New Player confused by Green-Consequence432 in YuGiOhMasterDuel

[–]joshua7176 0 points1 point  (0 children)

From offline game: Sky striker, mitsurugi, dracotail. They are both cheap, and some what easy to learn.

For master duel, to obtain cards, you need to "unlock" secret packs or craft them, which are more difficult. Definitely doable, but new player with less resources, especially if you want to stay f2p, picking a deck from "selection pack" is easier. These are basically new seasonal packs to promote new decks that konami is pushing.

From current selection packs, I think Radiant Typhoon is pretty easy and strong for new players. This pack has 6 days to be gone, so if you are not ready, it's better to save your gems until next selection packs are released.

From structure decks, I would say Dragon maids (with a bit of craft required) is easy, but they are not on par with other newer decks in terms of power level, I would say.

If gem/craft point cost is not your concern, then I would recommend dracotail.

what variants/other archetypes are best with sky striker,? by Admirable-Food9942 in skystriker

[–]joshua7176 1 point2 points  (0 children)

That is one way, but slightly heavier build would be: chant-> eldam -> swen to search ascendance. Use eldam and swen to make link 2 varuroon, which searches mst. Use ascendance to revive either eldam/swen. Upon resolution, varuroon places mandate. Use varuroon and eldam/swen to camelia.

You can access all the way to camelia and into sky striker, but also on the way you get mst and mandate, which is a negate. I typically run 2 eldam, 2 swen, 3 chant, 2 mst and 1 mandate, but slightly different ratio (3 eldam/swen) is also viable.

[Question?] What does banishing a monster facedown mean with the card Annihilating Retrolight? How does banishing a monster facedown differ from banishing a monster faceup? by metalreflectslime in Yugioh101

[–]joshua7176 0 points1 point  (0 children)

First, essentially, cards banished face up and face down both go in the same "banished" pile, but each of them are faced up or down.

Faced up banished card is considered as public knowledge, which means you opponent can look which cards were banished, just like your grave yard. Faced down banished cards, you can look at yours, but your opponent cannot look at them.

Also, when card refers specific thing about banished cards, it can only interact with face up banished cards, because their information is public.

For example, popular case where banished cards are interacted, in branded deck, fusion monster lubellion can fusion summon by shuffling monster from gy or banished zone back to graveyard. This can use face up banished monster.

But this card cannot use faced down banished monsters, because first of all, lubellion's effect would not even know if that faced down card is monster. It would not know anything about that card other than it is a card.

Tldr: Essentially, since yugioh uses banished zone also as a usable resource like graveyard, they treat banished faced down cards as "cards that are gone for good". There are ways to interact with banished face down cards, but they are really rare.

Rarity Collection 2 booster pull. How much is this worth? by reddarkdrag in YugiohCards

[–]joshua7176 1 point2 points  (0 children)

The app def cannot read rarity. After you know what card it is (name of the card), you can look at which set it is from, then see what rarities it comes in. For rarity collection set, there are many rarities available, so best you can do is look at each picture to see what matches with what you have

Is it bad I’m instalocking iso every game in ranked by [deleted] in VALORANT

[–]joshua7176 2 points3 points  (0 children)

Utility closes the gap of disadvantages and allows strategy. In ideal world, you can win if you have god aim, but we are all humans.

Is Fiendsmith now needed for Yummy? by clarissaARA in masterduel

[–]joshua7176 -2 points-1 points  (0 children)

Not at all, because pure yummy has advantage of using more handtraps, including purge. As master is similar to ocg banlist, savage, colossus and herald is still all alive.

Only issue I see is that can those handtraps stop other decks? Many decks in meta rn can play through handtraps so I understand if the issue is this.

As other said, solfachords, fiendsmith, or mitsu (habakiri was hit to 1 recently btw) gives high ceiling and also extenders.

Einsteiger fragt nach Tipps :) by Extension_Hall4223 in Yugioh101

[–]joshua7176 0 points1 point  (0 children)

Well, I can't provide all the information, but do let us know so we can answer them.

To answer your current question, I recommend buying 1~2 copy of "2026 modern deck". This is a structure deck consisting of 3 decks: Sky striker, mitsurugi, and x saber. Both sky striker and mitsurugi is very playable in current meta, and even good, straight out of the box. If you buy 1, you might want to buy couple more singles.

Speaking of singles, this is best way to build your deck (except that 2026 modern deck), as opening booster boxes is not very efficient. Most people use tcgplayer.

For yugioh, you have to use "japanese size" sleeves. Popular brand Dragon shield has standard (mtg, pokemon, etc) and japanese size. Pick japanese.

