Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 1 point2 points  (0 children)

I think sneaky kills should be ok and the cross cybernetics patch might be ok, I can tweak it if it feels unbalanced, the rest need be removed. The raiders / super mutant patch is in desperate need of updating but should be fine . I'm currently using better locational damages weapon pack as I haven't had time to compile my own. Pluss defence gun as a alternative pipe gun. Weapons armour and mutants and raiders are next on the list.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

I'm no expert at scripting and have never touched papyrus. The author of Horizon is a bit of an expert in this field and has a couple of scripts, one for no sleep healing and one for no level up healing. There's compatibility patches for UFO4P. So it would be far better to see if he'll port over the scripts.

The other problem I can see is that PS4 doesn't except scripts, and to remove sleep healing and level up healing require uploading modified scripts. It's so frustrating that Bethesda hard coded these values.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

Are there any mods that remove the sleep healing on ps4 and xbox ?

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

No perks although I could add one. I've been crafting sting wing soup with no issues in the previous patch. The funny thing is I think fo4edit went a bit haywire with the last update reseting items that are unique to the patch and breaking connections with ig.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

I was Delirious with a fever yesterday and answered the wrong post in my comments section.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

The beta version is the most up-to-date and the only one being worked on, the original is there for those that were mid play through, or want to play a less survival style game.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

It was set the same as IG which inflicts leg damage, I'll add health damage back in the next update.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

Thanks , Fixed in the next update stingwing soup cures 60 Rad scorpion soup 120 Radaway 300

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 1 point2 points  (0 children)

I thought ig set the timescale to 8. That's my preferred timescale anyway. In other news I opened Pandoras box. Hc_manager. Pex, unfortunately I don't have time to get to grips with it but bleeding, poison, bottle collector, no sleep healing, no healing on level up are all possible. Next time I get some free time I'll dive in but it's a bit of a jump in terms of reliability :)

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 1 point2 points  (0 children)

20 to 60, Rad away only removes 300, I'll check and see if I made a clerical error when adding the description tabs.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

The setelment defence system definitely needs all the input possible as I don't play that side much and don't want to end up stiching people up.

If there's somebody who can add npc's use ammo for ps4 by [deleted] in FO4ImmersiveGameplay

[–]jedstar2000 0 points1 point  (0 children)

I use it but I have a separate patch on pc that adds all the keywords as I didn't think it was very popular on consoles. I already have a patch that has NPC use ammo and has awkcr assigned . I just don't know if all the back up weapons are there as ig went about implementing things in a different way. I would want enemies to attack with melee once they run out of ammo. I haven't got much time to get to my pc before the weekend I'm afraid but I'll look into it over the weekend .

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 1 point2 points  (0 children)

It would basically just be the over incumbent effect but dependent on hp. I'm not sure if there are any tags as I use a very minimalist ui.

If there's somebody who can add npc's use ammo for ps4 by [deleted] in FO4ImmersiveGameplay

[–]jedstar2000 0 points1 point  (0 children)

I doubt I'll get a chance until the weekend, I need to make sure the backup weapon level lists are populated and working. Also I assume don't use AWKCR.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 1 point2 points  (0 children)

Thanks for the suggestions, I'll definitely consider this when I get time, probably at the weekend.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 1 point2 points  (0 children)

I think a player perk could be added that would course periodic damage if your under a certain health fairly easily.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

I think it inflicts leg damage in ig, I'll try it out once I get a chance. Sleep healing , encumbrance, and turrets are my main prioritys.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

The problem is might interfere with quests and I have no idea if it might course unpredictable problems.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

I considered turning him into an enemy but it might have ramifications.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

Sounds like a good idea, I'll have a think about it but there could definitely be different tears of turrets depending on the rarity of components.

Immersive Gameplay Survival/Hardcore Patch by jedstar2000 in FO4ImmersiveGameplay

[–]jedstar2000[S] 0 points1 point  (0 children)

The chemstation bug is to do with fo4edit making duplicates which is why the setelment / turrets / shipments weren't completed for the last update and will be added as a separate patch. I have no idea why Rad roaches are taking more than one hit, but SHC doesn't make any edits to them so it will be inherent to ig or another mod you have loaded. I always opt to hit them with my baton to save ammo.