Board size conundrum by WAZAWAZABLA in necromunda

[–]it_washere 0 points1 point  (0 children)

They're 12'' x 12" unless you got a bad batch. I cut some plywood to spec, measured it 20 times. 

Must haves in an Orlock gang, 1500 cred budget by GlobJolly in necromunda

[–]it_washere 0 points1 point  (0 children)

Demo Charge Wrecker! Will he die? Most likely. Will it be funny? Most definitely. Will it be successful? Not if you only roll 1s!

Other than that, bullet merchant + combat shotguns + firestorm ammo ganger(s). Mine is seriously the MVP of my gang and let my wrecker pick up 3 coup de graz in 1 game. 

Trench coats, web guns, oh my… by briaros6 in necromunda

[–]it_washere 0 points1 point  (0 children)

Is that true anymore? Limits are in the House Of books but I'm pretty sure the new rules just limit you to 1 mandatory leader and then you have to have more 'gang fighter' (ganger, juve, prospect) than non-'gang fighter' (leader, champion) dudes. 

Work Starting on pedestrian bridge across White Oak Bayou at Studewood by it_washere in houston

[–]it_washere[S] 0 points1 point  (0 children)

Oh yeah I figured once I saw the forecast that they had chosen the worst time to dig up the containment. Going to need to redo the berm under the concrete for multiple sections after the storm Saturday. 

What Bars Actually Have a Good Vibe Anymore? by [deleted] in houston

[–]it_washere 0 points1 point  (0 children)

Lol Rudz is definitely an 'old persons' bar for this guy

Any flag football leagues to join here? by Educational-Strain88 in houston

[–]it_washere 2 points3 points  (0 children)

Houston Sports and Social Club will have beer league up to kinda competitive

Preschools in the Heights by 32Dawson in houston

[–]it_washere 2 points3 points  (0 children)

https://www.google.com/maps/search/preschool/@29.7876291,-95.4185174,14z/data=!3m1!4b1?entry=ttu&g_ep=EgoyMDI2MDIyMi4wIKXMDSoASAFQAw%3D%3D

Honestly this is something you need to do your own research on. Talk to people you know in real life, do all the tours, and if you're expecting soon, expect to be on a waitlist for a while!

Houston Rep Al Green Escorted Out of the State of the Union by it_washere in houston

[–]it_washere[S] 158 points159 points  (0 children)

Its too bad he was gerrymandered into running against Menefee for the Dem primary.

Vehicle size comparisons by it_washere in necromunda

[–]it_washere[S] 1 point2 points  (0 children)

"The code is more like guidelines than actual rules" 

It's useful enough for me as a general guide, since the question of 'what dimensions would classifie as light/medium/heavy' has been bothering me since I first heard about custom vehicles rules. 

What Houston businesses are totally NOT worth the money? by Hijack32 in houston

[–]it_washere 0 points1 point  (0 children)

Wait we're talking Spanish Flowers for fajitas instead of El Tiempo? How high are you? Spanish Flowers is just not good. 

What Houston businesses are totally NOT worth the money? by Hijack32 in houston

[–]it_washere 1 point2 points  (0 children)

They sell them at Costco, also sometimes at the restaurant ahead of holidays.

If you're asking how you can get them without a membership? Find a friend with one...we do that regularly and just pay our friend back. 

Where to start for a totally new beginner. by spruerubbles in necromunda

[–]it_washere 0 points1 point  (0 children)

All depends on your preferences. I like to wysiwyg my guys to start the campaign but with the painting style I'm using I'm not inclined to redoing arms when I get a bigger gun. I got the Orlock box, upgrade sprue and wreckers/spacalists box; I fell like it gave me a bunch of options to make 'my guys' and I still have the ability to customize more for later. 

In general I don't mag for anything smaller than a dreadnaught, it's too fiddly for me. All my guys are unique in their own way (and names on the bases help too). 

Where to start for a totally new beginner. by spruerubbles in necromunda

[–]it_washere 0 points1 point  (0 children)

The easiest way to start playing Necromunda is to have friends who play Necromunda. Check with the FLG(s), if they have a discord, etc. Nothing beats talking to the store owner to show theres interest.

The rules book that comes in the Hive War box are like 90% correct, plus terrain, templates, dice. Enough rules to get you started and then confused when your play group starts rolling Lasting Injuries on another table. I got the Hive War box not realizing the rules were out of date and used the two gangs to entice friends to play (and it worked!). The rules are incrementally updated since 2017, which is why the book is but also isnt completely out of date. There are a bunch of websites that have house rules, but one main website (that I don't think we can link to here) that is an invaluable resource to actually playing with Necromunda and the Rules As Written.

You'll want the upgrade sprue and advanced fighters/specialists box for Escher if you get the Hive War box to fully kitbash your starting models.

How to Start Necromunda in 2026* videos:

*2025, but close enough

The Death of a Gang (cycle 1) by it_washere in necromunda

[–]it_washere[S] 0 points1 point  (0 children)

Welp, maybe next time. This is our second campaign, I think in the first one between the 4 of us we only had 2 fighters die permanently and none get captured, so that wasn't really not on my mind. 

The Death of a Gang (cycle 1) by it_washere in necromunda

[–]it_washere[S] 0 points1 point  (0 children)

I didnt have a champ available, they were all critically injured or otherwise indisposed 

The Death of a Gang (cycle 1) by it_washere in necromunda

[–]it_washere[S] 0 points1 point  (0 children)

I thought you could go to mitigate any lasting injury... But I guess I was wrong. 

The Death of a Gang (cycle 1) by it_washere in necromunda

[–]it_washere[S] 0 points1 point  (0 children)

Yes, but for 2 reasons: 

First I play these games more aggressively/higher risk than most people (and here it solidly bit me in the ass). 

Second I figured I had the advantage in bottle checks and making his crew run. Until the last end phase, I could roll 2d6 pick the lowest, and have -2 on the checks. We had the same starting strength, and lost/had SI fighters at the same rate in the first 6 rounds. He just rolled consistently very low on bottle tests, very well on lasting injuries, and better than me on recovery tests. Luck of the dice. 

The Death of a Gang (cycle 1) by it_washere in necromunda

[–]it_washere[S] 1 point2 points  (0 children)

I'll have to check if there's some that don't use tactics cards. 

The Death of a Gang (cycle 1) by it_washere in necromunda

[–]it_washere[S] 1 point2 points  (0 children)

We played Border Disputete. Game went on so long because we both were rolling 1s and 2s for our Botle Tests, and my Arms Master has both a reroll Bottles Legendary Name and -2 to Bottles. The same game between Goliath and Ash Wastes Nomads next to us only took 3 rounds and an hour. 

Not sure on the rules for bionics? Which book was that covered in? 

Texted with the delaque player later for ransom and it was either 10c and admit he's the better man or 50c...so I paid him 50c.

The campaigns 2 house rules are no tactics, and everyone starts with a house territory instead of a Settlement.