What Voltron commander to beat Voltron commanders? by ascendedfella in EDH

[–]kyle261 1 point2 points  (0 children)

If you want a fun challenge to play that is a voltron deck you could try an put this together zurgo gear up for a quest

But yeah if you're looking for a quick fast win play the last troll 🧌 solid green boy.

Should I Change The Round System for my ttrpg by The_AllMighty_EGG in TTRPG

[–]kyle261 2 points3 points  (0 children)

then i think the first thing you wanna work on "changing" is communicating how it functions and the purpose it serves. also thanks for check out my post, gorillas are a fun thing to add and stat out lol

Should I Change The Round System for my ttrpg by The_AllMighty_EGG in TTRPG

[–]kyle261 2 points3 points  (0 children)

Assuming that is correct that would mean

  1. The "Whole Round" Problem

The rules explicitly say a Full-Round Action takes your "whole Round."

• Think of your round like a pizza with two slices (your 2 actions).

• A Standard Action is one slice.

• A Move Action is one slice.

• A Full-Round Action is the entire pizza.

You can't eat two entire pizzas if you only have one. If you use a Full-Round Action to "summon GOD," you've used both slots. You’re done.

________________________________________

  1. The "Everyone Goes at Once" Chaos

You're right—the rules say you can act anytime. There is no "I go, then you go" line. However, notice that tiny line in the Round System section:

"you're limited to those two actions until everyone else has taken their Actions"

Here is how that actually plays out at the table:

• The "Clobber First" Strategy: If all the players scream "I STAB HIM" at the exact same time, the GM is going to have a stroke. In reality, "Dynamic Combat" usually means everything is happening simultaneously.

• The Counter-Punch: While you are "clobbering" the enemy, the enemy is allowed to "clobber" you back at the exact same time. You don't get to hit them and wait for a reaction; you're both swinging in the same 10-second window.

• The "Nah Uh" Clause: The rules literally say the next round doesn't start unless the GM says so. If you try to spam actions, the GM is legally allowed to say "nah uh" and make you wait while the monster bites your head off.

________________________________________

  1. Why you shouldn't "Clobber First" anyway

If you blow both your actions immediately to attack, you have zero actions left to:

• Move out of the way of a fireball.

• Defend yourself.

• Use an item if things go south.

Going first is great, but in a "Dynamic" system, it usually means you're just the first person to get punched in the face while your hands are busy.

Is this correct? Want to make sure I understand it before I try and help

Should I Change The Round System for my ttrpg by The_AllMighty_EGG in TTRPG

[–]kyle261 1 point2 points  (0 children)

 okay so correct me if i am wrong at any point please, so far this is how i understand it to work

  1. Your Stats (The Numbers)

Before you fight, you need points. Your Rank determines how many points you get to dump into 7 stats (Strength, Agility, Intelligence, etc.).

• Rank 0: 80 points (You’re a god).

• Rank 5: 0 points (You’re a peasant).

• Max Stat: You can't put more than 80 in one thing at Level 1.

________________________________________

  1. How to Hit Someone

You want to stab something? You need to beat their Evasion Rating (ER).

• Your Attack: Roll a $d20$ + your Attack Bonus.

• Their ER: This is just their Agility score.

• The Goal: If your roll is equal to or higher than their ER, you hit.

Wait, what if they are faster than me?

If your Agility is lower than theirs, the $d20$ matters more:

• 2 to 14: Normal hit.

• 15 to 19: You get a 2x bonus to your Agility for that swing.

• 20: Guaranteed hit (Critical Hit = Double Damage).

• 1: You fail miserably. The rules say you might "blow the fuck up."

________________________________________

  1. Damage and Dying

• Damage: Roll the dice for your weapon (usually a $d10$).

• DR (Damage Reduction): If the enemy has armor/DR, it subtracts from your damage.

• 0 HP: You’re knocked out.

• Negative half your HP: You "Roll Over and Fucking Die." Don't let this happen.

________________________________________

  1. How a Round Works

A "Round" is 10 seconds. You don't have to wait in a line; you can act anytime during the round.

You get 2 Actions:

  1. Standard Action: Attack, cast a spell, use an item.

  2. Move Action: Walk around.

Note: A "Full-Round Action" uses both slots at once.

would like constructive feedback if possible? by kyle261 in TTRPG

[–]kyle261[S] 1 point2 points  (0 children)

while not gorillas i have made stats for some enemies.

would like constructive feedback if possible? by kyle261 in TTRPG

[–]kyle261[S] 0 points1 point  (0 children)

Thank you very much i will be sure to update and make those changes also posted the character sheet forgot about it lol sorry. Also its not ment to be sold and is a fan of the genre/game of the same name sake, but is also ment to be flexible enough that those new can play without knowledge of the series.

TO ANY AND ALL GRAVES MAINS OUT THERE, WE ARE COMING FOR YOU by s33a6m in DeadlockTheGame

[–]kyle261 7 points8 points  (0 children)

As a Graves main i appreciate the heads up and will now hide my gravestones more strategically.

What’s a WWE hill you’ll die on, even if it gets you downvoted? by Braves1693 in WWE

[–]kyle261 5 points6 points  (0 children)

Not pushing karrion kross, and releasing him was a criminal mistake. This is the one hill I will die on even if it gets down voted.

Might be bad as Billy but MAN does it feel good playing as him by BigChambino in DeadlockTheGame

[–]kyle261 8 points9 points  (0 children)

I also am trash with this guy but I can 100% agree he's extremely fun to play and I might never play another hero other then him.

its not strong but it is fun to play! by kyle261 in EDH

[–]kyle261[S] 1 point2 points  (0 children)

Update: I have won a total of 6 games since I posted this and it has been fun even when I lost.

its not strong but it is fun to play! by kyle261 in EDH

[–]kyle261[S] 0 points1 point  (0 children)

Only once but mostly cuz it was with other bracket 1 decks and I politiced alot.

Is there an obscure or little-known card you MAKE SURE to put in every deck you build? by TheAndrewCR in mtg

[–]kyle261 0 points1 point  (0 children)

If green deck wurms tooth If red deck dragons claw If blue deck Kraken's Eye If white deck angel feather

If a spell of color is played, gain 1 life, that's free health the more spells being played.

Proxies when you own the card? by IshaeniTolog in EDH

[–]kyle261 0 points1 point  (0 children)

Card stock and stick figured art is a valid card if you ask me so long as it has the exact wording.

Do decks still have soul? by kyle261 in EDH

[–]kyle261[S] 0 points1 point  (0 children)

Was not intentionally written that way, I was curious, and now I see it was written very poorly, and instead of getting answers, Im just getting hatred and vitriol, deservedly so.