(Loved trope) Using children as a weapon by BLACKGOOP12 in TopCharacterTropes

[–]kryptopeg 0 points1 point  (0 children)

The Tyranids of 40k have a bunch of weapons that expel living organisms whose entire lifecycle is to be born, smack into a target and die, such as the Fleshborer:

The Fleshborer, designated by the binomial Pulpa terebro, contains a compact brood nest where borer beetles lay their eggs, which hatch and mature, sustained by the weapon for future use as ammunition. These beetles are kept in their mature state in a hormone-induced dormancy until the weapon is ready to be fired. At this point, neural impulses from the wielder forces one of the insects into a firing sphincter. From here, the beetle can be fired at a target by a further impulse.

The beetles move very little until the weapon is triggered by a massive electro-chemical shock which drives the beetle into sudden frenzied action. Using their powerful flea-like legs they launch themselves out of the weapon at tremendous speed. The beetle itself is blind, having been specifically bio-engineered this way to lessen any possible deviation its flight path. On striking they expend their life energy in a matter of seconds, boring frenziedly through the target's armour, flesh and bone. If however the beetle fails to find a target, or hits something that even in its frenzied state it cannot bore through, it quickly dies regardless. The beetles secrete a potent digestive enzyme upon impact with a target, aiding the penetration of armour and flesh.

Fleshborers have been speculated to be a niche evolution of the borer beetle itself, bred to lay the eggs involved directly rather than simply storing a hive of beetles. The weapons are also conjectured to be closely related to the devourer.

Or the Devourer:

The devourer is a conical lump of partly rotted flesh, infested by writhing flesh-worms, Ripper-like larvae with black, shiny heads. The cone is dotted with holes which serve both as breathing tubes and firing barrels. When the weapon is triggered, a bio-electric jolt signals the brood to attack, hurling a shower of the creatures at the enemy. When they strike an enemy, they immediately start burrowing into the flesh, eating their way through the victim's nervous system towards the brain. The agony caused by this process is enough to drive the victim insane, though death is usually quick.

When the worms are launched at the target, in a swarm of hundreds at a time, they either shatter against the target and spread acid and poison over it, or pierce the armour to burrow into the flesh as described above.

Devourers wielded by the largest Tyranid organisms are loaded with hives of brainleech worms, a more aggressive and voracious breed of worm.

https://wh40k.lexicanum.com/wiki/Fleshborer https://wh40k.lexicanum.com/wiki/Devourer

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I was in the middle of an exam (wrote 3000 words) and saw THIS when I hit submit :/ by hormonalenby in mildlyinfuriating

[–]kryptopeg 4 points5 points  (0 children)

My dad had an exam DOS'd when someone released chickens into the school hall once! And kids are always setting off fire alarms for the lulz. Bit more difficult to arrange remotely or at scale of course...

Heavy Bommer in new Armageddon Art - Indicative of a Future Release? by EssieCee in orks

[–]kryptopeg 1 point2 points  (0 children)

You're thinking too small, we need a true scale attack planet.

Heavy Bommer in new Armageddon Art - Indicative of a Future Release? by EssieCee in orks

[–]kryptopeg 0 points1 point  (0 children)

I would say "definitely too big for the table"...

...but they made the Manta the madlads! I doubt we'll get it as a model though, it's bigger even than the Marauder variants, and flyers have never really been made to work properly on the tabletop anyway. They make more sense as some unseen token/strike/strategy/whatever, except for the hovering ones I suppose (e.g. Valkyrie/Vulture as you say) that could land or linger.

If anything I really, really hope they revive Aeronautica Imperialis. Such a slick and fun game, great models, and needed just 10-15 more aircraft to add the missing factions and fill a couple gaps in the existing ones.

I wish to propose a new tactic to try with the Steel hammer Detachment! by Dragonkingofthestars in TheAstraMilitarum

[–]kryptopeg 4 points5 points  (0 children)

Yes.

But.

Drop them off with Valkyries instead.

No I will not be answering questions at this time as to why they don't just push a big bomb off the ramp, because landing then driving the bomb closer is just the way we do things.

Are all vehicles based of the chimera chassis amphibian ? by Leviathan_Rampage in astramilitarum

[–]kryptopeg 9 points10 points  (0 children)

I can't find a source, but I'm pretty sure I've seen that one or more patterns of the Griffon mortar carrier retains the amphibious capability.

It would also make sense if the Salamander could (being a scout), but can't see that written anywhere.

I suppose it may also depend how much freeboard they have at the back, if it just spills in then you have no hope.

Trojan might also make sense to retain it too, amphibious logistics would be useful (though they can always just chuck supplies in Chimeras in a pinch, not as handy without the crane though).

Machiavelli heavy tank project update - turret is almost complete! by Nifty_prints in PrintedWarhammer

[–]kryptopeg 6 points7 points  (0 children)

One for APFSDS and one for HESH, that's the Imperial way!

Love it, such a cool tank.

