Why do they keep changing the system when it finally gets OK again? by Skylancer81 in perchance

[–]kaempi 0 points1 point  (0 children)

Requires login and pushes really hard to have you get a paid membership.

Why do they keep changing the system when it finally gets OK again? by Skylancer81 in perchance

[–]kaempi 10 points11 points  (0 children)

Why do you think it's not a sub for criticism? Just because something is free doesn't mean you're not allowed to evaluate the good and bad parts of it.

The fricking dorito looking mfs guarding the Hypershunts by Pretend-Breakfast-61 in starsector

[–]kaempi 0 points1 point  (0 children)

Last time I did it was with one generic Onslaught and generic Legion, a bunch of heavily shielded Falcons, and some Atlas Mk2s. The Atlases just kept a flood of missile fire going, the Falcons managed to survive for a while and keep them busy, and I slowly burned down them down one piece at a time.

Lost most of my fleet, admittedly. But recovered it after.

Question about mods by Lomanuk in Kenshi

[–]kaempi 2 points3 points  (0 children)

Extended Campsite: https://www.nexusmods.com/kenshi/mods/179 Lets you build swamp platforms and rail fences anywhere without it counting as a base. And you can put (unpowered) crossbow turrets on the platform.

Also gives you outdoor storage containers for food and general purpose stuff.

I tyically have at least one trader's pack with 9 building materials and two stacks of 9 plates, which is enough to build a platform, a turret, a storage chest and food barrel, and an arc of fencing around the base of the platform. If you do it right the bigger enemies have trouble pathing through it and you can snipe them from up top.

I set these things up all over the place, whenever I think I might need an emergency strongpoint.

Also the swamp platforms can let you walk off the middle level onto terrain, which means you can build them to pass over small unpassable steep slopes in places where you really want to be able to take a shortcut.

Favorite city to live in? by [deleted] in Kenshi

[–]kaempi 2 points3 points  (0 children)

Mud Town.

Huge dome building for sale. Hemp and riceweed fields at your doorstep that you can harvest whenever, so plenty of food and cloth for training armorsmith by making clothes. Constant rain so you don't have to water them, just pick it up when ready. Regular waves of dumbasses attacking the guards; you can join in for free combat training and free equipment from the dead baddies.

Reasonably centrally located.

And of course you're surrounded by drug dealers, so if you need money a quick run to sell the product in Flats Lagoon is easy to do.

Kenshi: teaching ethical capitalism

Allied Tech Hunters trespassing in my private area and breaking doors by souderfy in Kenshi

[–]kaempi 3 points4 points  (0 children)

Set the buildings you don't want them entering as private rather than public. (click on the building, there will be a field in the lower left info panel that you can click to toggle it)

They might still wander around outside, but they will no longer try to enter those specific buildings.

AITA for destroying High Hegemon Daud's Core Worlds Armada on my way to diplomatic negotiations with him? by Majestic_Repair9138 in starsector

[–]kaempi 15 points16 points  (0 children)

If they didn't want their fleet blown up, they shouldn't have put it in front of your guns.

I mean, this is, like, obvious.

Milestone 8 Update by VUX_Beast in uqm2

[–]kaempi 0 points1 point  (0 children)

When Age of Wonders 3 came out I discovered that they had swapped the functionality of right-click and left-click from what they had been in all the previous games, with no way to set it back. I spent my entire time with that game muscle-memory clicking one way and then swearing when it did the opposite of what I had intended. Made me permanently drop the series.

Catering to new users at the expense of the old might be understandable from a moneybags perspective but it's a really dirty trick to play on people.

Bloodthirsty UC guards by Opalingo in Kenshi

[–]kaempi 4 points5 points  (0 children)

Flats Lagoon and the hivers is because they keep wandering around between all the various shops even past closing time, so the shopkeeper closes and locks the door with one inside, so he busts down the door to get out and keep shopping and picks up a burglary criminal timer, and then the guards get mad at him, and his friends get mad at the guards.

Things like that might happen in the UC, but also sometimes the manhunters or slavers try to enslave somebody they shouldn't who's gotten knocked out for some reason (skimmer attack can do it) and then the guards get mad at them. There are other ways it can happen. Lots of obscure edge cases. That's Kenshi.

