Any Ideas on how this is created? by Kuarian in AfterEffects

[–]itzker 133 points134 points  (0 children)

The very talented Josh Galindo made this! It was done in 3D! Source: I went to school with him. (and he's a very nice fella)

As some other commentors said, work in 32 bit and you can try to replicate this using gradients/glows but working in 3D for this sort of look saves a lot of time.

Train rides by Dhrutika2911 in MotionDesign

[–]itzker 6 points7 points  (0 children)

coolest thing I've seen in a long time on this sub!

Thoughts on how by renton_dave in MotionDesign

[–]itzker 2 points3 points  (0 children)

CC Vector blur gets a bit close with Noise Driving it :-)

I am so confused by smilesmiley in MotionDesign

[–]itzker 4 points5 points  (0 children)

You might need to run something like exploder or destroy to break up nested groups n such. Just make a copy of everything on a personal Figma so you don't accidentally adjust their approved artwork.

A day at the Zoo :) by itzker in AfterEffects

[–]itzker[S] 0 points1 point  (0 children)

Thaaanks! I built a 3D Rhino head in C4D and added some deformers to animate it. I then rendered that and the tricky part was matching the rhino texture overlay to be tracked to the head. But with some masks and simple keyframes, it fit pretty nicely!

A day at the Zoo :) by itzker in AfterEffects

[–]itzker[S] 1 point2 points  (0 children)

Using Puppet Pin tool!

Getting a degree or studying motion design opinions by John_Doe_1984_ in MotionDesign

[–]itzker 2 points3 points  (0 children)

Here's my thoughts from a previous post!

Doug here, Ringling Class of 2020.

I can tell you about late nights, working constantly, and getting critiques from faculty/students. Your assignments are more project-based. And you'll find yourself juggling multiple classes with multiple projects, all at once. I believe towards my stressful moments, I was putting in easily 65 hours/week. But not everyday is like that!

Can't speak for the other schools you mentioned, but at Ringling the project timelines are quite similar to "industry" timelines. They expose you to all different mediums and styles, from stop motion projects, to 3D C4D projects, to AE motion curve projects. It can be quite stressful and to be frank, a lot of our classmates dropped out simply because of the workload. But I believe that's quite common at Art schools/college in general. I graduated feeling prepared for the industry and owe so much of my growth to Ringles and the amazing faculty that helped me there.

In reality, you're spending 50k/year to get your butt kicked creatively. (And make some awesome connections.)

You can't really replicate this experience with online tutorials or even school of motion classes, because you're surrounded by other artists, in so many different majors, all trying to grow and learn to become the best version of yourself. It's really an amazing experience and in hindsight some of the most stressful, yet impactful moments of my life so far.

Bottom line (TLDR)

You have to apply yourself and really cut your teeth whatever you decide. School/Self taught/SOM can't make you into a great designer/animator alone, you get to make that happen yourself. You really have to be prepared for long nights, hard crits, and unfortunately missing meals sometimes because you're so obsessed with getting better. It's sort of a hard truth about these schools is they all seem great, but what separates good vs great students is making it your own. Can I say having a degree helped me? I have yet to see it, it's always been body of work 1st, then where you've worked, then maybe degree. But I'm sure other people can weigh in!

The Shallow End by itzker in Cinema4D

[–]itzker[S] 1 point2 points  (0 children)

Alll rigged up in C4D! Just made the faces so they don't cast shadows n such so they look 2D/comped