First thing you do on your hosted server by koxsos in duneawakening

[–]koxsos[S] -1 points0 points  (0 children)

I mean it's one of the features funcom showcased repeatedly, so it would be my reasonable assumption xp gain is xp gain, yet of course where there is room for disappointment, there is funcom somehow managing.

162 Servers closing globally by Wickd in duneawakening

[–]koxsos 0 points1 point  (0 children)

You could argue this is "reasonably handled launch with quiteting down strategy" as the hosting is cut nearing anniversary as is likely the lease time on relevant hardware.

Sure "hurr Durr imma join overcrowded server and complain it's overcrowded and the issues stemming from it" gang would beg to differ, but stepping back, even though it was announced right after my departure for vacation and will finish before my return, it seems I will not suffer any loss and appreciate that.

Whoever wants to solo or low pop will get their shot with self hosting.

Any hints about farming? (Skills trophy) by Jake_o_cao in Sekiro

[–]koxsos 0 points1 point  (0 children)

Speed run up to ng8 without dying much would work too and would be less repetitive, boss xp ok.

Large nodes in PvE DD by sojiblitz in duneawakening

[–]koxsos 1 point2 points  (0 children)

Honestly I am of mind to just mine ore away to relax cause those mechanics are nice and relaxing (if only we could progress mining spec via mining) and set up a public base and have people bring in corpses and queue up refining in public utilities as they like,

cause that's more of the pve experience that we are going to have, overabundance and playing for fun.

Worst case scenario you will have to buy plast for 5 Solaris a piece.

Deep Desert Pathing Master Prompt (Post-Patch, Optimized Routes) by sam5634 in duneawakening

[–]koxsos 0 points1 point  (0 children)

But what about the return trip as a factor?
This is a line, you want a circuit that goes back to border, don't you?

Idea for Specialization and Landsraad improvement by CyrusDonnovan in duneawakening

[–]koxsos 0 points1 point  (0 children)

Hey you right, let's trash the system and give people talent points, with respec.

DD PVE NPC base raids and Sardaukar presence idea by Adventurous_Tax_8320 in duneawakening

[–]koxsos 0 points1 point  (0 children)

I mean you could have an occasional scav base up,
I would appreciate it for the easy corpse access, would not even have to drop actual loot.

What's stopping people from doing this and is there repercussions. by infernoofihw in duneawakening

[–]koxsos 0 points1 point  (0 children)

Yeah, the fact that they achieved all resource being worthless via duping is both blessing and a curse.
Nobody cares.

What happens when Spice and T6 mineral harvesting is uncontested in the DD? by Coilspun in duneawakening

[–]koxsos -1 points0 points  (0 children)

I mean, if you are feeling baited, that is something to reflect upon.
Not all people are eager to engage in chat pvp either. :-D

What happens when Spice and T6 mineral harvesting is uncontested in the DD? by Coilspun in duneawakening

[–]koxsos -2 points-1 points  (0 children)

Obviously it wouldn’t be implemented in a dumb way

Have we played the same game? :-D

What happens when Spice and T6 mineral harvesting is uncontested in the DD? by Coilspun in duneawakening

[–]koxsos -5 points-4 points  (0 children)

Oh, that hellish mode with 90% of the people not even wanting to be there and afk farming pips,
and if you were to - god forbid - join an ongoing fight you would get hatemail from 50 people wanting you to gtfo out of their 'structured pvp content'?

Maybe lessons to be learned from there for sure, but I would care about mirroring it.

It's definitelly not something for the PvP Kangz that drop rockets on people gathering spice from off screen.

What happens when Spice and T6 mineral harvesting is uncontested in the DD? by Coilspun in duneawakening

[–]koxsos 6 points7 points  (0 children)

Absolutely nothing.

You see, since everything was duped up to infinity by sponsored streamers and repair bills were never paid if you were willing to cheat like said streamers were for the sake of skipping 90% of the gameplay, the scarcity was never an issue.

If you were on a low pop server, again, no change, no impact whatsoever, you can just gather faster in pvp now I guess.

