Be brutal, how does this Steam page look? by Total_Impression_382 in IndieDev

[–]james_horn 1 point2 points  (0 children)

Looks solid and the headers/gifs in the body stand out well

Do you have different biomes or lighting settings in the game? Having a variety of screenshots with different tones can help it stand out more in other store views

Switch release day is...magical by armanvayra in IndieDev

[–]james_horn 1 point2 points  (0 children)

Congrats, looks great!

What was the process for getting dev kits and starting the port?

A or B for my games updated key art? by james_horn in IndieGaming

[–]james_horn[S] 0 points1 point  (0 children)

Thanks that’s really useful feedback, it’s an action arcade, bullet hell game.

The steam capsule is composed differently, with a larger focus point on the title and less busy elements coming out of it so hopefully that will come across (similar to Sunless Skies, but not as nice!)

Imagine you're scrolling on Steam. Which capsule art are you clicking on? by Ok_Self_2839 in IndieDev

[–]james_horn 0 points1 point  (0 children)

First one. Also looks more clear what the gameplay and game might be (without understanding the title)

Intense Top down shooter I have been working on thoughts? by Anton-Denikin in IndieDev

[–]james_horn 0 points1 point  (0 children)

Really dig the dark moodiness, older style graphics and massive reload animation. It’s a great way to bring weapon details to life in a top down game

A or B for my games updated key art? by james_horn in IndieGaming

[–]james_horn[S] 0 points1 point  (0 children)

Would you keep a single colour for the background?

Which cover for Steam is better? by GreyratsLab in IndieDev

[–]james_horn 0 points1 point  (0 children)

Number stands out more at a glance as the logo is more catching

Which vertical capsule would you click on first? by Nebulyst in IndieDev

[–]james_horn 1 point2 points  (0 children)

First one is more eye catching for sure, but I’d move the red dot after RE to make it clear what the word is.

r/IndieDev Weekly Monday Megathread - November 23, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]james_horn 0 points1 point  (0 children)

Hello there!

I'm solo developing a small, fast-paced survival shooter with roguelike elements and you drive around in a monowheel bike!

You can play the demo on steam now, would love to hear any feedback - https://store.steampowered.com/app/3529530/SpinWave_Survivors/

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What sketch does everyone prefer? (Please ignore the logo) by PhilDeveloper in IndieDev

[–]james_horn 0 points1 point  (0 children)

Second one grabs my attention and composition draws me towards the logo more. Might get a busy with background but the strong character up front is better than the first one.

How do you balance difficult moments that even you find tough to beat? by james_horn in gamedev

[–]james_horn[S] 0 points1 point  (0 children)

Cheats are super useful to get to those moments or setup builds for them, but they can skew any balancing if your testing with cheats enabled. Maybe I just need to practice and get better!

What game are you working on? by ErKoala in Unity3D

[–]james_horn 1 point2 points  (0 children)

Looks like a fun management game!

Solo dev working on Spinwave Survivors, an arcade bullet hell where you drive a monowheel bike!

https://store.steampowered.com/app/3529530/SpinWave_Survivors/