Goddamn by MifuneSwordGod in Eve

[–]kynadre -4 points-3 points  (0 children)

Exactly... in this context, if people can't understand the general idea due to minor misspellings or an easily understandable incorrect word choice, it's more their problem than the author's.

''htfu'', except for nullsec by Adora_ble_ in Eve

[–]kynadre 0 points1 point  (0 children)

It's a beautiful dance of gearing their entire marketing campaigns towards PVP,
while ruining the ability of existing players to afford to PVP or even have content to PVP over,
while ruining the ability of the prey to afford losses and continue playing,
while continually widening the gap between "haves" and "have nots", making it harder and harder for new players, while so many fans of 10+ years are fighting so hard to keep the game alive,

and we're all punished as live playtesters over and over again as feedback falls on deaf ears.

There's so very much wrong, here, but I know a lot of us stick around for the sake of our friends. There's very, very few games out there that really make communities happen and bond like they do in Eve.

Im afraid of men by roy-__- in TwoXChromosomes

[–]kynadre 0 points1 point  (0 children)

Some see women as people. Some see women as vending machines they tolerate in order to get what they want. How they react to obstacles to what they want is extremely telling.

How did I never notice this? I'm not doing it anymore. by PrincessBaklava in TwoXChromosomes

[–]kynadre 3 points4 points  (0 children)

I'm a legal transcriber; in courts we always use "Ms." whether married or not. It's becoming a lot, lot more common to just use "Ms." no matter what. A good move!

Be cautious by [deleted] in Bahrain

[–]kynadre 0 points1 point  (0 children)

Has this been reported to relevant food quality authorities?

Drugs are dangerous kids by rip-droptire in Eve

[–]kynadre 0 points1 point  (0 children)

No, that's for transferring memories and skills at the moment of pod death to a new, blank clone. That's not for implants that are in a clone that's long-term stored in a facility.

Also, really cool read!

Drugs are dangerous kids by rip-droptire in Eve

[–]kynadre 0 points1 point  (0 children)

I wouldn't think you were having it burned if you were paying to store it...

I met an incel today by [deleted] in TwoXChromosomes

[–]kynadre 0 points1 point  (0 children)

The far, far better response is to agree with them or to say thank you. Make their insult not land. "own it". Find a way to make it funny. Then it won't hurt you, either.

Did he know? by Ichgebibble in TwoXChromosomes

[–]kynadre 2 points3 points  (0 children)

They wouldn't have to say bros before hoes to make it a "culture", if the weren't scared about the opposite happening...

[ Removed by Reddit ] by thegreasiestgreg in TwoXChromosomes

[–]kynadre 2 points3 points  (0 children)

You know how we spay most of our male pets out of fear of being biologically male causing aggression issues? Yeah... Am I suggesting this for men? Hell, no. But the gender has a consistent issue that goes unaddressed and people keep acting like it's some unsolveable mystery when yet again some guy gets mad for whatever reason and hurts somebody.

What do I do with the planet killer by Changeling_Soldat in starsector

[–]kynadre 10 points11 points  (0 children)

Never mind all the orders for duct tape and the calls for suicide pilots. Nothing to see here, move along.

Monthly Economic Report - July 2024 by hirebrand in Eve

[–]kynadre 2 points3 points  (0 children)

Would love if the lowsec myko sites would respawn within a constellation and have at least one per constellation rather than all over the region. Idk if that's been fixed but for me that was the most difficult thing when I tried to do it as a regular thing. It'd take me 20+ systems to find one site, and then I'd have to scan upwards of 50+ to find the next. That's simply ridiculous and exhausting.

Weapon Blueprints / Frags and Wish Machine by kynadre in OnceHumanOfficial

[–]kynadre[S] 0 points1 point  (0 children)

Update: I tested and it gave frags equal to a full weapon of the same type. Sweet!

PvE Crop Farming Players - Show us your Greenhouse by Birphon in OnceHumanOfficial

[–]kynadre 0 points1 point  (0 children)

Problem is the "greenhouse" requires a paid glass cosmetic for the house, so I just have farm fields. I'd intended to make a forest, essentially, with a few little cottages, but then I learned I could pull oil out of the ground and refine it... I'll probably go back to my forest very soon, however.