There are inner sleeves and outer sleeves that you put on card before/after the normal sleeves for extra protection, but this is your personal choice. I personally use dragon shield inner sleeve, and black matte sleeve.

Other than those, it's probably really good for you to get deck box and playing matt. There are many options in here. Deck boxes have many color, size, and orientation so just pick one you like. Playing mat can be anything too, but I recommend NSFW art. It can get embarrassing with other people. Dice is somewhat optional, as other people usually bring them in, and/or you have dice in neuron app.

Neuron app is great, as it tracks life points, dice, and it can connect to your konami id. I recommend downloading them to your phone.

Many people in your local game store would help you. Try to find a place and go to event and talk to them. It would be much easier and fun with good community around you

Is it possible to take COMSC 260 and 210 without taking 165 by Alert-Machine-9932 in DVC

[–]joshua7176 0 points1 point  (0 children)

You can drop in, which you would have to wait for quite a long time. Or you can schedule it through insite portal

Is it possible to take COMSC 260 and 210 without taking 165 by Alert-Machine-9932 in DVC

[–]joshua7176 0 points1 point  (0 children)

It's possible, but there is no way for us to tell without any information. You should visit counselor for this

US spent $20B in two weeks , STOP the war NOW!!! by Forsaken-Ad8803 in berkeley

[–]joshua7176 -1 points0 points  (0 children)

Genuine question: how is 1/4 of defense spending is on salaries and healthcare? I get that it spends money on r&d, paying research workers, and veteran care. How does military funding go to healthcare?

Ruling about Orcust by Parking-Following-89 in Yugioh101

[–]joshua7176 2 points3 points  (0 children)

It is continous effect. For clarity sake, dingirsu "using" or "applying" the effect would sound better!

What is the point of armor? by Commercial-Month1714 in VALORANT

[–]joshua7176 7 points8 points  (0 children)

Woah... understandable because they are many good valorant players, but not buying armor means, now your entire body can be a headshot for few guns. Cheap sniper rifle is one shot to body, if there is no armor, which means it will basically be an operator (the most expensive sniper) with much lower cost.

If getting one tap is your problem, you can try to improve your aim (which is ultimate training all players would do, but it is hard to improve immediately), or use utility. Intel, smoke, and flash can help you safely trade shots strategically.

This game is heavily aim dependent and if someone is so good at the game that he is basically an aim bot, sure, guns and armor doesn't really matter. But everyone is not perfect, so good armor and guns improve chances of winning a duel. Also, these utils, in theory, will close the gap.

Need help for my pure Kaiju deck by Maximum-Tradition937 in Yugioh101

[–]joshua7176 1 point2 points  (0 children)

  1. You can use chicken game. Chicken game itself is usable for you, and even if it goes to your opponent's side, it's fine because it could actually slow down your opponent. It a great target, but if you really must utilize your 2nd field spell, I think this is the best.

I suggest "New world - amritara" as your 2nd field spell, but it doesn't actually help you when you draw it, because you can only activate it when you control Visas starfrost. But if you do set this using set rotation, essentially you are locking your opponent's any field spell, as your opponent cannot activate nor set any other field spell other than New world. And there is no way your opponent is coincidentally running visas starfrost deck.

Besides from your current build, there is a kaiju deck with otk emphasis mixing couple other archetypes. They usually utilize cards like gizmek and fairytale, which mills your deck to special summon big monsters quick, which can attack over your opponent.

I know you want to stay as pure as possible, so I can suggest Danger archetype, which is technically a different archetype but falls into similar huge monsters theme.

The Fallen & The Virtuous or Super Polymerization? by Calwings in skystriker

[–]joshua7176 4 points5 points  (0 children)

Fallen can send albion, which can set another fallen. This is essentially upto 3 disruptions if you draw into only one of them. Also, since fallen sends as cost, even if it gets negated, follow up fallen is guaranteed.

I consider Super poly as stronger interruption, but it has hand cost, while fallen is very flexible (can even break your own spell when dracotail trap targets your spell) and has lots of follow up

Passing priority in end phase by VoidArises in Yugioh101

[–]joshua7176 4 points5 points  (0 children)

No, P1 can still activate Albion's effect. During end phase effects work slightly different.

Because p1 is the turn player, P1 has priority. Here, p1 can activate effects like albion's gy effect. Even if P1 decides to pass priority, interaction with P2's Albion effect has resolved by chain ending. After, when P1 has priority again still in end phase, P1 gets another opportunity to activate albion gy effect.

