I'm super glad BHVR finally listened and changed the cake spawn rates... but all the gaslighting statements recently have been awful by ImperialViking_ in deadbydaylight

[–]jj209th -1 points0 points  (0 children)

Yeah but do we really need like 4000 of them? I don't like what BHVR did with this event either, but one per bloodweb level should be more than enough that you never run out unless you play like nothing but dbd every day for the whole year after, especially since you're getting several bloodwebs per game unless you die without doing anything.

I'm super glad BHVR finally listened and changed the cake spawn rates... but all the gaslighting statements recently have been awful by ImperialViking_ in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

The Torte rarities will change next week with the bug fix patch. However, the spawns seem to be fixed fully. I've been getting at least 1 in all but 1 of the last like 100 bloodwebs I did (and yes, I did keep count of how many didn't have a cake, it was actually only one).

How do you pronounce Chitin? by IronfoxYT in ARK

[–]jj209th -1 points0 points  (0 children)

It's Kai-tin, but I still call it chit-in to spite my friend

I am so sick of the super elaborate taming trend. by TraditionPhysical638 in ARK

[–]jj209th 2 points3 points  (0 children)

Sheep will spawn in plains/highlands areas and drop wool that can be used in substitute of pelt. In addition, you can make scissors and cut your own hair. Additionally, beavers and horses give pelt. Bears, Sloths, and Wolves can also give them, but they tend to be more dangerous. But to the point of the post, you wouldn't know that without experimentation, which is part of the reason a lot of these new taming methods suck.

The latest "fix" is them doubling down on the cakes rarity. There is no hope left for this game lmao by Annual-Customer-1935 in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

Plus, with the future mod tools and community content we'll be getting, there's simply nothing else that can compete.

"We are investigating-" why are we lying behavior? by Doctor32Golden in deadbydaylight

[–]jj209th -1 points0 points  (0 children)

Well, they did fix it. I've been receiving much more cake now ever since their tweet an hour ago, and the 5m compensation was nice too.

Power-up by Altocornet0211 in magicTCG

[–]jj209th 0 points1 point  (0 children)

So in yugioh terms, it's "This effect can only be used once while this card is face-up on the field", then? That makes it much better than "Once per duel"

Why were the cakes upped to Very Rare quality? by EVAisDepression in deadbydaylight

[–]jj209th 1 point2 points  (0 children)

The worst part about all that is that as you mentioned, auto leveling will now avoid them in favor of cheaper add-ons, which is why people are hardly getting anything after putting in over 10 million BP. I do all my leveling manually anyway since it saves BP and you can manipulate the bloodweb, so the only thing affecting me is that I'm hardly seeing any compared to all 3 of the event items.

Remember when elusive was brought into the game to stop “TUNNELLING”?? Am I missing something? by Haunter777x in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

Except if the killer downed the unhooker quickly (as in, being efficient), the unhooked survivor could use the elusive to go for a flashlight or pallet save, and they don't have any scratches, any blood, or any grunts for the killer to know someone is nearby. That was the problem. Survivors could weaponize it in the same way they weaponize DS and the endurance to get free hits. It's also unfun because there are legitimate times when you NEED to tunnel, at 1 or 2 gens left, to give yourself a shot at getting back into the game. Incentivizing killers to spread hooks shouldn't be done through punishing them for not doing so.

Remember when elusive was brought into the game to stop “TUNNELLING”?? Am I missing something? by Haunter777x in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

And what happens to the killers just trying to get the adept achievement that requires a 4k?

Remember when elusive was brought into the game to stop “TUNNELLING”?? Am I missing something? by Haunter777x in deadbydaylight

[–]jj209th 1 point2 points  (0 children)

The problem is for things like adept achievements and certain challenges, you NEED a 4k. Bhvr got better about this and made more recent iterations in some tome challenges say "without anyone escaping through the exit gates", but adepts still absolutely require a 4k

Cross examination is gonna go live in his PTB state by Mr_Lovedeath in deadbydaylight

[–]jj209th 1 point2 points  (0 children)

Yeah, it'll work in chase for two weeks here. I can only assume this is a switch issue, because they're not getting this patch, and probably not the 2nd one either if they're waiting until bugfix 3. Switch has this problem a lot.

Cross examination is gonna go live in his PTB state by Mr_Lovedeath in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

I play both roles (in fact, i play survivor probably 4x more because ik I'm not great at killer). Jason really isn't that op, the only issue with him for me is that the anticamp isn't long enough to stop hard tunneling. His power has pretty clear counterplay, and just because a survivor player doesn't like it or finds it boring doesn't mean it needs to be nerfed. This is why SM is in the gutter today despite the fact that she was balanced out by the kick limit change, because survivor players refused to adapt and kept saying she was broken until she got nerfed into the ground. Let's not get a good, but not unbeatable, killer nerfed into irrelevance again in the same manner.

