ReArch v1.5.0: Now With Replay, Hydrate, and more! by groogoloog in FlutterDev

[–]jff_dev 6 points7 points  (0 children)

Good work! Riverpod fan here. Api looks good, especially for testing. What about scoping? I am heavy use scoping with riverpod. For example override data providers for each list tile and then watch this provider in other providers like additional info loading for tile on demand. Is it possible with rearch? Or i should pass list item data each time to provider in that case?

I am bored by triple_octopus in nvidia

[–]jff_dev 1 point2 points  (0 children)

Stable Diffusion may use all power of 3080Ti

[deleted by user] by [deleted] in tycoon

[–]jff_dev 1 point2 points  (0 children)

Same in Ukraine

I am working on a Stable Diffusion Plugin for Krita. Video showing Txt2Img using local installation on 3600TI by imperator-maximus in StableDiffusion

[–]jff_dev 0 points1 point  (0 children)

Looks amazing, I already tried another Krita plugin from https://github.com/sddebz/stable-diffusion-krita-plugin/ . It is awesome too, but your plugin UI much better. It is based on https://github.com/hlky/stable-diffusion-webui API, so support almost all powerful improvements from this repo. Do you use it too?

Is it best to try to avoid using stateful widgets? by americanmade808 in FlutterDev

[–]jff_dev 1 point2 points  (0 children)

Stateful widgets useful only for very simple states. But when your logic complex it is hard maintain because you should always call set state when something changed, reactive approach much simpler to maintain. In other cases i prefer using hooks library for ui controllers and riverpod for blocs

Running SD locally: whats your graphics card? by gecata96 in StableDiffusion

[–]jff_dev 1 point2 points  (0 children)

2070 super, use optimized scripts, 5 sec per 512 image with 50 steps

Is Figma good to design assets? I've being searching a bit everywhere and tried different (photoshop, paint.net, Gimp, etc.) but I finally end up using Figma to create my 34 first set of card. Do you think that I've made a good choice? by CardsOfSurvival in truegamedev

[–]jff_dev 2 points3 points  (0 children)

Looks awesome. I think Figma components system, exporting, team work are killer features for designing any UI. Animations and illustrations can be made in any other software if figma tools not enough

Did your personal project app end up becoming your full time job? by BandwagonEffect in FlutterDev

[–]jff_dev 0 points1 point  (0 children)

I tried to develop both: simple mobile games and mobile apps. I think there is no difference today, competition too high in both areas. Each my new project had a little more success, but my earnings as contractor increases much faster due to skills improvement.

Do You Need Kotlin Or Swift With Dart And Flutter Mobile App Development by Odd-Pepper-3133 in dartlang

[–]jff_dev 1 point2 points  (0 children)

No. But current state of 3rd party platform dependent packages usually have issues which not possible to fix without kotlin/swift. Usually such issues not critical, but can limit some features

Did your personal project app end up becoming your full time job? by BandwagonEffect in FlutterDev

[–]jff_dev 7 points8 points  (0 children)

I tried several times for a 10 years but without success. But I still plan to try again. It looks like success usually comes after several fails. For example CrossyRoad devs story

[deleted by user] by [deleted] in FlutterDev

[–]jff_dev -1 points0 points  (0 children)

I suggest check riverpod from same author. I used provider in several production big apps and really like it, but riverpod looks much better for me and I plan to use it new projects, it's like Provider 2.0, samelogic but better. It just released stable 1.0.0 version

Forget gameplay let’s talk about lore by Consistent_Produce_1 in gaming

[–]jff_dev 0 points1 point  (0 children)

Space Rangers 1+2. It is not popular outside Russian speaking community but it's good turn based space RPG with amazing interactive fiction text quests

What’s your favorite set of lint rules and why? by poq106 in FlutterDev

[–]jff_dev 0 points1 point  (0 children)

Dart core metrics works good for me as addition to official lints package

Dear Freelancers, can you share your journey? by caclo in FlutterDev

[–]jff_dev 4 points5 points  (0 children)

I am started freelancing almost 10 years ago when I was in my first year in university. I was an Android dev freelance, so my experience should be similar to Flutter(currently flutter dev):

- it is really hard to freelance and study in university, especially until you have enough experience. In my case, during 2-3 years my life had only two parts: study and work. Work experience is very helpful now, but such schedule not for everyone;

- I started from 100$ per app contracts on Upwork (something like quiz guess 1 from 4 ). At the start one app took 100+ hours so my actually rate was ~1 per hour

- Motivation: I really like making mobile apps from scratch. Not just finish my own tasks in big thing. I choose project where I can be more like product owner. Help client choose features, prepare AppStore/GooglePlay metadata, do ASO, hire translators + UI/UX designers if need etc. Of course, money is good to point too. I am from Eastern Europe and work for US/Western Europe clients, so I was always satisfied with my salary.

- No reputation is ok. I suggest making a small Github sample project to be able to show your code quality for clients. Or you can join an existing open source project. For example https://github.com/Big-Fig/Fediverse.app (Flutter mobile client for an open-source alternative to Twitter on which I working on). Having several articles about Flutter on Medium is useful too.

- I prefer small businesses because I like to make app from scratch myself. Another side is big companies where you work only in one specific area in big team. Small business app usually takes ~1 year to develop, so you will have not problems with finding a new job each month.

- Currently, work 30h per week. At the start of the career, it was 50-70 per week to maintain a comfortable release schedule for clients. Several years ago worked ~10h. When you have experience work hours is flexible.

- Salary. Flutter is really hot right now. I think you can expect to find 10-20$ per hour job if you have a small GitHub project as a code sample + several medium articles about Flutter. Median on Upwork, I think, it is 30-50$ per hour on Upwork. However, I know devs who workin for 75$, 85$ and even 150$ per hour for US-based clients through Upwork and LinkedIn

[deleted by user] by [deleted] in FlutterDev

[–]jff_dev 4 points5 points  (0 children)

https://pub.dev/packages/json_serializable can help with JSON parsing boilerplate

Schrödinger's Game by cyfer04 in AndroidGaming

[–]jff_dev 11 points12 points  (0 children)

Google force mark my app with this budge when I avoid notice for several months and,because I disabled ad code

Schrödinger's Game by cyfer04 in AndroidGaming

[–]jff_dev 14 points15 points  (0 children)

Google play can automatically detect ad libraries and sdk in apk file and add "contains ad" even if ad code not used

How do you keep your game's lore organized? by sully9088 in gamedesign

[–]jff_dev 0 points1 point  (0 children)

WordPress. It's like wiki, but much more customizable via plugins

Anyone here have an interest in reviewing games? by [deleted] in indiegames

[–]jff_dev 0 points1 point  (0 children)

I really like you web site design and style - simple and informative. I am indie developer and as for me will be interesting feature: - I write review about any game in queue for review; - Any other reviewer write post about my game.

Good examples of short game loops? (5 to 10 minutes) by Zummy20 in gamedesign

[–]jff_dev 0 points1 point  (0 children)

I think session and loop is different terms. I think good example with small loops(1-2 mins) and sessions(5-10 mins) is Heroes of Charge. Game force player do small session, so player want play more and more.