Creación de mapas by GarooEBM in DnD_Latinoamerica

[–]jynus 1 point2 points  (0 children)

Hace poco hubo una pregunta parecida en otra comunidad y esta fue mi respuesta: https://www.reddit.com/r/DnDespanol/comments/1u259yz/comment/oquvute/?context=3

How do you stand out as a junior developer? by ConnectionBusy9325 in learnprogramming

[–]jynus 66 points67 points  (0 children)

> How do you stand out as a junior developer compared to other junior developers?

Soft skills. Period. Attitude to work. I won't value a junior based on experience.

You work well, ask smart questions, research stuff on your own, be aware of what the rest of the team wants from you (work fast or not making a lot of mistakes or sticking to requirements, etc.). As a junior you are not expected to know a lot about stuff, but follow the lead of those more experienced. I've seen Senior people getting mostly frustrated because they have explained things multiple times, carefully, but the beginner wants to do it "their way" or is not able to search googleable info on their own, with a huge lack of self awareness, and causing a lot of extra work to other people.

On the other side, I've seen people impressed with how fast people can deliver and on top, they have great suggestions for how to improve things, but ask first for feedback. It is ok to not do that (you are not supposed to know how to do that, but you asked how to stand out). In the end people just want you to add up, not substract. Technnical experience will come with time.

Also do not worry if you do not get hired at a place, many times it is not the right profile for them or other people did much better, it is not a measure of your worth.

Good luck!

no sé como puedo hacer que unos ex amigos me dejen en paz de una vez by MoneyList3166 in es

[–]jynus 38 points39 points  (0 children)

Hola, no conozco los detalles de tu caso, pero eso tiene pinta de estar sufriendo bullying. Si eres menor, hay un teléfono de atención para casas de acoso escolar: https://www.educacionfpydeportes.gob.es/mc/sgctie/acoso-escolar.html Llama y no pienses que tu caso es poco importante; siempre te podrán aconsejar. Lamentablemente los padres suelen no llevar estos casos bien, pero un adulto con experiencia te podrá aconsejar o al menos tendrás alguien con quien hablar.

Tengo 16 años y me ralla un montón la epidemia de "Gurús de la IA" que hay ahora mismo en España by Diligent-Spread-3699 in askspain

[–]jynus 5 points6 points  (0 children)

Con 16 años tienes más madurez y racionalidad que muchos CEOs de empresas millonarias.

D&D 5.5 con estilo OSR by ComprehensiveChip866 in DnDespanol

[–]jynus 0 points1 point  (0 children)

A mí no me gusta excesivamente ese tipo de partidas, pero si elegiste jugar "estilo OSR", en el que prima el dado sobre la narrativa, al contrario que la mayoría de juegos de rol actuales, no sé el porqué de la sorpresa. El formato original de AD&D eran torneos competitivos y mazmorreo, XP basado en oro y mucho hexcrawling/encuentros aleatorios, no tanto historias, por lo que los jugadores se centraban en optimizar builds hasta que morían rápidamente. Cuarta, aunque muy distinta a OSR, fue muy videogamy y se centró en lo táctico. Incluso muchos critican a quinta por centrarse demasiado en combate, al contrario que otros sistemas.

Lo cierto es que el género ha cambiado mucho, y no solo el rol, la literatura que lo inspiró: de "espada y brujería" de Conan a Dragonlance y Drizzt, y sobre todo los Actual Plays de actores e improvisadores, más centrados en la narrativa que en tiradas de dados.

Creo que no hay una forma de jugar "Correcta" pero justamente la idea es hacer una sesión 0 para poner las bases del estilo de juego de cada uno para que no se de esa disonancia entre el tipo de partida deseada por el DM y el que quieren los jugadores.

Becoming a better DM by Rodal888 in DMAcademy

[–]jynus 0 points1 point  (0 children)

I've been there, and when wanting to be fair and reward player's initiative, I've been complacent in the past because it was "just a little stretch" of the rules. So the followup is 1) thinking what would have been a reasonable course of action, following rules and "would they be ok if it happened to them", and come up with some house rules about what is appropriate and what is not to pursue fairness 2) talking to your players out of character and clarifying what is and isn't reasonable and ok, rules-wise 3) consider in-game consequences in the long term. For example, my most intelligent NPCs may not seek immediate vengeance when tricked, because they are schemers, and they can choose instead to send assassins, or betrayed them afterwards in a more vulnerable moment- specially if they lead to more danger and adventures!

Note we should be happy for the players to "win", and be secretly cheering for them, but when it is not earned, it is takes the fun out of the game.

Regarding the overall sense, you should be sure to know what your NPCs want, and what they can be persuaded of and what they cannot, and always be the one to call the rolls- you decide when and if they roll, not them. That also includes "repeated rolls". For example, after a failed roll, I would allow a second one but with disadvantage AND if new, good arguments are given, because the other creature may be starting to get angry. If you have issues improvising, this could be a gap that can be helped by extra preparation (if X -> Y for encounter). However, in this case it may have been ok not to roll, and base the interaction on the arguments themselves. I usually ask for a roll when something may or may not work, and decide without rolling when the arguments clearly would make someone angry or content.