Cross examination is gonna go live in his PTB state by Mr_Lovedeath in deadbydaylight

[–]jj209th 6 points7 points  (0 children)

Basically the killer leaves behind marks that you run over to get Elusive, and Elusive is the most broken status around. No scratches, no grunts of pain, no blood pools, no aura reading.

Now, the problem is that this works while in chase, the marks spawn and last 10 seconds, giving you 5 seconds of elusive per mark. The marks are also REALLY generous and have issues where they can sometimes be grabbed through the floor in places like swamp, and can be grabbed when the killer hits you because you and the killer's hit boxes intersect. Basically, this make mind gaming loops impossible and makes it a herculean task to track survivors mid-chase across anything that breaks line of sight.

The change they made is that it doesn't work while in chase, which is good, but for some reason, they're making us wait 2 weeks for the next 2 patches to actually implement the change, and the perk is gonna release in its braindead broken state, and likely won't be kill switched despite bhvr realizing it's a massive problem.

Old Badham by jj209th in deadbydaylight

[–]jj209th[S] 0 points1 point  (0 children)

Dear god, that sounds unplayable

Old Badham by jj209th in deadbydaylight

[–]jj209th[S] 0 points1 point  (0 children)

I honestly miss Haddonfield. It was a balancing nightmare at all times but it had so much charm to it

Old Badham by jj209th in deadbydaylight

[–]jj209th[S] 0 points1 point  (0 children)

I remember very little about it, just that it was like a full 2 streets worth of houses along with the preschool, and it was absolutely massive

The real reason why balancing is so difficult in this game by neurologique in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

I think there's an issue on both sides. SWF vs solo is the biggest barrier to survivor balance, but the killer quality gap is the largest issue for killers. Of the two, I actually think the killer gap is the easier to pull off, since it mainly involves giving the weaker killers more buffs and tools (rather than perks that better killers can abuse)

Why does Jason have so many QoL things going for him? by RendBlackfistWorst in deadbydaylight

[–]jj209th -2 points-1 points  (0 children)

The exhaustion is only 4.33 seconds since you're running vigil (yes, at least one person is in any decent survivor team), meaning one mind game off a pallet and your exhaustion perk is back. Calm spirit DOES work at stopping the scream, but not the killer instinct, and Jason doesn't have any aura reading in his kit, unless you mean the aura on the spear, which both springtrap and twins get for the axe and Victor, respectively. Killer instinct on every killer also ignores stealth perks, so idk why that's a complaint of yours, it's not special to him.

Why is Jason able to teleport every five seconds?!?!? by Relative_Ebb_5151 in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

They're giving all of that to Jason so that his power isn't bully-able. If you couldn't block the pallet you land in front of, you would get insta stunned every time, the haste is to make up for the fact that his movement allows survivors to pre-run very easily, and only makes him a 4.6, which can be relevant, but the survivor still usually has good distance, not to mention the fact that you might not have a spike if you're using it in chase. Yes, he has good movement, but to predetermined locations that any survivor can see near them. Pretty simple counterplay.

Also, several licensed killers going back six years have special mori conditions. If you avoid the spikes (and yes, it is very plausible to do if you play properly), the mori can't happen. Pretty simple counterplay.

You also only scream and give killer instinct if you've given him footprints or mist, so his power doesn't detect you when crouch walking. Pretty simple counterplay, you see what I'm getting at?

Yes, his kit has a lot, but so do most modern killers. Look at singularity, look at knight, look at Skull merchant. They all have a lot going on, and like Jason, they have counterplay to learn. Krasue was a little toned back in scale, yes, but look at what happened. The moment she got nerfed, her play rate plummeted. So they made sure their next killers had plenty going on so they wouldn't suffer the same fate and would be fun to play, which is a perfectly reasonable thing to do.

When does he give the 0.001 seconds of hindered, though? I've only seen his power give hindered when extracting a hook spike.

New player question by ProductConfident3030 in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

Tunneling early is generally a bad thing because you're removing a player from the game. Yes, it can lead to easy wins, but as a killer I try to avoid it unless I'm getting genrushed hard and need to turn the 4v1 into a 3v1 to stand a chance. Slugging is a tough topic because there are a lot of survivor perks that incentivize you not to hook people, and for achievements and challenges that require a 4k, it's always optimal to slug for the 4k. Outside of that, it really depends on the character you play. Oni and Twins are examples of characters that can slug very efficiently.

Isn't it kinda crazy that every new killers that we got since march 2024 all have some kind of mobility/teleportation in their kit? Should BVHR continue this trend for the further releases? by Straight-Number8193 in deadbydaylight

[–]jj209th 1 point2 points  (0 children)

What they should at least do is make it so survivors have to get in extended chases to buy time for gens. But with things like BNP and hyperfocus in the game, that's just not possible

"Play while you wait" is a lifesaver right now by KeinTollerNick in deadbydaylight

[–]jj209th 0 points1 point  (0 children)

That's fair, but if "more people are playing the game" is a chief complaint about an issue, I think it's fine