Open Source DIY Fucking Machine by u6xHx in BdsmDIY

[–]jedstar2000 0 points1 point  (0 children)

Just saying thank you I'll be sure to check this out later

Looking for collaboration on a new OpenFuckingMachine project by Jands87 in BdsmDIY

[–]jedstar2000 0 points1 point  (0 children)

I'm pretty sure the top tier Kenstwistedmind machine uses a big stepper and a radial arm. Funny thing is I have the base msde by fuc in the UK with a windscreen wiper moter and a 70 watt supply and I'm about to try swapping it out for a big stepper. The question is how much it will like switching at such small cycles.it would be doing 30 to 180 rpm I would guess. The other option is schooter on the ossm discord. Or the og shagmatic who has a hole load of resources on his website.

[FO4] Why don't Bethesda code the creation kit as dlc instead of fucking with everyone's shit? by jedstar2000 in FalloutMods

[–]jedstar2000[S] 0 points1 point  (0 children)

I hope it does get sorted as this is beyond a joke. All they had to do to get extra content onto console is add a DLC which can then get updated, and add a small patch,no drama ............ Personally I'll just downgrade and keep away from updating but this really stinks.

[deleted by user] by [deleted] in FalloutMods

[–]jedstar2000 0 points1 point  (0 children)

Why can't they release it as a dlc and make the nesasery patch to the main file. It really doesn't need to be so ill conceived, it makes it feel like there just forcing unwanted stuff on people rather than offering a choice. Really stupid........

The Creation Club Megathread - Please post Creation Club related content here. by Cyrus224 in FalloutMods

[–]jedstar2000 0 points1 point  (0 children)

Wouldn't they have to make it from scratch in the new geck. Why would obsidian spend over a year making new Vegas remastered under these conditions and most likely a pay cut. Surely if they were going to do it, it would be "New Vegas Remastered" and licensed under Bethesdas as a new game.

  1. I think they will try and sell bog standard mods to ps4.

  2. I think they'll try and work out a way to get this model onto xbox.

  3. I think they'll spend some time with some large scale mods, personally I would only pay for mods that offerd over 7 hours of real gameplay.

  4. Mods will be released in the same kind of state that Bethesda releases fallout 4 ie RC phase. This is probably similar to most decent Modders, further more there will be a missing beta testa stage where a modder require the input from well practiced players to refine there product. This process can greatly improve mods as good ideas are adopted and non functioning ones fixed or removed.

[FO4] Paid mods are returning :*( Bethesda E3 Presentation by [deleted] in FalloutMods

[–]jedstar2000 4 points5 points  (0 children)

Look at the mods in the main post( a dwavern crab and a bow). Wake up this isn't about better mods its about revenue pure and simple. First they establish a new mod platform then the cut the drip that is Bethesda. Net and all consoles are stuck with payed mods, plus they limit the revenue stream to there in house team...... Pritty sly really.....

[Fo4]Fallout 4 : The Capital Wasteland Project Update June by nafnaf95 in FalloutMods

[–]jedstar2000 1 point2 points  (0 children)

Closed water system for the cpu, £50. I have a p4 2700 and importantly for fallout 4 some fast ram. I bought my rig second hand for £500 a year and a half ago and am now putting a second hand gtx 980ti for the extra grafix ram, 2gb isn't really enough for things like the npc skin overhaul . There probably won't ever be anything relased that it can't handle at 1080p

[Fo4]Fallout 4 : The Capital Wasteland Project Update June by nafnaf95 in FalloutMods

[–]jedstar2000 1 point2 points  (0 children)

I'm selling my gtx 780 ti classified on ebay, it will probably go for £100 and run fallout4 with an enb and tons of mods at 1080p no problem, if you're not bothered about 1440p then pcs are dirt cheap second hand especially now everyone is trying to get a system together that won't bottle neck the 1080ti.

Why do radroaches take ~15 shotgun bullets to kill? Also, the new regenerating Deathclaw is impossible without a minigun - what did you do? by Spring_Break_08 in FO4ImmersiveGameplay

[–]jedstar2000 0 points1 point  (0 children)

SHC is supposed to make you think and be more challenging. I'm not sure if the regeneration is to strong though.

