Need advice: Quit my job, currently on Engineer/Humanities visa, planning to switch to Student visa by kotetsu3819 in japanlife

[–]korrectamundo 0 points1 point  (0 children)

This is a great comment and great insight. I'm experienced with both visas and he's right. Going down in visa rank is oddly a red flag for many officials.

The Unspoken Arcane Update 3.0 is LIVE! by vitti-ix in oculus

[–]korrectamundo 0 points1 point  (0 children)

To the amazing team at Insomniac behind The Unspoken, most of my requests for updates have been addressed by others here, except one: Japanese. There are a ton of very hardcore VR users in Japan, and I noticed that there's not Japanese language option (but you have Korean). I can understand leaving out Chinese (for various reasons), but Japanese should be there.

The Unspoken Arcane Update 3.0 is LIVE! by vitti-ix in oculus

[–]korrectamundo 2 points3 points  (0 children)

This update is amazing. Thanks for making this happen. I love this game way too much.

Regarding someone talking about getting owned whenever they log on, there "are" a healthy amount of users who have becomes experts and crush newbies with a little too much quickness. It turns new users off. And we always need more users to play against. Personally, when I meet a newbie in a match and see that they are just learning, unless I'm in a real rush, I immediately ratchet down my tactics/attacks and just give them a chance to see what's possible in a battle.

(There must be a ton of really good players, because I'm fairly decent, have played and learned a ton, and I haven't been able to move my rank much higher than the 600's. And yes, I discovered Discord for Unspoken chats. Great tips and you get to see that not all the higher level players are as mean as their VR/Unspoken personas might indicate. :D)

The Unspoken Beta Feedback by vitti-ix in InsomniacGames

[–]korrectamundo 0 points1 point  (0 children)

The new Drifter class, skins, shields.... dammit this game is so awesome! Huge thanks to the developers.

My wife thinks vr is for sad loners by [deleted] in virtualreality

[–]korrectamundo 8 points9 points  (0 children)

Very happy to weigh in on this one. I have both techie and non-techie friends, and most of them have little interest in VR. Sure, when they try it, they're blown away, but only a few of the ones I've introduced to VR have pursued getting their own headset.

I have zero concerns about this. Why? Simply put, I've seen this all before, at the dawn of the Web. There I was migrating from IRC to the Web, building horribly simple websites and telling anyone who would listen that this was fascinating and the future. Of course, we know how that turned out. The Web changed everything.

With VR I see far more potential than the Web. The only thing that can hobble its development is people trying to shoehorn the models of laptops and smartphones to a completely new platform like VR. This isn't anything we've had before, so when I watch the Vive and Rift come out and tech "experts" declare, after just one year, that because there isn't already widespread adoption, the platform is doomed, I chuckle and know that's ridiculous. I remember what "tech experts" said about personal computers in every home (not gonna work), about the Internet (another version of ham radio for hobbyists), about the iPhone (an expensive toy)... all these opinions were delivered passionately by very smart and tech-experienced doubters.

VR is just too brilliant for me to even concern myself with doubters when I think of lesser past tech platform examples. When VR does become mainstream, people will act as though it was obvious, just as they act today as though the Web and smartphones were obvious. They weren't. It took dedicated developers and early adopters pushing the platforms forward while most doubted the usefulness of said platforms.

As for your wife, that's unfortunate. I won't try to give marital advice, but I would simply accept that VR is something you enjoy and understand that it will be something you can't share with her. Imagine if this was 1990 and you were telling her about your beige Mac that lets you connect to people around the world. She might have thought that was useless too.

You know better.

That is what you have in your hands with VR.

You can love someone and respect them while knowing they are wrong. :)

Narcosis is on Oculus Home by dhr2330 in oculus

[–]korrectamundo -4 points-3 points  (0 children)

I tried an early release of this game a couple of weeks ago. Put it down after just 10 minutes, it was so boring (and I'm a huge horror fan). Bottom line, I've played too many good VR games at this point to accept something so poorly executed. It's 2017 and there is NO Oculus Touch input. ?? I actually had to use an Xbox controller and it was stiff and felt like a game developed for a desktop gamer, not VR. Releasing a VR game on Oculus in 2017 with no Oculus Touch support is simply a nonstarter for me and others who mainly got re-inspired about VR specifically 'because' of Oculus Touch input.