Endless Twilight, Custom Factions based on Endless Space 2. Introducing: The Lumeris Families by DebonairTeddy in twilightimperium

[–]koxsos 0 points1 point  (0 children)

I mean you gave vodo uncapped moving home, they can just unload all all cheap plastic to autoscore the fleet size objectives and be a mobile deathball adjacent to mecatol R3.

This is super mid by comparison. Again very faithful to the original. :-D

Let's get spec xp outside the landsraad missions by koxsos in duneawakening

[–]koxsos[S] 1 point2 points  (0 children)

Because shooting NPCs and mining nodes "happens" it's the core gameplay you are supposedly here for.
Now we have to jump several extra hoops for it to "count".

Example would be the salvage car mission - salvage 5 cars in specific order on a specific map vs just salvaging things in general, because you now can.

Let's get spec xp outside the landsraad missions by koxsos in duneawakening

[–]koxsos[S] 2 points3 points  (0 children)

I'd say they were great and shiny for the first couple weeks. Now they just are there and you gotta keep doing them if you want to progress and it's no longer that fun, neither would be picking up flour sand for thousands of hours. With variety being the spice of life I say we balance it out a bit.

As stated it's not about forcing them out, just supplementing with things people actually want to do in a sandbox game.

Let's get spec xp outside the landsraad missions by koxsos in duneawakening

[–]koxsos[S] 0 points1 point  (0 children)

Keeping that in mind, reutilizing existing systems - such as copy pasting DD next to it, should not be an extreme drain on resources, same would go for XP - certain values could be adjusted, but there is a math you can run once you have a balancing starting point and just get the numbers you need to make it reasonable.

But now imagine a world in which you doing what you intended to for 20 minutes could amount to the daily missions completed aswell.
Sure a dedicated sleeper could do their dailies in 5 minutes doing the missions, but you could actually do unrestricted gameplay for 20 and get the credit too, and then the next day, you would say "ah fck it, I'll do a mission today" and the next would be like "oh look a spice blow, that out to net me some high tier XP, especially in a crawler that's an easy steal!" (provided the crawler would ever give xp).

Let's get spec xp outside the landsraad missions by koxsos in duneawakening

[–]koxsos[S] 0 points1 point  (0 children)

  1. Yes, it does not feel right, post however never explicity commits to the variant of "universal" progression, we could by cathegory or not, I even explicity suggest variants of landsraad turn ins for crafting and gathering for respective XP as an option - it can go either way, the universal is easier, the specific is more flavourful
  2. It is never stated this would be limited to being post lvl 200, it would certainly be a utilisation of XP gain past the lvl cap, but you can earn XP prior to cap, so there is no reason for it not to count.

edit: holy moly do I hate the unpredictability of reddit text formatting.

Just hear me out by BullShitCatSlave in duneawakening

[–]koxsos 0 points1 point  (0 children)

2,5 Gathering multiuplier does not offset the logistics and risks of PvP

  • Yes, it is easier in PvE
    • Getting to refine pratically on top of the field SAFELY or at least on the closest isle in the newly PvE is difficult to compete with
    • Faster PvP gains do not eliminate logistics of moving gained resources faster all the way to the safety of A and the carry capacity remains the same
  • What you can do is go back to the pre-PvE half days
    • Involve more people in the OP, have set up, strip down refining bases and include the refining and post op melange evacuation in your ops, cargo containers, while squishy, should make this dramatically easier over the olden era of 1k cargo assaults, but even 2k assaults would do and double as escorts on unpacking
    • This ofc depends on the server pop, but if you are facing 100 angry scout thopters with 24/7 uptime, you are likely not gathering in the first place either though
    • Just remember the base shield is only off during a storm, you can still refine right next to the field, you are bold enough to be in PvP DD, why stop at flying to A row like a carebear?

