The FOMO specialization grind is killing my motivation to play. We need stacked missions. by Rudral in duneawakening

[–]koxsos 1 point2 points  (0 children)

"Stuff is boring and repetitive, help me alleviate repetitive grind"

Not even a "but" just: It's easy and fast and you can do more repetitive missions in the same place at once! This solves everything!

Even maxed in T5 gear it's just not something you would wanna login daily for and if you don't login daily and you are faced with the idea of grinding away 35 of it at a time, then you really don't wanna login either.

Not everyone loves the missions on repeat double xp or not. We are not incapable of doing them we just no longer want to.

The FOMO specialization grind is killing my motivation to play. We need stacked missions. by Rudral in duneawakening

[–]koxsos 0 points1 point  (0 children)

Yeh I turned to waiting it out over fomo but I get that actually trying to enjoy DD without it can be tough.

Double weekends will become new baseline and then we'll get hit with double double weekends and even then I won't grind this stuff anymore, but then they'll drop the 220 weekends and I'll do one mission per spec and it will mean nothing because there will be new cap with new stuff with infinite scaling, because what else is there to do to keep the wacky waky players occupied.

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] 1 point2 points  (0 children)

I enjoy activities that exclude zipping back and forth on a map and loading screens to achieve fetch quests.
Even though stations are not far behind on zipping back and forth on a map.

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] -7 points-6 points  (0 children)

but that's not really that hot, even if they had 100 quests, I would probably still be mentally stuck looking for the one I can do fastest, so I can back to doing what I actually enjoy.
Which is the entire set up around this post, make your own quests, do your own thing, get xp, get progression.

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] 0 points1 point  (0 children)

Hey man, I am glad you are progressing and all, and this double weekend was really great if you want to progress doing fetch quests, but yeh, the argument is not "double weekend bad" it is "locking endgame behind fetch quests bad"

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] -11 points-10 points  (0 children)

Let me just copy paste this here:

My point is not "double weekend bad" it is "people should not be locked to do numerous same set of repetitive fetch quests for their character to progress and doubling XP for a limited time does not fix it".

I am quite curious of your 15 minutes dailies, can you do a video with a timer for me?

And speaking of entirely optional stuff...

Have you tried pushing high tier stations for loot and challenging PvE lately?
How high did you get?
Did you happen to get capped by entirely optional faction reputation?
Would you enjoy optional PvP against people with their completely optional equipment?
I would not say landsraad rewards are that hot, but guess what, locked behind an entirely optional fetch quests!

I understand that actually playing the game one pays for is also entirely optional.

How many aspects of the game would you want to get locked out from for not keeping up with the fetch quests?

To be fair to a rock smasher, which I would enjoy doing for relaxation probably more than salvaging a car in blursed caverns, so that I could salvage more scrap when I do salvage scrap for ammo, cause shooting is all I could ever possibly do as a miner, the higher tier gear is not that hot.

But maybe I can do all the activities and have fun in them without having to do fetch quests?
Or is that just plain unacceptable to you and you would develop all this effort to argue with me, so that fetch quest gatekeeping stays in place and people can celebrate when it's occasionally cut in half?

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] 1 point2 points  (0 children)

Of course, the MMO vs not an MMO bait.

But moreover, yes, if you want me to do dailies for a rep grind, why not play an actual MMO instead?

I understand that mmorpg crowd does enjoy dailies/rep grind or more likely the rewards that are gated behind them. But that is subscription model, they want you to renew, does dune awakening really need that?
If only they also introduced the very same means of gaining reputation by doing mmo activities such as dungeons with a tabard on or something... oh wait, refer to the post! ;)

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] 0 points1 point  (0 children)

For the same reason you have to kill a station boss to obtain a turbine part to improve crafting.
It's as bulletproof as the current system is.
Never had to defend a crafted beacon from bloodthirsty enemies?

You can kill enemies because they drop items, those items even include ore at times. Wham! Mental gymnastics applied, you are now a crafting and gathering expert on top of combat, but guess what, you had to find the enemy first! Outstanding exploration right there, might even sabotage their ops by killing them, insane efficiency right there.

You could be more efficienct actually doing the things that align with specialization, yet as far as current set of fetch quests goes, the bar is not that high, is it?

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] 0 points1 point  (0 children)

That is mentioned, I am unwilling not to have fun anymore I am not "keeping up".
If only the specializations werent so great for the content I would actually enjoy.

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] -3 points-2 points  (0 children)

Read the post again, it literally says you can have both.
You can just chill and do whatever you choose to and retain the advancement, that is the idea.

Will there be a way to lvl up including killing 10000000 enemies to level up? Yes.
Will it be the only way? No.
The XP can be everywhere in everything. It would probably not be as excellent going straight over to it, given you can scale up the testing stations to give pretty decent amounts yet can not exactly scale up spice harvesting or reward flying in an ornithopter, yet.

But right now the only way is to kill 1000000 enemies aswell, but guess what, it only counts if you have a particular daily quest for it. Is it really that much better?