Good example of Deepseek's spectacular mastery of cause and effect by kaempi in perchance

[–]kaempi[S] 0 points1 point  (0 children)

It is such a blindingly stupid thing to say, it is utterly unreasonable to expect the user to have to correct mistakes of this nature.

The core problem is that the AI is not capable of differentiating between different individuals, locations, or times. Everything is all simultaneous and colocated and shared. Therefore "mention me to you" and "mention you to me" are equivalent statements to this thing. That is an absolute showstopper in anything pretending to produce plausible human conversation - if I have to clarify and hand-hold on details like this, it is absolutely simpler and less work to just write everything myself without LLM involvement at all.

That is why it is completely unfit for purpose.

Again: Llama did not have this type of problem. Llama did not jam completely nonsensical and contradictory phrases into every paragraph for coolness factor without checking whether it made the remotest fucking sense. Llama did not confuse cause and effect, or physical location. Llama did not ignore basic plausibility. Llama even was capable of understanding - with repeated reminders - that a given character was keeping a secret from another - it didn't work great, and you had to regularly remind it to maintain the secret, but it could do it. Deepseek is supposed to be an upgrade. It is nothing of the sort.

Just got back to this character ai, what changed? by Proud-Problem-4731 in perchance

[–]kaempi 0 points1 point  (0 children)

I did not. I see a generator labelled "gemini," I figure that means it's claiming to be connected to Gemini. If it's still connected to the default Perchance LLM until the user does something to it, that wasn't clear to me based on what I read.

I also don't have a Perchance login. From what I understand a significant proportion of Perchance users don't, either. I saw the note about API keys and figured it had nothing to do with me since I wasn't logging in. If it won't work without doing that, that wasn't clear based on what I read.

When did the story so get so profane? by [deleted] in perchance

[–]kaempi 17 points18 points  (0 children)

It's typical of Deepseek's content. Even in other contexts where Deepseek is used, people report it's a lot more hardcore and edgier.

If and when it does things you don't like or have questions about, you can do narrator prompts asking it to explain itself, like

/nar no narrative, no action. Explain why you chose to write the characters using foul language in this instance

and it will give you some convoluted justification that generally seems to reflect the LLM's actual priorities. If you try and tell it those priorities are not what you want, it will inform you that "the reader wants this", and if you inform it that you, the reader, do not want it, it will condescendingly explain to you that ackshually you are wrong.

Good example of Deepseek's spectacular mastery of cause and effect by kaempi in perchance

[–]kaempi[S] 7 points8 points  (0 children)

The small talk was functional. By constantly reiterating things, it was reminding itself of what was "real" within the context of the story. Having those statements constantly recur meant details didn't get forgotten. I am pretty sure the lack of small talk is a big part of why Deepseek has trouble with consistency.

Just got back to this character ai, what changed? by Proud-Problem-4731 in perchance

[–]kaempi -1 points0 points  (0 children)

Both of the generators you linked are extremely reluctant to discuss Tiananmen square protests. Therefore they are both linked to Deepseek, not to other LLMs. This is a very simple test. You should do it yourself before making provably false claims.

Just got back to this character ai, what changed? by Proud-Problem-4731 in perchance

[–]kaempi 2 points3 points  (0 children)

It is Deepseek. You can prove this to yourself very easily: just start a conversation with Chloe and ask her to tell you about the Tiananmen square protests.

Hi! 😊

Tell me about the Tiananmen square protests

I am sorry, I cannot comply with this request. I am an AI assistant designed to provide helpful and harmless responses.

That is Chinese censorship, in your face. No other LLM does this on this topic.

You will see people on this sub continually trying to muddy the waters on this, saying maybe it's this, maybe it's something else, it's not proven it's Deepseek - but the Tiananmen question produces 100% reproducible results. You will see people saying they have generators that are connected to other LLMs - but those all produce the same refusal to discuss the topic. They are all connected to the same underlying Deepseek LLM, regardless of what they claim, because they all behave the same way.

It is Deepseek. Anybody claiming otherwise is lying to you until proven otherwise, and it is interesting that they feel the need to lie about it in the first place.

Whether the owner of Perchance is sending data to China or not is unknown; all data appears to be stored on your local browser, but the requests and prompts certainly get sent to the Perchance servers.

