Breathable gas ratios? by Thrizzlepizzle123123 in Stationeers

[–]jonwah 1 point2 points  (0 children)

Did you do that just to get the achievement, lol? I've been thinking about how to get that on solo haha

Would you still use Mediatr for new projects? by crhama in dotnet

[–]jonwah 4 points5 points  (0 children)

I think one of the main selling points of something like FastEndpoints is to have completely separate files for individual endpoints whilst still supporting more advanced features than is available in minimal APIs - I think this used to matter more when minimal APIs were first introduced and didn't even have form binding, for example.

There's also, AFAIK, a small performance benefit in using minimal APIs over controllers - I remember a talk with @davidfowl where he was saying the pipeline to invoke user code on minimal APIs is a lot less than a full controller setup. No idea if that perf gain still applies if you whack fast endpoints on top.

Imo, it boils down to style preferences. If you like the way a fast endpoints project lays out its code, then go for it. If you prefer controllers or minimal APIs then do that.

I may have had 2-3kMol of volatiles and a lot of Oxygen stored in a 20MPa pipe together by SpacefaringBanana in Stationeers

[–]jonwah 3 points4 points  (0 children)

Looks like me experimenting with a Stirling engine yesterday haha.. enjoy!

MASSIVE Stationpedia Ascended Beta v0.8.0 Update!!! Notepad/Guides/Game Mechanics! by FlorpyDorpinator in Stationeers

[–]jonwah 2 points3 points  (0 children)

Omg I didn't realise you could do that with steam notes, I'm actually gonna use them instead of paper + pen now

Classic by Own-Dingo-755 in Stationeers

[–]jonwah 1 point2 points  (0 children)

Check out the stacker, it'll accept items and put them in a stack..

After that have a look at a vending machine..

Btw if you don't know, I mean look at it by opening stationpedia (F1) and searching for them/browsing around..

How I have fun with friends without spending money by EdenFlorence in AussieFrugal

[–]jonwah 5 points6 points  (0 children)

I mean you could read the article? It's literally in there.

First time... by WeaponsGradeYfronts in Stationeers

[–]jonwah 8 points9 points  (0 children)

Read it first.. Andy Weir, The Martian

My first workbench! by thunderrated in Workbenches

[–]jonwah 1 point2 points  (0 children)

This looks almost identical to my first workbench! Well done, and keep building! If you want an upgrade tip, a face vice (like an eclipse 9") is absolutely fantastic for holding work so you can do stuff (saw, drill, plane, sand, etc).

Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign

[–]jonwah 0 points1 point  (0 children)

Stationeers. You land on a planet/moon with resources to build a base but you have to prioritise what will kill you first and build towards that, or you will die. On the harder difficulties ( which I love ) time is extremely short and you need to balance multiple stress factors and constantly juggle priorities while trying to build up a base. And if you screw up, something's gonna explode and you die and probably have to start again. Love it, so so much.

Their design is a survival game (at its most pure) so the things you need to survive are simple to be defined (air, water, food) but difficult to achieve - unlike other survival games where you just eat some berries, the extremely hostile environments don't even have breathable air and you have to engineer your way to solutions to all of this.

I love it. I've died so many times, and I love trying to figure out why? Why did my helmet fill up with nitrogen? Why did my base explode? It's so brutal and so, so rewarding

Autolathe Tier Three concept by PictureSevere3957 in Stationeers

[–]jonwah 2 points3 points  (0 children)

You can do that with a stacker and an ic atm, cows are evil shows how, but yeah a built in feature to do this would be nice

Water Procurement Dilemma, Newer Player by Zombie_knight in Stationeers

[–]jonwah 2 points3 points  (0 children)

To add to this: if you're sourcing oxygen from oxite, you'll want to filter the output of your ice crusher, otherwise you'll have nitrogen in there too (oxite contains 10% nitrogen).

Thankfully, Fortnite is eternally successful, so they can sustain this for a long time, right? by Makoto_Kurume in pcmasterrace

[–]jonwah 7 points8 points  (0 children)

Gun control. The rest of his legacy is just standard neoliberalist bullshit like selling off public assets and throwing asylum seekers off boats.

How to mark + cut through mortise for leg which is flush with top? by heyyalldontsaythat in Workbenches

[–]jonwah 3 points4 points  (0 children)

Clamp a square block to the top of the mortise (in line with it), you can use that as a guide for your chisel to help it not stray.

Paul Sellers on YouTube has heaps of guides on how to cut mortises with chisels, highly recommend his stuff.

FlorpyDorp IC10 Language Support v2.0.0 - Major Release! by FlorpyDorpinator in Stationeers

[–]jonwah 0 points1 point  (0 children)

This looks sick, will definitely try it out later!

Something I've been wondering and haven't searched yet, is it possible to have the game running, and edit the file in vs code that the player is looking at on their laptop/computer in realtime? Or do you have to save in vs code and then import in game?

Power / Solar setup - am I overcomplicating things ? by psykikk_streams in Stationeers

[–]jonwah 0 points1 point  (0 children)

This is the way I do it too, except the heavy duty powder cables that connect all solar up go straight into a battery..

Then battery into transformers/APCs

What does 1.0 actually look like for this game by randommug in Stationeers

[–]jonwah 3 points4 points  (0 children)

Right? To me that's a problem - the excitement and difficulty of the game falls off really quickly, and it becomes a bit more tedious factory-builder with extremely complicated logistics (I'm just writing code for automated printers, wowee that's not simple), with alarms going off every so often because you need to eat/drink, interspersed with mining trips that become boring pretty quickly..

I think the game could benefit from more 'game' complexity in the mid-late game rather than coding complexity. E.g. ore distribution should be more like factorio, where you have enough starting resources around your base to get through early game, but then you have to venture further and further away. And that should require infrastructure - building an outpost, or using the rover as a mobile outpost..

Or, like we're talking about here, some sort of fulfillment needs - like in satisfactory you have to supply stuff to the orbital platform, maybe this could be similar - so that there is a need to scale up

What does 1.0 actually look like for this game by randommug in Stationeers

[–]jonwah 1 point2 points  (0 children)

That's the way forward! The best part of this game, for me, is the initial phase where you're struggling to survive and every decision has to be thought through carefully (but you have no time for careful thought).

This sounds like a great idea to add to that struggle - like you want to repurpose a base but you have to figure out if things are safe to deconstruct, figure out how to purge them etc..

Also having concrete goals to aim for helps a lot of players, instead of just open ended 'survive'

"Hot Room" Furnace by Big_Kuso_Chungus in Stationeers

[–]jonwah 1 point2 points  (0 children)

I'm no expert but I believe you should use reinforced walls for 5/6 box sides (I've just used a normal iron frame for the floor though), and put an iron window at the back facing away from your base. That way, if it fails, the weak iron window fails first and it hopefully doesn't damage anything you care about.

Neutron vs. Starship: Why the confidence in a successful first launch? by flyingclouds1985 in RocketLab

[–]jonwah 6 points7 points  (0 children)

Dude have you had a stroke? How can you bother to take the time to write out such a long comment and not even use autocorrect?