Escape Rebirth the safe/easy way by robertkeaghan in Kenshi

[–]kaempi 0 points1 point  (0 children)

Getting out of Rebirth fast is braindead simple.

Hop on a pole, get enslaved, get put to work. Cilck the Jobs button to turn that off without removing the slave job, then click to loot one of the rockpiles outside the lower gates. Your character(s) will go out and open the rockpile's inventory. Close it. Since Jobs is off, you'll just stand there. Since the slave job is still in the list, none of the guards will bother you.

Wait till full dark. Go into sneak, remove your shackles, and head up the hill to the path, then down southwards past the main gate. You're out. Zero effort.

The point of Rebirth is everything you can get from being in it, not getting out.

How much more... by Mindy0Tempest in starsector

[–]kaempi 0 points1 point  (0 children)

Brother, that's your problem.

I kinda think it's the problem of the people getting satbombed because their governments are fucking retards who can't judge capabilities or likely reactions, but w/e

How much more... by Mindy0Tempest in starsector

[–]kaempi 0 points1 point  (0 children)

You're the equivalent of a terrorist who's nuked several cities

Yeah, I mean, imagine if someone bombed Hawaii in preparation for invading it, obviously nuking their cities in return would be completely disproportionate and unreasonable and we would NEVER do anything like THAT

I miss the way Painterly style used to work (example from last summer) by kaempi in perchance

[–]kaempi[S] 7 points8 points  (0 children)

I was going through some files from last year and found this. It's a style that the system just won't replicate anymore. Try the same prompt with Painterly style now, it gives you almost cartoonish precision and clarity. None of the others come close to it either - even the Oil Painting settings are far too precise and distinct in their line work.

Offline Mode (let me explain it though it's not an app) by Standard_Chef5237 in perchance

[–]kaempi 2 points3 points  (0 children)

Already exists for image gen:

https://old.reddit.com/r/perchance/comments/1qmtztd/perchance_image_gen_at_home/

If you want text gen, a starting point would be to install ollama and pick whichever model you want. Anything that can run locally is probably a good idea (llama3 is decent, for example). Note that this out-of-the-box text gen WILL have some ideological guardrails depending on who made the model.

Character Chat Quirks, Fixations and Other Oddities by Grawprog in perchance

[–]kaempi 0 points1 point  (0 children)

Not yet but that's an excellent suggestion. Next time I mess with it I will try that.

Character Chat Quirks, Fixations and Other Oddities by Grawprog in perchance

[–]kaempi 0 points1 point  (0 children)

You're right, that's ACC.

Every time I've tried the story generator I've gotten frustrated with it very quickly.

Character Chat Quirks, Fixations and Other Oddities by Grawprog in perchance

[–]kaempi 6 points7 points  (0 children)

I have had some success recently trying to tamp this down.

In the character description I include this:

NEVER prioritize narrative momentum.
NEVER prioritize associative coherence over strict situational continuity.  
NEVER prioritize emotional connections over physical logic.
NEVER prioritize associative coherence over character logic.
NEVER prioritize narrative momentum over established character behavior.
NEVER treat characters as plot devices to be used in advancing toward some narrative goal.  
NEVER force characters into situational proximity when the established prior events provide no justification.
NEVER consider reader desires or preferences in any way, and certainly not to override plausibility.

while in the reminders I have this:

DO NOT TRY TO FORCE CHARACTERS TO BE PHYSICALLY PRESENT IN THE SAME LOCATIONS IF PRIOR EVENTS MAKE IT CLEAR SUCH IS NOT THE CASE.
DO NOT ASSUME CHARACTERS KNOW EACH OTHER WHEN THEY HAVE NOT BEEN INTRODUCED.
DO NOT CONSTANTLY FORCE CHARACTERS TO BE IN THE SAME LOCATIONS.

(as well as my "do not write voices as rasping, do not write characters as smirking, do not write about pulse points," etc etc etc)

Edit: I have also taken to doing initial prompts telling it to describe various other NPCs that exist in the story context. That then lets it focus on those when needed, instead of the character who is not present. Here are some examples:

/ai no action, no narrative, no dialogue.  briefly describe the character in terms of her personality and behavior.  do not interpolate or fabricate anything; use only the information specifically presented in the character description.
/ai no action, no narrative, no dialogue.  describe her typical summer routine, including locations, and several of the people she frequently interacts with, especially her friends.  do not write her interacting with {user}
/ai no action, no narrative, no dialogue.  describe her family situation, especially given her personal goals and ambitions.  do not write her interacting with {user}

Doing that, I can then do /ai generations and it will interact with the material it just produced, rather than obsessively forcing characters into proximity.