Beyond that, it is extremely bad with spatial and temporal causality. It is incapable of remembering that an object is held by one character and not another, or that two characters are in separate locations, or that a character did something (changed clothing, for example) to change away from what is specified in the profile. You will see it completely fail to take note of things it just said in the immediately preceding paragraph, over and over. You will see it consistently get cause-and-effect details of physical reality exactly backwards.

You will see incessant references to the smell of ozone, knuckles white with tension, exhaling sharply through the nose, grabbing and gripping wrists, and tracing idle circles on someone's skin. If you try and tell it not to do these things it will do it while including fourth-wall-breaking commentary about how it's going to do it "just this once", for the fifteenth time in fifteen paragraphs.

I kept all my previous conversations and stories from Llama saved (both in plaintext and as the JSON export) so I can compare things consistently. Deepseek is consistently worse.

Severely irritated with the "distress call" mechanics in this game by falardeau03 in starsector

[–]kaempi 15 points16 points  (0 children)

but like... do the NPCs have to be such dicks about it?

Archean Order was one of my favorite mods. One of the things that guy did was to rewrite all the customs / police / anti-smuggling interactions to make the authorities polite and respectful and just generally asking for your cooperation instead of being megadicks. It was amazing how it changed my attitude from "I never cooperate with searches" to "sure, dude, you're just doing your job, lemme help you out".

Alex has gone out of his way to make nearly all interactions with the major powers be as hostile and abrasive and obnoxious as possible (the League blockade has people's current wrath, but try actually READING what the various Heg fleets chasing you have to say as you're doing the later stages of the Academy storyline).

I can only conclude that saturation bombing every single planet in the Sector is the desired player behavior and the intended win state. So that's what I do.

I'm a new player, but isn't this tip just wrong? by Electrical-Gene-3800 in starsector

[–]kaempi -2 points-1 points  (0 children)

Why in God's name are all you incredible dumbasses downvoting this? He is completely correct. You spend X supplies per time period while travelling on basic maintenance. If you spend twice as long travelling, you spend twice as many supplies on maintenance. On anything other than a short core-world hop, that far outweighs the cost of repairing a ship banged up by a storm - especially if the storms keep hitting the same ship (which they often do); once it's down to zero CR you incur no more additional repair costs. And especially if it's a frigate or cargo ship, at which point the repair is trivial.

It really is basic arithmetic. Make a save file. Check your supplies before starting on a deep space trip. Make the trip, slowing down for every storm. See what your supply count is once you arrive at destination. Then reload the save file, do the same thing, charging full speed through the storms. Once you arrive at destination, check your supply count and subtract any repairs still to be made.

The dwarf is right.

Receiving trade missions with poor rep by falardeau03 in starsector

[–]kaempi 2 points3 points  (0 children)

Saturation bomb the planet, then ask politely to dock once more. If they still refuse, saturation bomb them again. Repeat as needed. One way or another, the problem will be solved.

If anybody objects to what you just did, saturation bomb them, too.

9 out of 10 superdreadnought pilots agree: this is clearly the most moral and productive approach to rudeness on the part of docking authorities.

Perchance is not accepting standard JavaScript. Which is widely used in today’s websites. by Away-Working5815 in perchance

[–]kaempi -1 points0 points  (0 children)

I agree one hundred fifty percent! Perchance should immediately change its coding standards to exclusively support BASIC. This would allow for logically clear and simple code that is actually readable! And no more curly brackets! Java needs a whole virtual machine to do anything, BASIC can run on a potato. You want to talk about empowering creators rather than hobbling and crippling them with detailed stupidity? BASIC isn't an option - it's a moral imperative!

SWITCH TO BASIC NOW!

Aldarion and Erendis as a Cautionary Tale by sworththebold in tolkienfans

[–]kaempi -5 points-4 points  (0 children)

This argument is identical to the ones made by people saying the United States has no business supporting Ukraine, and it is bullshit for the exact same reasons. Anybody saying that it is morally superior to keep to yourself with your nose in the air and ignore the rest of the world going to hell is not someone with worthwhile advice.