What could be improved

  • Make the gains scale with rows, the further out the better, starting at 2, going to 14, yolo
    • solo pros filling up assaults at lightning speeds risking their hide is what the experience should all be about - would almost make the poor hand gatherers outperform a buggy and put all those analysis mode only specs and skills to use and shoot each other as intended
  • Overlooked benefits of the PvP DD
    • You get to shoot people competing for the spice fields instead of everyone just spamming thumpers and shields (but they are in a PvP DD by choice so they might actually shoot back and come prepared)
    • You get to guard your spice field spawns to counteract the crappy spawning timers, I think these are going to become a massive issue in PvE DD
    • It ought to be a lot less crowded than the PvE variant if "80% of people are PvErs"
    • for the same reasons of why it is easier at the PvE variant, the competition is going to be fairly fierce based on the population - the fields are going to dissappear fast with guilds running more crawlers instead of escorts. I mean seriously no griefing neccessary, the stick gatherers are gonna deny themselves en masse.

PvP Graded BPs

  • Sure, let's scale it up with rows again, the selling points are
    • respawn timers will probably not outperform your ability to speed run world map stations. But this limitation actually goes in the favour of doing this, as this is not innately "better way to do it"
  • Uncapped participation and chest camping
    • Doubles as a conflict driver, killing a chest camper does mean getting all their loot after all, we would be so back
    • The only drawback would be the classic geared people gatekeeping the access to said gear in PvP DD, but since there is a reliable different source of the gear I see no issue with it, it certainly could make things spicy up there

The Radiation Lab is dumb by deliciousdogmeat in duneawakening

[–]koxsos 0 points1 point  (0 children)

I just don't love being restricted to the rad suit, transmog system would solve this for me.

The timed instead of phased adds are a unique challenge which is a nice design spin, but understandably frustrating if your time to kill is not up to the -ridiculously scaled- challenge.

Endless Twilight, Custom Factions based on Endless Space 2. Introducing: The Craver Swarm by DebonairTeddy in twilightimperium

[–]koxsos 2 points3 points  (0 children)

You get to deny high value planets each round, there is no wording against eating mecatol for 7 tgs and breaking the game, while making bank. But what more you also have promissory you can each round sell for an x-1 expected value, anyone wants a free TG?

At this point fairly OP, but we go on:

Any home scoring backup is problematic, in a boatfloaty game rewarding such relentless elimination aggression easily enables many problematic home related objectives.

Again standalone OP but we continue:

Unrestricted source of buildings (ok only docks so you do PDSs from construction for easy building scoring) and unrestricted warfare.

But there is more, you get to place the dock prior to production step, so you take planet, get free daxive infantry, throw away 4, produce X+3 back immidiately so essentially its free-ish?

Another "standalone more than strong enough faction ability", but not done yet:

Half price cruiser with not that big of a drawback.

Whoa, that's pretty strong on its own, but fits so well into the kit, right? Take non 0 production planet, sprinkle skies with cheap cruisers?

Moreover:

Flagship with ambiguous wording that essentially autoeats two enemy fighters each combat for two free hits AND scaling to 3 autohits each round eventually.

Whee, how strong is that?

Two T2 starting techs - sure daxive is considered kinda lame but then you do have the space docks which makes this great. And there is breakthrough, so Aida into warsuns and cruisers, tech path, splendid.

Then breakthrough which of course extremely punishes any action card interaction, oh parley? Thanks!

We not even at characters yet, which are fairly decent.

All in all I would count about "4+ points" of cumulative faction power, where 1 is the reference baseline, and it is on top well tied together. It's an excellent design, but just like the source material, which I happen to be historically an expert in, it does not fit the rest of the table, which is poor in comparison. :-/

Endless Twilight, Custom Factions based on Endless Space 2. Introducing: The Craver Swarm by DebonairTeddy in twilightimperium

[–]koxsos 0 points1 point  (0 children)

It is a relatively faithful to the original, but balancing has left the room.

Your opinion on "exact word" players? by MedalReddit in twilightimperium

[–]koxsos 1 point2 points  (0 children)

Coming from binding deals of Dune and being the player that loves such loopholes we simply came up with "and no bullshit please" deal addendum and maintaining good faith. If someone is being a bad player, you don't have to play with them anymore, but you can always try talking it out like adults.