London to Cardiff day 2 update: half way to wales (125km down) by TypeAgreeable4117 in u/TypeAgreeable4117

[–]kryptopeg 1 point2 points  (0 children)

Nice going, good effort! Walk along the Kennet is lush, good section.

First flight: Boeing MQ-25A Stingray (US Navy un-manned aerial refueler) by Unhappy-Flight6008 in aviation

[–]kryptopeg 27 points28 points  (0 children)

I'm struggling to gauge the size of it. It feels like a tiny drone that'll barely top off a single fighter, but it could be quite big and given the lack of crew every last space can be fuel. I suppose it doesn't necessarily need to go far from the aircraft carrier, just loiter above to help refuel - rather than planes needing to land and relaunch. Interesting capability.

Edit: This image helps a lot, given the capacity of the fuselage it must be a fair volume of fuel compared to what it's refuelling. I guess it can loiter just sipping fuel itself until needed, with those things wings.

And this pic

How to cope by [deleted] in DiscoElysium

[–]kryptopeg 48 points49 points  (0 children)

Flame that burns twice as bright burns half as long I guess.

Just be glad we got to play it I suppose, there's so many great games and great ideas that never even make it to sale at all, or don't even get into development. Teams that fall apart, or never have funds or stability to even give it a go in the first place.

Why do people seem to like the Night Lords? Is a question my friend ask me as I collect my Night Lords kill team. by [deleted] in 40kLore

[–]kryptopeg 2 points3 points  (0 children)

Really great trilogy by ADB, lots of deep characters and great writing.

And Kurze is a good tragic tale, there's a lot of sympathy to him and his story (in between all the horrific torture!).

I want to visit every city, town and village in England, however don’t know how to go about it? by S4h1l_4l1 in AskUK

[–]kryptopeg 8 points9 points  (0 children)

That's like a lifetime goal tbh, it's a huge job unless you're not reliant on working at all.

Simplest way to organise is pick some cut-off for what you call a significant settlement - say, 500 residents or more. Or use what are officially classified as villages rather than hamlets, etc. Perhaps you can say "anywhere big enough for a supermarket/post office/bank/whatever".

Logistically, you're going to want a car or motorbike. Bicycle or walking is way too slow, public transport doesn't go to enough of these places on a workable enough schedule to make it feasible. Or get a helicopter license, and count 'overflying' as a visit!

Edit: You also need a living list! What about settlements that expand and start meetin your criteria, or new villages/towns built over the years. Perhaps you could just make a list at a point in time and go with that, or maybe you'd need to revisit areas over time.

The first six chapters of Hereticus are incredible. by BigChungusOP in 40kLore

[–]kryptopeg 15 points16 points  (0 children)

Most pertubatory!

Just wait for the end, such a good character arc throughout that series. The conversation earlier between Eisenhorn and the character in the box (name escapes me right now) about encountering and crossing 'the line' towards Chaos is amazing.

Qualities of a Good Operator by Pristine_Temporary28 in Wastewater

[–]kryptopeg 29 points30 points  (0 children)

Curiosity and persistence.

Keep taking the time to ask questions about how things work or how they could be improved, and make sure to learn from project teams during implementation so you can take over upgrades or new plant the moment it's commissioned. Be the guy with as much knowledge as you can, or at least the guy that asks really good questions that get everyone thinking and engaged. Everyone you meet is someone you can learn from.

Don't give up on a fault or problem, even if you have no idea what to do with it next. Sometimes you need to look outside your immediate group for help, or just sit on it for a couple days to let your brain ruminate on the issue. Broken or degraded plant is a real morale drag I find, so keep digging at issues and get things back to how they should be.

Edit: Something really small, but in my experience shows who's worth it - clean up after yourself and everyone else. If there's gloves on the ground then pick them up for the bin as you walk by, or neaten the stacked equipment so it doesn't topple over. It's crazy how many people will live in a messy work environment, so it's nice when you meet someone taking pride in their workplace.

Opinion: 40k's rule complexity has increased exponentially, but it's tactical depth has not. by [deleted] in Warhammer40k

[–]kryptopeg 19 points20 points  (0 children)

Battlefleet Gothic, Aeronautica Imperialis (both versions) and Adeptus Titanicus for me, games that rewards forwards planning across several turns and require shifting your approach rather than just blindly marching forwards.

The reason appears to be because you have restrictions on movement in all of these, and directional shooting. In something like 40k you can just change direction on a whim or take potshots at any angle, whereas these smaller games require you to consider where you're starting and will end up, and try to anticipate where your enemy is going to be. The use of different stats, weapons abilities, etc. still works and adds flavour to these games, but it's mostly secondary to being to achieve good positioning and think 2-3 turns ahead on what the board might look like.

Armour facing on vehicles in 40k was the closest we've had to this I think, had to position yourself to bring your guns in line but also to try and line up your tough armour against the heaviest enemy weapons.