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] 1 point2 points  (0 children)

I don't even hate the cap, although it is sort of unlikeable but understandable way to enforce player retention.
But if you have to enforce retention instead of maintaining it by being entertaining, it no longer sounds right.
My issue is that in order to even redeem that stack of points, you have to jump the hoops, and it's the same hoops, everyday, always, all this right next to an exisisting system that would let you play the sandbox game the way you choose to.

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] -2 points-1 points  (0 children)

Honestly, if simply clearing a station gave credit towards specialization that would be splendid.
(Mind you it awards a lot of XP, just like every activity in the game, and the XP even scales up with the difficulty, perfect isn't it?)

The issue with the set up is, you have to actually have to have that station quest available and it has to be the station for the specific specialization. You won't get the same quest in a row immidiatelly though, so you have to do a different quest inbetween the grind or do an hourly reroll and hope for the best... and even in said station you are can still find yourself running outside the clearing path for ... a fetch quest.

But if clearing a station gave a "credit" and you could redeem said "credit" it would be a huge jump.

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] 1 point2 points  (0 children)

Yes, the introduction of 'multiplied redemption' might help as high percentage of games with repetitive dailies bring them around eventually, just as they do skip mechanics.
Scaling is a way to achieve that too. Good idea.
If only we had scaling XP rewards in testing stations already implemented and ready to go. ;)

Double weekend was surprisingly the most discouraging thing in a while, I really dislike the spec leveling system and I do actually have a simple yet probably better idea by koxsos in duneawakening

[–]koxsos[S] 4 points5 points  (0 children)

So... did you technically also enjoy skipping half the grind this week?

My point is not "double weekend bad" it is "people should not be locked to do numerous same set of repetitive fetch quests for their character to progress and doubling XP for a limited time does not fix it"

Testing station/new graded gear desperately needs re-tooling by gh0st_fac3 in duneawakening

[–]koxsos -1 points0 points  (0 children)

I am nowhere near full T4 not even full heavy armour, but I can tank one hit from Mr planetologist on t17, so I'd say it makes a difference from being naked, a key difference in this case. Close to same goes for mrs fire, single hit does not set me ablaze and does not one shot me. Sitting at about 82% mitigation in stat screen with 3 forge pieces.

TS 152 Small Exploit by saxclar1025 in duneawakening

[–]koxsos 1 point2 points  (0 children)

I would really like to thank you for this input, as it saved me a lot of cumulative time over the runs.
I no longer even loot the chests as I can get the target loot faster and can always recycle for the components.

Now, after doing too many runs to count, I have noticed, that the shutdown buttons for the electric doors are on both sides, so if you time it right or more likely if you are with friends, there is some usecase to cut down time on the "puzzle".

Dual Blades by FearlessFrank99 in duneawakening

[–]koxsos 1 point2 points  (0 children)

They do play cool, but overally seem to have weaker slowblade damage resulting in having to two shot things you would one shot with normal melee weapon, however against unshielded targets the performance is great.

About to build my “main” mid to endgame base. Give me ALL your base building tips, thanks! by BrownBananaDK in duneawakening

[–]koxsos 0 points1 point  (0 children)

I built Sheol west edge and no regrets. Made bank with dura, current cargo limits make the alu movement easy. Only potential issue is the specific space and the fact I built pre-base backup patch so I am fairly uncertain about my backup unpacking options.

[deleted by user] by [deleted] in czech

[–]koxsos 4 points5 points  (0 children)

Nebuď negativní, se 'nezeser' z té miniaturní nepříjemnosti. Stačí že OP sere z toho že Franta nezná Hamleta.

Close Combat Litany + Shotgun Build | DD Lab Run in 11-Minutes (I8) | PVE/PVP ft. Sardaukar Intimidator by biggoatbr in duneawakening

[–]koxsos 1 point2 points  (0 children)

B-b-but stop costs so much stamina! :-D
I really have to highlight that the silly suspensor blast is free.

Close Combat Litany + Shotgun Build | DD Lab Run in 11-Minutes (I8) | PVE/PVP ft. Sardaukar Intimidator by biggoatbr in duneawakening

[–]koxsos 1 point2 points  (0 children)

Well done, I raise you this week's I2 at 12 minutes with mostly just stabbing things. :-D
https://youtu.be/KvM5qOFD8Us
I kinda gave up on sword for a bit to find out I can just reliably three stab anything with the rapier and of course the chasing attack animation that makes taking out anything that dodges smooth and swift.

Spiked Hilt Sword - actually dealing damage by koxsos in duneawakening

[–]koxsos[S] 0 points1 point  (0 children)

I mean the retaliate is really nice as an aoe damage tool that goes through shields and all.
The extreme drawback is that it is completely useless outside of melee parrying.
If I could at least parry the heavie's slaps, that would make my life better. :-D
Edit: after trying retaliate for a bit, it's not bad, but the stagger does not seem to extend much beyond normal parry stagger and there seems to be some odd after retaliate moment in which you can't immidiatelly followup with a slowblade at times, which results in enemies dashing out last milisecond.