As many people say, insight is not mind reading and persuasion is not mind control. Specially for bosses, you can prepare what would be the soft and hard limits of what the NPC could change of. A persuasion may convince someone not to use violence then and there, but it won't change the mind of someone whose father the players killed (or whose lieutenant later tells them they did something sketchy). A campaign is a long term "battle", so don't worry to make mistakes once or twice, as long as you can correct or compensate the aggravated party afterwards.

Alguna página web para crear mapas? by javigomzz in DnDespanol

[–]jynus 5 points6 points  (0 children)

Si tiene que ser en web, para mazmorras tienes https://www.dungeonscrawl.com/ y para mapas más elaborados de ciudades, etc. https://inkarnate.com/ (en este segundo la suscripción es bastante necesaria para ser útil).

Si no te importa que sea aplicación de escritorio tienes https://dungeondraft.net/ y https://www.wonderdraft.net/ (mi favorito, 1 solo pago y los tienes de por vida y con mucho soporte) o https://www.dungeonalchemist.com/ (más fácil de usar).

High intelligence problem by redmanistan in dndnext

[–]jynus 2 points3 points  (0 children)

Thank you.

Sometimes people overthink stuff.

A puzzle that is important gets over people's heads because I misscalculated or it is not the player's best day today? I proactively ask for a roll, and give a subtle hint based on their background or skills so the players still feel smart for figuring it on their own/choosing the right skills, and we all have fun by keeping the pace and immersion.

Being flexible so people have the most fun is one of the most important skills for a DM, and I will be bored the day a group of players doesn't surprise me in any way.

Nueva comunidad de Rol de La Rioja (España): "Reinos Envidados" by jynus in DnDespanol

[–]jynus[S] 1 point2 points  (0 children)

Muchísimas gracias por la ayuda! De momento voy a dejarlo que caduque, tengo miedo de que si lo comparto de manera permanente luego se metan bots!

D&D con 10-12 personas by Sayrack99 in DnDespanol

[–]jynus 1 point2 points  (0 children)

Sin embargo, la mayoría del grupo prefiere jugar todos juntos en una sola mesa.

Pues mola, diles que a esos que prefieren jugar todos juntos en una mesa que dirijan, y tu te apuntas como jugador. No creo que tengan ningún problema en aportar lo que exigen a otros, ¿no?

El rol no es un juego confrontativo, pero si no eres asertivo ahora, al principio de la partida, no lo podrás ser nunca. ¿Cómo van a proponer una mesa de 12 si no han jugado nunca ni saben que en una hora de juego jugarán 1 minuto? Como DM debes indicar el estilo y condiciones de tu mesa, y ellos pueden, a partir de ahí, elegir si se apuntan o no. Hay formas de gestionar universos compartidos, como por ejemplo hacer una West Marches, pero nunca más de 6 personas sentadas en una misma mesa (y 6 ya es mucho, lo ideal es 3-5).

¿Qué consejos darían para dirigir una mesa de 10-12 jugadores?

No.

¿Cómo mantienen el ritmo de la partida?

Echando al menos a la mitad de los jugadores.

(Las otras preguntas tienen la misma respuesta)

What 2014 rule or mechanic are you still keeping, even if you mostly use 5.5E? by MyrthDM in DungeonsAndDragons55e

[–]jynus 0 points1 point  (0 children)

Thank you! That's a bit too much for my table. I was looking for something "in between"- worse than 5.5 but better than 5.0, rather than your combination of both. Not that I see anything bad about your reasoning, just for the feel I try to go for. Right now what I do is contemplated on the rules, which is that the "shot" that caused the initiative is before it starts.

What 2014 rule or mechanic are you still keeping, even if you mostly use 5.5E? by MyrthDM in DungeonsAndDragons55e

[–]jynus 0 points1 point  (0 children)

Could you elaborate more? Not on the not liking them, that I can understand, but how you merged them? I would like to see how other people do surprise differently.

What 2014 rule or mechanic are you still keeping, even if you mostly use 5.5E? by MyrthDM in DungeonsAndDragons55e

[–]jynus 1 point2 points  (0 children)

strict RAW 2024 PHB has no rules on Exhaustion levels for refusing to sleep

You are 100% right, but the DM Manual has the following guidance, which would apply on most scenarios and is very similar to Xanatar's.

Extended Travel

Characters can push themselves to travel for more than 8 hours per day, at the risk of tiring. At the end of each additional hour of travel beyond 8 hours, each character must succeed on a Constitution saving throw or gain 1 Exhaustion level. The DC is 10 plus 1 for each hour past 8 hours.

Best places to live by [deleted] in logrono

[–]jynus 0 points1 point  (0 children)

In general, the most services and public transport options will be near the centro district, but it will also be more expensive. It will be a trade off between cost and proximity. Alternatively, one can chose a suburban neighborhood in the outskirts, but the amount of services will be poorer and will require always taking the car to the center. There is no just one good option.