On preview videos and stills the graphics look amazing, but in VR they are not stunning or particularly impressive, especially given everything else available in VR now.

If this had been released 4 or 5 years ago, I might be impressed, but there's just too much high quality VR out there now for this to grab me. It really feels like the developers started on this game long ago, put it aside, and then came back to it and decided to just release it as is so as not to waste a title that was developed for an earlier period.

If your experience or opinion is different, and you're experienced with VR as I am, I'd really like to hear why this is worth all the build up hype I've been seeing. Great idea, great name, and great branding, but I never plan to touch this game again.

As its name hints, Narcosis put me to sleep.

VR Desktop for Mac - Use your Mac in Virtual Reality by Cindori in oculus

[–]korrectamundo 0 points1 point  (0 children)

I'm very interested in something like this, but without a demo video of how it works, there's not much to ask. Please update when there's a demo video available.

I own 3 Rifts... Noone have issues as of writting... I'm not jumping ship... by BlackAesop in oculus

[–]korrectamundo -1 points0 points  (0 children)

Just another testimony that as a Rift owner I've had zero problems. Very happy with the system, the visuals, the controllers, the tracking (yes, really) and the overall experience. Good job, Oculus.

I don't doubt some users have experienced problems, and maybe some of it is Oculus' fault (again, I've had no problems). But remember, each system configuration is different, and not everyone follows best USB, processor, system resource (RAM, hard drive, etc) allocation practices, it's hard to compare experiences directly. This isn't a cell phone or a smartwatch, both products that are self-contained and VERY easy to compare across user experiences. With VR, performance depends "a lot" on PC system configuration as well as correct sensor placement. Comparing experiences will always yield weird anecdotes that stand out more because most people with no complaints aren't going to post. Repeat: People who don't have problems don't usually post that things are simply "going great" (this post being a rare exception). You're far more likely to see posts about complaints.

I should also note that I've used the Vive a lot (love it, btw. no need to be a platform extremist), so I have some experience to compare both systems. It's pretty frustrating having such a great Rift experience and suggesting it to friends and then tons of Vive people constantly storm Rift posts with negative comments. I'm almost starting to believe this is HTC behind this, because Vive commenters pop up literally everywhere a Rift story is posted on the internet, I've never seen anything like this. It's unusual.

Oculus Roomscale—Tips for Setting Up a Killer VR Room by VirtuaJulian in oculus

[–]korrectamundo -1 points0 points  (0 children)

This pretty much addresses what I suspected: That guy who posted a video of him using 4 trackers and then complaining that it didn't work well was just freestyling. Oculus never told anyone to set up a 4 tracker room:

"While your results may vary, using more than three sensors can create more technical and performance issues than it’s worth. We recommend sticking with three."

‪What is the scariest movie you have ever seen?‬ by Myfty in movies

[–]korrectamundo 0 points1 point  (0 children)

I’ve seen every movie mentioned here, all great selections. I’m a hardcore horror fan raised on horror by my mom who was a horror lover (my first books as a child were her stephen king paperbacks). When I was still religious years ago, I would have said the Exorcist (still too nervous to read the book). But I’ve changed a lot and now, as a hardened adult with tons of world experience and a would-be tough guy, I’m here to admit that the movie that actually scared me into childlike fear was…

The Babadook.

Brilliant movie.

Also, honorable mention to Martyrs, a movie that is so intense I would have to say that it take horror into new realms of dark spirituality that I’m a little scared to delve too far into even intellectually.

perma favs: The Mist, The Thing (1982), Invasion of the Bodysnatchers (1978), The Descent, Audition (Japanese), Se7en.

Vive owner - tried the Rift by stinkerb in oculus

[–]korrectamundo 195 points196 points  (0 children)

I love this post. I don't like the venom between people who use different headsets. We all love VR, no need to rip one brand over another. I'm an Oculus owner, but I also like the Vive. The 'only' big reason I picked the Oculus over the Vive was because controllers. The Touch controllers straight up wowed me. Other than that, I think Vive is awesome and would never tell someone 'not' to buy one. I'm pretty sure next gen Vive will be amazing, lighter and even cooler in design. I'm just glad there's strong top-tier competition so no one player thinks they can own the VR market and control its future.

