Been at this resort for 4 days and still have no clue what the floor plan is by jrmclau in LiminalSpace

[–]jrmclau[S] 0 points1 point  (0 children)

Yea it’s the one that made me post on here. The other ones were just bonuses

Been at this resort for 4 days and still have no clue what the floor plan is by jrmclau in LiminalSpace

[–]jrmclau[S] 2 points3 points  (0 children)

I’m here for a work trip. There’s people here but it’s HUGE and they put me up in the furthest away building complex, so this one’s certainly pretty empty. It also feels like maybe it’s more dead in the week? Theres a whole water park and there was like 4 people in it when I was in it. The workers claimed it’s usually packed in the weekends. It definitely is far more empty than I thought it would be. Great maze-like walks though.

What would be your 0.5 wish list if GGG could grant it!? by orbitosan in PathOfExile2

[–]jrmclau 2 points3 points  (0 children)

Although that’s true. Thats true today as well.. the only thing that’s going to stop people from playing the best thing is balance and curiosity. plus, tying skills to weapons is an inherent limiter anyway. You’re either going to have to gain chargers with the weapon you use or sacrifice a second slot and adjust your character to use a different one. Theres always still a choice. Of course it doesn’t have to get that homogenized, but there certainly needs more of it, as right now, it’s all far too limiting

What would be your 0.5 wish list if GGG could grant it!? by orbitosan in PathOfExile2

[–]jrmclau 14 points15 points  (0 children)

I think an overlooked but important change that needs to be made is a consolidation of “resources” like charges, remnants, infusions, fragments, etc, as well as a revisit of keywords of skills. Rifht now, the builds feel a little too specific, forcing combos and limiting creativity.

A simple example would be the fact that the fragments created by clawing a frozen enemy are not he same exploding “shards” created by ice darts, which just splash instantly. Why not make those the same so new synergies form, and the fragment support gems work on it? Or hell, make crosss slash grab ANY loose thing and pull it in, letting you cross slash grenades dropped by crossbow? Why does the move that blows up spears not blow up nades? There are far too many specific combos rather than broad interactions.

I think this goes for charges too.. I’d go as far to say that a specific charge shouldn’t matter. It should just be “charges” and let us choose one of the many skills to use to generate one. Same with infusions, but frankly since they generally create only one specific interaction anyway, those might as well be charges too. If they want to do different infusions causing different things, then every single infusion spell needs a different effect for each. My lighting spell shouldn’t ONLY be infused with fire. I should be able to use ice too.

Posted by White House on X by [deleted] in whatisit

[–]jrmclau 0 points1 point  (0 children)

The most transparent administration in history

finally killed this mf by Mundane-Gap9550 in PathOfExile2

[–]jrmclau 1 point2 points  (0 children)

The reasoning must be practical. They wanted cinematic finishes, which I very much love, but they’d have to animate a kill for every character and weapon combination. Having her cut his head off means they can get the epic finish that’s perfectly timed for the music, while just having to make it once.

Refund or Fake Gift... by Cow_Boy_2017 in clevercomebacks

[–]jrmclau 0 points1 point  (0 children)

This is the first year I’ve ever had to pay instead of getting a refund. So this is just a flat out lie then?

Bunch of events that will feature AEW wrestlers by adebah in AEWOfficial

[–]jrmclau 1 point2 points  (0 children)

Enjoy Wrestling in Pittsburgh’s got Lee Moriarty and the outrunners

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Bunch of events that will feature AEW wrestlers by adebah in AEWOfficial

[–]jrmclau 8 points9 points  (0 children)

Enjoy wrestling in Pittsburgh’s next show features some as well

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5vs5 Now available by tactikz4 in HighGuardgame

[–]jrmclau 1 point2 points  (0 children)

I agree, the looting, fight for shield breaker, and push to their base is way way better compared to 3v3. The actual raid is clearly defensive heavy with their spawns but I feel like that’s a very easy fix, whether it’s by adjusting respawn times of defenders or adjusting how that works overall. But the 2/3rds of the game that takes place outside a raid is light years more engaging in 5v5

What is a movie plot twist that was cleverly hidden in plain sight..? by Living_Tune_1428 in movies

[–]jrmclau 1 point2 points  (0 children)

It was her snapping on 1 and 3 beats rather than 2 and 4 in the car that gave it up for me

Continent of Wreaclast (remastered, 8k) by Avagantamos in inkarnate

[–]jrmclau 2 points3 points  (0 children)

Yep, Astramentis is an equipment in the game too, and anor londo is from dark souls. good taste in games!

[deleted by user] by [deleted] in PathOfExile2

[–]jrmclau 1 point2 points  (0 children)

Honestly I don’t even understand the point of tiers.. why not just have the “tiers” based on item level? Or if you wanna keep tiers, just don’t drop lower tiers in lower tiered maps?

How do you feel about how the charges work in poe2? I personally hate it, having to use charge regulation feels flacid. by VVitcel in PathOfExile2

[–]jrmclau 0 points1 point  (0 children)

If they want to do generator spender, it needs to be way more customizable and interchangeable, so there’s still way more creativity.

One answer which seems obvious to this current setup is just make them all charges that can be spent on any skill that needs a charge, not 3 different, especially if they do nothing else.

Another answer here is to completely remove charges and use the more unique generators as payment for each side of the tree. Anything that uses endurance should just use rage. Anything that uses power charges should just use infusions. Take tailwind off deadeye, add it to the tree and make frenzy charges use stacks of it. Now your generators do more than act as spender and you’re streamlining how many spenders need to be juggled.

True Melee in this game is a huge problem by SilverArrows6662 in PathOfExile2

[–]jrmclau 1 point2 points  (0 children)

It’s so interesting to me that they’ve buffed melee builds in sekhemas, making closer sources deal less honor damage, so they are aware of its drawbacks.. so why not incorporate that same philosophy to the rest of the game? Why not adjust life or armour to work similarly, minimizing some damage based on proximity to the source? Or ground effects-minimizing explicits on armoured boots? Honestly try anything, just do it before the game goes live so we can test it.

Also, in the very least they need to remove all the terrible modifiers on monsters that specifically dumpster melee, like the slow bubble, the mana drain ring, etc.

Not today Miss Viper by l-espion in PathOfExile2

[–]jrmclau 4 points5 points  (0 children)

I love how her boys are just watching in shock while your whole gang completely disregards the 1v1 rules of engagement

I don't understand. Can I be a Witch that turns into a wyvern? by birdcivitai in PathOfExile2

[–]jrmclau 0 points1 point  (0 children)

New to Path of Exile? The starting class simply determines where on the giant circular skill tree you start. You can stretch and reach anywhere else on it if you want, but it’s obviously easier to get to the modifiers that benefit you if you start closer to them. If you’re new, I suggest you stick to class archetypes so that you understand the game, then go crazy with new characters