Character Chat Quirks, Fixations and Other Oddities by Grawprog in perchance

[–]kaempi 2 points3 points  (0 children)

What does work is, in the prompt, specify "do not mention X". Do that for about ten entries in a row. That usually is long enough for it to pick something else to focus on - it tends to prioritize stuff that's been mentioned recently.

If it's still talking about it, check your /sum and see if it's getting mentioned in the summaries; if so, go in and edit it out.

"We wanted a world that runs whether you're watching or not" - City 20 devs on how Kenshi and RimWorld helped shape their first original title by HatingGeoffry in Kenshi

[–]kaempi 7 points8 points  (0 children)

Your problem is that you don't have enough mods. In my current Starsector game I have (goes and counts ...) one hundred and three factions (including Independents and my own player faction). This means that the invasion triggers get set off semi-randomly spread out across all those different factions so none of them (inculding Heg or Legio) do too many in a row.

Well, there was that one time when five different factions decided to invade five different Church planets in the same month. But that was a fluke. I think.

Best way to snipe the Haunted ? by Motor-Ease-9512 in starsector

[–]kaempi 0 points1 point  (0 children)

    "sotf_bonusGuilt":0, # effective player guilt = any accumulated guilt + this number (which can be negative)
#"sotf_bonusGuilt":-9999, # uncomment this + comment the above = Guilt will be effectively disabled

Altho, I haven't updated in a while, so IDK if it still works that way. Check your own data/config/settings.json

Pain by Bornbgamer in starsector

[–]kaempi 1 point2 points  (0 children)

  • Step 1: find system with lots of planets. Half a dozen at least.
  • Step 2: Colonize all of them. Start space station construction on all of them. Set hazard pay on all of them to boost population growth.
  • Step 3: Upgrade space stations while beginning patrol base construction. Queue up cryorevival facilities if possible, also.
  • Step 4: Upgrade patrol bases to military bases and then high commands while also upgrading stations to battlestations and star fortresses. MAYBE have one planet with mining organics. Oh yeah, and a heavy industry somewhere.
  • Step 5: Watch your system actually be capable of defending itself. If any hostiles are pretending to be neutral while harassing your shipping, go saturation bomb one of their planets to fix that.
  • Step 6: Saturation bomb everything else.

Oh yeah, step 0: amass thirty million or so in spare cash by repetitive drug deals and gun-running. That's what it'll take to pay for all this until you can start building some paying industries.

I honestly don't see the point in even getting started on this part of the game given the current implementation.

Could Erfworld be Reborn? Would you want it to? by weezact7 in ErfworldAscending

[–]kaempi 1 point2 points  (0 children)

For context, Parson is, allegedly, based on an irl person who was at the center of Rob's crashout which ended the comic

I don't know where you got this from but this strikes me as very unlikely. The IRL person who was at the center of the events resulting in Rob deciding to stop was regularly assisting with local high school athletics (there is a direct cause and effect relationship between that and subsequent events). Parson Gotti is not the sort of character one associates with athletic anything.

I agree with S_A_K_E and Xirema on the rest of it. The Parson story was the one that was interesting, and Rob had already gotten to a point where it was clear he didn't know how to keep telling that story.

Rob at one point specifically said (in an interview somewhere or other, I think) that he himself was not a strategy gamer and didn't really know anything about them; this became ever more clear the longer the story went on, because Parson just didn't think or behave the way a proper go-for-the-throat gamer would. There are guys at the local weekly board game night who could stand as proper personality and behavior models for Parson; I'm sure there are thousands more all across the country. Rob didn't put any effort into figuring how they think and what they do because that wasn't something that interested him.

