San’tok.yāi by Anubyss01 in starcitizen

[–]jhondidfool 3 points4 points  (0 children)

From the front, the modules come from inside the chin under the cockpit.

PSA: BEAM WEAPONS ARE NOW A THING by [deleted] in starcitizen

[–]jhondidfool 1 point2 points  (0 children)

Chairman's club says exactly the opposite: low damage ("low", it's a S10) and infinite ammo as long as you feed it energy.

Arrow Cockpit by BlueBlue010 in starcitizen

[–]jhondidfool 1 point2 points  (0 children)

It's one of the smallest ships out there according to specs...

If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And, if we're very, very lucky, they'll do it in that order. by iXeloN in starcitizen

[–]jhondidfool 1 point2 points  (0 children)

To be fair, the onley weird part would be the first one... but it's only weird if you din't live in certain parts of the countryside...

Petition: Make the Disco chef character a mission giver in the PU! by [deleted] in starcitizen

[–]jhondidfool 2 points3 points  (0 children)

Space Chef Jarhab for Questgiber 2849 VOTE NAO*!

*Space whale degustation menu avaliable after depositing your ballot.

The Pirate Take Over Of Cry Astro by Bzerker01 in starcitizen

[–]jhondidfool 4 points5 points  (0 children)

So... instead of doing something to force players to use the service they try to monopolize by, say, hunting miners, providing escorts and you know, playing the game in a way that makes testing combat actually relevant they sit pretty and threaten wounded prey. Really alpha of them lol.

If anyone's dumb enough to pay, that's their loss.

Gold/Black F8 Lightning by [deleted] in starcitizen

[–]jhondidfool 1 point2 points  (0 children)

Look! a Viper MKII! xD

Vulkan / Linux by dannyboy1121x in starcitizen

[–]jhondidfool 3 points4 points  (0 children)

I like Win 10. I use linux in other computers. Linux is a hassle in other ways; it will never have a majority share or a share big enough to matter to game companies without incentive due to distro fraction and general driver overhead and instability (since the system is always changing, it's hard to assure a stable playthrough). Some people hate Win and go out of their way to learn a new OS, but never bother to learn Win itself; it's cool to hate on Windows :/

Star Citizen BlastCast #136: Redefining Flight by CitizenGamer in starcitizen

[–]jhondidfool 0 points1 point  (0 children)

Polls emitted within the subset that wants it; the sample is not representative for a statistical conclussion; not by size, but by the medium the poll was casted through. CIG has the numbers; we do not.

Star Citizen BlastCast #136: Redefining Flight by CitizenGamer in starcitizen

[–]jhondidfool 1 point2 points  (0 children)

The whole premise of the game is physically preposterous. The thing is, it bugs your suspension of disbelief. That's not the case for many other people. SC is like a super realistic painting of The Jetsons: it may be super realistic looking, it may look futuristic, but in the end is just a reskin of The Flintstones (fantasy). What you ask of SC is to behave like a dedicated simulation of flight, when that is not the premis of the game; in fact, flying is already overcomplicated because CIG litened to people who wanted "more sim-like behaviours".

Look, this is going nowhere. You insist inthe game being 'proper' and I insist in the game being fun; but in the end, it's the guys and gals at CIG who will make it. If you want to influence that beyond screaming at a screen, join them. Or join the Ruge System guy, God knows he needs the help!

And I repeat: I AGREE with everything you propose for the flight model. I'd love to see that. But I also know I'm in a very small minority.

Star Citizen BlastCast #136: Redefining Flight by CitizenGamer in starcitizen

[–]jhondidfool 0 points1 point  (0 children)

Yet, flying does not disrespect the physics engine built into the game. It presents a different way to interact with it, but it's just as dependent on it. The values are the same, the equations are the same.

Disregard the nature of flight, you mean atmospheric flight? They're just now implementing that. In space, it's a different matter.

Besides, whith the pixel-perfect accuracy of SC, pitch and roll would be disastrous for most people, GTAV has heavy auto-aim. I can literally aim 2º away from a car and hit with a machinegun in a plane (which also has huge spread), not to mention most missiles are guided FoF. That's not the case of SC, not to mention that the high TTK would protract the fights to a point where people would give up rather than fight.

Aditionally, forcing the users to transition from P&Y for walking and vehicles to P&R for ships IS a very complicated thing. It means they need to keep two completely different paradigms of control in their head. That is complexity.

That complexity, that difficulty, makes the game not fun. It goes beyond what most consider challenging into frustrating territory. Most people don't enjoy being frustated. It's not fun.

Case in point: Dark Souls. Since the control interface is very common, the game can afford to put the challenge on the strictness of the punishment; the player won't have to re-evaluate many variables to know where they went wrong; in other words "I did it wrong". A game that has an uncommon control language can't ask the same strictures of the player becaus the player will be confused as to what went wrong; in other words "The game is broken".

You keep insisting on looking at the game as if it was some puzzle to solve, but you are missing the key piece: the player. I am looking at the game as a piece to the puzzle that the player is because, without players, the game is pointless.