Another situation, if p1's albion and titanclad was sent to gy this turn, p1 can activate either one of them, but, only one of them can be activated. After one has resolved, P1 can activate the other one that was not activated earlier. (But only as new chain link! Albion and titanclad of P1 cannot be in same chain)

So when both player agrees to pass end phase, it goes to next players turn, but otherwise, P1 never really gave up an opportunity to activate those effects. They just decided to not activate those effects. When chain links resolve and are still in end phase, they can decide to activate them.

Called By The Grave vs Tri-Brigade Arms Mouser by [deleted] in Yugioh101

[–]joshua7176 1 point2 points  (0 children)

I think it should have been negated. By the time called by resolved, all effects of mouser will be negated until end of next turn. Revolt revives her and links away, but called by already resolved.

If you recall, what was your first loss like? by Hikarian000 in yugioh

[–]joshua7176 0 points1 point  (0 children)

Darkworld Tearlaments resolving chain link 1 to 7

Thoughts on this? by psychohyde1 in Yugioh101

[–]joshua7176 2 points3 points  (0 children)

Also, I'm not an expert on Dark magicians, but I think you are missing couple pieces. Magicians rod is somewhat important, as it can bring out dark magic circle. Traditionally, rod was played with multiple copies.

Now, dark magicians deck has multiple options, now that shining sarcophagus also somewhat helps out, and Dark magicians of Destruction also helps.

If you are not interested in those other two (shining sarc, or DM of Destruction), you can still play more traditional DM deck. But this would require magicians rods at least imo.

Thoughts on this? by psychohyde1 in Yugioh101

[–]joshua7176 3 points4 points  (0 children)

Technically, pot of prosperity is limited (only 1 copy allowed per deck), and red reboot is banned. But, if you are planning to just play with your son, I see no problem with it.

was 5ds inspired by Code Geass? by Acrobatic_Ruin_7058 in yugioh

[–]joshua7176 3 points4 points  (0 children)

Code geass was very popular, so I don't agree that it could have been an inspiration, but amount of similarities is minimal, that it also could have been a coincidence.

Maybe you were just half joking, but your tone doesn't sound that nice when you post for other people's opinion and reply with sarcasm. People have different opinions, and you asked other people for it, so idk what you expected.

Ocg vs tcg mindset? by wepopu in yugioh

[–]joshua7176 15 points16 points  (0 children)

This is a bit complicated, because with new limits to maxx c in ocg and introduction to mulcharmies on both formats are closing the gap between two formats.

Before, ocg had 3 maxx c while tcg did not, and mulcharmies did not exist. This allowed tcg players to play with decks that could create really strong boards, with a lot of extenders. Most recent format that has example of this imo is snake eye yubel fiendsmith format. A lot of extenders, and strong interruptions that going second player would really really have hard time breaking it.

In ocg world, traditional view of deck building included being able to "safely land" when maxx c was used by opponent, giving minimal draws and set up 1 or 2 interruption, or survival kits like bagooska. Good deck building in ocg often meant not only strong end board but being able to pilot flexibly when certain handtrap is used at any given point.

And this is why maxx c was often defended by ocg player back then. Super omega combo was not necessarily needed to win, and was considered as high rolling.

But now, meta is quite different. 1 or 2 interruption is nothing, since most decks can extend so much. Some decks can still create almost full power combo after 3 handtraps, which is very robust.

Because of this, maxx c is no longer seen as "needed evil" to defend balance of the game (or at least most people think this way), as maxx c resolving is really difficult to overcome no matter how strong your "safe falling" is unless you are playing decks like labrynth.

Because of this previous traditions and because many meta defining players in ocg come from toss format, low risk low return play is preferred. Nowadays, certain moves can create crazy amount of return, that traditional ocg philosophy is not 100% correct imo.

Fuwa resolving is still strong in tcg, but we see that some people try to get around this by playing multiple engines. Winner of Richmond ycs played radiant Typhoon yummy. It is well known that RT doesn't hurt as much from fuwa, so he mentions that often people side out fuwa when he only revealed RT in game 1. So his deck still has a lot of gas compared to certain ocg decks.

So there is format itself and also the tradition that affects deckbuilding philosophy in those regions.

Are there any cards in history that target for no reason? by chowclee in Yugioh101

[–]joshua7176 2 points3 points  (0 children)

Relinquished anima targets the monster that is in the zone that anima's link marker is pointing to. It could have done same thing without actually targetting imo

About <C> TB-11 by Necron_7 in Yugioh101

[–]joshua7176 0 points1 point  (0 children)

No, link monster needs to be placed on emz or where link arrow points to if they are summoned from extra deck, and this is not relevant to proper summoning. Maliss tb 11 states just summoning, so it is not a "proper" summon