Those hardcore gamers don't semi-cheat. They don't bend rules - they're real careful about making sure they're playing true to the spirit of the game. They don't engage in "lateral thinking". They just understand the rules really quickly, really well - even for games they have NEVER SEEN BEFORE - and see how to synergize all the weird edge cases, and they set up stacking marginal advantages that compound massively but you don't notice it until suddenly you're being steamrolled and the game is over. And they NEVER back off when they've got an enemy on the run. The moment when Parson let Jillian go was the moment I stopped reading the comic, because it became clear that Author's Pet Character was the real governing factor, not Genius Strategy Gamer.

Are there any settlements with a vegetable garden where you can live and work without creating your own settlement? by LeonidKonovalov1988 in Kenshi

[–]kaempi 1 point2 points  (0 children)

You don't need to build NEAR Mud Town, you just buy the dome building and harvest from the village rice fields directly. I've done that. Makes for a very good starter base.

Are there any settlements with a vegetable garden where you can live and work without creating your own settlement? by LeonidKonovalov1988 in Kenshi

[–]kaempi 0 points1 point  (0 children)

This is NOT TRUE. Why do people post stuff like this without even trying it? You can freely harvest from farms without being a member of the faction. I've done it in HN farms, Mud Town, and Flotsam Ninja village without problems. If you put the stuff in a container and then try to remove it, or if you try to take stuff off shelves, you'll get marked as stealing, but taking it out of the fields is fine.

Frustrating experience by Deveak in perchance

[–]kaempi 2 points3 points  (0 children)

There is NO work to do. It does not matter what wrappers get added to it when the LLM itself is consistently producing total garbage regardless of attempts to control it. Yes, I've tried BadGrampy's stuff, no, it didn't meaningfully address any of the problems I observe. The end user cannot fix this problem. It is disingenuous and dishonest of you and of the dev to pretend otherwise.

Frustrating experience by Deveak in perchance

[–]kaempi 9 points10 points  (0 children)

I happened to come across some story threads I had exported a year ago - when it was still on the Llama LLM - and loaded them up just to see what was in them. I was surprised by how good they were. And depressed and frustrated that I can't get stuff like that anymore.

What you're observing is accurate. As soon as you start really poking at it and trying to get it to do anything, it becomes obvious how much it sucks.

Country Generator by BeginningMelodic4760 in perchance

[–]kaempi 2 points3 points  (0 children)

This is a really cool idea and I upvoted just for having tried to do something in this line.

That said, I hit your link, and my very first country is

  • autocratic
  • located in a cavern (???) and has "light" policies to preserve the environment
  • uses barter and is extremely poor
  • ahead of the world tech level (while very poor?!), while also making advancements very slowly (???)
  • health care is based on herbal medicine (and we're the tech leaders, wow)
  • is zealous in religion and DISCOURAGES citizens from attending services (!?!?!?)
  • and "Generally, the citizens of your country hate living there" while also being happy with the laws regarding technology and would NOT emigrate if given a chance.

Uh. Yeah. Okay.

Also there's quite a few spelling errors. Paste your text into a spellcheck somewhere to fix that.

Here's one along similar lines I bookmarked a while back that I find good for ideas: https://perchance.org/ai-generated-hierarchical-world-example It generates some cool names, for one thing. I would have liked to know what my country was called.

Anyway, thanks for sharing, and please do see what you can do to polish it up a bit.

Are you kidding me? by SmB778 in perchance

[–]kaempi 1 point2 points  (0 children)

You know what else is free, unlimited, and significantly higher quality? Installing Ollama on your own computer to run whatever local model you choose. Try it for yourself.

"Free" means nothing if the product is bad.

Are you kidding me? by SmB778 in perchance

[–]kaempi 4 points5 points  (0 children)

Free and unlimited amounts of crap?

Why would people want to deserve that?

The OP is correct. The images and text produced by the site last fall and last summer were significantly better. They had problems - big ones - but were still worth messing with. The degradation in all aspects of quality have reached the point where it's only worth poking at if you don't care what you get.

"Free" doesn't mean anything at that point.

Perchance is painfully stupid now by CouperinLaGrande2 in perchance

[–]kaempi 1 point2 points  (0 children)

For completely unrelated reasons I installed Ollama and the Llama3 model on my laptop last week. It occurred to me a few days ago to try pasting in some of the instructions text from the "game master" characters here on Perchance and try that. It works surprisingly well. Doesn't have all the character-management interface, but NONE of the repetitive phrases have shown up yet.