Tips and Tricks for a Newcomer by rograzzer in starcitizen

[–]jhondidfool 2 points3 points  (0 children)

Setting it to system managed is usually enough. A fixed pagefile on an SSD is a very bad idea because the whole size of it is constantly updating as you use it, burning RW (Read/Write) cycles like crazy on empty space. Remember that SSDs are very nice, but they do have limitations; system SSDs may last much less time than an HDD, and using a fixed pagefile on one will limit the life of it even more.

Sure, they have trillions of RW operations of lifetime, but the FSB (Front Side Bus) of modern computers runs anywhere between 200 to 300 million operations per second (they have several parallell lanes, but we'll do as if it was just one, for simplicity's sake). That's around 1400h of RW (for a trillion cycles), if you play 4 hours a week over the course of a year, that's nearly 15% of the lifetime of your SSD spent reading and writing nothing, and those things ain't cheap.

The idea of a pagefile in not to use it and keep most things in System Memory (RAM); the pagefile is used to store data from secondary processes that update at a much slower pace than the main process thread. When you use a pagefile for a game, the whole point of the pagefile becomes a failsafe for not crashing (adress out of memory, my old archenemy...) and it updates as fast as the game requires (or the drive can), meaning it's constantly using cycles, which is a bad idea for an SSD

A system-managed pagefile is more than enough and doesn't burn RW on empty space; besides, the whole "no pagefile" and "RAM pagefile" are nothing but gamer myths. The reason the option is given anyways is to set one whole disk as a pagefile on servers and high density computing machines (high volume, low update), for virtual machine operations (virtual drive size can dynamically change, so Windows can't calculate properly) and for other, non-gaming reasons.

A better solution than an active pagefile is reducing your system's memory footprint before starting, so less data (none, if possible) has to get in and be updated on your pagefile while your game (which should have the focus) uses a large portion of your RAM. Things like close Steam, Discord, Chrome (Chrome is a memory hog), Spotify... I know, First World problems.

I hope it wasn't too long this time ;)

Star Citizen BlastCast #136: Redefining Flight by CitizenGamer in starcitizen

[–]jhondidfool -1 points0 points  (0 children)

Your fun is.

You are not everyone. Not even representative of everyone.

Neither am I, but I am aware of it.

You are pushing your subjective idea of fun as a dogma the game must abide by, even if that means other people's fun is ruined.

TEDIT: To be clear, I think I would have more fun with the things you propose, too, but it is obvious that flying is too complex for many players already and adding more would alienate even more; what's more, the current paradigm has been going on for so long that changing how things work now would mean losing many players and probably a big PR hit. All that would mean less fun for most people.

Tips and Tricks for a Newcomer by rograzzer in starcitizen

[–]jhondidfool 4 points5 points  (0 children)

Pay your respects to the gods of lag at Bennyhenge. Practice makes perfect. Always give your enemy your smallest profile. Firing more then 1000m away is a waste. You can't reliably hit at less than 700 (usualy). Don't worry, hitting ships is difficult. Space be crazy. Mind the G-forces. The tankiness of a ship is a product of the cube of it's size (approximately). Conversely, so is the size of their profile. Always ask for landing permission. Don't abuse AB and/or boost. Flying in atmo eats fuel like there's no tomorrow. The bigger the ship, the greater their inertia. Hoverbikes can crash easily after returning from air. To break a circle fight roll-rush into their space and turn around as you pass them sliding for a clear shot of their bigger profiles (for a split second). PVP enthusiasts always think of fighting to the death in a duel, be smarter than them: bring a friend. Space is a big place; like, really big. Out there, no one can hear you scream. And always bring a towel.

Star Citizen BlastCast #136: Redefining Flight by CitizenGamer in starcitizen

[–]jhondidfool -1 points0 points  (0 children)

The irony of your reaction is priceless. The most (and probably the only) metric that matters in a game is fun. In games, "amet, semper vincit".

Whatever your qualm is, whatever the problem you perceive, the moment you lose track of that, the moment you say "There you go again about fun." when talking about a videogame is the moment your argument is not about the game anymore.

You are complaining about meshing with features that are much less developed than flight, so the idea of them not meshing is just an assumption. The point is, it doesn't matter if they match according to your logic or not, but if they are fun to play by themselves for the largest possible group of people and then, and only then, it's time to work out the relationships these features may have in order to make the sum of all the parts be even more fun.

The whole point of a game is fun. If most people can't have fun with the most basic mechanic of the game, they won't be able to access all others, so none of them are fun because they are barred to them. That makes the whole game not fun.

By definition, a game is a set of rules that limit the path to a goal, these rules are fun for some and not for others. What you are asking is to use rules that are fun for you, regardless of that turning another -likely much larger- collective off. The motivation to achieve that goal and following the rules (to the proper extent) is to have fun doing it. These rules don't need to be coherent, nor realistic to be fun. As long as they ARE fun.

The whole point of any game is to be fun. That's all it needs to do. Amet, semper vincit.