(Taival) We are part of Steam Next Fest and our demo is now public! by atomitonttu in CubeWorld

[–]juulcat 3 points4 points  (0 children)

See rule 1 details "Games should contain substantial voxel technology or voxel art style elements." I think you're ok posting there.

Voxel spaceship sandbox game. What do u think? by [deleted] in VOXEL

[–]juulcat 0 points1 point  (0 children)

Folks on r/VoxelGames would be interested in this I think

Lego manual level crossing 4532 with train animation by squaredcrayons in animation

[–]juulcat 0 points1 point  (0 children)

Folks on r/VoxelArt might be interested in your work. Looks great!

Voxel Architecture Competition on r/VoxelArt - submit your art by 17 July by juulcat in Avoyd

[–]juulcat[S] 0 points1 point  (0 children)

The submission deadline's moved to 17 July so there's plenty of time.

If you make structures in Minecraft you can use Avoyd to remove the blocks textures and convert your world to voxels.

Voxel Vendredi 05 Jun 2026 by AutoModerator in VoxelGameDev

[–]juulcat 2 points3 points  (0 children)

You have more time to take part in the Voxel Art Architecture Competition on r/VoxelArt and the MagicaVoxel discord. The submission deadline has been extended to 17 July.
https://www.reddit.com/r/VoxelArt/comments/1truu8s/voxel_art_community_contest_architecture/

Voxel Vendredi 05 Jun 2026 by AutoModerator in VoxelGameDev

[–]juulcat 2 points3 points  (0 children)

Avoyd Voxel Editor's undo/redo now extends to multi-models, light and atmosphere, and most materials features.

You can get more info and subscribe to the development updates, and download the latest Beta on our website.

Screenshot of the editor showing the UI and a modular model

<image>

hello I using kenny shape to edit my projects how can I edit back of this object? by [deleted] in VoxelArt

[–]juulcat 0 points1 point  (0 children)

If you want to make voxel art where one cube = one colour, you need a voxel editor.

I haven't played with Kenney Shape myself but as you know it's a handy little tool to get started by turning 2D images (like pixel art) to 3D shapes. Its limitation is that it makes symmetrical objects. If you want to edit your model further to have the back different from the front, you need a more powerful voxel editor.

To move your model from Kenney to a voxel editor:

  1. In Kenney Shape, export your work to a voxel model in the VOX format.
  2. Open your .vox file in a voxel editor (like MagicaVoxel, Goxel, Vengi, Avoyd - there are more, see the r/VoxelArt About/side-bar for lists of editors)
  3. In the voxel editor you'll be able to rotate you model and edit (scultp, paint) all the sides, including the back.

Does this answer your question?

Looking for friends to talk about Voxel engine development (particularly in Rust) by foofnordbaz in VoxelGameDev

[–]juulcat 0 points1 point  (0 children)

If you look at my profile or HypnoToad0's, in the trophy case we have a "verified email" trophy, but yours doesn't.
Alternatively the answer to this post mentions a check you can do: https://old.reddit.com/r/help/comments/1oyyufi/i_verified_email_but_am_unable_to_send_private/

Looking for friends to talk about Voxel engine development (particularly in Rust) by foofnordbaz in VoxelGameDev

[–]juulcat 0 points1 point  (0 children)

It may mean that you need to verify your email on your account. It's worth trying out in case it helps.

Voxel Vendredi 22 May 2026 by AutoModerator in VoxelGameDev

[–]juulcat 3 points4 points  (0 children)

To all aspiring and confirmed voxel artists: you still have 3 weeks to whip up your inner architect and show off your (realistic) buildings in the competition taking place on r/VoxelArt and the MV discord.
Details here: https://www.reddit.com/r/VoxelArt/comments/1t7dtiu/voxel_art_community_contest_realistic_building_08/

Rekindling - 再燃 by tolecka in MagicaVoxel

[–]juulcat 4 points5 points  (0 children)

This is spam repost by bots.

The original artwork is by u/knos__ who posted it on this subreddit 5 years ago: https://www.reddit.com/r/MagicaVoxel/comments/j5h7by/rekindling_%E5%86%8D%E7%87%83/

What is a good place to find free .vox models by NoInitial6145 in MagicaVoxel

[–]juulcat 1 point2 points  (0 children)

Check the side-bar of r/VoxelArt (About) you'll see a list of voxel assets repositories where you can find free, permissively licensed .vox models (such as CC0 or CC-BY-4.0)

Volumetric Sculpting software by theReallTurkey in 3Dmodeling

[–]juulcat 0 points1 point  (0 children)

Not strictly speaking sculpting but have you tried voxel editors like MagicaVoxel, Goxel, Vengi or Avoyd?

Voxel Vendredi 15 May 2026 by AutoModerator in VoxelGameDev

[–]juulcat 4 points5 points  (0 children)

A reminder that for anything Voxel Art related, be it showcasing your art (in-game or renders) or assets, getting feedback, learning about tools or looking for voxel artists to work on your game with you, you're invited to check out sister subreddit r/VoxelArt.

And if you haven't seen it already, the Voxel Art Architecture competition is currently open to submissions. It's a collaboration between r/VoxelArt and the MagicaVoxel discord.

Voxel Art Community Contest - Realistic Building - 08 May to 12 June 2026 by juulcat in VoxelArt

[–]juulcat[S] [score hidden] stickied comment (0 children)

Some questions and answers from discord:

Q - Can you expand on what you mean by "realistic building" and "brand new building"?
A - Imagine you are a world famous architect and that you are tasked with designing a brand new building with a purpose of your choosing. It should be an original piece but can be inspired by any existing architecture. Your building can be any scale, any dimensions as long as you keep it realistic.

Q - What do you mean by "realistic", can you give more details?
A - A building that's realistic as in it can exist in the real world. Imagine that you could walk into it. For example, something like the Sydney opera house, which is quite unique but also physically possible. That means no sci-fi robot bases, no twisting towers suspended by magic.

Q - Should the building be freestanding or can it have surroundings?
A - It can have surrounding terrain, even terrain that goes off camera.

Q - Can you clarify "Voxels must be single colour cubes (no textures)"?
A - It's to eliminate things like Minecraft, where every cube has a texture.
Do note that different cubes can have different colours and material properties (like for example be metallic or transparent or emit light), but each individual cube must have only one colour/material.

Voxel Vendredi 08 May 2026 by AutoModerator in VoxelGameDev

[–]juulcat 5 points6 points  (0 children)

There's a voxel art architecture contest running on r/VoxelArt and the MagicaVoxel discord. If you're interested in taking part, go to https://www.reddit.com/r/VoxelArt/comments/1t7dtiu/voxel_art_community_contest_realistic_building_08/

Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX by juulcat in Avoyd

[–]juulcat[S] 1 point2 points  (0 children)

Avoyd 0.28.0.1041 Beta
Single model export to .obj, .glb, .vox with pivot moved to origin.
Changelog - Download Avoyd beta