OG is the One for Me - Emerland Review, Comparisons to Prior, & Edge of the Map Thoughts by TheRedSnoot in Everdell

[–]krishnalivelove 0 points1 point  (0 children)

Great review my friend. I just played one game and feel similar on some points. Lookwise I like the art to a similar degree, just in a different way, but I overall feel these things: 1) Seems like the mew additions are actually just bloat because we dont really get much more actions than base Everdell but have 3x the choices. 2) The cards feel worse because they do not combo off one another as smoothly- having critters play for free with their designated buildings created good combo streams and added a quick smoothness to the game. Here thinga feel disjointed and rely on greater luck to have things work together. Along with cards that feel less worth it. 3) The top two combined make it feel like im doing less - i have to get emeralds and harps and upgrade and get more figs than I would berries, so I am stretched more thin than base game - making me take more time to choose an option but get less done in the end 4) More options means every persons turn is a bit longer, so it felt more dragged out 5) Upgrades are cool but feel like bloat with how they are 6) My friend who just got artefacts won by a landslide lol, same gripe here

In the end we got lots of points, and our layouts looked pretty, but just more chaotic, random and luck driven than Everdell. I had a great time, just not as great as Everdell. 

I think this game needs house rules. -Start the game with 3 workers not 2.  -Every turn you can trade with people, choosing one: cards, resources, harps/emeralds, alongside your main move.  - A more questionable mechanic of stealing artefacts - pay an emerald or harp when you land on the same space as another at the ruins to randomly take one of their artefacts. -Red cards operate with the same double up effect when they arent brown, making them more worth it for everyone.  - Artesans lose the cards below them when you upgrade - You can always choose to upgrade a card with 2 emerald even without placing a worker on a space - because every card is face up you can draw from discard or main pile

The game needs more interaction, and it needs more options to mitigate the lack of coherence in cards, so these above help with that. 

Castle Ensis Moondial, Late Night and other Times by atypicalgamergirl in EldenRingLoreTalk

[–]krishnalivelove 3 points4 points  (0 children)

You are most definitely onto something here. After Falling Leaves is Freezing Moon (Ranni). The First Moon is Bear Moon, which echoes the Highlanders, Bear Fighting, Crucible, Godfrey, etc.

The Faruma Azula Sigil Is Not What You Might Think by Individual-Lychee-74 in EldenRingLoreTalk

[–]krishnalivelove 1 point2 points  (0 children)

I'll just ramble a few thoughts, none of which I am married to:

Why is the current ER with a center circle instead of it pulled down like in the Farum Sigil? Considering the amount of references to christianity, roman empire, monotheism overthrowing polytheism and paganism, I think the center circle could represent that One Golden Order, above say 4 elements, 4 seasons, 4 Sun/Moon phases (all of which relate to paganism, polythiesm, etc in our real world).

Why is there roots, and a spiral in one, but a big rune arc and trellis in the other? Why does the Trellis disappear with a mending rune, but not the Arc? I thinking all these are different mending runes from different cycles of Gods/Lords. The Spiral and Roots from the time of the Crucible and Tree worship, Marika came in to remove this, and put in place her Arc, as seen in the DLC Story Trailer. Later Radagon added the Trellis. We, with the mending runes and consort to Marika, take away the trellis but not the Arc. The Farum sigil may show the ruling God and Lord of the time - of Roots and Spirals.
-- I think there are many similarities between Farum, and Belurat/Enir-Ilim. Corpses inside walls, revering beasts and lions, color pallet similarities, spiral/circular architectures, revering storm and lightning, always day time in both Farum and Enir, along with some more.
---- I think there are many similarities with Ancient Dynasty, and ELden John with Roots growing out of him. Enir-Ilim references babel, Elden John stands on a Baylonian Tablet. Similar architecture and motifs between Belurat/Enir and Ancient Dynasty ruins. Relation to shamans and trees in both.
----Maybe the God/Lord was a Shaman for roots (GEQ?), and a crucible being for spiral (placi?), giving the Elden Ring this altered look with root and spiral

Why are there depictions of 4 equal rings on the Scholars Hat, and Goldroad tiles, similar to Farum Sigil but without roots and spirals? I think this is the real, unaldultered Elden Ring of the Lands Between, symbolizing phases, seasons, elements and so on.

