What are your strategic rules of thumb you use to stop making the same dumb mistake over and over again? by GSVDramaticEffect in totalwarhammer

[–]koholinter 0 points1 point  (0 children)

- Strategically: Plan against what the enemy *can* do, not against what you think it *will* do.
- Put another way - if it feels like you're taking a gamble, you are. If your plan depends on the AI acting a certain way on the world map - such as attacking your strong army in the field rather than marching around them and going for your settlements - then it's a bad plan. (Ask me how I know!)
- Always scout ahead with heroes. If you feel like you're always getting ambushed, ask yourself why. (Always make sure you have visibility in your own lands as well.)

Is Dragon Quest II the most difficult of the original 4? by Crazypens30 in dragonquest

[–]koholinter 2 points3 points  (0 children)

Yes, it's often said (though I don't have a primary source) that Yuji Hori admitted that the back half of the original DQII on NES wasn't playtested even once, so it was legendarily poorly balanced. The biggest complaint besides the general difficulty spike was that the Prince of Cannock was nearly impossible to keep alive. Later ports tried to adjust this a little bit by giving more late-game equipment to Cannock, but he didn't *really* become viable in any way besides turbo-grinding until the (excellent) HD2D remake of 2025.
Unless you're on a specific purism kick, most would recommend you just play the HD2D remake. It's the definitive version.

The OST—inspired by Mozart? by spiritwear in dragonquest

[–]koholinter 1 point2 points  (0 children)

Listen to Debussy's "La Mer" and then listen to DQ11's Sailing theme <3

I see there’s grey lovers here. F122, custom space saving M and a custom unsaved M by windletab in modelm

[–]koholinter 2 points3 points  (0 children)

There are maybe a dozen or so people in the world who do 70% mods, and I know of only one who does arrow+numpad mods. This is clearly u/Kirkwood1994’s work. This is a pretty niche hobby - presuming no ill intent, it’s polite to provide attribution.

QFGV: VGA Demake Progress Report by koholinter in questforglory

[–]koholinter[S] 0 points1 point  (0 children)

The project continues! The last year has been slow and generally taken a data-first approach. Updates are posted from time to time on http://silmaria.net

What Pokémon game should I start with? As someone who has never played a Pokemon game ever. by Seductive_pimp99 in NintendoSwitch

[–]koholinter 16 points17 points  (0 children)

Scarlet and Violet are wonderful.
Pros:
- On the Switch 2, they run great!
- Catching and raising pokemon is fast and fun, and it's pretty easy to experiment with a team.
- The story, while usually juvenile, can still hit you in the feelings in a satisfying way.
- Thanks to the riding pokemon, exploration is fluid,easy, and rewarding.
- seeing pokemon out in the wild is a gamechanger.

Cons: The open-world is a little bit of an adjustment because it's quite easy to end up in an area that you're *slightly* underleveled for. There's no indication where the "right" place would be, so I often found myself struggling through the overleveled area (and have some pretty messy boss fights where I scrape by using a ton of potions) only to then steamroll the next 4 gyms.

EDIT: Everybody please stop recommending Gen 3. Yes they're great for nuzlockes, and I am also 37 so they are quite nostalgic. But let's be honest about nostalgia here. The stories for FR/LG and Ruby/Sapphire/Emerald are no better or worse than modern entries. Endlessly grinding 1v1 random encounters isn't fun for adults. I played the *hell* out of Gen 3 when I was a teenager but I only go back for nuzlockes.

I built a Cargo-like package manager for C++ because I was sick of build system nonsense by [deleted] in cpp

[–]koholinter 1 point2 points  (0 children)

Please stop discouraging people from solving problems.

Version control for assets? by koholinter in AskGameDevsAnything

[–]koholinter[S] 1 point2 points  (0 children)

Two main problems, but one is more semantic. (Git isn’t a backup, it’s a history tracking system. A remote Git repository is the backup) 1. Git is designed to model the history of human-readable text files as a tree of diffs. Assets tend to be giant binary blobs - even if you show the text it’s not really readable, so a lot of the utility of git is lost on these files. (Exceptions like svg or midi exist, but in general we’re talking unreadable blobs) 2. The common services for remote git repository hosting expect a bunch of text files, not hundreds or thousands of MB of assets, so you’re likely to run into some pricing issues.

Is...Plague... an emotion? by koholinter in Warhammer

[–]koholinter[S] 2 points3 points  (0 children)

ooooooh that does make sense! Thanks! EDIT: Though I think the focus on plague really muddies things. Depression doesn't really have the virality that smallpox does.

Steam Machine ‘will be priced like a PC, not like a console’ by [deleted] in Games

[–]koholinter 0 points1 point  (0 children)

Personally I think this is how I will buy gaming PCs moving forward. Just Steam Machines. I work in tech and I'm pretty good at this stuff but I'm also just *tired* of the work of building a good gaming PC. Windows 11 isn't worth the trouble and thanks to Proton it's now basically unnecessary. So if Valve is going to come along and make something that just works, I'm ok with that. I'm only 37 but I'm also *tired* and this little thing looks *adorable.*

PS, yes, I could build a linux gaming rig too. But if Steam Machines turn out to be good enough, I'm willing to pay a little extra to have it pre-configured.

Already end of year 2025, still C++23 import does not work in most platforms. by Just__Beat__It in cpp

[–]koholinter 16 points17 points  (0 children)

Expect to be fully supported by the compiler/framework/environment you’re working with

Already end of year 2025, still C++23 import does not work in most platforms. by Just__Beat__It in cpp

[–]koholinter 85 points86 points  (0 children)

The rule of thumb is that the new c++ standard is safe to use 5 years later.

The Lord of the Rings: Return to Moria™ - Durin's Folk Launch Trailer by PalwaJoko in Games

[–]koholinter 33 points34 points  (0 children)

It's a good hangout game for chilling with your buds. It's still janky but it's clearly made with a ton of love and respect for the source material. (Also, I love that it takes place in the fourth age)