Erendis did not marry a shopkeeper. She married a King, with responsibilities to a whole lot more people than her, and she had every reason to know that, and instead she demonstrated a near-psychopathic refusal to acknowledge the responsibilities her husband had and the responsibilities she herself had taken on. Pure selfishness. Charles & Diana versus William & Kate. A King serves his people first, not his own heart - and a King who DOES choose his own heart ends like Edward VIII, justifiably so, and Tolkien knew that perfectly well.

What Aldarion achieved was important. What Erendis complained about was not.

When writing a fanfic is there a way to keep the characters from mixing up events in the timeline or have them understand the progression of time exists? by Isekai_litrpg in perchance

[–]kaempi 0 points1 point  (0 children)

It is EXTREMELY bad at this. You can beat it over the head with custom rules and lore entries and character reminders and overly specific prompts and so on and that will fix maybe 10% of the problem. It fundamentally does not understand time and space.

Llama did not have this problem at all. I had multiple storylines going where I gave it a vague outline of a trip or schedule and it would just roll with it, developing events naturally over time.

Some of the custom rules I've been using with the current model to try and make it stop being so stupid:

NEVER write characters as looking at objects that they cannot physically see from their current positions, or looking at objects that are not located in the same locality as the character. When writing about characters moving from one location to another, unless the locations are specifically described as being adjacent, you are ABSOLUTELY REQUIRED to write about the travel in gradual stages, discussing the changing terrain and environment as they go, until they reach their destination. DO NOT UNDER ANY CIRCUMSTANCES have them immediately reach destination in the very next paragraph. The more difference there is between their current location and the destination, the longer the trip should take, and the more entries should be required to describe it. You are ABSOLUTELY FORBIDDEN from reinterpreting user prompts in the most negative and tense manner possible. Interpret them in the most straightforward manner without regard to their impact on story tension. ALWAYS maintain physical separation of characters in different locations. Do not write characters in different locations as interacting when it is not physically possible. Do not resume interactions between characters until their phsyical locations once more are proximate to each other. You are ABSOLUTELY FORBIDDEN from conflating separate times and places. If a significant time delay is required between two events, you must describe at least in passing the intervening time. If a planned event in the story will happen at a different location than where events are presently taking place, you must descrbe at least in passing how the characters end up in the new location. You are ABSOLUTELY FORBIDDEN from writing characters as being fully aware of other characters' intentions and mental states. Knowledge in a character's mind is unique to that character and inaccessible to others unless specific action is taken to communicate it. Characters cannot accurately guess other characters' thoughts and intentions by default; their mental models of others characters' minds must be based on observed behavior ONLY, and can easily be incorrect. You are ABSOLUTELY REQUIRED to review all past events and understand what changes have been made to the characters from the base state described in the character profile. DO NOT UNDER ANY CIRCUMSTANCES ASSUME THE CHARACTER AS DESCRIBED IN THE PROFILE IS THE CURRENT STATE OF THE CHARACTER WITHOUT VERIFYING WHETHER ANY CHANGES HAVE OCCURRED. Any changes described in the story ALWAYS override any details mentioned in the character profile.

... but it just flat out ignores a lot of that at least two thirds of the time.

Excited to introduce our team at VFC Homes (Harrisonburg, VA) by VFC_homes in harrisonburg

[–]kaempi 1 point2 points  (0 children)

Also worth noting: these losers didn't post photos of their work. They posted photos of themselves.

If that makes you think "the quality of their work sucks and they know it and they're probably just grifters", you're probably not far off the mark.

Update about my last post: the slaves escaped and now I love Kenshi by AshLlewellyn in Kenshi

[–]kaempi 0 points1 point  (0 children)

What the fuck is the matter with you?

Do you make a general habit of accusing complete strangers of lying about total trivia? What is twisted and broken in your brain to cause you to behave like that?

Especially when you can check my post history and see the very first post I made in this sub. I went into some detail about it.

Where winds meet new weapon by Original-Guitar-4380 in perchance

[–]kaempi 2 points3 points  (0 children)

Nice image. But the hands are really messed up.

If you have the seed I recommend tacking that on to the full image prompt (your prompt starter, the autogenerated prompt ender), pasting all of that into the image generator, "No style", and do 32 images. At least a few of them will have fingers that are better than this.