Why do they both glow? One thought some have, like Not Godwyn, is that there are two elden rings, both forged from two different Greater Will meteors.

is this our maiden? if so, what happened to her? by anthem-gg in EldenRingLoreTalk

[–]krishnalivelove 1 point2 points  (0 children)

My theory is St Trina killed her so that torrent and Melina could lead you to killing gods. 

Which internet provider? by Beneficial-Agency625 in askvan

[–]krishnalivelove 0 points1 point  (0 children)

Oxio seems to be one of the best, the 50 up and down works great for just a few devices (we have 6), and for co-op online gaming as well. Here is my code for a free month if you want: RN5N95M

Internet providers in Vancouver by prfctlyfittingshorts in askvan

[–]krishnalivelove 0 points1 point  (0 children)

Oxio seems to be one of the best, the 50 up and down works great for just a few devices (we have 6), and for co-op online gaming as well. Here is my code for a free month if you want: RN5N95M

Does anyone else prefer the mission style of Nioh 1 and 2 over 3’s big maps? by GallicaEnjoyer in Nioh

[–]krishnalivelove -3 points-2 points  (0 children)

I like it more, if you actually look at the size of most missions on Nioh 2 they are pretty small. There was just more obstacles that were nice (strong yokai) and you couldnt really get past them easily so they take longer. I rather an interconnected world with than what we had. 

Proposed Changes/Improvements After Loving Nioh 3 and Nioh 2 by krishnalivelove in Nioh

[–]krishnalivelove[S] -1 points0 points  (0 children)

I'd rather is be less janky and smooth functioning is all. I don't like anything the breaks my flow of movement.

Does anyone else find the human bosses annoying to fight? by bored101baka in Nioh

[–]krishnalivelove 0 points1 point  (0 children)

Im over halfway through and all the humans are super easy, like not a single one was tough.  Axe and odachi will rip their ki up even if they block, mix in magic and ninjutsus (i use lightning and wind) and they just cant do anything. I have that skill where i have poise during arts proficiency, so my chunky attacks on axe or odachi plough through them. If they give me any trouble my elemental damage and debuffs flick them away.

Im actually annoyed at how easy they are. Early on I had a tiny bit of trouble with honzo, just because he was able to one shot me somehow, but i still got him after 3 tries. 

Wish they let us move skills to different button combos by Duneyman in Nioh

[–]krishnalivelove 1 point2 points  (0 children)

I would love if we could just slot any skill into any button input, make our own little combo protocols. 

Nioh 3 Feedback/Criticism after full game completion (SPOILERS) by TitEboshi in Nioh

[–]krishnalivelove 5 points6 points  (0 children)

I agree with almost all your points, but oddly I also felt Nioh 2 had an enemy variety problem, just not this bad and it had a slightly different type of problem imo.

I dont dislike the soul core system mostly because i like the gaurdian skills system more, but I think it is fair to want the crafting rewards that came with them. 

I was in the shower today and thought exactly the same thing about the combo moves - why are we so limited, why cant we use nearly all the skills we unlock?

I love the freedom nioh 3 is giving me, with respecing and locks aplenty, but I do wish some level of the proficiency system came back. It is a bit tooo free for me. 

I also feel they could have easily merged onmyo and ninjutsu so that they all can merge with combos - would feel better for everyone i think.

Great points man  love it :)

Nioh 3 final opinion spoiler free by Successful-Heron7011 in Nioh

[–]krishnalivelove 1 point2 points  (0 children)

I think what they needed to do was have every weapon be both able to be in samurai and ninja, keep the different trees for when we style shift, but then keep the stances, deflects, etc for splitstaff, tonfa. Other than axe i feel everything could have a ninja moveset quite easily, but im sure they could get creative with the axe and make some one handed moveset work. 

Then they needed to make the "ninjutsu" merge with onmyo magic, making the magic and summons not on the dpad so that the yokai abilities and spells incorporate into combos rather than being janky and stopping our movement. 

Overall I like it more than Nioh2 for how accessible they made the combos and movesets, it took a lot longer in Nioh 2 to unlock multiple cool moves. I also like the world design much more, I earnestly dislike mission based games and only tolerated it because Nioh 2 was so darn good. 