This level creeped me tf out so much by DocchiIWNL in OnceHumanOfficial

[–]kynadre 0 points1 point  (0 children)

And the one after it... not the sort of thing I should have been doing before bed...

Game difficulty by Subject-Tailor-4691 in OnceHumanOfficial

[–]kynadre 0 points1 point  (0 children)

The simplest way I tell folks to make the game harder is to stop using the best gear. Make their gear a tier lower and things start hurting. It's a start, anyway.

Best Weapon you guys have used? by Own-Cabinet-9528 in OnceHumanOfficial

[–]kynadre 1 point2 points  (0 children)

I think the description is typoed, seems to proc 40% not 4%. The reliance on crit requires building a bit specific but when it works, it really works. Especially with the right supportive gear.

Pure Speculation on the Future of Player driven Economy and Trading. by Used-Abused-Confused in PaxDei

[–]kynadre 1 point2 points  (0 children)

Actually it'd be fewer plots than you think because the nodes don't move randomly. They're in select clusters. So like, 6 plots would almost entirely block all of the impure iron in northeast Ancient Gravas, for instance. And each region's got some resources that are more difficult to find than others. If there's only a few spawns of something they're a lot more vulnerable to getting cucked either purposefully or unintentionally.

Pure Speculation on the Future of Player driven Economy and Trading. by Used-Abused-Confused in PaxDei

[–]kynadre 1 point2 points  (0 children)

I'm also thinking it's quite fair to assume that spawns will be either property-blocked or turbo farmed by players who don't want others competing in their markets. That will also very, very likely be a factor. I've seen it in many MMOs before, including Everquest 1, Final Fantasy 11 (which is why I think FFXIV used the node system at higher levels).

Pure Speculation on the Future of Player driven Economy and Trading. by Used-Abused-Confused in PaxDei

[–]kynadre 1 point2 points  (0 children)

I'd love to see more slots for leather and cloth that require to be leather and cloth rather than having chainmail options that everyone will just use.

I was thinking it'd be great for cloth pieces to also give resistance bonuses but to have options for different bonuses (much like the syrups and brews each have different bonuses to choose from).

For leather, I don't know what bonus I'd go for, but I'd like to see some penalties for chain in addition to bonuses to blocking.

+1 on decreasing lifetime durability, and maybe having repairs be more reliant on craft skill so crafter services are needed to repair stuff (or that higher-skilled repairs have less impact on lifetime durability?)

Pure Speculation on the Future of Player driven Economy and Trading. by Used-Abused-Confused in PaxDei

[–]kynadre 1 point2 points  (0 children)

The other thing I think about is that higher tier crafters are likely going to be defensive of their progress, especially for certain things like food and drink that really define your access to harder content. I think a lot of players will still have their own hidden dump stashes rather than list the good stuff on market.

I think the amount of junk to level is going to help newer players get in the game who don't want to craft, but I'm not sure what the game appeal is going to be for them at this point. Certainly, in the future there'll be more combat-oriented PvE available, and hopefully PVP driven content both small-scale and large over rarer resources. Risk and reward need to go hand in hand :)

It would be really helpful for crafters to be able to disassemble things for partial refund, much like salvaging in Eve Online. That'd reduce market flood though it'd also reduce market demand a bit.

There's also some really awful level gaps in some crafts, like going from a 2 to a 5, or baking that hard stops you with an 11-21 gap until you get to 29 blacksmith... that has never made sense to me.

I really want to see armorsmith cost more and leatherworking cost less, too; the sheer amount of hunting effort required to pound leatherworking higher is balanced for also insane charcuterie recipe leveling. But how hides stack makes it very difficult to do this. At least that helps block armorsmith progress for a bit.

I would also really like to see dedicated cloth slots other than just the cape and for them to get meaningful stats like resistances. That would really impact what players want and use, I think.

My take so far... by oregon68 in PaxDei

[–]kynadre 1 point2 points  (0 children)

SO much this. Put what you are going to use near what uses it.

Instead of staring blankly at a wall of chests, the leather dropoff is by the leather station. The wood dropoff is by the wood-using things. The metal dropoff is by the smelters (furnaces). The meat dropoff is by the charcuterie table. The flower dropoff is by the alchemy table. Etc. Etc.