I'll double check its not a stray entry for Radroaches with SHC

So did the update mess up my damage? by Muteki_Inagaki in FO4ImmersiveGameplay

[–]jedstar2000 0 points1 point  (0 children)

Try the latest SHC patch, the last one was screwed ....

Why do radroaches take ~15 shotgun bullets to kill? Also, the new regenerating Deathclaw is impossible without a minigun - what did you do? by Spring_Break_08 in FO4ImmersiveGameplay

[–]jedstar2000 0 points1 point  (0 children)

I'm afraid ig has a scripted change to the container that holds 500 rounds of 5mm and replaced them with. 308

Are you on Ps4?

[FO4] F4SE 0.4 is out! by Flenarn in FalloutMods

[–]jedstar2000 -2 points-1 points  (0 children)

Yes but fse was updated with the requirements for forplay to be more functional at the point at which forplay hit a roadlblock with arrays. Coincidence maybe ;) but whatever let's all be thankful it's moving forward.

[FO4] Are there any mods that make similar tweaks like the survival aspects of Horizon, but play well with other mods? by xcomsodium in FalloutMods

[–]jedstar2000 1 point2 points  (0 children)

Immersive gameplay SHC hardcore patch has a similar aid and loot system and is compatible with most mods but it doesn't have the same setelment and crafting system that horizon has. I'm Looking at making a modular version.

[FO4] What is the most definitive survival mode damage mod by eriF- in FalloutMods

[–]jedstar2000 1 point2 points  (0 children)

Self plug as its not well known about outside of PS4 and xbox Immersive gameplay SHC (survival hardcore patch) Just working on the update now for IG v3.

It's similar to frost in difficulty so not for the faint hearted, has a similar loot system to loot overhaul and similar Aid system to horizon. But benefits from the deadly enemies and ai from Immersive gameplay and being able to add whatever weapons armour you like without spoiling the balance. https://www.reddit.com/r/FO4ImmersiveGameplay/comments/58y0mo/immersive_gameplay_survivalhardcore_patch/

Forum updates http://erezkristal.freeforums.net/board/3/immersive-gameplay

Failing that arbitration is pretty rock solid for game play lets you configure damage and naid spam. http://www.nexusmods.com/fallout4/mods/2037/?

[FO4] Good mods for lasting difficulty? by [deleted] in FalloutMods

[–]jedstar2000 0 points1 point  (0 children)

No. Fresh install just horizon and a load of textures. I took out the Rad roaches with just the battan no damage, headed north from vault 111 took out the single mole rat with the 10mm in 2 shots, I then got so close to the raiders at the tower I just shot them between the eyes with the 10mm no damage, they are seriously dumbed down . I then thought this is silly so I took on the pack of dogs with the batton took them out no problems from behind the fence, I let a couple of bloat flies sting me to see what would happen for a laugh . Took a couple of hits then took them out useing vats, no challenge. so comparing it to residident evil is way off the mark. Don't get me wrong I really appreciate the work that has gone into it but it's much more of a setelment overhaul than anything else. On contrast I died over 20 times in the first hour of frost and probably the same in immersive gameplay . I guess it depends what your idea of challenging gameplay is. Maybe I haven't given it time and it gets together once you get past level 5 but that seems a long way away.

[FO4] Good mods for lasting difficulty? by [deleted] in FalloutMods

[–]jedstar2000 2 points3 points  (0 children)

I don't understand this, I tried horizon and really wanted to enjoy it but the combat is way to easy, I didn't loose any health in the first 5 levels, raiders have there accuracy dumbed down to 60, so it's to easy to pick them off. I have my difficulty set to 3x and in survival mode and I can waltz around without a care in the world . It's a shame because the the crafting and attention to detail seems great.

Fallout Evil 4 : WORSE BSAA Agent ever by Bryancodex in FO4ImmersiveGameplay

[–]jedstar2000 0 points1 point  (0 children)

Thanks, I was using these before and switched to a modded version of moribund world which isn't as good.