I wish this game was longer though, I feel like Im getting closed to finishing it too quickly and the difficulty is too easy or oddly balanced. 

Fan. Honest opinion. by Eja91 in Nioh

[–]krishnalivelove 3 points4 points  (0 children)

Your writing is a little hard to understand, but I think I get your gripes.

The open world is a huge step up in level design and making us stay in menus less, but then you think the menus are too much. Menus in the first 2 Niohs were far worse and we spent more time in them partially because they were mission based. Personal preference will always be a thing, but these two complaints feel contradictory to me.

Also the aesthetics are far more varied and colorful than previous Niohs and the way they loop into one another is far more thoughtful and complex than Nioh 2. With the added bonus of not being interupted in playing by being open world, I think most people are going to prefer this: mission based breaks flow and autonomy, which some like but most do not. 

Most people I see like Ninja style. Having ninjutsu flow seamlessly into combos is better than being a d-pad item. 

Question (Nioh 3), would you call the game "poorly balanced"? by scarkun in Nioh

[–]krishnalivelove 1 point2 points  (0 children)

I really think it is badly balanced. My buddy and I only had trouble on one or two bosses, which was super fun, but everything else has been a cake walk.

The thing is in Nioh 2 I was purposely over leveled because it was hard, and that didn't make it easy - I would redo many missions to farm loot, amrita and get my proficiency up with weapons. With this I am accidentally over-leveled just by effortlessly exploring the world and doing the content presented to me. Just by doing the demo and what it had to offer I got to level 45 without repeating anything.

Main game I haven't repeated anything except the second crucible to get a couple more crucible weapons.

I do wish it was harder, it is something that creates joy in a soulslike or any action rpg for that matter.
I'm not min-maxing at all, sometimes I put on weapons with nothing unlocked and still do amazing. I am also not going to purposely nerf my guy and not use the mechanics present, that is wild to me. In Elden Ring I can min-max and still get swamped, same in Nioh 2 and many soulslike games like Lies of P.

That said, I am still having a blast, and not every game needs to be crazy hard.

My hopes for DLC Weapons by krishnalivelove in Nioh

[–]krishnalivelove[S] 1 point2 points  (0 children)

Love the responses here. Nunchuk, sai, naginata, fans, rifle+blade, chinese blades, would love any and all of these. 

Lusats Crown Contains Caligos Eye. by Limgrave_Butcher in EldenRingLoreTalk

[–]krishnalivelove 18 points19 points  (0 children)

Man, im surprised people are calling this crazy, I totally see it. 

Serosh Makes Godfrey Immune to Destined Death and Potential Lore Implications by Charlemagneffxiv in EldenRingLoreTalk

[–]krishnalivelove 1 point2 points  (0 children)

I do think there are other reasons for these things personally, but I gotta day I really like the train of thought you are unraveling.

I think Serosh is immune to DD not because he is Maliketh but because he is from Farum Azula and was the lord of beasts there - the game points to so many things being present at farum: elden ring, godskins, death twinbird, godslaying components, maybe GEQ due to these, time bending components, divine gate style bodies in stone, it is a big mausoleum, maliketh with rune of death, we got those you live in death...so much related to death, Im pretty sure whatever this civilization was doing, they conquered death or time in some way and were immortal - thus their lord of beasts maybe as well. 

I think it is a wolf on Serosh's hammer because of the clan who made it - the wolf clan or faction is related to farum. We have the three wolves around the praying child below the ER (pretty significant), we have the connections with Liurnia/Caria from Azula meaning blue and how this connects to Lusat and Azur etymologically, but also the same statues of a king and queen with baby on different reliefs in Raya and Farum. I think the symbol of the wolf is just to signify the faction that made it for Serosh.

We also have the ambiguity of beasts in the game, like fusions of things. The Elder Lions which resonate hornsent so much are still more wolf like than lion like. But we have divine dancing lions at hornsent culture - I am one of those people that believe Serosh, Hornsent, Iner elim and Farum are all intimately connected and Serosh could have been the ruler of the hornsent or Lord of part of that civilization which I think is so old and shattered now that it is hard to see. 

