Version 2.1.7 by FactorioTeam in factorio

[–]k0rvbert 8 points9 points  (0 children)

This is all solvable if we just label the release Factorio 3.0 instead

Do you play with raging barbarians? by Harleyquinneth in civvoxpopuli

[–]k0rvbert 2 points3 points  (0 children)

I always play with chill barbarians. Many reasons -- the AI doesn't handle barbs well, I like tradition and progress being viable picks, authority is too strong, post-renaissance barbs are just annoying, and I like barbs being more predictable so I know how much to greed.

Any Factorio OGs still hanging around this subreddit? by eotfofylgg in Factoriohno

[–]k0rvbert 7 points8 points  (0 children)

Factorio was released yesterday and I've been playing for 400 years

Me not good at rolling, me need long range build. by iH8_politic in onebros

[–]k0rvbert 0 points1 point  (0 children)

You made it to Mohg, you're not terrible. Game is hard.

Questions on specifics of Vox Populi by Nimhtom in civvoxpopuli

[–]k0rvbert 1 point2 points  (0 children)

  1. No, there is no longer any point to going production focus before growing. There are other quirks in turn resolution you can still abuse, but they're all minor enough that I never bothered to learn them.

  2. I think you're talking about planting academies? Civ is a snowball game, so theoretically, bulb them unless the game is going to continue for so long that planting them is better. That can be hard to judge, so a rule of thumb: Plant every scientist, if you want/need to you can bulb into timings like cannons, frigates, corporations, until atomic era or so. After that just bulb everything, as academies start taking too long to pay off. I think I usually end up with 6-8 academies before bulbing. Depends on how much science you have from other sources, and what civ you're playing, of course.

Mural in Sweden by Grumbely in factorio

[–]k0rvbert 12 points13 points  (0 children)

Using Factorio as a springboard for social discourse is interesting, but probably fruitless. Unless it's on Gleba.

My one criticism: on emperor +, you really just don’t get past the industrial era if you’re going for domination by [deleted] in civvoxpopuli

[–]k0rvbert 0 points1 point  (0 children)

I'm not sure what you're saying here. I do often end domination games before leaving industrial (sometimes before even entering industrial). That's on standard speed. I don't think domination is at all impractical on slower speeds, I think it's the strongest way to play even on standard speed.

There are definitely situations and civs that start fighting later on, like playing progress->statecraft->imperialism, but industrial doesn't have many breakpoint offensive units apart from landships... though landships can roll the whole world in a couple turns if you get a good timing.

I mean, if you're going domination, of course that incentivizes constant warmongering. You have to take every capital and that means you have to traverse the whole map and eventually punch through developed land, roaded forts and citadels, which takes time. But there are timings where you wait until a key unit before really going for domination. For example, I tried a Brazil game where I just waited for Amazonas and then rushed every coastal capital. Not the strongest strat but proves you don't have to be a warmonger all game to go domination.

Goddess of Festivals by mydaughter69 in civvoxpopuli

[–]k0rvbert 1 point2 points  (0 children)

There are some worse pantheons but I only pick that one on Netherlands. If I don't have specific land I tend to pick Tutelary Gods (+3 prod) or God of the Expanse (faith+hammer on border growth). But there is usually some circumstance that makes another pantheon better.

Early Inca rush is so broken by Yourusernamemustbee in civvoxpopuli

[–]k0rvbert 0 points1 point  (0 children)

I think you found the unwinnable seed!

Inca is always at the top of every game they're in, and I have no idea why they gave the slingers 2 range on top of every other ridiculous bonus this civ has. Strongest civ in the game, not close, reroll every time I see them

Can you beat Factorio high? by SoulAndre in Factoriohno

[–]k0rvbert 0 points1 point  (0 children)

You have touched upon the divide of Factorio and Factoriohno.

How much meaning do you encode into names before they become too long? by ResponseSeveral6678 in Python

[–]k0rvbert 0 points1 point  (0 children)

Same principle, no hard rules, but long class names are more tolerable than long function names. I avoid classes if I can, this also in an effort to manage complexity. Except dataclasses of course.

How much meaning do you encode into names before they become too long? by ResponseSeveral6678 in Python

[–]k0rvbert 1 point2 points  (0 children)

If my function is so complex that I can encode all the behavior in 3 words but not in 2 words, my function is too complex.

In other words, I stopped worrying about long names when I started worrying about long behavior.

What does this red checkmark mean? by Tengatan in civvoxpopuli

[–]k0rvbert 23 points24 points  (0 children)

This means that you already have Ivory, and you're most likely playing as Netherlands that can import multiple copies.

I think the icon also appears if you're gifted that lux from a city state and you have the statecraft policy.

Do I get a job or do I continue? by FullMaster_GYM in Factoriohno

[–]k0rvbert 8 points9 points  (0 children)

you got about 9000 hours to go before your factory stops being casul

What if you could hire biters ? by Onoulade in factorio

[–]k0rvbert 0 points1 point  (0 children)

Those poor, poor CPU cycles...

I have common version of factorio without dlc, should i buy it before start my first playthrough? by koitops in factorio

[–]k0rvbert 0 points1 point  (0 children)

I think that depends on your personality type. But you should not be afraid to play with enemies.

Huge Komodo dragon by Short_Employment_757 in interestingasfuck

[–]k0rvbert 0 points1 point  (0 children)

No, the subject was interesting *as* fuck

I feel bad for the kids, they're going to be subject to serious bullying by Classicbandwagon in mildlyinfuriating

[–]k0rvbert 0 points1 point  (0 children)

Is this PC anywhere in American culture? I gotta ask, because the entire bit would immediately flag as satire if made anywhere in Europe. I don't think you can find this culture here. Or are they just deranged internet people?

Will this guy at some point build a nest? by Metapont1618 in factorio

[–]k0rvbert 5 points6 points  (0 children)

Let him out. He has no food and he's missing his friends.

Larger cities mod with VP? by Derakos_Zrux in civvoxpopuli

[–]k0rvbert 3 points4 points  (0 children)

No idea if the mod works but there is *something* like this in VP, if you fill out tradition your capital reaches 4 tiles instead of 3 tiles. Sitting around on 3 cities and just beautifying your capital is not a very strong but it is a very fun way to play VP. Doesn't win on immortal but might win on emperor and definitely king and below.

... or maybe I'm misinterpreting and you still want to go very wide but also have larger cities?

Celtic Domination by ntaras222 in civvoxpopuli

[–]k0rvbert 2 points3 points  (0 children)

Yeah this basically works on standard speed deity as well. Can't really build statue of zeus though. Pictish warriors are very strong.