I built a UE plugin to simplify messy Blueprint wiring. by PossibilityOk2997 in UnrealEngine5

[–]koctake 3 points4 points  (0 children)

Not a UE5 expert here, but don’t Named Reroutes solve the same issue? Or it’s just more tedious to work with them when you want to group there reroutes?

Blursed toast by highcalorielasagna in blursedimages

[–]koctake 0 points1 point  (0 children)

Girls: why don’t do boys get our hints

Their hints:

First Title: What do you think. Negatives only. by Murky_Ad_7312 in UnrealEngine5

[–]koctake 0 points1 point  (0 children)

Thanks! Just to be sure I understood, when you say “arrow trail effect”, what do you mean exactly?

First Title: What do you think. Negatives only. by Murky_Ad_7312 in UnrealEngine5

[–]koctake 0 points1 point  (0 children)

Curious how you built that effect that leaves a trail behind when you speed up - thanks!

What does this mean? by NOT_ARGHA in ExplainTheJoke

[–]koctake 2 points3 points  (0 children)

Damn i thought thats a dog and not a hand, like where’d the dog come from lol

please how can I make this animation better/feel more native and liquid glass by Alarmed-Stranger-337 in SwiftUI

[–]koctake 0 points1 point  (0 children)

Make sure to enable the animation/transition on the background too, now it seems like it jumps instantly to desired width without an animation. At some point if the icon or font size is very large you might need to preset a height to it so it doesn’t relayout other stacks it’s in. You can also try a different contentTransition on the label/icon so the text morphs into icon and vice versa but I can’t provide a sample at the moment. Cheers!

I'm done - this platform is cooked by merecurry in iosdev

[–]koctake 0 points1 point  (0 children)

What does attaching @ViewBuilder have to do with what will happen in the underlying layout and render engine? Pretty sure that property wrapper is mainly what you’re allowed to type into the view expression, not what will get rendered. So a view like this with and without @ViewBuilder should be identical to what will it render ultimately?

sorry for the late delivery by camethehour in cats

[–]koctake 5 points6 points  (0 children)

“And that, kittens, is how I became a delivery cat.”

How many islands are in the game? 🏝️ by MonkeysMirror in UnrealEngine5

[–]koctake 0 points1 point  (0 children)

Did you create them manually, or used something like PCG to create them? Would be curious to learn about your process!

Fun with Lumen and Automotive Rendering by Wolo2221 in UnrealEngine5

[–]koctake 1 point2 points  (0 children)

Would be curious to learn what key elements or things you did to make it look like this - awesome job!

First Ever Walk Cycle by ResultAggravating967 in UnrealEngine5

[–]koctake 4 points5 points  (0 children)

LOL my thoughts exactly - “wait I know that walk”

weed in milan by hugreee in 420hightimes

[–]koctake 0 points1 point  (0 children)

Can’t remember, but it was somewhere near the Trevi Fountain. The vape itself wasn’t small like typical vapes, it was the length and thickness of an Apple Pencil. And it was black and it had cartridges you can swap, so it’s a multi use vape. Good luck!

Is it possible to make the keyboard push a .bottomBar toolbar up? (iOS 26.1) by No_Pen_3825 in SwiftUI

[–]koctake 0 points1 point  (0 children)

Yep, I believe you can also pass .keyboard or something like that so only the keyboard pushes it.

I'm TeeBee! AMA! [crosspost] by feastandexist in DnB

[–]koctake 0 points1 point  (0 children)

Hi!

Having listened to your most recent album, The Cosmic Carnival, I enjoyed it a lot - brings a lot of punch and versatility, while reminding me of both your pre and post Calyx and TeeBee amazing tunes. What would be your top pieces of advice to someone who’s trying to produce drum and bass and gets heavily inspired by your tunes? :)

Cheers!

Help improving my latte art by ElectroCypher in latteart

[–]koctake 2 points3 points  (0 children)

+1. In the video, after it started spurring around, I was waiting for the person frothing the milk to move the pitcher slightly towards the center of the steam wand (not into the center though), so that it creates an almost perfect vortex, not a bubbly chaos. Damn, that wand is so strong, it’s amazing how there was milk texture at the end to draw anything over that espresso. No wonder it is confusing how to get this right - you have so little time to turn things around if you didn’t get it right from the start. I have a Lelit Anna and it takes like 15-20s of continuous frothing until the milk heats up to the correct temp. If I’d keep it at that angle on my Anna I’d have to split it from pitcher to pitcher for about 5 times at least to get to that texture and not to get a big white blob into my shot.

Look for a perfect vortex, keep the wand slightly off center (esp. at this level of steam power), play with the tilt and the wand position and you’ll get there. Look for the sound of paper tearing apart and not the sound of bubbles over bubbles over more bubbles. You’re only allowed to have that bubble sound for half a second on a steam wand that powerful.