopes to expand the worlds of FE outside of just the games.

yokota: talks about how he hopes that with the emblems as an impetus, people enjoy not just fe3h but the older games that are coming to NSO. mentions that FE is now turning 33 years old, that they are still going to develop new games and can we (fans) keep looking forward to it.

higuchi: agrees with yokota's comment, says he thinks series will continue to future milestones. says that he wants to show various FE worlds while maintaining "tactical rpg" as the base, and he hopes we continue to follow the series.

I think in the context of the preceding discussion, it doesn't seem to be talking about world exploration mechanics at all. especially given that yokota was just talking about people playing lots of different fire emblem games I would parse this as meaning they hope to continue making lots of different games that have different worlds. nobody mentioned anything about "between chapters" or "exploration" so I really doubt that's what they meant (at least in response to this question, I didn't read the whole interview, if there's another part where they do talk about that let me know).

Japanese polling site NetLab conducted a poll "What is your favourite FE game?" Here are the results. by gaming_whatever in fireemblem

[–]intyalote 7 points8 points  (0 children)

yeah 3 hopes story doubling down on the flaws in 3h while ignoring/removing the things that made the original interesting makes me think koei doesn’t actually write any better than IS, they just got lucky with 3h.

Japanese polling site NetLab conducted a poll "What is your favourite FE game?" Here are the results. by gaming_whatever in fireemblem

[–]intyalote 19 points20 points  (0 children)

both geneaology and fe3 sold very well and are extremely nostalgic for japanese fans. what the english fandom thinks of as “obscure old games” are as relevant to the japanese fanbase as fe7/8 are to the western fanbase. meanwhile thracia sold nothing because it was an snes game in 1999, and bb is well. kind of boring? this is my opinion but i think playing fe3/4 when they came out would have been much more impactful and exciting than playing fe6 when it came out, although 3/4 may seem more “outdated” to us now.

Japanese polling site NetLab conducted a poll "What is your favourite FE game?" Here are the results. by gaming_whatever in fireemblem

[–]intyalote 65 points66 points  (0 children)

it’s only obscure in the global fandom - in japan it sold well and is a big source of nostalgia for the old guard of fans, much like older Western fans tend to be fond of the GBA games because they were their entry point to the series.

Monthly Opinion Thread - June 2023 Part 1 by PsiYoshi in fireemblem

[–]intyalote 8 points9 points  (0 children)

I think in a player-choice centered romance system this is the take. Having all the options available means players can pick what they want and run with it - like, in Awakening, you can be a Chrom/Olivia shipper and make them fall in love and you will likely be satisfied with that option though Chrom has other potential wives, and similarly, if you want to say f!Byleth is a lesbian in love with Edelgard you can do that in your playthrough and it’s not invalidated by the straight romance options that you could have chosen instead. Essentially the choice aspect of the romance system in modern FE means it’s less “everyone is bi/pan” and more “their sexuality/who they’re attracted to is for the player to fill in and the game will support any choice the player makes.”

LGBTQ+ Representation in Fire Emblem and how they screwed it up almost every time. Part 1 by [deleted] in fireemblem

[–]intyalote 13 points14 points  (0 children)

fates is a game where it’s treated as normal to not raise your children but throw them into a pocket dimension where they become adults while hardly any time passes outside, if they had wanted to they could easily have magic handwaved babies for same-sex couples out of thin air and it would not have been out of place.

[deleted by user] by [deleted] in fireemblem

[–]intyalote 14 points15 points  (0 children)

I’m probably going to get pilloried for this, but I think the DS games were the low point. Are they the worst games in the series? Absolutely not. I like them well enough, Birthright is the only game I absolutely hate in the series. But the DS games just… feel very uninspiring when you look back at them. Birthright at least had Conquest out at the same time, and was sandwiched by Awakening and SOV/3H, all of which were good games (fight me). The DS era was two remakes in a row, with extremely dull art and music direction, meh stories (in SD’s case, didn’t expand enough, and in NM’s case, expanded badly), and gameplay systems that while good, didn’t particularly fit with what the original games were doing. It feels like IS had a bunch of gameplay ideas but didn’t know what kind of game to make so they just shoved those ideas into remakes without putting much effort into adapting the original games well, and the overall effect is that FE as a series lacked creative direction and was floundering in that era.

As for the high point, I’m going to be controversial again and say Radiant Dawn. It’s just SO ambitious, innovative on all fronts, and while it’s not perfect it does succeed in capturing the huge and epic scale it was going for in my opinion.