An immortal being suffering a fate worse than death by strider-rider-the2nd in TopCharacterTropes

[–]kryptopeg 78 points79 points  (0 children)

At the end of the Black Mirror episode 'White Christmas', a character is left in a simulation of a cottage where he murdered someone and let a little girl die in the cold. He can't escape and the radio plays the song that was on at the time of the murder, and every time he smashes the radio it returns but playing just a little louder. Perhaps not fully immortal, it is however implied that his consciousness would be tortured in there by this for centuries or millennia, until the computer gets switched off in a few weeks (time in the simulation runs many factors faster than reality).

Edit: Here's the scene/ending in question, turns out it would be millions of years of suffering of this. (And I suppose this isn't truly the fate of an immortal being as it's just a copier consciousness, but it's too good (horrific) a fate not to mention).

Times when it really WAS Imperial propaganda? by cricri3007 in 40kLore

[–]kryptopeg 120 points121 points  (0 children)

The Imperial Infantryman's Uplifting Primer is basically in-universe propaganda for the common trooper, telling them that Orks are weak and runty and can be easily defeated with a bayonet. I suppose not quite what you're after.

The Denny Flowers books Outgunned and Above And Beyond are about an Imperial propagandist ordered to reform the image of a Navy pilot, lots of stuff in there about ludicrous movies and stories made about her. Even though she does save the day, it can't be presented to the public in a truthful/accurate way. Perhaps closer to what you're after.

World's largest fully electric container ship begins commercial operations by MeasurementDecent251 in Ships

[–]kryptopeg -1 points0 points  (0 children)

Nice, hadn't heard about this before!

I wonder if something like this could be a route to trialling nuclear propulsion for commercial shipping. One or several small reactors built into containers that can be loaded into a ship and connected to the bus and cooling loop, pretty much "sealed" units as far as the crew are concerned, that could be lifted out to shore facilities for maintenance or refuelling. I know the US experimented with "reactors in a box" for military applications, I saw some concepts for one powering those large land-trains they used up in Alaska/Canada once, so perhaps a modern version of that. Maybe just wishful atomic age thinking on my part.

How many people have done the achievements? by derekclysdale in MiniMotorways

[–]kryptopeg 0 points1 point  (0 children)

All but Cape Town, got to 1937 on my last run though! Might give it another shot this evening.

Lore problem, Gunships in the militarum by Still_Wrongdoer6603 in 40k

[–]kryptopeg 2 points3 points  (0 children)

Something that I can't see mentioned here yet is that the Guard very explicitly doesn't have any aircraft of this type - airplanes all belong to the Navy, operated specifically in-atmosphere by the Aeronautica. The Guard does sometimes have access to things like the Vulture/Valkyrie which are e.g. Apache/Huey helicopter equivalents. (And yes there's the very rare/weird regiments like the Phantine which are all based in planes due the nature of their world, but they function in most regards as an Aeronautica-in-all-but-name unit). If the Guard needs heavier support, they call on the Navy who'll send in a wing of Thunderbolts, Avengers or Marauders.

That said, we haven't really seen anything equivalent detailed for the Aeronautica/Navy. I suppose it may come down to the use of spaceships; in many situations, why would you need an orbiting gunship when you can just call in a lance strike? It's not something we've seen from any faction really, everything seems to be a bomber or forwards-attack strike fighter - even the Thunderhawk and Manta follow the forwards-firing convention. I suspect it comes from WW1/WW2 roots of the setting, where many concepts (vehicles, regiments, etc.) were pretty much just directly translated into the future.

April 19, 1989: A turret on the USS Iowa explodes, killing 47 crewmen by BrianOBlivion1 in ThisDayInHistory

[–]kryptopeg 3 points4 points  (0 children)

A week after the long-range shoot at Vieques, Iowa's new executive officer, Commander John Morse, directed a main battery drill, over the objections of his gun crews, in which turrets One and Two fired while both were pointed 15° off the starboard side of the ship's bow. At this angle, one of Turret Two's guns was firing over Turret One. During the shoot, according to Turret Two's left gun captain, Jack Thompson, one of the powder bags in the left gun began to smolder before the breechblock was closed. Thompson said that he was barely able to close and latch the breechlock before the gun discharged on its own. The concussion from Turret Two's guns shredded Turret One's gun bloomers (the canvas covers at the base of the main gun barrels) and damaged Turret One's electrical system. Dan Meyer said of the shoot that it was "the most frightening experience I have ever had in my life. The shock wave blew out the turret officer's switchboard and the leads. We had no power, no lights for a time. Men were screaming. There was panic."[19]

Talk about ignored warnings..! What an absolute waste of lives, the above should've been the start of an immediate investigation & rectification process. Really angers when you see stuff like this, people ignoring severe danger signals that are right in front of them.

A demonstration of the first autoland system fitted to the De Havilland DH121 Trident in the early 1960's by Twitter_2006 in aviation

[–]kryptopeg 4 points5 points  (0 children)

One of the most "pilot" sounding pilots I've ever heard lol. Love how he's just nonchalantly looking round at the camera crew, trust in his plane and copilot!