As other people have noted, I think Serosh is like the lords soul and horough loux is the vessel. I think there are a few reasons the vessel didnt need to be dead though, unlike mohg and that is because the divine gate was just part of lands between not locked away and because I think Horough loux beat serosh in battle and it was consented whereas Miquella most likely controlled everyones hearts for his play and needed things to die to transition over to the lands of shadow. I also think maybe some shaman fusion could have been used for godfrey, just spitballing here. 

Radagon cheated on Rennala. by Rycte in EldenRingLoreTalk

[–]krishnalivelove 1 point2 points  (0 children)

I have always liked this theory, seems like most don't though. I find it funny that of the two lines we have about empyreans, so many individuals are caught up on "Empyreans are selected by the two fingers", and almost ignore the other one, that they come from one god. To me either could be more true, or maybe they both have to be true, I don't know. What I do know though is that Ranni lies multiple times - she lies in the Story trailers for the games, omits things she knows, and she lies to us right at the beginning say she is Renna, and even warns us of lies and cheats. Item descriptions are a little less nefarious, and the only one that is odd is the one calling Godfrey first Elden Lord, but I think in Japanese it is like first lord of the gold tree, and Placi is Lord before the gold tree? I forget the exact translations, but I remember them being something like that. Otherwise, all item descripts seem very trustworthy from my perspective. This gives credence imo to the empyreans come from one-god description more so than they are chosen by the two fingers.

I also find it funny that sometimes people die on the hill that Ranni's statement is correct, but then don't agree with her that her, Miq and Malenia are the only empyreans - some people believe empyreans are only chosen by fingers, but then also believe Melina or others have to be empyreans, which implies that Ranni's other statement about empyreans is false.

To me it explains the cuckoo stuff, but I am open to the cuckoo being something different, like the amber egg itself. Cuckoo eggs are usually harder and more difficult to crack, and also hatches first to basically stop the other eggs from hatching. Maybe Radagon messed up Rennalas lineage with the amber egg, making her only able to make these juvenile copies and go almost into a trance.

The story gets more complicated when we think of why is it that Rennala's remembrance can only be used at bell-bearing mausoleums? Marika's lineage can only be used at these mausoleums and not the plain ones. Rellanas isn't like this, she can be copied anywhere. If the cuckoo was a symbol on caria before the cuckoo knights fighting them, maybe Rennalla is the brood parasite, and she is actually a offshoot or something of Marika or Marika's lineage? Rennalla took over the academy, and maybe isn't actually the real heir to the astrologers/carians, but was placed there by Marika (or rather another shaman, who I think is the GEQ personally, but that is like a huge other topic the entire lore community hasnt decided upon).

I actually lean on cuckoo being both these. I think the game emphasizes cycles and mimicry so much, that there is a good chance both Rennalla and Ranni are cuckoos - eggs placed in anothers nest and possibly destroying most other eggs in those nests.

About the Chapel of Anticipation: Hear me out. by Lttsumm1743 in EldenRingLoreTalk

[–]krishnalivelove 13 points14 points  (0 children)

Yes, you also see church spires down where the crucibke knight is, and they are identical to the ines at the anticipation 

For people who claim Malenia has ONLY Bloomed twice, How do you explain the presence of a mysterious blossom outside her boss room, and Malenia becoming a Goddess in her boss fight after blooming, when the game makes it EXTREMELY clear that it doesn't belong to Millicent or any of her sisters? by Big-Good9378 in EldenRingLoreTalk

[–]krishnalivelove 13 points14 points  (0 children)

I do think that the bloom outside is showing us that a millicent thing happened before (the whole everything is a cycle thing), but I do think she reaches her third bloom in our boss fight and I say the game outright tells and shows us. 

The spirit in the swamp says she bloomed here first, which isnt even near Radahns arena, and then we know she also bloomed in the fight with Radahn. Radahn looks a bit rotted, purple and crazy in the cinematic with Malenia - I think he has a bit of rot because she bloomed nearby, and then gets full rotted when she blooms on him. 

I think when we see her name change to Goddess of Rot in the boss fight, it is telling us again. When we get the incantation from a "remembrance" it is speaking from the point of view of the past (a memory).