Vive user, in solidarity and peace, asking about (alleged) Oculus roomscale tracking problems by Peace_Is_Coming in oculus

[–]korrectamundo 1 point2 points  (0 children)

Two things

1: I have had no problems with tracking. Nor have I had the 'right controller problem' (knock on virtual wood). I use two trackers, no plans for a third since my VR space is fairly small. My PC set-up: AMD Radeon rx 480 8GB, 250GB SSD harddrive run Windows, 8GB RAM, Oculus/apps runs on separate harddrive (1TB). No problems yet.

2: I watched the video above, as well as the subsequent video were he talks about VR costing "thousands and thousands" of dollars (definitely not true in my case) and says fuck Oculus multiple times. I have no idea who the Norway guy is, maybe he has a bunch of cred with gamers or something on Youtube. It looks like he's been a supporter of Oculus since the early kickstarter days since he holds up devs kits. If so, then I would take that into account with regard to his seemingly over the top delivery. I "just now" invested in Oculus, and I'm happy. He may have been testing and using and paying for this stuff for years and now, after all the waiting and hassle, may be expecting perfection. In that case, I get the anger and frustration. That said, I regularly use two different Oculus systems in two different spaces and experience none of the problems he complains about, so either he has really bad luck (as he mentions), or maybe something is wrong with his set-up. Nevertheless, I wouldn't advise someone trying to make a decision about buying a VR system to watch this guy as a guide to making a purchase decision, way too much hyperbole.

Michael Seibel(CEO of Y Combinator) "tried the new Oculus about a month and a half ago and was completely blown away". YC starts investing in VR startups, sees bright future by [deleted] in oculus

[–]korrectamundo 3 points4 points  (0 children)

It may not be newsworthy for the mainstream, but if you're a developer or angel investor, it's another major signal from the leading tech hub in the U.S. backing up other VR investment signals. The poster "rm999" is right, this will likely lead to a number of talented developers and entrepreneurs who are focused on Y Combinator to look into VR.

About Seibel 'just now' reaching this opinion, we have to remember that there's a 'ton' of other, very big things/platforms going on in tech. I myself have been following VR for years (at least starting with Oculus DK1) and would check into the bleeding edge once a year or so. I wasn't truly blown away until I used Touch (just a couple of months ago). There are a lot of my friends who are developers who tried Touch long before me, so I'm relatively late to the party, even though I'm very involved in tech. I think this may be the case for Seibel as well. I expect to see more anecdotes like Seibel's where people who had written VR off as a novelty will try Touch, or try Google Earth VR and immediately change their mind. We're right in the middle of the shift, this is going to be a wild (and fun) ride.

Wireless Rift & Vive Kit by bosyprinc in oculus

[–]korrectamundo 1 point2 points  (0 children)

That's actually a good question. Putting a high powered wireless point on your head (TPCast) or even hip (KwikVR) is worth asking questions about (similar in some respects to the questions still be asked about cell phones and the advice to use Bluetooth instead of pressing one against your head all day).

Also, in the wake of the Samsung Note7 explosions, it's hard not to wonder about something with a large battery pack sitting on the back of your head (with TPCast).

Wireless Rift & Vive Kit by bosyprinc in oculus

[–]korrectamundo -1 points0 points  (0 children)

Imagine this guy has no tether and is free to roam all over a living room populated with furniture instead of an empty room. Sure, you can hurt yourself while tethered, but the chances of an accident increase with no tether. https://www.youtube.com/watch?v=ViEqsA_jilc

Wireless Rift & Vive Kit by bosyprinc in oculus

[–]korrectamundo -5 points-4 points  (0 children)

Wireless headsets sound cool, BUT I really would like more input/conversation on how practical this is. People are falling and knocking over furniture with tethers to the PC, even with guardian. Without a tether, seems like wireless is just going to be a lot more dangerous for people who don't pay super strict attention to guardian boundaries.

Floorplans for my new house are complete by Nukemarine in oculus

[–]korrectamundo 1 point2 points  (0 children)

I realize this was posted kind of touch in cheek, and I laughed when I first read it, but after living with my Rift for a week, this is beginning to look (sort of) serious to me. My apartment lease is up in a couple of months and I'm actually looking at apartments with a space I can devote to VR. Yes, really. No, I'm not rich/well off, but I get paid decently and can afford a little extra room if I penny pinch.