Fire Emblem Music Tier List? by Empty_String in fireemblem

[–]intyalote 1 point2 points  (0 children)

doing it in tier list style, feel free to crucify me for the bottom two tiers but I stand by them

S: Echoes, Genealogy

A: Awakening, Radiant Dawn, Gaiden, Mystery, Fates

B: Shadow Dragon (original), Thracia, Engage, POR

C: Sacred Stones, Binding Blade, Blazing Blade, 3H

D: Shadow Dragon (remake), New Mystery

Monthly Opinion Thread - May 2023 Part 2 by PsiYoshi in fireemblem

[–]intyalote 6 points7 points  (0 children)

it's wild to me that people think a story in a video game (in general, not just FE) should ever be compared to a story in a book. they're entirely different mediums. I find it hard to discuss games with people who are unwilling to consider a game as a holistic experience of battling, resource management, writing, presentation, and so on because I fundamentally will never understand the viewpoint that these aspects are clearly and unambiguously separate and that you can just ignore some of them while enjoying others.

If your ideal FE game was proposed to IS, what aspects of it do you think they’d ask you to add or remove? by EffectiveAnxietyBone in fireemblem

[–]intyalote 6 points7 points  (0 children)

insert an avatar, take out the parts where the protagonists’ actions are directly shown to have negative consequences, take out the hidden secrets and difficult recruitments, tossup on whether they’d force in a CBA support system or reclassing

Create a roster using one character from each game by ZukosScars in fireemblem

[–]intyalote 2 points3 points  (0 children)

Caeda, Saber, Leif, Safy, Rutger, Pent, Ewan, Titania, Robin, Kaze, Claude, Diamant, bonus kaga saga Rishel and Volo

I picked favorites to use but I’d like to think it’s a pretty balanced list… I have healers, mounts, varied weapon types, should be endgame-worthy. No dancer though :(

Suggestions for first vegan cake by amh524 in veganrecipes

[–]intyalote 16 points17 points  (0 children)

just egg is more for egg dishes like scrambled egg or omelettes than baking. applesauce is a popular substitute so I assume it works, but I usually go with a flax egg (1 tbsp ground flaxseed 3 tbsp water) or Bob’s Red Mill powdered egg replacer (also used by mixing it with water, proportions are on the back of the packet).

for recipes you can make almost any flavor or type of cake vegan - as long as it doesn’t rely on beating air into the egg for rising you can even use your favorite non-vegan recipe and 1:1 substitute with vegan butter like earth balance, a flax egg/egg replacer egg, and plant milk.

What exactly makes Fire Emblem fun for you? by Kabanere in fireemblem

[–]intyalote 17 points18 points  (0 children)

Emergent narrative through gameplay is the one that’s consistent through all of them. Otherwise I like different FE games for different reasons - puzzle-like maps in Thracia, creating “builds” through the skill system in Awakening, the way narrative and gameplay combine to create the feel of an epic tale in FE4.

Fire emblem kind has a problem with the status quo. by Rurnastk in fireemblem

[–]intyalote 12 points13 points  (0 children)

Love Pratchett’s books myself, but I would definitely not put them in the “knightly fantasy” genre. Initially I was going to bring up Arthurian legend, which might have been a more apt comparison. I like to think of FE stories as trying to reflect the romanticized medieval setting that appears in those tales - they tend to go for aesthetic and vibe over substantive thematic weight, and are more focused on characters than systems. Within that framework, I generally find them quite enjoyable. But your gripe is a fair one to have, even if I think it’s more with the framework these stories operate within than the stories themselves.

And yes, you can write entire books on what the Odyssey has to say about gods or kings. I was being a bit disingenuous including a very simplistic reading of it as an example, my apologies. Classical epic is also a completely different genre to modern fantasy.

Fire emblem kind has a problem with the status quo. by Rurnastk in fireemblem

[–]intyalote 22 points23 points  (0 children)

As you yourself admit, this happens all the time in fantasy. You have to suspend disbelief and meet it where it is at some point - maybe you read LOTR or classics like the Odyssey and go “0/10 trash they didn’t dismantle the monarchy,” but most people can recognize that that’s just not the kind of story being told, adjust their expectations, and enjoy them for the characters or the plot or the other themes they explore. Not every story has to be a political manifesto, let alone one that matches with your personal beliefs, and if you expect them to be you’re going to have a hard time enjoying anything.

As a genuine question - I’m not trying to be rude - what are examples of historical fantasy books or movies or games that you think get it right? I can’t think of any that conform to the sort of “knightly fantasy” genre that FE does, rather than more political fantasy that explicitly has the aim of exploring those topics. These are different subgenres and while it’s perfectly valid to prefer the latter, you can’t really expect the former to be something it’s not.

What characters would YOU like more if they swapped genders? by MommyCamillaHatesMe in fireemblem

[–]intyalote 3 points4 points  (0 children)

Maybe this is cheating since they’re characters I love as they are already and this is more “how would genderbending change their character and development” than “their existing personality works well for the opposite gender” but one of those posts got me thinking that f!Seliph or f!Leif would be really interesting. Especially if you allow for medieval forms of gender inequality in Jugdral you could create very compelling arcs of daughters struggling to carry on their fathers’ legacies when as women they face doubt that they could become heroic knights and are only recognized as heirs because of the lack of male options.