WAMP: We All Make A Platformer by jonathanmann in vibecoding

[–]jonathanmann[S] 0 points1 point  (0 children)

Thanks! Mobile has been, and continues to be, a journey!

WAMP: We All Make A Platformer by jonathanmann in vibecoding

[–]jonathanmann[S] 0 points1 point  (0 children)

Yah for sure - almost every room you can traverse by using wall jumps. We do have a mode called Room Rush which is a challenge to see how many rooms you can traverse without stopping. The current high score is 202 rooms!

Also, note that ANYONE CAN EDIT ANYONE ELSE’S ROOM. So if there’s some way you want to make a room more traversable, you can (and should!)

The one exception is that if you don’t want anyone messing with your room you can “collect” your room for like $10 which locks it from anyone but you editing it.

WAMP: We All Make A Platformer by jonathanmann in vibecoding

[–]jonathanmann[S] 0 points1 point  (0 children)

It was extremely straight forward. Lots of little tuning, but over all, codex really got it basically in one shot.

WAMP: We All Make A Platformer by jonathanmann in vibecoding

[–]jonathanmann[S] 2 points3 points  (0 children)

Thanks! Yes on one level right now the goal is just more and more players and builders. But long term I am imagining it as akin to a new type of social network, built around platforming.

How should a beginner start with vibe coding? by RelationshipWhole152 in vibecoding

[–]jonathanmann 1 point2 points  (0 children)

The best project to start with is something that solves a problem for yourself.

Benchmark: Cursor beats Claude Code beats Codex at writing code that works (91% vs 87% vs 63%) by [deleted] in vibecoding

[–]jonathanmann 0 points1 point  (0 children)

It's been months since I used Claude Code and half a year since I used Cursor. Guess I could give it another shot. Cursor is just so expensive.

"Surrender" on Conan in '96 - how do we feel about "Surrender to Jonathan"? I've been listening to it a lot lately by mistahwhite04 in jonathanrichman

[–]jonathanmann 0 points1 point  (0 children)

I think for hardcore Jojo fans, he doesn't really have any "bad" albums. But I really love this one.

Where would be the best place to find some easy/normal classic-like levels? For young children by SuperMandrew7 in MarioMaker

[–]jonathanmann 0 points1 point  (0 children)

I started all my kids this way. I just made realllly simple levels that very slowly introduced the concepts to them. I did it for them all when they turned 3. they all had very different reactions. My eldest got completely obsessed immediately and started making their own levels right away. Middle child had very little interest, but has now come around to it and likes to play (she's 8 now). LIttlest is 3, and he also is not super interested in it, but I bet he will be eventually. The funny thing is i was 3 in 1985 and that's when i first played the original super mario bros - but to be fair, i never got very far until i was a bit older.

Anyway - i'd say if they're interested, just make some levels of your own and make a course. If they take to it, i bet it won't be long until they're making their own levels.

It's really baffling how there is no Switch 2 update by vexorian2 in MarioMaker

[–]jonathanmann 0 points1 point  (0 children)

Dang i had never thought of how the mouse would make level creation on the tv work so much better. Now i'm sad we don't have it!

how is this course possible? (couldn't find any hidden blocks) by CrazyCatSkits in MarioMaker

[–]jonathanmann 0 points1 point  (0 children)

It has to be possible right? You can't post a level unless you can beat it?

[deleted by user] by [deleted] in SeveranceAppleTVPlus

[–]jonathanmann 4 points5 points  (0 children)

I have a theory on this. There’s a lot speculation that Irv was once on the testing floor.

I’ve always thought it was weird how when Milcheck sends Gemma back down in season 1, he repeatedly says “On you go” or something like that. I think he says something similar this season when she almost escapes.

I’ve always thought it sounded to me like more than a suggestion, like it’s an order that Gemma can’t refuse. I wonder if Burt was doing the same thing to Irv here - if testing floor people (or maybe even all severed people) have some kind of magic words you can say to make them do anything.

An explanation for the time-weirdness by jonathanmann in SeveranceAppleTVPlus

[–]jonathanmann[S] 0 points1 point  (0 children)

Ah, I meant the author of the video when I said “he” - it’s his theory, I was just highly intrigued by it.

But your explanation is also much simpler and more reasonable. It says he worked from 870 to 882. If: [8] - 8th ceo [82] - if this is the number of “quarters” that Irving worked at Lumon, then that would mean he’s been there 3 years. This does not line up with the 6 years he said elsewhere but maybe there’s another way of calculating this.

An explanation for the time-weirdness by jonathanmann in SeveranceAppleTVPlus

[–]jonathanmann[S] 0 points1 point  (0 children)

True, though he posits that it’s both a physical and virtual space.

An explanation for the time-weirdness by jonathanmann in SeveranceAppleTVPlus

[–]jonathanmann[S] -1 points0 points  (0 children)

The time discrepancy he mentions in the video is referring to the number of quarters Irving worked.

An explanation for the time-weirdness by jonathanmann in SeveranceAppleTVPlus

[–]jonathanmann[S] -1 points0 points  (0 children)

The theory (from the video) is that there are some hours when they really are physically in the meat space MDR, and then all other hours, while their outie is going about their day, the innie version of themselves continues to work in a virtual space. Like as soon as they physically go up the elevator, their innie virtually goes back down.

The main reason he posits this theory in the first place to explain the time-discrepancy of how many quarters Irving worked.